Cleanup debugging messages continued.

master
ZiRee 2011-04-21 00:15:46 +02:00
parent 92ecda2887
commit bcfc40dd33
2 changed files with 6 additions and 7 deletions

View File

@ -213,7 +213,7 @@ void FloaterAO::onSelectSet()
void FloaterAO::onClickActivate()
{
llwarns << "Set activated: " << mSetSelector->getSelectedItemLabel() << llendl;
lldebugs << "Set activated: " << mSetSelector->getSelectedItemLabel() << llendl;
AOEngine::instance().selectSet(mSelectedSet);
}
@ -371,7 +371,7 @@ void FloaterAO::onCheckDisableStands()
void FloaterAO::onChangeAnimationSelection()
{
std::vector<LLScrollListItem*> list=mAnimationList->getAllSelected();
llwarns << "Selection count: " << list.size() << llendl;
lldebugs << "Selection count: " << list.size() << llendl;
BOOL resortEnable=FALSE;
BOOL trashEnable=FALSE;
@ -490,7 +490,6 @@ BOOL FloaterAO::handleDragAndDrop(S32 x,S32 y,MASK mask,BOOL drop,EDragAndDropTy
*accept=ACCEPT_YES_SINGLE;
if(item && drop)
{
llwarns << item->getUUID() << llendl;
if(AOEngine::instance().importNotecard(item))
{
enableSetControls(FALSE);

View File

@ -38,7 +38,7 @@ AOSet::AOSet(const LLUUID inventoryID)
mDirty(FALSE),
mCurrentMotion(LLUUID())
{
llwarns << "Creating new AO set: " << this << llendl;
lldebugs << "Creating new AO set: " << this << llendl;
// keep number and order in sync with the enum in the declaration
const std::string stateNames[AOSTATES_MAX]=
@ -114,7 +114,7 @@ AOSet::AOSet(const LLUUID inventoryID)
AOSet::~AOSet()
{
llwarns << "Set deleted: " << this << llendl;
lldebugs << "Set deleted: " << this << llendl;
}
AOSet::AOState* AOSet::getState(S32 eName)
@ -156,14 +156,14 @@ LLUUID AOSet::getAnimationForState(AOState* state)
if(state->mRandom)
{
state->mCurrentAnimation=ll_frand()*numOfAnimations;
llwarns << "randomly chosen " << state->mCurrentAnimation << " of " << numOfAnimations << llendl;
lldebugs << "randomly chosen " << state->mCurrentAnimation << " of " << numOfAnimations << llendl;
}
else
{
state->mCurrentAnimation++;
if(state->mCurrentAnimation>=state->mAnimations.size())
state->mCurrentAnimation=0;
llwarns << "cycle " << state->mCurrentAnimation << " of " << numOfAnimations << llendl;
lldebugs << "cycle " << state->mCurrentAnimation << " of " << numOfAnimations << llendl;
}
return state->mAnimations[state->mCurrentAnimation].mAssetUUID;
}