MAINT-3950 FIXED can't open lag meter
brought back llfloaterlagmeter from the dead, and ported to lltrace
parent
16a5c9346d
commit
d13b0a299e
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@ -245,6 +245,7 @@ set(viewer_SOURCE_FILES
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llfloaterinspect.cpp
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llfloaterinventory.cpp
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llfloaterjoystick.cpp
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llfloaterlagmeter.cpp
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llfloaterland.cpp
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llfloaterlandholdings.cpp
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llfloatermap.cpp
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@ -839,6 +840,7 @@ set(viewer_HEADER_FILES
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llfloaterinspect.h
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llfloaterinventory.h
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llfloaterjoystick.h
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llfloaterlagmeter.h
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llfloaterland.h
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llfloaterlandholdings.h
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llfloatermap.h
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@ -0,0 +1,378 @@
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/**
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* @file llfloaterlagmeter.cpp
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* @brief The "Lag-o-Meter" floater used to tell users what is causing lag.
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterlagmeter.h"
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#include "lluictrlfactory.h"
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#include "llviewerstats.h"
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#include "llviewertexture.h"
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#include "llviewercontrol.h"
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#include "llappviewer.h"
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#include "lltexturefetch.h"
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#include "llbutton.h"
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#include "llfocusmgr.h"
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#include "lltextbox.h"
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const std::string LAG_CRITICAL_IMAGE_NAME = "lag_status_critical.tga";
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const std::string LAG_WARNING_IMAGE_NAME = "lag_status_warning.tga";
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const std::string LAG_GOOD_IMAGE_NAME = "lag_status_good.tga";
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LLFloaterLagMeter::LLFloaterLagMeter(const LLSD& key)
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: LLFloater(key)
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{
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mCommitCallbackRegistrar.add("LagMeter.ClickShrink", boost::bind(&LLFloaterLagMeter::onClickShrink, this));
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}
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BOOL LLFloaterLagMeter::postBuild()
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{
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// Don't let this window take keyboard focus -- it's confusing to
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// lose arrow-key driving when testing lag.
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setIsChrome(TRUE);
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// were we shrunk last time?
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if (isShrunk())
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{
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onClickShrink();
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}
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mClientButton = getChild<LLButton>("client_lagmeter");
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mClientText = getChild<LLTextBox>("client_text");
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mClientCause = getChild<LLTextBox>("client_lag_cause");
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mNetworkButton = getChild<LLButton>("network_lagmeter");
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mNetworkText = getChild<LLTextBox>("network_text");
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mNetworkCause = getChild<LLTextBox>("network_lag_cause");
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mServerButton = getChild<LLButton>("server_lagmeter");
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mServerText = getChild<LLTextBox>("server_text");
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mServerCause = getChild<LLTextBox>("server_lag_cause");
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std::string config_string = getString("client_frame_rate_critical_fps", mStringArgs);
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mClientFrameTimeCritical = F32Seconds(1.0f / (float)atof( config_string.c_str() ));
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config_string = getString("client_frame_rate_warning_fps", mStringArgs);
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mClientFrameTimeWarning = F32Seconds(1.0f / (float)atof( config_string.c_str() ));
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config_string = getString("network_packet_loss_critical_pct", mStringArgs);
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mNetworkPacketLossCritical = F32Percent((float)atof( config_string.c_str() ));
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config_string = getString("network_packet_loss_warning_pct", mStringArgs);
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mNetworkPacketLossWarning = F32Percent((float)atof( config_string.c_str() ));
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config_string = getString("network_ping_critical_ms", mStringArgs);
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mNetworkPingCritical = F32Milliseconds((float)atof( config_string.c_str() ));
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config_string = getString("network_ping_warning_ms", mStringArgs);
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mNetworkPingWarning = F32Milliseconds((float)atof( config_string.c_str() ));
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config_string = getString("server_frame_rate_critical_fps", mStringArgs);
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mServerFrameTimeCritical = F32Seconds(1.0f / (float)atof( config_string.c_str() ));
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config_string = getString("server_frame_rate_warning_fps", mStringArgs);
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mServerFrameTimeWarning = F32Seconds(1.0f / (float)atof( config_string.c_str() ));
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config_string = getString("server_single_process_max_time_ms", mStringArgs);
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mServerSingleProcessMaxTime = F32Seconds((float)atof( config_string.c_str() ));
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// mShrunk = false;
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config_string = getString("max_width_px", mStringArgs);
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mMaxWidth = atoi( config_string.c_str() );
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config_string = getString("min_width_px", mStringArgs);
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mMinWidth = atoi( config_string.c_str() );
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mStringArgs["[CLIENT_FRAME_RATE_CRITICAL]"] = getString("client_frame_rate_critical_fps");
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mStringArgs["[CLIENT_FRAME_RATE_WARNING]"] = getString("client_frame_rate_warning_fps");
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mStringArgs["[NETWORK_PACKET_LOSS_CRITICAL]"] = getString("network_packet_loss_critical_pct");
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mStringArgs["[NETWORK_PACKET_LOSS_WARNING]"] = getString("network_packet_loss_warning_pct");
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mStringArgs["[NETWORK_PING_CRITICAL]"] = getString("network_ping_critical_ms");
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mStringArgs["[NETWORK_PING_WARNING]"] = getString("network_ping_warning_ms");
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mStringArgs["[SERVER_FRAME_RATE_CRITICAL]"] = getString("server_frame_rate_critical_fps");
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mStringArgs["[SERVER_FRAME_RATE_WARNING]"] = getString("server_frame_rate_warning_fps");
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// childSetAction("minimize", onClickShrink, this);
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updateControls(isShrunk()); // if expanded append colon to the labels (EXT-4079)
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return TRUE;
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}
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LLFloaterLagMeter::~LLFloaterLagMeter()
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{
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// save shrunk status for next time
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// gSavedSettings.setBOOL("LagMeterShrunk", mShrunk);
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// expand so we save the large window rectangle
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if (isShrunk())
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{
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onClickShrink();
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}
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}
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void LLFloaterLagMeter::draw()
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{
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determineClient();
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determineNetwork();
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determineServer();
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LLFloater::draw();
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}
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void LLFloaterLagMeter::determineClient()
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{
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F32Milliseconds client_frame_time = LLTrace::get_frame_recording().getPeriodMean(LLStatViewer::FRAME_STACKTIME);
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bool find_cause = false;
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if (!gFocusMgr.getAppHasFocus())
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{
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mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
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mClientText->setText( getString("client_frame_time_window_bg_msg", mStringArgs) );
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mClientCause->setText( LLStringUtil::null );
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}
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else if(client_frame_time >= mClientFrameTimeCritical)
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{
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mClientButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
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mClientText->setText( getString("client_frame_time_critical_msg", mStringArgs) );
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find_cause = true;
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}
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else if(client_frame_time >= mClientFrameTimeWarning)
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{
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mClientButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
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mClientText->setText( getString("client_frame_time_warning_msg", mStringArgs) );
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find_cause = true;
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}
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else
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{
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mClientButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
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mClientText->setText( getString("client_frame_time_normal_msg", mStringArgs) );
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mClientCause->setText( LLStringUtil::null );
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}
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if(find_cause)
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{
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if(gSavedSettings.getF32("RenderFarClip") > 128)
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{
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mClientCause->setText( getString("client_draw_distance_cause_msg", mStringArgs) );
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}
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else if(LLAppViewer::instance()->getTextureFetch()->getNumRequests() > 2)
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{
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mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) );
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}
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else if(LLViewerTexture::sBoundTextureMemory > LLViewerTexture::sMaxBoundTextureMemory)
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{
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mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) );
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}
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else
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{
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mClientCause->setText( getString("client_complex_objects_cause_msg", mStringArgs) );
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}
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}
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}
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void LLFloaterLagMeter::determineNetwork()
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{
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LLTrace::PeriodicRecording& frame_recording = LLTrace::get_frame_recording();
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F32Percent packet_loss = frame_recording.getPeriodMean(LLStatViewer::PACKETS_LOST_PERCENT);
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F32Milliseconds ping_time = frame_recording.getPeriodMean(LLStatViewer::SIM_PING);
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bool find_cause_loss = false;
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bool find_cause_ping = false;
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// *FIXME: We can't blame a large ping time on anything in
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// particular if the frame rate is low, because a low frame
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// rate is a sure recipe for bad ping times right now until
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// the network handlers are de-synched from the rendering.
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F32Milliseconds client_frame_time = frame_recording.getPeriodMean(LLStatViewer::FRAME_STACKTIME);
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if(packet_loss >= mNetworkPacketLossCritical)
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{
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mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
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mNetworkText->setText( getString("network_packet_loss_critical_msg", mStringArgs) );
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find_cause_loss = true;
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}
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else if(ping_time >= mNetworkPingCritical)
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{
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mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
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if (client_frame_time < mNetworkPingCritical)
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{
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mNetworkText->setText( getString("network_ping_critical_msg", mStringArgs) );
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find_cause_ping = true;
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}
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}
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else if(packet_loss >= mNetworkPacketLossWarning)
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{
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mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
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mNetworkText->setText( getString("network_packet_loss_warning_msg", mStringArgs) );
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find_cause_loss = true;
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}
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else if(ping_time >= mNetworkPingWarning)
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{
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mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
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if (client_frame_time < mNetworkPingWarning)
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{
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mNetworkText->setText( getString("network_ping_warning_msg", mStringArgs) );
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find_cause_ping = true;
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}
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}
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else
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{
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mNetworkButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
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mNetworkText->setText( getString("network_performance_normal_msg", mStringArgs) );
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}
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if(find_cause_loss)
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{
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mNetworkCause->setText( getString("network_packet_loss_cause_msg", mStringArgs) );
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}
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else if(find_cause_ping)
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{
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mNetworkCause->setText( getString("network_ping_cause_msg", mStringArgs) );
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}
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else
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{
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mNetworkCause->setText( LLStringUtil::null );
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}
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}
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void LLFloaterLagMeter::determineServer()
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{
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F32Milliseconds sim_frame_time = LLTrace::get_frame_recording().getLastRecording().getLastValue(LLStatViewer::SIM_FRAME_TIME);
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bool find_cause = false;
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if(sim_frame_time >= mServerFrameTimeCritical)
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{
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mServerButton->setImageUnselected(LLUI::getUIImage(LAG_CRITICAL_IMAGE_NAME));
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mServerText->setText( getString("server_frame_time_critical_msg", mStringArgs) );
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find_cause = true;
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}
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else if(sim_frame_time >= mServerFrameTimeWarning)
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{
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mServerButton->setImageUnselected(LLUI::getUIImage(LAG_WARNING_IMAGE_NAME));
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mServerText->setText( getString("server_frame_time_warning_msg", mStringArgs) );
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find_cause = true;
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}
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else
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{
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mServerButton->setImageUnselected(LLUI::getUIImage(LAG_GOOD_IMAGE_NAME));
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mServerText->setText( getString("server_frame_time_normal_msg", mStringArgs) );
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mServerCause->setText( LLStringUtil::null );
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}
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if(find_cause)
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{
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LLTrace::Recording& last_recording = LLTrace::get_frame_recording().getLastRecording();
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if(last_recording.getLastValue(LLStatViewer::SIM_PHYSICS_TIME) > mServerSingleProcessMaxTime)
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{
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mServerCause->setText( getString("server_physics_cause_msg", mStringArgs) );
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}
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else if(last_recording.getLastValue(LLStatViewer::SIM_SCRIPTS_TIME) > mServerSingleProcessMaxTime)
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{
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mServerCause->setText( getString("server_scripts_cause_msg", mStringArgs) );
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}
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else if(last_recording.getLastValue(LLStatViewer::SIM_NET_TIME) > mServerSingleProcessMaxTime)
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{
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mServerCause->setText( getString("server_net_cause_msg", mStringArgs) );
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}
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else if(last_recording.getLastValue(LLStatViewer::SIM_AGENTS_TIME) > mServerSingleProcessMaxTime)
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{
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mServerCause->setText( getString("server_agent_cause_msg", mStringArgs) );
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}
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else if(last_recording.getLastValue(LLStatViewer::SIM_IMAGES_TIME) > mServerSingleProcessMaxTime)
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{
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mServerCause->setText( getString("server_images_cause_msg", mStringArgs) );
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}
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else
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{
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mServerCause->setText( getString("server_generic_cause_msg", mStringArgs) );
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}
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}
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}
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void LLFloaterLagMeter::updateControls(bool shrink)
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{
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// LLFloaterLagMeter * self = (LLFloaterLagMeter*)data;
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LLButton * button = getChild<LLButton>("minimize");
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S32 delta_width = mMaxWidth -mMinWidth;
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LLRect r = getRect();
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if(!shrink)
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{
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setTitle(getString("max_title_msg", mStringArgs) );
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// make left edge appear to expand
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r.translate(-delta_width, 0);
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setRect(r);
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reshape(mMaxWidth, getRect().getHeight());
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getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) + ":");
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getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) + ":");
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getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) + ":");
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// usually "<<"
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button->setLabel( getString("smaller_label", mStringArgs) );
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}
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else
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{
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setTitle( getString("min_title_msg", mStringArgs) );
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// make left edge appear to collapse
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r.translate(delta_width, 0);
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setRect(r);
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reshape(mMinWidth, getRect().getHeight());
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getChild<LLUICtrl>("client")->setValue(getString("client_text_msg", mStringArgs) );
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getChild<LLUICtrl>("network")->setValue(getString("network_text_msg",mStringArgs) );
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getChild<LLUICtrl>("server")->setValue(getString("server_text_msg", mStringArgs) );
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// usually ">>"
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button->setLabel( getString("bigger_label", mStringArgs) );
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}
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// Don't put keyboard focus on the button
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button->setFocus(FALSE);
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// self->mClientText->setVisible(self->mShrunk);
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// self->mClientCause->setVisible(self->mShrunk);
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// self->getChildView("client_help")->setVisible( self->mShrunk);
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// self->mNetworkText->setVisible(self->mShrunk);
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// self->mNetworkCause->setVisible(self->mShrunk);
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// self->getChildView("network_help")->setVisible( self->mShrunk);
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// self->mServerText->setVisible(self->mShrunk);
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// self->mServerCause->setVisible(self->mShrunk);
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// self->getChildView("server_help")->setVisible( self->mShrunk);
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// self->mShrunk = !self->mShrunk;
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}
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BOOL LLFloaterLagMeter::isShrunk()
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{
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return gSavedSettings.getBOOL("LagMeterShrunk");
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}
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void LLFloaterLagMeter::onClickShrink() // toggle "LagMeterShrunk"
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{
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bool shrunk = isShrunk();
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updateControls(!shrunk);
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gSavedSettings.setBOOL("LagMeterShrunk", !shrunk);
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}
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@ -0,0 +1,80 @@
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/**
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* @file llfloaterlagmeter.h
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* @brief The "Lag-o-Meter" floater used to tell users what is causing lag.
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*
|
||||
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
||||
* $/LicenseInfo$
|
||||
*/
|
||||
|
||||
#ifndef LLFLOATERLAGMETER_H
|
||||
#define LLFLOATERLAGMETER_H
|
||||
|
||||
#include "llfloater.h"
|
||||
|
||||
class LLTextBox;
|
||||
|
||||
class LLFloaterLagMeter : public LLFloater
|
||||
{
|
||||
friend class LLFloaterReg;
|
||||
|
||||
public:
|
||||
/*virtual*/ void draw();
|
||||
/*virtual*/ BOOL postBuild();
|
||||
private:
|
||||
|
||||
LLFloaterLagMeter(const LLSD& key);
|
||||
/*virtual*/ ~LLFloaterLagMeter();
|
||||
void determineClient();
|
||||
void determineNetwork();
|
||||
void determineServer();
|
||||
void updateControls(bool shrink);
|
||||
BOOL isShrunk();
|
||||
|
||||
void onClickShrink();
|
||||
|
||||
bool mShrunk;
|
||||
S32 mMaxWidth, mMinWidth;
|
||||
|
||||
F32Milliseconds mClientFrameTimeCritical;
|
||||
F32Milliseconds mClientFrameTimeWarning;
|
||||
LLButton* mClientButton;
|
||||
LLTextBox* mClientText;
|
||||
LLTextBox* mClientCause;
|
||||
|
||||
F32Percent mNetworkPacketLossCritical;
|
||||
F32Percent mNetworkPacketLossWarning;
|
||||
F32Milliseconds mNetworkPingCritical;
|
||||
F32Milliseconds mNetworkPingWarning;
|
||||
LLButton* mNetworkButton;
|
||||
LLTextBox* mNetworkText;
|
||||
LLTextBox* mNetworkCause;
|
||||
|
||||
F32Milliseconds mServerFrameTimeCritical;
|
||||
F32Milliseconds mServerFrameTimeWarning;
|
||||
F32Milliseconds mServerSingleProcessMaxTime;
|
||||
LLButton* mServerButton;
|
||||
LLTextBox* mServerText;
|
||||
LLTextBox* mServerCause;
|
||||
|
||||
LLStringUtil::format_map_t mStringArgs;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
@ -509,7 +509,7 @@ private:
|
|||
void LLGLTexMemBar::draw()
|
||||
{
|
||||
S32Megabytes bound_mem = LLViewerTexture::sBoundTextureMemory;
|
||||
S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMem;
|
||||
S32Megabytes max_bound_mem = LLViewerTexture::sMaxBoundTextureMemory;
|
||||
S32Megabytes total_mem = LLViewerTexture::sTotalTextureMemory;
|
||||
S32Megabytes max_total_mem = LLViewerTexture::sMaxTotalTextureMem;
|
||||
F32 discard_bias = LLViewerTexture::sDesiredDiscardBias;
|
||||
|
|
|
|||
|
|
@ -73,6 +73,7 @@
|
|||
#include "llfloaterinspect.h"
|
||||
#include "llfloaterinventory.h"
|
||||
#include "llfloaterjoystick.h"
|
||||
#include "llfloaterlagmeter.h"
|
||||
#include "llfloaterland.h"
|
||||
#include "llfloaterlandholdings.h"
|
||||
#include "llfloatermap.h"
|
||||
|
|
@ -233,6 +234,7 @@ void LLViewerFloaterReg::registerFloaters()
|
|||
LLNotificationsUI::registerFloater();
|
||||
LLFloaterDisplayNameUtil::registerFloater();
|
||||
|
||||
LLFloaterReg::add("lagmeter", "floater_lagmeter.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLagMeter>);
|
||||
LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
|
||||
|
||||
LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
|
|||
F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
|
||||
S32Bytes LLViewerTexture::sBoundTextureMemory;
|
||||
S32Bytes LLViewerTexture::sTotalTextureMemory;
|
||||
S32Megabytes LLViewerTexture::sMaxBoundTextureMem;
|
||||
S32Megabytes LLViewerTexture::sMaxBoundTextureMemory;
|
||||
S32Megabytes LLViewerTexture::sMaxTotalTextureMem;
|
||||
S32Bytes LLViewerTexture::sMaxDesiredTextureMem;
|
||||
S8 LLViewerTexture::sCameraMovingDiscardBias = 0;
|
||||
|
|
@ -534,11 +534,11 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
|
|||
|
||||
sBoundTextureMemory = LLImageGL::sBoundTextureMemory;
|
||||
sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;
|
||||
sMaxBoundTextureMem = gTextureList.getMaxResidentTexMem();
|
||||
sMaxBoundTextureMemory = gTextureList.getMaxResidentTexMem();
|
||||
sMaxTotalTextureMem = gTextureList.getMaxTotalTextureMem();
|
||||
sMaxDesiredTextureMem = sMaxTotalTextureMem; //in Bytes, by default and when total used texture memory is small.
|
||||
|
||||
if (sBoundTextureMemory >= sMaxBoundTextureMem ||
|
||||
if (sBoundTextureMemory >= sMaxBoundTextureMemory ||
|
||||
sTotalTextureMemory >= sMaxTotalTextureMem)
|
||||
{
|
||||
//when texture memory overflows, lower down the threshold to release the textures more aggressively.
|
||||
|
|
@ -558,7 +558,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
|
|||
sEvaluationTimer.reset();
|
||||
}
|
||||
else if (sDesiredDiscardBias > 0.0f &&
|
||||
sBoundTextureMemory < sMaxBoundTextureMem * texmem_lower_bound_scale &&
|
||||
sBoundTextureMemory < sMaxBoundTextureMemory * texmem_lower_bound_scale &&
|
||||
sTotalTextureMemory < sMaxTotalTextureMem * texmem_lower_bound_scale)
|
||||
{
|
||||
// If we are using less texture memory than we should,
|
||||
|
|
@ -576,7 +576,7 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity
|
|||
sCameraMovingBias = llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1);
|
||||
sCameraMovingDiscardBias = (S8)(sCameraMovingBias);
|
||||
|
||||
LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMem * texmem_middle_bound_scale) &&
|
||||
LLViewerTexture::sFreezeImageScalingDown = (sBoundTextureMemory < 0.75f * sMaxBoundTextureMemory * texmem_middle_bound_scale) &&
|
||||
(sTotalTextureMemory < 0.75f * sMaxTotalTextureMem * texmem_middle_bound_scale);
|
||||
}
|
||||
|
||||
|
|
@ -2962,7 +2962,7 @@ void LLViewerLODTexture::processTextureStats()
|
|||
scaleDown();
|
||||
}
|
||||
// Limit the amount of GL memory bound each frame
|
||||
else if ( sBoundTextureMemory > sMaxBoundTextureMem * texmem_middle_bound_scale &&
|
||||
else if ( sBoundTextureMemory > sMaxBoundTextureMemory * texmem_middle_bound_scale &&
|
||||
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
|
||||
{
|
||||
scaleDown();
|
||||
|
|
|
|||
|
|
@ -207,7 +207,7 @@ public:
|
|||
static F32 sDesiredDiscardScale;
|
||||
static S32Bytes sBoundTextureMemory;
|
||||
static S32Bytes sTotalTextureMemory;
|
||||
static S32Megabytes sMaxBoundTextureMem;
|
||||
static S32Megabytes sMaxBoundTextureMemory;
|
||||
static S32Megabytes sMaxTotalTextureMem;
|
||||
static S32Bytes sMaxDesiredTextureMem ;
|
||||
static S8 sCameraMovingDiscardBias;
|
||||
|
|
|
|||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="LAG METER">
|
||||
<floater.string name="max_title_msg">
|
||||
Lag måler
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Klient
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, vindue i baggrund
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Mulig årsag: 'Vis afstand' sat for højt i grafik indstillinger
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Mulig årsag: Billeder hentes
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Mulig årsag: For mange billeder i hukommelse
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Mulig årsag: For mange komplekse objekter i scenariet
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Netværk
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Muligvis dårlig forbindelse eller 'båndbredde' sat for højt i netværksopsætning.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Muligvis dårlig forbindelse eller fil delings program.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Server
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Mulig årsag: For mange fysiske objekter
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Mulig årsag: For mange objekter med script
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Mulig årsag: For meget netværks trafik
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Mulig årsag: For mange avatarer i bevægelse i regionen
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Mulig årsag: For mange billed udregninger
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Mulig årsag: Simulator belastning for stor
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/>
|
||||
<text name="client">
|
||||
Klient
|
||||
</text>
|
||||
<text name="client_text">
|
||||
Normal
|
||||
</text>
|
||||
<button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
|
||||
<text name="network">
|
||||
Netværk
|
||||
</text>
|
||||
<text name="network_text">
|
||||
Normal
|
||||
</text>
|
||||
<button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/>
|
||||
<text name="server">
|
||||
Server
|
||||
</text>
|
||||
<text name="server_text">
|
||||
Normal
|
||||
</text>
|
||||
<button label=">>" name="minimize" tool_tip="Ændre størrelse"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="LAG METER">
|
||||
<floater.string name="max_title_msg">
|
||||
Lag-Anzeige
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
350
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Client
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, Fenster im Hintergrund
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Mögliche Ursache: Sichtweite zu groß
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Mögliche Ursache: Bilder werden geladen
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Mögliche Ursache: Zu viele Bilder im Speicher
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Mögliche Ursache: Zu viele komplexe Objekte in der Szene
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Netzwerk
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Server
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Mögliche Ursache: Zu viele physische Objekte
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Mögliche Ursache: Zu viele geskriptete Objekte
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Mögliche Ursache: Zu viel Netzwerktraffic
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Mögliche Ursache: Zu viele Personen in Bewegung in der Region
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Mögliche Ursache: Zu viele Bildberechnungen
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Mögliche Ursache: Zu hohe Simulator-Last
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
|
||||
<text name="client">
|
||||
Client
|
||||
</text>
|
||||
<text name="client_text">
|
||||
Normal
|
||||
</text>
|
||||
<button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
|
||||
<text name="network">
|
||||
Netzwerk
|
||||
</text>
|
||||
<text name="network_text">
|
||||
Normal
|
||||
</text>
|
||||
<button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
|
||||
<text name="server">
|
||||
Server
|
||||
</text>
|
||||
<text name="server_text">
|
||||
Normal
|
||||
</text>
|
||||
<button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,336 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater
|
||||
legacy_header_height="18"
|
||||
height="170"
|
||||
layout="topleft"
|
||||
name="floater_lagmeter"
|
||||
help_topic="floater_lagmeter"
|
||||
save_rect="true"
|
||||
title="LAG METER"
|
||||
width="350">
|
||||
<floater.string
|
||||
name="max_title_msg">
|
||||
Lag Meter
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_text_msg">
|
||||
Client
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_frame_time_window_bg_msg">
|
||||
Normal, window in background
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_frame_time_critical_msg">
|
||||
Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_frame_time_warning_msg">
|
||||
Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_draw_distance_cause_msg">
|
||||
Possible cause: Draw distance set too high
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_texture_loading_cause_msg">
|
||||
Possible cause: Images loading
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_texture_memory_cause_msg">
|
||||
Possible cause: Too many images in memory
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="client_complex_objects_cause_msg">
|
||||
Possible cause: Too many complex objects in scene
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_text_msg">
|
||||
Network
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_packet_loss_critical_msg">
|
||||
Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_packet_loss_warning_msg">
|
||||
Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_ping_critical_msg">
|
||||
Connection ping time is over [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_ping_warning_msg">
|
||||
Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_packet_loss_cause_msg">
|
||||
Possible bad connection or 'Bandwidth' pref too high.
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="network_ping_cause_msg">
|
||||
Possible bad connection or file-sharing app.
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_text_msg">
|
||||
Server
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_frame_time_critical_msg">
|
||||
Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_frame_time_warning_msg">
|
||||
Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_physics_cause_msg">
|
||||
Possible Cause: Too many physical objects
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_scripts_cause_msg">
|
||||
Possible Cause: Too many scripted objects
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_net_cause_msg">
|
||||
Possible Cause: Too much network traffic
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_agent_cause_msg">
|
||||
Possible Cause: Too many moving people in region
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_images_cause_msg">
|
||||
Possible Cause: Too many image calculations
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="server_generic_cause_msg">
|
||||
Possible Cause: Simulator load too heavy
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string
|
||||
name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button
|
||||
follows="top|left"
|
||||
height="16"
|
||||
image_selected="lag_status_good.tga"
|
||||
image_unselected="lag_status_good.tga"
|
||||
layout="topleft"
|
||||
left="8"
|
||||
name="client_lagmeter"
|
||||
tab_stop="false"
|
||||
tool_tip="Client lag status"
|
||||
top="24"
|
||||
width="16" />
|
||||
<text
|
||||
type="string"
|
||||
length="1"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
name="client"
|
||||
top_delta="0"
|
||||
width="128">
|
||||
Client
|
||||
</text>
|
||||
<text
|
||||
invisiblity_control="LagMeterShrunk"
|
||||
type="string"
|
||||
length="1"
|
||||
bottom="40"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left="110"
|
||||
name="client_text"
|
||||
right="-10">
|
||||
Normal
|
||||
</text>
|
||||
<text
|
||||
invisiblity_control="LagMeterShrunk"
|
||||
bottom="56"
|
||||
follows="left|top"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left="40"
|
||||
name="client_lag_cause"
|
||||
right="-32" />
|
||||
<button
|
||||
follows="top|left"
|
||||
height="16"
|
||||
image_selected="lag_status_good.tga"
|
||||
image_unselected="lag_status_good.tga"
|
||||
layout="topleft"
|
||||
left="8"
|
||||
name="network_lagmeter"
|
||||
tab_stop="false"
|
||||
tool_tip="Network lag status"
|
||||
top="64"
|
||||
width="16" />
|
||||
<text
|
||||
type="string"
|
||||
length="1"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
name="network"
|
||||
top_delta="0"
|
||||
width="128">
|
||||
Network
|
||||
</text>
|
||||
<text
|
||||
invisiblity_control="LagMeterShrunk"
|
||||
type="string"
|
||||
length="1"
|
||||
bottom="80"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left="110"
|
||||
name="network_text"
|
||||
right="-10">
|
||||
Normal
|
||||
</text>
|
||||
<text
|
||||
invisiblity_control="LagMeterShrunk"
|
||||
bottom="96"
|
||||
follows="left|top"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left="40"
|
||||
name="network_lag_cause"
|
||||
right="-32" />
|
||||
<button
|
||||
follows="top|left"
|
||||
height="16"
|
||||
image_selected="lag_status_good.tga"
|
||||
image_unselected="lag_status_good.tga"
|
||||
layout="topleft"
|
||||
left="8"
|
||||
name="server_lagmeter"
|
||||
tab_stop="false"
|
||||
tool_tip="Server lag status"
|
||||
top="104"
|
||||
width="16" />
|
||||
<text
|
||||
type="string"
|
||||
length="1"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left_pad="3"
|
||||
name="server"
|
||||
top_delta="0"
|
||||
width="60">
|
||||
Server
|
||||
</text>
|
||||
<text
|
||||
invisiblity_control="LagMeterShrunk"
|
||||
type="string"
|
||||
length="1"
|
||||
bottom="120"
|
||||
follows="left|top"
|
||||
font="SansSerif"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left="110"
|
||||
name="server_text"
|
||||
right="-10">
|
||||
Normal
|
||||
</text>
|
||||
<text
|
||||
invisiblity_control="LagMeterShrunk"
|
||||
bottom="136"
|
||||
follows="left|top"
|
||||
height="16"
|
||||
layout="topleft"
|
||||
left="40"
|
||||
name="server_lag_cause"
|
||||
right="-32" />
|
||||
<button
|
||||
follows="left|top"
|
||||
height="20"
|
||||
label=">>"
|
||||
layout="topleft"
|
||||
left="10"
|
||||
name="minimize"
|
||||
tool_tip="Toggle floater size"
|
||||
top_delta="24"
|
||||
width="40">
|
||||
<button.commit_callback
|
||||
function="LagMeter.ClickShrink" />
|
||||
</button>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,154 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="MEDIDOR DEL LAG">
|
||||
<floater.string name="max_title_msg">
|
||||
Medidor del lag
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Cliente
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, ventana en segundo plano
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Posible causa: distancia de dibujo fijada muy alta
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Posible causa: imágenes cargándose
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Posible causa: demasiadas imágenes en la memoria
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Posible causa: demasiados objetos complejos en la escena
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Red
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Quizá una mala conexión o un ancho de banda fijado demasiado alto.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Quizá una mala conexión o una aplicación de archivos compartidos.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Servidor
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Posible causa: demasiados objetos físicos
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Posible causa: demasiados objetos con script
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Posible causa: demasiado tráfico en la red
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Posible causa: demasiada gente moviéndose en la región
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Posible causa: demasiados cálculos de imáganes
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Posible causa: carga del simulador muy pesada
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/>
|
||||
<text name="client">
|
||||
Cliente
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="client_text">
|
||||
Normal
|
||||
</text>
|
||||
<text left="30" name="client_lag_cause" right="-10"/>
|
||||
<button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/>
|
||||
<text name="network">
|
||||
Red
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="network_text">
|
||||
Normal
|
||||
</text>
|
||||
<text left="30" name="network_lag_cause" right="-10"/>
|
||||
<button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/>
|
||||
<text name="server">
|
||||
Servidor
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="server_text">
|
||||
Normal
|
||||
</text>
|
||||
<text left="30" name="server_lag_cause" right="-32"/>
|
||||
<button label=">>" name="minimize" tool_tip="Cambia el tamaño de la ventana"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="MESURE DU LAG">
|
||||
<floater.string name="max_title_msg">
|
||||
Mesure du lag
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Client
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, fenêtre en arrière-plan
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Taux de défilement [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Cause possible : limite d'affichage trop élevée
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Cause possible : images en cours de chargement
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Cause possible : trop d'images en mémoire
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Cause possible : trop d'objets complexes
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Réseau
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Connexion ping > [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Mauvaise connexion possible ou réglage de la bande passante trop élevé.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Mauvaise connexion possible ou app. de partage des fichiers
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Serveur
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Défilement du simulateur < [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Cause possible : trop d'objets physiques
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Cause possible : trop d'objets scriptés
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Cause possible : trop de trafic réseau
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Cause possible : trop de personnes en mouvement
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Cause possible : trop de calculs d'images
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Cause possible : charge simulateur trop lourde
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button name="client_lagmeter" tool_tip="Statut du lag client"/>
|
||||
<text name="client">
|
||||
Client
|
||||
</text>
|
||||
<text name="client_text">
|
||||
Normal
|
||||
</text>
|
||||
<button name="network_lagmeter" tool_tip="Statut du lag réseau"/>
|
||||
<text name="network">
|
||||
Réseau
|
||||
</text>
|
||||
<text name="network_text">
|
||||
Normal
|
||||
</text>
|
||||
<button name="server_lagmeter" tool_tip="Statut du lag serveur"/>
|
||||
<text name="server">
|
||||
Serveur
|
||||
</text>
|
||||
<text name="server_text">
|
||||
Normal
|
||||
</text>
|
||||
<button label=">>" name="minimize" tool_tip="Activer/désactiver la taille du floater"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,154 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="MISURATORE LAG">
|
||||
<floater.string name="max_title_msg">
|
||||
Misuratore del lag
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Programma in locale
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normale, finestra sullo sfondo
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normale
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Possibile causa: Campo visivo impostato troppo alto
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Possibile causa: Caricamento immagini
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Possibile causa: Troppe immagini in memoria
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Possibile causa: Troppi oggetti complessi intorno
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Network
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normale
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Possibile cattiva connessione o l'apertura di un programma di scambio files.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Server
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normale
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Possibile causa: troppi oggetti fisici
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Possibile causa: troppi oggetti scriptati
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Possibile causa: eccessivo traffico sulla rete
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Possibile causa: troppi residenti in movimento nella regione
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Possibile causa: troppe elaborazioni di immagini
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Possibile causa: carico eccessivo del simulatore
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/>
|
||||
<text name="client">
|
||||
Client
|
||||
</text>
|
||||
<text font="SansSerifSmall" left="145" name="client_text">
|
||||
Normale
|
||||
</text>
|
||||
<text left="30" name="client_lag_cause" right="-10"/>
|
||||
<button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/>
|
||||
<text name="network">
|
||||
Rete
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="network_text">
|
||||
Normale
|
||||
</text>
|
||||
<text left="30" name="network_lag_cause" right="-10"/>
|
||||
<button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
|
||||
<text name="server">
|
||||
Server
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="server_text">
|
||||
Normale
|
||||
</text>
|
||||
<text left="30" name="server_lag_cause" right="-32"/>
|
||||
<button label=">>" name="minimize" tool_tip="Cambia dimensioni floater"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="ラグメーター">
|
||||
<floater.string name="max_title_msg">
|
||||
ラグ メーター
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
350
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
ラグ
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
クライアント
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
ノーマル、ウィンドウは背景に
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
ノーマル
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
考えられる原因: 描画距離の設定が大きすぎる
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
考えられる原因: 画像のロード中
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
考えられる原因: メモリ内の画像数が多すぎる
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
ネットワーク
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
ノーマル
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
接続不良になっているか、帯域幅設定が高すぎます。
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
接続不良になっているか、ファイル共有アプリケーションに問題があります。
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
サーバー
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
ノーマル
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
考えられる原因: 物理的オブジェクトが多すぎる
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
考えられる原因: スクリプトを含むオブジェクトが多すぎる
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
考えられる原因: ネットワーク トラフィック過大
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
考えられる原因: 地域内にて動いているアバターが多すぎる
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
考えられる原因: 画像計算が多すぎる
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
考えられる原因: シミュレーターの過負荷
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/>
|
||||
<text name="client">
|
||||
クライアント
|
||||
</text>
|
||||
<text name="client_text">
|
||||
ノーマル
|
||||
</text>
|
||||
<button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/>
|
||||
<text name="network">
|
||||
ネットワーク
|
||||
</text>
|
||||
<text name="network_text">
|
||||
ノーマル
|
||||
</text>
|
||||
<button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/>
|
||||
<text name="server">
|
||||
サーバー
|
||||
</text>
|
||||
<text name="server_text">
|
||||
ノーマル
|
||||
</text>
|
||||
<button label=">> " name="minimize" tool_tip="フローターのサイズをトグル"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="POMIAR LAGÓW">
|
||||
<floater.string name="max_title_msg">
|
||||
Pomiar lagów
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Klient
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
W normie, okno w tle
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
W normie
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Przyczyna: dystans rysowania jest za wysoki
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Przyczyna: ładowanie obrazu
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Przyczyna: za dużo obrazów w pamięci
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Przyczyna: za dużo złożonych obiektów
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Sieć
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]%
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
W normie
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Fatalny ping - [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Złe połączenie lub przepustowość.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Złe połączenie lub aplikacja współdzieląca pliki.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Serwer
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
W normie
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Przyczyna: za dużo obiektów fizycznych
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Przyczyna: za dużo obieków skryptowanych
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Przyczyna: za duży ruch w sieci
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Przyczyna: za dużo poruszających się awatarów w regionie
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Przyczyna: za dużo kalkulacji obrazu
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Przyczyna: symulator ładuje się zbyt powoli
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/>
|
||||
<text name="client">
|
||||
Klient
|
||||
</text>
|
||||
<text name="client_text">
|
||||
W normie
|
||||
</text>
|
||||
<button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
|
||||
<text name="network">
|
||||
Sieć
|
||||
</text>
|
||||
<text name="network_text">
|
||||
W normie
|
||||
</text>
|
||||
<button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/>
|
||||
<text name="server">
|
||||
Serwer
|
||||
</text>
|
||||
<text name="server_text">
|
||||
W normie
|
||||
</text>
|
||||
<button label=">>" name="minimize" tool_tip="Złącz rozmiar pliku xml"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,154 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="LAG - Índice">
|
||||
<floater.string name="max_title_msg">
|
||||
Medidor de Atraso
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Atraso
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Cliente
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, janela por baixo
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Causa possível: Distância de desenho ajustada muito alta
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Causa possível: Carregamento de Imagens
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Causa possível: Muitas imagens na memória
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Causa possível: Muitos objetos complexos na cena
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Rede
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Possível conexão ruim ou 'Largura de Banda' escolhida muito alta.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Possível conexão ruim ou aplicativos compartilhando arquivos.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Servidor
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Causa possível: Muitos objetos físicos
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Causa possível: Muitos objetos com scripts
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Causa possível: Muito tráfego na rede
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Causa possível: Muitas pessoas se movendo na região
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Causa possível: Muitos cálculos de imagem
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Causa possível: Carga no simulador muito pesada
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/>
|
||||
<text name="client">
|
||||
Cliente
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="client_text">
|
||||
Normal
|
||||
</text>
|
||||
<text left="30" name="client_lag_cause" right="-10"/>
|
||||
<button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/>
|
||||
<text name="network">
|
||||
Rede
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="network_text">
|
||||
Normal
|
||||
</text>
|
||||
<text left="30" name="network_lag_cause" right="-10"/>
|
||||
<button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/>
|
||||
<text name="server">
|
||||
Servidor
|
||||
</text>
|
||||
<text font="SansSerifSmall" name="server_text">
|
||||
Normal
|
||||
</text>
|
||||
<text left="30" name="server_lag_cause" right="-32"/>
|
||||
<button label=">>" name="minimize" tool_tip="Alternar o tamanho da janela"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ">
|
||||
<floater.string name="max_title_msg">
|
||||
Уровень лагов
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Лаг
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
Клиент
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Нормально, окно в фоне
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Нормально
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Возможная причина: дальность отрисовки слишком велика
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Возможная причина: загрузка изображений
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Возможная причина: слишком много изображений в памяти
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Возможная причина: слишком много сложных объектов в сцене
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Сеть
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Нормально
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Пинг соединения более [NETWORK_PING_CRITICAL] мс
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Возможно, плохое соединение, или параметр «Ширина канала» слишком велик.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Возможно, плохое соединение или есть работающие файлообменные программы.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Сервер
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Нормально
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Возможная причина: слишком много физических объектов
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Возможная причина: слишком много скриптовых объектов
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Возможная причина: слишком большой сетевой трафик
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Возможная причина: слишком много людей в регионе
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Возможная причина: слишком много изображений
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Возможная причина: сервер сильно загружен
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button name="client_lagmeter" tool_tip="Уровень лагов клиента"/>
|
||||
<text name="client">
|
||||
Клиент
|
||||
</text>
|
||||
<text name="client_text">
|
||||
Нормально
|
||||
</text>
|
||||
<button name="network_lagmeter" tool_tip="Уровень лагов сети"/>
|
||||
<text name="network">
|
||||
Сеть
|
||||
</text>
|
||||
<text name="network_text">
|
||||
Нормально
|
||||
</text>
|
||||
<button name="server_lagmeter" tool_tip="Уровень лагов сервера"/>
|
||||
<text name="server">
|
||||
Сервер
|
||||
</text>
|
||||
<text name="server_text">
|
||||
Нормально
|
||||
</text>
|
||||
<button label=">>" name="minimize" tool_tip="Переключение размера"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="GECİKME ÖLÇER">
|
||||
<floater.string name="max_title_msg">
|
||||
Gecikme Ölçer
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Gecikme
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
İstemci
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, pencere alt zeminde
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Muhtemel neden: Çizme mesafesi çok yüksek
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Muhtemel neden: Görüntüler yükleniyor
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Muhtemel neden: Bellekte çok fazla görüntü
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Muhtemel neden: Sahnede çok fazla karmaşık nesne
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
Ağ
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]'sinden fazlasını bırakıyor
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]'sini bırakıyor
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Muhtemel yetersiz bağlantı veya 'Bant Genişliği' tercihi çok yüksek.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
Sunucu
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
Normal
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
Muhtemel Neden: Çok fazla fiziki nesne
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
Muhtemel Neden: Çok fazla komut dosyalı nesne
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
Muhtemel Neden: Çok fazla ağ trafiği
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
Muhtemel Neden: Bölgede hareket eden çok fazla insan var
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
Muhtemel Neden: Çok fazla görüntü hesabı
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
Muhtemel Neden: Simülatör yükü çok ağır
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/>
|
||||
<text name="client">
|
||||
İstemci
|
||||
</text>
|
||||
<text name="client_text">
|
||||
Normal
|
||||
</text>
|
||||
<button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/>
|
||||
<text name="network">
|
||||
Ağ
|
||||
</text>
|
||||
<text name="network_text">
|
||||
Normal
|
||||
</text>
|
||||
<button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/>
|
||||
<text name="server">
|
||||
Sunucu
|
||||
</text>
|
||||
<text name="server_text">
|
||||
Normal
|
||||
</text>
|
||||
<button label=">>" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/>
|
||||
</floater>
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floater_lagmeter" title="LAG 測量器">
|
||||
<floater.string name="max_title_msg">
|
||||
Lag 測量器
|
||||
</floater.string>
|
||||
<floater.string name="max_width_px">
|
||||
360
|
||||
</floater.string>
|
||||
<floater.string name="min_title_msg">
|
||||
Lag
|
||||
</floater.string>
|
||||
<floater.string name="min_width_px">
|
||||
90
|
||||
</floater.string>
|
||||
<floater.string name="client_text_msg">
|
||||
客戶端
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_critical_fps">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_rate_warning_fps">
|
||||
15
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_window_bg_msg">
|
||||
Normal, window in background
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_critical_msg">
|
||||
Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_warning_msg">
|
||||
Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
|
||||
</floater.string>
|
||||
<floater.string name="client_frame_time_normal_msg">
|
||||
正常
|
||||
</floater.string>
|
||||
<floater.string name="client_draw_distance_cause_msg">
|
||||
Possible cause: Draw distance set too high
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_loading_cause_msg">
|
||||
Possible cause: Images loading
|
||||
</floater.string>
|
||||
<floater.string name="client_texture_memory_cause_msg">
|
||||
Possible cause: Too many images in memory
|
||||
</floater.string>
|
||||
<floater.string name="client_complex_objects_cause_msg">
|
||||
Possible cause: Too many complex objects in scene
|
||||
</floater.string>
|
||||
<floater.string name="network_text_msg">
|
||||
網路
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_pct">
|
||||
10
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_pct">
|
||||
5
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_critical_msg">
|
||||
Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_warning_msg">
|
||||
Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
|
||||
</floater.string>
|
||||
<floater.string name="network_performance_normal_msg">
|
||||
正常
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_ms">
|
||||
600
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_ms">
|
||||
300
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_critical_msg">
|
||||
Connection ping time is over [NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_warning_msg">
|
||||
Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
|
||||
</floater.string>
|
||||
<floater.string name="network_packet_loss_cause_msg">
|
||||
Possible bad connection or 'Bandwidth' pref too high.
|
||||
</floater.string>
|
||||
<floater.string name="network_ping_cause_msg">
|
||||
Possible bad connection or file-sharing app.
|
||||
</floater.string>
|
||||
<floater.string name="server_text_msg">
|
||||
伺服器
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_critical_fps">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_rate_warning_fps">
|
||||
30
|
||||
</floater.string>
|
||||
<floater.string name="server_single_process_max_time_ms">
|
||||
20
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_critical_msg">
|
||||
模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL]
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_warning_msg">
|
||||
模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間
|
||||
</floater.string>
|
||||
<floater.string name="server_frame_time_normal_msg">
|
||||
正常
|
||||
</floater.string>
|
||||
<floater.string name="server_physics_cause_msg">
|
||||
可能原因:太多物理物件
|
||||
</floater.string>
|
||||
<floater.string name="server_scripts_cause_msg">
|
||||
可能原因:太多腳本物件
|
||||
</floater.string>
|
||||
<floater.string name="server_net_cause_msg">
|
||||
可能原因:太多網路流量
|
||||
</floater.string>
|
||||
<floater.string name="server_agent_cause_msg">
|
||||
可能原因:地區有太多移動的人
|
||||
</floater.string>
|
||||
<floater.string name="server_images_cause_msg">
|
||||
可能原因:太多圖像計算
|
||||
</floater.string>
|
||||
<floater.string name="server_generic_cause_msg">
|
||||
可能原因:模擬器負載過重
|
||||
</floater.string>
|
||||
<floater.string name="smaller_label">
|
||||
>>
|
||||
</floater.string>
|
||||
<floater.string name="bigger_label">
|
||||
<<
|
||||
</floater.string>
|
||||
<button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/>
|
||||
<text name="client">
|
||||
客戶端
|
||||
</text>
|
||||
<text name="client_text">
|
||||
正常
|
||||
</text>
|
||||
<button name="network_lagmeter" tool_tip="網路 lag 狀態"/>
|
||||
<text name="network">
|
||||
網路
|
||||
</text>
|
||||
<text name="network_text">
|
||||
正常
|
||||
</text>
|
||||
<button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/>
|
||||
<text name="server">
|
||||
伺服器
|
||||
</text>
|
||||
<text name="server_text">
|
||||
正常
|
||||
</text>
|
||||
<button label=">>" name="minimize" tool_tip="切換浮動視窗尺寸"/>
|
||||
</floater>
|
||||
Loading…
Reference in New Issue