SUP-15946: A bug actually; Avatars vibrate when Movelock is enabled
This reverts a part of change made in commit 104695ae4765 - it seems, that simulator doesn't like so fast position updates Not bumping Bridge version for auto update, as this is minor change, people with "wobbling while movelocked" should just recreate the Bridgemeow-7.2.2
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37da43e1ba
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cf72bb07bc
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@ -146,7 +146,7 @@
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{
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if (lock)
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{
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llMoveToTarget(llGetPos() - <0, 0, 0.1>, 0.045);
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llMoveToTarget(llGetPos() - <0, 0, 0.1>, 0.05);
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llSetVehicleType(VEHICLE_TYPE_SLED);
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llSetVehicleFloatParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, 0.05);
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llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 0.05);
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