Merged DRTVWR-546 into SL-15999

master
Vir Linden 2021-10-25 15:55:06 +00:00
commit ba3459f77f
23 changed files with 406 additions and 511 deletions

View File

@ -455,6 +455,7 @@ public:
static DERIVED_TYPE* getInstance()
{
LL_PROFILE_ZONE_SCOPED;
// We know the viewer has LLSingleton dependency circularities. If you
// feel strongly motivated to eliminate them, cheers and good luck.
// (At that point we could consider a much simpler locking mechanism.)

View File

@ -54,6 +54,7 @@ void LL::WorkQueue::runUntilClose()
bool LL::WorkQueue::runPending()
{
LL_PROFILE_ZONE_SCOPED;
for (Work work; mQueue.tryPop(work); )
{
callWork(work);
@ -110,6 +111,7 @@ void LL::WorkQueue::callWork(const Queue::DataTuple& work)
void LL::WorkQueue::callWork(const Work& work)
{
LL_PROFILE_ZONE_SCOPED;
try
{
work();

View File

@ -683,7 +683,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
}
static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage");
BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename)
{
LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE);
bool is_compressed = false;
@ -702,12 +702,11 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
break;
}
if (mUseMipMaps)
{
//set has mip maps to true before binding image so tex parameters get set properly
gGL.getTexUnit(0)->unbind(mBindTarget);
gGL.getTexUnit(0)->unbind(mBindTarget);
mHasMipMaps = true;
mTexOptionsDirty = true;
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
@ -717,7 +716,8 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
mHasMipMaps = false;
}
llverify(gGL.getTexUnit(0)->bind(this));
gGL.getTexUnit(0)->bind(this, false, false, usename);
if (mUseMipMaps)
{
@ -1211,7 +1211,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
}
// static
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
{
if (gGLManager.mInited)
{
@ -1381,13 +1381,13 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
return FALSE;
}
mGLTextureCreated = false ;
llassert(gGLManager.mInited);
stop_glerror();
if (!imageraw || imageraw->isBufferInvalid())
{
LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL;
mGLTextureCreated = false;
return FALSE;
}
@ -1407,6 +1407,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
if (!setSize(w, h, imageraw->getComponents(), discard_level))
{
LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
mGLTextureCreated = false;
return FALSE;
}
@ -1475,6 +1476,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
mLastBindTime = sLastFrameTime;
mGLTextureCreated = false;
return TRUE ;
}
@ -1486,104 +1488,123 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)");
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3);
llassert(data_in);
stop_glerror();
LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3);
llassert(data_in);
stop_glerror();
if (discard_level < 0)
{
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
if (discard_level < 0)
{
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
if (mTexName != 0 && discard_level == mCurrentDiscardLevel)
{
// This will only be true if the size has not changed
return setImage(data_in, data_hasmips);
}
U32 old_name = mTexName;
// S32 old_discard = mCurrentDiscardLevel;
if (usename != 0)
{
mTexName = usename;
}
else
{
LLImageGL::generateTextures(1, &mTexName);
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
stop_glerror();
}
}
if (!mTexName)
{
if (old_name)
{
sGlobalTextureMemory -= mTextureMemory;
LLImageGL::deleteTextures(1, &old_name);
disclaimMem(mTextureMemory);
stop_glerror();
}
if (mTexName != 0 && discard_level == mCurrentDiscardLevel)
{
// This will only be true if the size has not changed
return setImage(data_in, data_hasmips);
}
LL_WARNS() << "LLImageGL::createGLTexture failed to make texture" << LL_ENDL;
return FALSE;
}
if (mUseMipMaps)
{
mAutoGenMips = gGLManager.mHasMipMapGeneration;
GLuint old_texname = mTexName;
if (usename != 0)
{
mNewTexName = usename;
}
else
{
LLImageGL::generateTextures(1, &mNewTexName);
{
gGL.getTexUnit(0)->bind(this, false, false, mNewTexName);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level);
}
}
if (mUseMipMaps)
{
mAutoGenMips = gGLManager.mHasMipMapGeneration;
#if LL_DARWIN
// On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures.
if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA))
{
mAutoGenMips = FALSE;
}
// On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures.
if (gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA))
{
mAutoGenMips = FALSE;
}
#endif
}
}
mCurrentDiscardLevel = discard_level;
mCurrentDiscardLevel = discard_level;
if (!setImage(data_in, data_hasmips))
{
stop_glerror();
return FALSE;
}
if (!setImage(data_in, data_hasmips, mNewTexName))
{
return FALSE;
}
// Set texture options to our defaults.
gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
// Set texture options to our defaults.
gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
// things will break if we don't unbind after creation
gGL.getTexUnit(0)->unbind(mBindTarget);
stop_glerror();
// things will break if we don't unbind after creation
gGL.getTexUnit(0)->unbind(mBindTarget);
if (old_name != 0)
{
sGlobalTextureMemory -= mTextureMemory;
if (old_texname != 0)
{
sGlobalTextureMemory -= mTextureMemory;
}
LLImageGL::deleteTextures(1, &old_name);
//if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
if (LLImageGLThread::sInstance != nullptr &&
LLThread::currentID() == LLImageGLThread::sInstance->getID())
{
{
LL_PROFILE_ZONE_NAMED("cglt - sync");
if (gGLManager.mHasSync)
{
auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glClientWaitSync(sync, 0, 0);
glDeleteSync(sync);
}
else
{
glFinish();
}
}
stop_glerror();
}
ref();
LLImageGLThread::sInstance->postCallback([=]()
{
LL_PROFILE_ZONE_NAMED("cglt - delete callback");
if (old_texname != 0)
{
LLImageGL::deleteTextures(1, &old_texname);
}
mTexName = mNewTexName;
mNewTexName = 0;
unref();
});
}
else
{
//not on background thread, immediately set mTexName
if (old_texname != 0)
{
LLImageGL::deleteTextures(1, &old_texname);
}
mTexName = mNewTexName;
mNewTexName = 0;
}
disclaimMem(mTextureMemory);
mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel);
claimMem(mTextureMemory);
sGlobalTextureMemory += mTextureMemory;
mTexelsInGLTexture = getWidth() * getHeight();
disclaimMem(mTextureMemory);
mTextureMemory = (S32Bytes)getMipBytes(discard_level);
claimMem(mTextureMemory);
sGlobalTextureMemory += mTextureMemory;
mTexelsInGLTexture = getWidth() * getHeight() ;
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
return TRUE;
return TRUE;
}
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
@ -2274,17 +2295,7 @@ bool LLImageGLThread::post(const std::function<void()>& func)
{
try
{
if (mFunctionQueue.size() < mFunctionQueue.capacity())
{
//NOTE: tryPushFront will return immediately if the lock is held
// desired behavior here is to push and return true unless the
// queue is full or closed
mFunctionQueue.pushFront(func);
}
else
{
return false;
}
mFunctionQueue.post(func);
}
catch (LLThreadSafeQueueInterrupt e)
{
@ -2300,7 +2311,7 @@ bool LLImageGLThread::postCallback(const std::function<void()>& callback)
{
try
{
mCallbackQueue.pushFront(callback);
mCallbackQueue.post(callback);
}
catch (LLThreadSafeQueueInterrupt e)
{
@ -2315,34 +2326,14 @@ void LLImageGLThread::executeCallbacks()
{
LL_PROFILE_ZONE_SCOPED;
//executed from main thread
std::function<void()> callback;
while (mCallbackQueue.tryPopBack(callback))
{
LL_PROFILE_ZONE_NAMED("iglt - callback");
callback();
}
mCallbackQueue.runPending();
}
void LLImageGLThread::run()
{
mWindow->makeContextCurrent(mContext);
gGL.init();
try
{
while (true)
{
LL_PROFILE_ZONE_SCOPED;
std::function<void()> curFunc = mFunctionQueue.popBack();
{
LL_PROFILE_ZONE_NAMED("iglt - function")
curFunc();
}
}
}
catch (LLThreadSafeQueueInterrupt e)
{
//queue is closed, fall out of run loop
}
mFunctionQueue.runUntilClose();
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}

View File

@ -37,6 +37,8 @@
#include "llunits.h"
#include "llthreadsafequeue.h"
#include "llrender.h"
#include "workqueue.h"
class LLTextureAtlas ;
class LLWindow;
@ -50,7 +52,7 @@ class LLImageGL : public LLRefCount, public LLTrace::MemTrackable<LLImageGL>
public:
// These 2 functions replace glGenTextures() and glDeleteTextures()
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, const U32 *textures);
static void deleteDeadTextures();
// Size calculation
@ -110,7 +112,7 @@ public:
S32 category = sMaxCategories-1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE);
BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
@ -210,8 +212,9 @@ private:
bool mGLTextureCreated ;
LLGLuint mTexName;
LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread
U16 mWidth;
U16 mHeight;
U16 mHeight;
S8 mCurrentDiscardLevel;
S8 mDiscardLevelInAtlas;
@ -319,8 +322,11 @@ public:
void run() override;
LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
LLThreadSafeQueue<std::function<void()>> mCallbackQueue;
// Work Queue for background thread
LL::WorkQueue mFunctionQueue;
// Work Queue for main thread (run from updateClass)
LL::WorkQueue mCallbackQueue;
LLWindow* mWindow;
void* mContext;

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@ -236,6 +236,10 @@ void LLTexUnit::bindFast(LLTexture* texture)
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
if (!mCurrTexture)
{
mCurrTexture = LLImageGL::sDefaultGLTexture->getTexName();
}
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
mHasMipMaps = gl_tex->mHasMipMaps;
}
@ -306,18 +310,20 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
return true;
}
bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 usename)
{
stop_glerror();
if (mIndex < 0) return false;
U32 texname = usename ? usename : texture->getTexName();
if(!texture)
{
LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL;
return false;
}
if(!texture->getTexName())
if(!texname)
{
if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
{
@ -327,7 +333,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
return false ;
}
if ((mCurrTexture != texture->getTexName()) || forceBind)
if ((mCurrTexture != texname) || forceBind)
{
gGL.flush();
stop_glerror();
@ -335,7 +341,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
stop_glerror();
enable(texture->getTarget());
stop_glerror();
mCurrTexture = texture->getTexName();
mCurrTexture = texname;
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
stop_glerror();
texture->updateBindStats(texture->mTextureMemory);

View File

@ -158,7 +158,7 @@ public:
// Binds the LLImageGL to this texture unit
// (automatically enables the unit for the LLImageGL's texture type)
bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false);
bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false, S32 usename = 0);
bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false);
// bind implementation for inner loops

View File

@ -346,6 +346,8 @@ public:
// handle refocusing.
static void closeFrontmostFloater();
static bool isQuitRequested() { return sQuitting; }
// LLNotification::Params contextualNotification(const std::string& name)
// {
// return LLNotification::Params(name).context(mNotificationContext);

View File

@ -91,6 +91,9 @@ public:
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
#if LL_WINDOWS
virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0;
#endif
virtual void showCursor() = 0;
virtual void hideCursor() = 0;
virtual BOOL isCursorHidden() = 0;

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@ -54,6 +54,9 @@ public:
void destroySharedContext(void*) {}
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
#if LL_WINDOWS
/*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; }
#endif
/*virtual*/ void showCursor() {};
/*virtual*/ void hideCursor() {};
/*virtual*/ void showCursorFromMouseMove() {};

View File

@ -28,8 +28,6 @@
#if LL_WINDOWS && !LL_MESA_HEADLESS
#define LL_WINDOW_SINGLE_THREADED 0
#include "llwindowwin32.h"
// LLWindow library includes
@ -85,7 +83,7 @@ extern BOOL gDebugWindowProc;
static std::thread::id sWindowThreadId;
static std::thread::id sMainThreadId;
#if 1 || LL_WINDOW_SINGLE_THREADED
#if 1 // flip to zero to enable assertions for functions being called from wrong thread
#define ASSERT_MAIN_THREAD()
#define ASSERT_WINDOW_THREAD()
#else
@ -482,9 +480,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
{
sMainThreadId = LLThread::currentID();
mWindowThread = new LLWindowWin32Thread(this);
#if !LL_WINDOW_SINGLE_THREADED
mWindowThread->start();
#endif
//MAINT-516 -- force a load of opengl32.dll just in case windows went sideways
LoadLibrary(L"opengl32.dll");
@ -492,7 +488,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
mIconResource = gIconResource;
mOverrideAspectRatio = 0.f;
mNativeAspectRatio = 0.f;
mMousePositionModified = FALSE;
mInputProcessingPaused = FALSE;
mPreeditor = NULL;
mKeyCharCode = 0;
@ -814,6 +809,13 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
initCursors();
setCursor( UI_CURSOR_ARROW );
mRawMouse.usUsagePage = 0x01; // HID_USAGE_PAGE_GENERIC
mRawMouse.usUsage = 0x02; // HID_USAGE_GENERIC_MOUSE
mRawMouse.dwFlags = 0; // adds mouse and also ignores legacy mouse messages
mRawMouse.hwndTarget = 0;
RegisterRawInputDevices(&mRawMouse, 1, sizeof(mRawMouse));
// Initialize (boot strap) the Language text input management,
// based on the system's (or user's) default settings.
allowLanguageTextInput(NULL, FALSE);
@ -1934,31 +1936,26 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position)
{
ASSERT_MAIN_THREAD();
if (!mWindowHandle)
{
return FALSE;
}
if (!mWindowHandle)
{
return FALSE;
}
LLCoordScreen screen_pos(position.convert());
// instantly set the cursor position from the app's point of view
mCursorPosition = position;
mLastCursorPosition = position;
// Inform the application of the new mouse position (needed for per-frame
// hover/picking to function).
mCallbacks->handleMouseMove(this, position.convert(), (MASK)0);
mMousePositionModified = TRUE;
LLCoordScreen screen_pos(position.convert());
mWindowThread->post([=]
// hover/picking to function).
mCallbacks->handleMouseMove(this, position.convert(), (MASK)0);
// actually set the cursor position on the window thread
mWindowThread->post([=]()
{
// actually set the OS cursor position
SetCursorPos(screen_pos.mX, screen_pos.mY);
// DEV-18951 VWR-8524 Camera moves wildly when alt-clicking.
// Because we have preemptively notified the application of the new
// mouse position via handleMouseMove() above, we need to clear out
// any stale mouse move events. RN/JC
MSG msg;
while (PeekMessage(&msg, NULL, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE))
{
}
mMousePositionModified = FALSE;
});
return TRUE;
@ -1967,19 +1964,27 @@ BOOL LLWindowWin32::setCursorPosition(const LLCoordWindow position)
BOOL LLWindowWin32::getCursorPosition(LLCoordWindow *position)
{
ASSERT_MAIN_THREAD();
POINT cursor_point;
if (!position)
{
return FALSE;
}
if (!mWindowHandle
|| !GetCursorPos(&cursor_point)
|| !position)
{
return FALSE;
}
*position = LLCoordScreen(cursor_point.x, cursor_point.y).convert();
*position = mCursorPosition;
return TRUE;
}
BOOL LLWindowWin32::getCursorDelta(LLCoordCommon* delta)
{
if (delta == nullptr)
{
return FALSE;
}
*delta = mMouseFrameDelta;
return TRUE;
}
void LLWindowWin32::hideCursor()
{
ASSERT_MAIN_THREAD();
@ -2160,34 +2165,31 @@ void LLWindowWin32::gatherInput()
LL_PROFILE_ZONE_SCOPED
MSG msg;
#if LL_WINDOW_SINGLE_THREADED
int msg_count = 0;
while ((msg_count < MAX_MESSAGE_PER_UPDATE))
{
LL_PROFILE_ZONE_NAMED("gi - loop");
++msg_count;
{
LL_PROFILE_ZONE_NAMED("gi - PeekMessage");
if (!PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
break;
}
}
LLMutexLock lock(&mRawMouseMutex);
mMouseFrameDelta = mRawMouseDelta;
{
LL_PROFILE_ZONE_NAMED("gi - translate");
TranslateMessage(&msg);
}
mRawMouseDelta.mX = 0;
mRawMouseDelta.mY = 0;
}
{
LL_PROFILE_ZONE_NAMED("gi - dispatch");
DispatchMessage(&msg);
}
if (mWindowThread->mFunctionQueue.size() > 0)
{
LL_PROFILE_ZONE_NAMED("gi - PostMessage");
if (mWindowHandle)
{ // post a nonsense user message to wake up the Window Thread in case any functions are pending
// and no windows events came through this frame
PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
}
}
while (mWindowThread->mMessageQueue.tryPopBack(msg))
{
LL_PROFILE_ZONE_NAMED("gi - message queue");
if (mInputProcessingPaused)
{
break;
continue;
}
// For async host by name support. Really hacky.
@ -2197,34 +2199,6 @@ void LLWindowWin32::gatherInput()
gAsyncMsgCallback(msg);
}
}
#else //multi-threaded window impl
{
if (mWindowThread->mFunctionQueue.size() > 0)
{
LL_PROFILE_ZONE_NAMED("gi - PostMessage");
if (mWindowHandle)
{ // post a nonsense user message to wake up the Window Thread in case any functions are pending
// and no windows events came through this frame
PostMessage(mWindowHandle, WM_USER + 0x0017, 0xB0B0, 0x1337);
}
}
while (mWindowThread->mMessageQueue.tryPopBack(msg))
{
LL_PROFILE_ZONE_NAMED("gi - message queue");
if (mInputProcessingPaused)
{
continue;
}
// For async host by name support. Really hacky.
if (gAsyncMsgCallback && (LL_WM_HOST_RESOLVED == msg.message))
{
LL_PROFILE_ZONE_NAMED("gi - callback");
gAsyncMsgCallback(msg);
}
}
}
{
LL_PROFILE_ZONE_NAMED("gi - function queue");
@ -2235,7 +2209,25 @@ void LLWindowWin32::gatherInput()
curFunc();
}
}
#endif
// send one and only one mouse move event per frame BEFORE handling mouse button presses
if (mLastCursorPosition != mCursorPosition)
{
LL_PROFILE_ZONE_NAMED("gi - mouse move");
mCallbacks->handleMouseMove(this, mCursorPosition.convert(), mMouseMask);
}
mLastCursorPosition = mCursorPosition;
{
LL_PROFILE_ZONE_NAMED("gi - mouse queue");
// handle mouse button presses AFTER updating mouse cursor position
std::function<void()> curFunc;
while (mMouseQueue.tryPopBack(curFunc))
{
curFunc();
}
}
mInputProcessingPaused = FALSE;
@ -2245,11 +2237,7 @@ void LLWindowWin32::gatherInput()
static LLTrace::BlockTimerStatHandle FTM_KEYHANDLER("Handle Keyboard");
static LLTrace::BlockTimerStatHandle FTM_MOUSEHANDLER("Handle Mouse");
#if LL_WINDOW_SINGLE_THREADED
#define WINDOW_IMP_POST(x) x
#else
#define WINDOW_IMP_POST(x) window_imp->post([=]() { x; })
#endif
LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param)
{
@ -2285,10 +2273,6 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// mouse is outside window.
LLCoordWindow window_coord((S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param));
// This doesn't work, as LOWORD returns unsigned short.
//LLCoordWindow window_coord(LOWORD(l_param), HIWORD(l_param));
LLCoordGL gl_coord;
// pass along extended flag in mask
MASK mask = (l_param >> 16 & KF_EXTENDED) ? MASK_EXTENDED : 0x0;
BOOL eat_keystroke = TRUE;
@ -2672,35 +2656,19 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
window_imp->post([=]()
window_imp->postMouseButtonEvent([=]()
{
auto glc = gl_coord;
sHandleLeftMouseUp = true;
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
window_imp->interruptLanguageTextInput();
}
// Because we move the cursor position in the app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
glc = cursor_coord_window.convert();
}
else
{
glc = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask);
window_imp->mCallbacks->handleMouseDown(window_imp, glc, mask);
auto gl_coord = window_imp->mCursorPosition.convert();
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
window_imp->mCallbacks->handleMouseDown(window_imp, gl_coord, mask);
});
return 0;
@ -2711,77 +2679,43 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_LBUTTONDBLCLK:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONDBLCLK");
//RN: ignore right button double clicks for now
//case WM_RBUTTONDBLCLK:
if (!sHandleDoubleClick)
{
sHandleDoubleClick = true;
return 0;
}
// Because we move the cursor position in the app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->post([=]()
window_imp->postMouseButtonEvent([=]()
{
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
window_imp->mCallbacks->handleDoubleClick(window_imp, gl_coord, mask);
//RN: ignore right button double clicks for now
//case WM_RBUTTONDBLCLK:
if (!sHandleDoubleClick)
{
sHandleDoubleClick = true;
return;
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCursorPosition = window_coord;
window_imp->mCallbacks->handleDoubleClick(window_imp, window_imp->mCursorPosition.convert(), mask);
});
return 0;
}
case WM_LBUTTONUP:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_LBUTTONUP");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
if (!sHandleLeftMouseUp)
{
sHandleLeftMouseUp = true;
return 0;
}
sHandleDoubleClick = true;
window_imp->post([=]()
window_imp->postMouseButtonEvent([=]()
{
auto glc = gl_coord;
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
if (!sHandleLeftMouseUp)
{
sHandleLeftMouseUp = true;
return;
}
sHandleDoubleClick = true;
//if (gDebugClicks)
//{
// LL_INFOS("Window") << "WndProc left button up" << LL_ENDL;
//}
// Because we move the cursor position in the app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
glc = cursor_coord_window.convert();
}
else
{
glc = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, glc, mask);
window_imp->mCallbacks->handleMouseUp(window_imp, glc, mask);
window_imp->mCursorPosition = window_coord;
window_imp->mCallbacks->handleMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask);
});
}
return 0;
@ -2792,30 +2726,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
WINDOW_IMP_POST(window_imp->interruptLanguageTextInput());
}
// Because we move the cursor position in the llviewerapp, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->post([=]()
{
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
WINDOW_IMP_POST(window_imp->interruptLanguageTextInput());
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
auto gl_coord = window_imp->mCursorPosition.convert();
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
window_imp->mCallbacks->handleRightMouseDown(window_imp, gl_coord, mask);
});
@ -2829,28 +2749,11 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_RBUTTONUP");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
// Because we move the cursor position in the app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
if (window_imp->mCallbacks->handleRightMouseUp(window_imp, gl_coord, mask))
{
return 0;
}
window_imp->postMouseButtonEvent([=]()
{
MASK mask = gKeyboard->currentMask(TRUE);
window_imp->mCallbacks->handleRightMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask);
});
}
}
break;
@ -2861,33 +2764,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
window_imp->interruptLanguageTextInput();
}
window_imp->postMouseButtonEvent([=]()
{
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
window_imp->interruptLanguageTextInput();
}
// Because we move the cursor position in tllviewerhe app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
if (window_imp->mCallbacks->handleMiddleMouseDown(window_imp, gl_coord, mask))
{
return 0;
}
MASK mask = gKeyboard->currentMask(TRUE);
window_imp->mCallbacks->handleMiddleMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask);
});
}
}
break;
@ -2897,99 +2783,47 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
LL_PROFILE_ZONE_NAMED("mwp - WM_MBUTTONUP");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
// Because we move the cursor position in the llviewer app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
if (window_imp->mCallbacks->handleMiddleMouseUp(window_imp, gl_coord, mask))
{
return 0;
}
window_imp->postMouseButtonEvent([=]()
{
MASK mask = gKeyboard->currentMask(TRUE);
window_imp->mCallbacks->handleMiddleMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask);
});
}
}
break;
case WM_XBUTTONDOWN:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONDOWN");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
S32 button = GET_XBUTTON_WPARAM(w_param);
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
window_imp->postMouseButtonEvent([=]()
{
window_imp->interruptLanguageTextInput();
}
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
S32 button = GET_XBUTTON_WPARAM(w_param);
if (LLWinImm::isAvailable() && window_imp->mPreeditor)
{
window_imp->interruptLanguageTextInput();
}
// Because we move the cursor position in tllviewerhe app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
// Windows uses numbers 1 and 2 for buttons, remap to 4, 5
if (window_imp->mCallbacks->handleOtherMouseDown(window_imp, gl_coord, mask, button + 3))
{
return 0;
}
}
MASK mask = gKeyboard->currentMask(TRUE);
// Windows uses numbers 1 and 2 for buttons, remap to 4, 5
window_imp->mCallbacks->handleOtherMouseDown(window_imp, window_imp->mCursorPosition.convert(), mask, button + 3);
});
}
break;
case WM_XBUTTONUP:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_XBUTTONUP");
{
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
S32 button = GET_XBUTTON_WPARAM(w_param);
// Because we move the cursor position in the llviewer app, we need to query
// to find out where the cursor at the time the event is handled.
// If we don't do this, many clicks could get buffered up, and if the
// first click changes the cursor position, all subsequent clicks
// will occur at the wrong location. JC
if (window_imp->mMousePositionModified)
window_imp->postMouseButtonEvent([=]()
{
LLCoordWindow cursor_coord_window;
window_imp->getCursorPosition(&cursor_coord_window);
gl_coord = cursor_coord_window.convert();
}
else
{
gl_coord = window_coord.convert();
}
MASK mask = gKeyboard->currentMask(TRUE);
// generate move event to update mouse coordinates
window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
// Windows uses numbers 1 and 2 for buttons, remap to 4, 5
if (window_imp->mCallbacks->handleOtherMouseUp(window_imp, gl_coord, mask, button + 3))
{
return 0;
}
}
LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
S32 button = GET_XBUTTON_WPARAM(w_param);
MASK mask = gKeyboard->currentMask(TRUE);
// Windows uses numbers 1 and 2 for buttons, remap to 4, 5
window_imp->mCallbacks->handleOtherMouseUp(window_imp, window_imp->mCursorPosition.convert(), mask, button + 3);
});
}
break;
@ -3029,7 +2863,8 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
// large deltas, like 480 or so. Thus we need to scroll more quickly.
if (z_delta <= -WHEEL_DELTA || WHEEL_DELTA <= z_delta)
{
window_imp->mCallbacks->handleScrollWheel(window_imp, -z_delta / WHEEL_DELTA);
short clicks = -z_delta / WHEEL_DELTA;
WINDOW_IMP_POST(window_imp->mCallbacks->handleScrollWheel(window_imp, clicks));
z_delta = 0;
}
return 0;
@ -3089,11 +2924,16 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
case WM_MOUSEMOVE:
{
LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE");
if (!window_imp->mMousePositionModified)
{
MASK mask = gKeyboard->currentMask(TRUE);
WINDOW_IMP_POST(window_imp->mCallbacks->handleMouseMove(window_imp, window_coord.convert(), mask));
}
// DO NOT use mouse event queue for move events to ensure cursor position is updated
// when button events are handled
WINDOW_IMP_POST(
{
LL_PROFILE_ZONE_NAMED("mwp - WM_MOUSEMOVE lambda");
MASK mask = gKeyboard->currentMask(TRUE);
window_imp->mMouseMask = mask;
window_imp->mCursorPosition = window_coord;
});
return 0;
}
@ -3242,6 +3082,28 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
}
break;
case WM_INPUT:
{
LL_PROFILE_ZONE_NAMED("MWP - WM_INPUT");
UINT dwSize = 0;
GetRawInputData((HRAWINPUT)l_param, RID_INPUT, NULL, &dwSize, sizeof(RAWINPUTHEADER));
llassert(dwSize < 1024);
U8 lpb[1024];
if (GetRawInputData((HRAWINPUT)l_param, RID_INPUT, (void*)lpb, &dwSize, sizeof(RAWINPUTHEADER)) == dwSize)
{
RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
LLMutexLock lock(&window_imp->mRawMouseMutex);
window_imp->mRawMouseDelta.mX += raw->data.mouse.lLastX;
window_imp->mRawMouseDelta.mY -= raw->data.mouse.lLastY;
}
}
}
//list of messages we get often that we don't care to log about
case WM_NCHITTEST:
case WM_NCMOUSEMOVE:
@ -4747,18 +4609,16 @@ inline void LLWindowWin32Thread::run()
void LLWindowWin32Thread::post(const std::function<void()>& func)
{
#if LL_WINDOW_SINGLE_THREADED
func();
#else
mFunctionQueue.pushFront(func);
#endif
}
void LLWindowWin32::post(const std::function<void()>& func)
{
#if LL_WINDOW_SINGLE_THREADED
func();
#else
mFunctionQueue.pushFront(func);
#endif
}
void LLWindowWin32::postMouseButtonEvent(const std::function<void()>& func)
{
mMouseQueue.pushFront(func);
}

View File

@ -35,6 +35,7 @@
#include "lldragdropwin32.h"
#include "llthread.h"
#include "llthreadsafequeue.h"
#include "llmutex.h"
// Hack for async host by name
#define LL_WM_HOST_RESOLVED (WM_APP + 1)
@ -99,6 +100,7 @@ public:
void destroySharedContext(void* context) override;
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta);
/*virtual*/ void showCursor();
/*virtual*/ void hideCursor();
/*virtual*/ void showCursorFromMouseMove();
@ -222,6 +224,14 @@ protected:
F32 mNativeAspectRatio;
HCURSOR mCursor[ UI_CURSOR_COUNT ]; // Array of all mouse cursors
LLCoordWindow mCursorPosition; // mouse cursor position, should only be mutated on main thread
LLMutex mRawMouseMutex;
RAWINPUTDEVICE mRawMouse;
LLCoordWindow mLastCursorPosition; // mouse cursor position from previous frame
LLCoordCommon mRawMouseDelta; // raw mouse delta according to window thread
LLCoordCommon mMouseFrameDelta; // how much the mouse moved between the last two calls to gatherInput
MASK mMouseMask;
static BOOL sIsClassRegistered; // has the window class been registered?
@ -232,7 +242,6 @@ protected:
BOOL mCustomGammaSet;
LPWSTR mIconResource;
BOOL mMousePositionModified;
BOOL mInputProcessingPaused;
// The following variables are for Language Text Input control.
@ -262,7 +271,9 @@ protected:
LLWindowWin32Thread* mWindowThread = nullptr;
LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
LLThreadSafeQueue<std::function<void()>> mMouseQueue;
void post(const std::function<void()>& func);
void postMouseButtonEvent(const std::function<void()>& func);
friend class LLWindowManager;
friend class LLWindowWin32Thread;

View File

@ -257,7 +257,6 @@ S32 LLAvatarTracker::addBuddyList(const LLAvatarTracker::buddy_map_t& buds)
LLAvatarName av_name;
LLAvatarNameCache::get(agent_id, &av_name);
addChangedMask(LLFriendObserver::ADD, agent_id);
LL_DEBUGS() << "Added buddy " << agent_id
<< ", " << (mBuddyInfo[agent_id]->isOnline() ? "Online" : "Offline")
<< ", TO: " << mBuddyInfo[agent_id]->getRightsGrantedTo()
@ -493,6 +492,7 @@ void LLAvatarTracker::notifyObservers()
// new masks and ids will be processed later from idle.
return;
}
LL_PROFILE_ZONE_SCOPED
mIsNotifyObservers = TRUE;
observer_list_t observers(mObservers);
@ -678,6 +678,7 @@ void LLAvatarTracker::processChangeUserRights(LLMessageSystem* msg, void**)
void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
{
LL_PROFILE_ZONE_SCOPED
S32 count = msg->getNumberOfBlocksFast(_PREHASH_AgentBlock);
BOOL chat_notify = gSavedSettings.getBOOL("ChatOnlineNotification");
@ -712,8 +713,6 @@ void LLAvatarTracker::processNotify(LLMessageSystem* msg, bool online)
// we were tracking someone who went offline
deleteTrackingData();
}
// *TODO: get actual inventory id
gInventory.addChangedMask(LLInventoryObserver::CALLING_CARD, LLUUID::null);
}
if(chat_notify)
{

View File

@ -2279,7 +2279,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (normal_channel >= 0)
{
gGL.getTexUnit(normal_channel)->bindFast(face->getTexture(LLRender::NORMAL_MAP));
auto* texture = face->getTexture(LLRender::NORMAL_MAP);
if (texture)
{
gGL.getTexUnit(normal_channel)->bindFast(texture);
}
//else
//{
// TODO handle missing normal map
//}
}
gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP));

View File

@ -715,7 +715,8 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
}
else
{
gGL.getTexUnit(channel)->bindFast(bump);
// NOTE: do not use bindFast here (see SL-16222)
gGL.getTexUnit(channel)->bind(bump);
}
return TRUE;

View File

@ -723,7 +723,13 @@ void LLFloaterIMContainer::setMinimized(BOOL b)
}
void LLFloaterIMContainer::setVisible(BOOL visible)
{ LLFloaterIMNearbyChat* nearby_chat;
{
if (LLFloater::isQuitRequested())
{
return;
}
LLFloaterIMNearbyChat* nearby_chat;
if (visible)
{
// Make sure we have the Nearby Chat present when showing the conversation container

View File

@ -1090,7 +1090,7 @@ F32 gpu_benchmark()
delete [] pixels;
//make a dummy triangle to draw with
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB);
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB);
if (!buff->allocateBuffer(3, 0, true))
{
@ -1100,7 +1100,6 @@ F32 gpu_benchmark()
}
LLStrider<LLVector3> v;
LLStrider<LLVector2> tc;
if (! buff->getVertexStrider(v))
{

View File

@ -1229,7 +1229,6 @@ LLIMModel::LLIMSession* LLIMModel::addMessageSilently(const LLUUID& session_id,
if (!session)
{
LL_WARNS() << "session " << session_id << "does not exist " << LL_ENDL;
return NULL;
}

View File

@ -5714,14 +5714,14 @@ class LLCallingCardObserver : public LLFriendObserver
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
virtual void changed(U32 mask)
{
mBridgep->refreshFolderViewItem();
if (mask & LLFriendObserver::ONLINE)
{
mBridgep->checkSearchBySuffixChanges();
}
}
virtual void changed(U32 mask)
{
if (mask & LLFriendObserver::ONLINE)
{
mBridgep->refreshFolderViewItem();
mBridgep->checkSearchBySuffixChanges();
}
}
protected:
LLCallingCardBridge* mBridgep;
};
@ -5735,14 +5735,15 @@ LLCallingCardBridge::LLCallingCardBridge(LLInventoryPanel* inventory,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid)
{
mObserver = new LLCallingCardObserver(this);
LLAvatarTracker::instance().addObserver(mObserver);
mObserver = new LLCallingCardObserver(this);
LLAvatarTracker::instance().addParticularFriendObserver(getItem()->getCreatorUUID(), mObserver);
}
LLCallingCardBridge::~LLCallingCardBridge()
{
LLAvatarTracker::instance().removeObserver(mObserver);
delete mObserver;
LLAvatarTracker::instance().removeParticularFriendObserver(getItem()->getCreatorUUID(), mObserver);
delete mObserver;
}
void LLCallingCardBridge::refreshFolderViewItem()

View File

@ -69,7 +69,8 @@ void LLScriptHandler::initChannel()
//--------------------------------------------------------------------------
void LLScriptHandler::addToastWithNotification(const LLNotificationPtr& notification)
{
LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
LL_PROFILE_ZONE_SCOPED
LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
LLToast::Params p;
p.notif_id = notification->getID();

View File

@ -259,7 +259,8 @@ void LLScreenChannel::updatePositionAndSize(LLRect new_world_rect)
//--------------------------------------------------------------------------
void LLScreenChannel::addToast(const LLToast::Params& p)
{
bool store_toast = false, show_toast = false;
LL_PROFILE_ZONE_SCOPED
bool store_toast = false, show_toast = false;
if (mDisplayToastsAlways)
{

View File

@ -114,7 +114,8 @@ void LLToastPanel::snapToMessageHeight(LLTextBase* message, S32 maxLineCount)
LLToastPanel* LLToastPanel::buidPanelFromNotification(
const LLNotificationPtr& notification)
{
LLToastPanel* res = NULL;
LL_PROFILE_ZONE_SCOPED
LLToastPanel* res = NULL;
//process tip toast panels
if ("notifytip" == notification->getType())

View File

@ -1637,19 +1637,6 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
{
//actually create the texture on a background thread
createTexture();
{
LL_PROFILE_ZONE_NAMED("iglt - sync");
if (gGLManager.mHasSync)
{
auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glClientWaitSync(sync, 0, 0);
glDeleteSync(sync);
}
else
{
glFinish();
}
}
LLImageGLThread::sInstance->postCallback([this]()
{
//finalize on main thread

View File

@ -3802,8 +3802,15 @@ void LLViewerWindow::updateLayout()
void LLViewerWindow::updateMouseDelta()
{
#if LL_WINDOWS
LLCoordCommon delta;
mWindow->getCursorDelta(&delta);
S32 dx = delta.mX;
S32 dy = delta.mY;
#else
S32 dx = lltrunc((F32) (mCurrentMousePoint.mX - mLastMousePoint.mX) * LLUI::getScaleFactor().mV[VX]);
S32 dy = lltrunc((F32) (mCurrentMousePoint.mY - mLastMousePoint.mY) * LLUI::getScaleFactor().mV[VY]);
#endif
//RN: fix for asynchronous notification of mouse leaving window not working
LLCoordWindow mouse_pos;