master
Ansariel 2022-10-21 11:12:51 +02:00
commit d5e52b6443
24 changed files with 682 additions and 245 deletions

View File

@ -28,12 +28,41 @@
#include "llgltfmaterial.h"
#include "tiny_gltf.h"
#include "tinygltf/tiny_gltf.h"
LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
{
*this = rhs;
}
LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
{
//have to do a manual operator= because of LLRefCount
mBaseColorId = rhs.mBaseColorId;
mNormalId = rhs.mNormalId;
mMetallicRoughnessId = rhs.mMetallicRoughnessId;
mEmissiveId = rhs.mEmissiveId;
mBaseColor = rhs.mBaseColor;
mEmissiveColor = rhs.mEmissiveColor;
mMetallicFactor = rhs.mMetallicFactor;
mRoughnessFactor = rhs.mRoughnessFactor;
mAlphaCutoff = rhs.mAlphaCutoff;
mDoubleSided = rhs.mDoubleSided;
mAlphaMode = rhs.mAlphaMode;
mTextureTransform = rhs.mTextureTransform;
return *this;
}
bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
{
#if 1
tinygltf::TinyGLTF gltf;
tinygltf::Model model_in;
if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), ""))
@ -45,12 +74,13 @@ bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, st
return true;
}
#endif
return false;
}
std::string LLGLTFMaterial::asJSON(bool prettyprint) const
{
#if 1
tinygltf::TinyGLTF gltf;
tinygltf::Model model_out;
@ -61,6 +91,9 @@ std::string LLGLTFMaterial::asJSON(bool prettyprint) const
gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
return str.str();
#else
return "";
#endif
}
void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
@ -130,7 +163,7 @@ void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
{
if (model.materials.size() < mat_index+1)
if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@ -143,7 +176,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
U32 idx = model.images.size();
model.images.resize(idx + 1);
model.textures.resize(idx + 1);
material_out.pbrMetallicRoughness.baseColorTexture.index = idx;
model.textures[idx].source = idx;
model.images[idx].uri = mBaseColorId.asString();
@ -160,7 +193,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
model.textures[idx].source = idx;
model.images[idx].uri = mNormalId.asString();
}
// set metallic-roughness texture
if (mMetallicRoughnessId.notNull())
{
@ -187,7 +220,7 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.alphaMode = getAlphaMode();
material_out.alphaCutoff = mAlphaCutoff;
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
mEmissiveColor.write(material_out.emissiveFactor);
@ -195,11 +228,160 @@ void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
material_out.doubleSided = mDoubleSided;
model.asset.version = "2.0";
}
void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const
void LLGLTFMaterial::setBaseColorId(const LLUUID& id)
{
if (model.materials.size() < mat_index+1)
mBaseColorId = id;
}
void LLGLTFMaterial::setNormalId(const LLUUID& id)
{
mNormalId = id;
}
void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id)
{
mMetallicRoughnessId = id;
}
void LLGLTFMaterial::setEmissiveId(const LLUUID& id)
{
mEmissiveId = id;
}
void LLGLTFMaterial::setBaseColorFactor(const LLColor3& baseColor, F32 transparency)
{
mBaseColor.set(baseColor, transparency);
mBaseColor.clamp();
}
void LLGLTFMaterial::setAlphaCutoff(F32 cutoff)
{
mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
}
void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor)
{
mEmissiveColor = emissiveColor;
mEmissiveColor.clamp();
}
void LLGLTFMaterial::setMetallicFactor(F32 metallic)
{
mMetallicFactor = llclamp(metallic, 0.f, 1.f);
}
void LLGLTFMaterial::setRoughnessFactor(F32 roughness)
{
mRoughnessFactor = llclamp(roughness, 0.f, 1.f);
}
void LLGLTFMaterial::setAlphaMode(S32 mode)
{
mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
}
void LLGLTFMaterial::setDoubleSided(bool double_sided)
{
// sure, no clamping will ever be needed for a bool, but include the
// setter for consistency with the clamping API
mDoubleSided = double_sided;
}
void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
{
mTextureTransform[texture_info].mOffset = offset;
}
void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale)
{
mTextureTransform[texture_info].mScale = scale;
}
void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation)
{
mTextureTransform[texture_info].mRotation = rotation;
}
// Default value accessors
LLUUID LLGLTFMaterial::getDefaultBaseColorId()
{
return LLUUID::null;
}
LLUUID LLGLTFMaterial::getDefaultNormalId()
{
return LLUUID::null;
}
LLUUID LLGLTFMaterial::getDefaultEmissiveId()
{
return LLUUID::null;
}
LLUUID LLGLTFMaterial::getDefaultMetallicRoughnessId()
{
return LLUUID::null;
}
F32 LLGLTFMaterial::getDefaultAlphaCutoff()
{
return 0.f;
}
S32 LLGLTFMaterial::getDefaultAlphaMode()
{
return (S32) ALPHA_MODE_OPAQUE;
}
F32 LLGLTFMaterial::getDefaultMetallicFactor()
{
return 0.f;
}
F32 LLGLTFMaterial::getDefaultRoughnessFactor()
{
return 0.f;
}
LLColor4 LLGLTFMaterial::getDefaultBaseColor()
{
return LLColor4::white;
}
LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
{
return LLColor3::black;
}
bool LLGLTFMaterial::getDefaultDoubleSided()
{
return false;
}
LLVector2 LLGLTFMaterial::getDefaultTextureOffset()
{
return LLVector2(0.f, 0.f);
}
LLVector2 LLGLTFMaterial::getDefaultTextureScale()
{
return LLVector2(1.f, 1.f);
}
F32 LLGLTFMaterial::getDefaultTextureRotation()
{
return 0.f;
}
void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const
{
if (model.materials.size() < mat_index + 1)
{
model.materials.resize(mat_index + 1);
}
@ -256,38 +438,120 @@ void LLGLTFMaterial::writeOverridesToModel(tinygltf::Model & model, S32 mat_inde
model.images[idx].uri = mEmissiveId.asString();
}
if(mAlphaMode != base_material->mAlphaMode)
if (mAlphaMode != base_material->mAlphaMode)
{
material_out.alphaMode = getAlphaMode();
}
if(mAlphaCutoff != base_material->mAlphaCutoff)
if (mAlphaCutoff != base_material->mAlphaCutoff)
{
material_out.alphaCutoff = mAlphaCutoff;
}
if(mBaseColor != base_material->mBaseColor)
if (mBaseColor != base_material->mBaseColor)
{
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
}
if(mEmissiveColor != base_material->mEmissiveColor)
if (mEmissiveColor != base_material->mEmissiveColor)
{
mEmissiveColor.write(material_out.emissiveFactor);
}
if(mMetallicFactor != base_material->mMetallicFactor)
if (mMetallicFactor != base_material->mMetallicFactor)
{
material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
}
if(mRoughnessFactor != base_material->mRoughnessFactor)
if (mRoughnessFactor != base_material->mRoughnessFactor)
{
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
}
if(mDoubleSided != base_material->mDoubleSided)
if (mDoubleSided != base_material->mDoubleSided)
{
material_out.doubleSided = mDoubleSided;
}
}
void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
{
// TODO: potentially reimplement this with a more general purpose JSON merge
if (override_mat.mBaseColorId != getDefaultBaseColorId())
{
mBaseColorId = override_mat.mBaseColorId;
}
if (override_mat.mNormalId != getDefaultNormalId())
{
mNormalId = override_mat.mNormalId;
}
if (override_mat.mMetallicRoughnessId != getDefaultMetallicRoughnessId())
{
mMetallicRoughnessId = override_mat.mMetallicRoughnessId;
}
if (override_mat.mEmissiveId != getDefaultEmissiveId())
{
mEmissiveId = override_mat.mEmissiveId;
}
if (override_mat.mBaseColor != getDefaultBaseColor())
{
mBaseColor = override_mat.mBaseColor;
}
if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
{
mEmissiveColor = override_mat.mEmissiveColor;
}
if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
{
mMetallicFactor = override_mat.mMetallicFactor;
}
if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
{
mRoughnessFactor = override_mat.mRoughnessFactor;
}
if (override_mat.mAlphaMode != getDefaultAlphaMode())
{
mAlphaMode = override_mat.mAlphaMode;
}
if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
{
mAlphaCutoff = override_mat.mAlphaCutoff;
}
if (override_mat.mDoubleSided != getDefaultDoubleSided())
{
mDoubleSided = override_mat.mDoubleSided;
}
for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
{
mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset;
}
if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
{
mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale;
}
if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
{
mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale;
}
if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
{
mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation;
}
}
}

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@ -27,8 +27,10 @@
#pragma once
#include "llrefcount.h"
#include "llmemory.h"
#include "v4color.h"
#include "v3color.h"
#include "v2math.h"
#include "lluuid.h"
#include "llmd5.h"
@ -43,6 +45,13 @@ class LLGLTFMaterial : public LLRefCount
{
public:
struct TextureTransform
{
LLVector2 mOffset = { 0.f, 0.f };
LLVector2 mScale = { 1.f, 1.f };
F32 mRotation = 0.f;
};
enum AlphaMode
{
ALPHA_MODE_OPAQUE = 0,
@ -50,6 +59,11 @@ public:
ALPHA_MODE_MASK
};
LLGLTFMaterial() {}
LLGLTFMaterial(const LLGLTFMaterial& rhs);
LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
LLUUID mBaseColorId;
LLUUID mNormalId;
LLUUID mMetallicRoughnessId;
@ -74,9 +88,56 @@ public:
md5.finalize();
LLUUID id;
md5.raw_digest(id.mData);
// *TODO: Hash the overrides
return id;
}
enum TextureInfo : U32
{
GLTF_TEXTURE_INFO_BASE_COLOR,
GLTF_TEXTURE_INFO_NORMAL,
GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
GLTF_TEXTURE_INFO_EMISSIVE,
GLTF_TEXTURE_INFO_COUNT
};
std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
//setters for various members (will clamp to acceptable ranges)
void setBaseColorId(const LLUUID& id);
void setNormalId(const LLUUID& id);
void setMetallicRoughnessId(const LLUUID& id);
void setEmissiveId(const LLUUID& id);
void setBaseColorFactor(const LLColor3& baseColor, F32 transparency);
void setAlphaCutoff(F32 cutoff);
void setEmissiveColorFactor(const LLColor3& emissiveColor);
void setMetallicFactor(F32 metallic);
void setRoughnessFactor(F32 roughness);
void setAlphaMode(S32 mode);
void setDoubleSided(bool double_sided);
void setTextureOffset(TextureInfo texture_info, const LLVector2& offset);
void setTextureScale(TextureInfo texture_info, const LLVector2& scale);
void setTextureRotation(TextureInfo texture_info, float rotation);
// Default value accessors
static LLUUID getDefaultBaseColorId();
static LLUUID getDefaultNormalId();
static LLUUID getDefaultEmissiveId();
static LLUUID getDefaultMetallicRoughnessId();
static F32 getDefaultAlphaCutoff();
static S32 getDefaultAlphaMode();
static F32 getDefaultMetallicFactor();
static F32 getDefaultRoughnessFactor();
static LLColor4 getDefaultBaseColor();
static LLColor3 getDefaultEmissiveColor();
static bool getDefaultDoubleSided();
static LLVector2 getDefaultTextureOffset();
static LLVector2 getDefaultTextureScale();
static F32 getDefaultTextureRotation();
// set mAlphaMode from string.
// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
void setAlphaMode(const std::string& mode)
@ -124,6 +185,9 @@ public:
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
// calculate the fields in this material that differ from a base material and write them out to a given tinygltf::Model
void writeOverridesToModel(tinygltf::Model & model, S32 mat_index, LLGLTFMaterial const * base_material) const;
void writeOverridesToModel(tinygltf::Model& model, S32 mat_index, LLGLTFMaterial const* base_material) const;
void applyOverride(const LLGLTFMaterial& override_mat);
};

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@ -491,6 +491,25 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
return TEM_CHANGE_NONE;
}
void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material)
{
mGLTFMaterial = material;
if (mGLTFMaterial == nullptr)
{
setGLTFRenderMaterial(nullptr);
}
}
S32 LLTextureEntry::setGLTFRenderMaterial(LLGLTFMaterial* mat)
{
if (mGLTFRenderMaterial != mat)
{
mGLTFRenderMaterial = mat;
return TEM_CHANGE_TEXTURE;
}
return TEM_CHANGE_NONE;
}
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
{
media_flags &= TEM_MEDIA_MASK;

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@ -135,10 +135,6 @@ public:
S32 setMaterialID(const LLMaterialID& pMaterialID);
S32 setMaterialParams(const LLMaterialPtr pMaterialParams);
void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; }
LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; }
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
const F32 getAlpha() const { return mColor.mV[VALPHA]; }
@ -167,8 +163,6 @@ public:
const LLMaterialID& getMaterialID() const { return mMaterialID; };
const LLMaterialPtr getMaterialParams() const { return mMaterial; };
LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; }
// *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL.
// CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData()
// to NOT return NULL.
@ -200,6 +194,19 @@ public:
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
// GLTF asset
void setGLTFMaterial(LLGLTFMaterial* material);
LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; }
// GLTF override
LLGLTFMaterial* getGLTFMaterialOverride() { return mGLTFMaterialOverrides; }
void setGLTFMaterialOverride(LLGLTFMaterial* mat) { mGLTFMaterialOverrides = mat; }
// GLTF render material
// nuanced behavior here -- if there is no render material, fall back to getGLTFMaterial, but ONLY for the getter, not the setter
LLGLTFMaterial* getGLTFRenderMaterial() const { return mGLTFRenderMaterial.notNull() ? mGLTFRenderMaterial.get() : getGLTFMaterial(); }
S32 setGLTFRenderMaterial(LLGLTFMaterial* mat);
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
@ -226,7 +233,17 @@ protected:
bool mMaterialUpdatePending;
LLMaterialID mMaterialID;
LLMaterialPtr mMaterial;
LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial
// Reference to GLTF material asset state
// On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
LLPointer<LLGLTFMaterial> mGLTFMaterial;
// GLTF material parameter overrides -- the viewer will use this data to override material parameters
// set by the asset and store the results in mRenderGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;
// GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face

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@ -74,6 +74,7 @@
<string>Voice</string>
<string>Avatar</string>
-->
<string>Capabilities</string>
<string>import</string>
<string>export</string>
<string>Outfit</string>

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@ -196,7 +196,7 @@ vec4 filterColor(vec3 N)
// apply the bias to the lod
lod += u_lodBias;
lod = clamp(lod, 0, 7);
lod = clamp(lod, 0, 6);
// sample lambertian at a lower resolution to avoid fireflies
vec4 lambertian = textureLod(reflectionProbes, vec4(H, sourceIdx), lod);

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@ -127,7 +127,7 @@ vec4 prefilterEnvMap(vec3 R)
float envMapDim = 256.0;
int numSamples = 4;
float numMips = 7.0;
float numMips = 6.0;
float roughness = mipLevel/numMips;
@ -151,7 +151,7 @@ vec4 prefilterEnvMap(vec3 R)
// Solid angle of 1 pixel across all cube faces
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
float mip = roughness == 0.0 ? 0.0 : clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, numMips);
//float mip = clamp(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f, 7.f);
color += textureLod(reflectionProbes, vec4(L,sourceIdx), mip) * dotNL;
totalWeight += dotNL;

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@ -507,7 +507,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec3 pos, vec3 norm, float glossiness, bool errorCorrect)
{
// TODO - don't hard code lods
float reflection_lods = 7;
float reflection_lods = 6;
preProbeSample(pos);
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);

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@ -285,9 +285,9 @@ RenderFSAASamples 1 0
RenderGLMultiThreaded 1 0
RenderGLContextCoreProfile 1 0
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 16
// HACK: Current AMD drivers have bugged cubemap arrays, limit number of reflection probes to 32
list AMD
RenderReflectionProbeCount 1 16
RenderReflectionProbeCount 1 32
list GL3
RenderFSAASamples 0 0

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@ -723,45 +723,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
gPipeline.bindDeferredShader(*target_shader);
}
if (params.mTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mNormalMap)
{
target_shader->bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
}
else
{
target_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (params.mSpecularMap)
{
target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
target_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (params.mEmissiveMap)
{
target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
}
else
{
target_shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
target_shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
target_shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
target_shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
params.mGLTFMaterial->bind(target_shader);
}
else
{

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@ -95,57 +95,10 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo* pparams = *i;
LLGLTFMaterial *mat = pparams->mGLTFMaterial;
// glTF 2.0 Specification 3.9.4. Alpha Coverage
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
F32 min_alpha = -1.0;
if (mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
min_alpha = mat->mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (pparams->mTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (pparams->mNormalMap)
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap);
}
else
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (pparams->mSpecularMap)
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (pparams->mEmissiveMap)
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive
}
else
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV);
auto& mat = pparams->mGLTFMaterial;
mat->bind(shader);
LLGLDisable cull_face(mat->mDoubleSided ? GL_CULL_FACE : 0);
bool tex_setup = false;

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@ -1407,9 +1407,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLColor4U color = (tep ? tep->getColor() : LLColor4());
// </FS:ND>
if (tep->getGLTFMaterial())
if (tep->getGLTFRenderMaterial())
{
color = tep->getGLTFMaterial()->mBaseColor;
color = tep->getGLTFRenderMaterial()->mBaseColor;
}
if (rebuild_color)
@ -1679,7 +1679,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
// LLMaterial* mat = tep->getMaterialParams().get();
LLMaterial* mat = tep ? tep->getMaterialParams().get() : 0;
// </FS:ND>
LLGLTFMaterial* gltf_mat = tep->getGLTFMaterial();
LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);

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@ -27,6 +27,10 @@
#include "llfetchedgltfmaterial.h"
#include "llviewertexturelist.h"
#include "llavatarappearancedefines.h"
#include "llshadermgr.h"
LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
: LLGLTFMaterial()
, mExpectedFlusTime(0.f)
@ -38,5 +42,62 @@ LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
{
}
void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader)
{
// glTF 2.0 Specification 3.9.4. Alpha Coverage
// mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
F32 min_alpha = -1.0;
if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
min_alpha = mAlphaCutoff;
}
shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
if (mBaseColorTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(mBaseColorTexture);
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (mNormalTexture.notNull())
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
}
else
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (mMetallicRoughnessTexture.notNull())
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (mEmissiveTexture.notNull())
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive
}
else
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
// NOTE: base color factor is baked into vertex stream
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
}

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@ -28,14 +28,26 @@
#include "llgltfmaterial.h"
#include "llpointer.h"
#include "llviewertexture.h"
class LLFetchedGLTFMaterial : public LLGLTFMaterial
class LLGLSLShader;
class LLFetchedGLTFMaterial: public LLGLTFMaterial
{
friend class LLGLTFMaterialList; // for lifetime management
public:
LLFetchedGLTFMaterial();
virtual ~LLFetchedGLTFMaterial();
// bind this material for rendering
void bind(LLGLSLShader* shader);
// Textures used for fetching/rendering
LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
LLPointer<LLViewerFetchedTexture> mNormalTexture;
LLPointer<LLViewerFetchedTexture> mMetallicRoughnessTexture;
LLPointer<LLViewerFetchedTexture> mEmissiveTexture;
protected:
//Lifetime management
F64 mExpectedFlusTime; // since epoch in seconds

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@ -35,36 +35,65 @@
#include "lltinygltfhelper.h"
#include "llviewercontrol.h"
#include "llviewergenericmessage.h"
#include "llviewerobjectlist.h"
#include "tinygltf/tiny_gltf.h"
#include <strstream>
#include "json/reader.h"
#include "json/value.h"
namespace
{
class LLGLTFOverrideDispatchHandler : public LLDispatchHandler
{
LOG_CLASS(LLGLTFOverrideDispatchHandler);
public:
LLGLTFOverrideDispatchHandler() = default;
~LLGLTFOverrideDispatchHandler() override = default;
bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override
{
for (std::string const & s : strings) {
LL_DEBUGS() << "received override: " << s << LL_ENDL;
// iterate over pairs of parameters
int i;
for (i = 0; i+1 < strings.size(); i += 2)
{
std::string params_json = strings[i];
std::string override_json = strings[i+1];
LL_DEBUGS() << "received override: " << params_json << " | " << override_json << LL_ENDL;
Json::Value params;
Json::Reader reader;
bool success = reader.parse(params_json, params);
if (!success)
{
LL_WARNS() << "failed to parse override parameters. errors: " << reader.getFormatedErrorMessages() << LL_ENDL;
break;
}
LLViewerObject * obj = gObjectList.findObject(LLUUID(params["object_id"].asString()));
S32 side = params["side"].asInt();
#if 0
// for now messages are coming in llsd
LLSD override_data;
std::istringstream input(s);
LLSDSerialize::deserialize(override_data, input, s.length());
LL_DEBUGS() << "deserialized override: " << override_data << LL_ENDL;
#else
std::string warn_msg, error_msg;
LLGLTFMaterial override_data;
override_data.fromJSON(s, warn_msg, error_msg);
#endif
LLPointer<LLGLTFMaterial> override_data = new LLGLTFMaterial();
success = override_data->fromJSON(override_json, warn_msg, error_msg);
// if (!success)
// {
// LL_WARNS() << "failed to parse GLTF override data. errors: " << error_msg << " | warnings: " << warn_msg << LL_ENDL;
// break;
// }
if(obj)
{
obj->setTEGLTFMaterialOverride(side, override_data);
}
LL_DEBUGS() << "successfully parsed override: " << override_data->asJSON() << LL_ENDL;
}
LL_WARNS_IF(i != strings.size()) << "parse error or unhandled mismatched odd number of parameters for material override" << LL_ENDL;
return true;
}
};

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@ -152,18 +152,7 @@ bool LLLocalGLTFMaterial::updateSelf()
if (mLastModified.asString() != new_last_modified.asString())
{
LLPointer<LLFetchedGLTFMaterial> raw_material;
if (mWorldID.notNull())
{
// update existing material
// will create a new one if material doesn't exist yet
raw_material = (LLFetchedGLTFMaterial*)gGLTFMaterialList.getMaterial(mWorldID);
}
else
{
raw_material = new LLFetchedGLTFMaterial();
}
if (loadMaterial(raw_material, mMaterialIndex))
if (loadMaterial())
{
// decode is successful, we can safely proceed.
if (mWorldID.isNull())
@ -172,8 +161,10 @@ bool LLLocalGLTFMaterial::updateSelf()
}
mLastModified = new_last_modified;
// will replace material if it already exists
gGLTFMaterialList.addMaterial(mWorldID, raw_material);
// addMaterial will replace material witha a new
// pointer if value already exists but we are
// reusing existing pointer, so it should add only.
gGLTFMaterialList.addMaterial(mWorldID, mGLTFMaterial);
mUpdateRetries = LL_LOCAL_UPDATE_RETRIES;
updated = true;
@ -223,10 +214,21 @@ bool LLLocalGLTFMaterial::updateSelf()
return updated;
}
bool LLLocalGLTFMaterial::loadMaterial(LLPointer<LLGLTFMaterial> mat, S32 index)
bool LLLocalGLTFMaterial::loadMaterial()
{
bool decode_successful = false;
if (mWorldID.notNull())
{
// We should already have it, but update mGLTFMaterial just in case
// will create a new one if material doesn't exist yet
mGLTFMaterial = (LLFetchedGLTFMaterial*)gGLTFMaterialList.getMaterial(mWorldID);
}
else
{
mGLTFMaterial = new LLFetchedGLTFMaterial();
}
switch (mExtension)
{
case ET_MATERIAL_GLTF:
@ -261,19 +263,19 @@ bool LLLocalGLTFMaterial::loadMaterial(LLPointer<LLGLTFMaterial> mat, S32 index)
break;
}
if (model_in.materials.size() <= index)
if (model_in.materials.size() <= mMaterialIndex)
{
// materials are missing
LL_WARNS() << "Cannot load Material, Material " << index << " is missing, " << mFilename << LL_ENDL;
LL_WARNS() << "Cannot load Material, Material " << mMaterialIndex << " is missing, " << mFilename << LL_ENDL;
decode_successful = false;
break;
}
// sets everything, but textures will have inaccurate ids
mat->setFromModel(model_in, index);
mGLTFMaterial->setFromModel(model_in, mMaterialIndex);
std::string folder = gDirUtilp->getDirName(filename_lc);
tinygltf::Material material_in = model_in.materials[index];
tinygltf::Material material_in = model_in.materials[mMaterialIndex];
if (!material_in.name.empty())
{
@ -302,19 +304,50 @@ bool LLLocalGLTFMaterial::loadMaterial(LLPointer<LLGLTFMaterial> mat, S32 index)
if (mBaseColorFetched)
{
mat->mBaseColorId= mBaseColorFetched->getID();
mBaseColorFetched->addTextureStats(64.f * 64.f, TRUE);
mGLTFMaterial->mBaseColorId = mBaseColorFetched->getID();
mGLTFMaterial->mBaseColorTexture = mBaseColorFetched;
}
else
{
mGLTFMaterial->mBaseColorId = LLUUID::null;
mGLTFMaterial->mBaseColorTexture = nullptr;
}
if (mNormalFetched)
{
mat->mNormalId = mNormalFetched->getID();
mNormalFetched->addTextureStats(64.f * 64.f, TRUE);
mGLTFMaterial->mNormalId = mNormalFetched->getID();
mGLTFMaterial->mNormalTexture = mBaseColorFetched;
}
else
{
mGLTFMaterial->mNormalId = LLUUID::null;
mGLTFMaterial->mNormalTexture = nullptr;
}
if (mMRFetched)
{
mat->mMetallicRoughnessId = mMRFetched->getID();
mMRFetched->addTextureStats(64.f * 64.f, TRUE);
mGLTFMaterial->mMetallicRoughnessId = mMRFetched->getID();
mGLTFMaterial->mMetallicRoughnessTexture = mBaseColorFetched;
}
else
{
mGLTFMaterial->mMetallicRoughnessId = LLUUID::null;
mGLTFMaterial->mMetallicRoughnessTexture = nullptr;
}
if (mEmissiveFetched)
{
mat->mEmissiveId = mEmissiveFetched->getID();
mEmissiveFetched->addTextureStats(64.f * 64.f, TRUE);
mGLTFMaterial->mEmissiveId = mEmissiveFetched->getID();
mGLTFMaterial->mEmissiveTexture = mBaseColorFetched;
}
else
{
mGLTFMaterial->mEmissiveId = LLUUID::null;
mGLTFMaterial->mEmissiveTexture = nullptr;
}
break;

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@ -34,6 +34,7 @@ class LLScrollListCtrl;
class LLGLTFMaterial;
class LLViewerObject;
class LLViewerFetchedTexture;
class LLFetchedGLTFMaterial;
class LLLocalGLTFMaterial
{
@ -53,7 +54,7 @@ public:
bool updateSelf();
private:
bool loadMaterial(LLPointer<LLGLTFMaterial> raw, S32 index);
bool loadMaterial();
private: /* private enums */
enum ELinkStatus
@ -80,7 +81,9 @@ private: /* members */
S32 mUpdateRetries;
S32 mMaterialIndex; // Single file can have more than one
// material needs to maintain textures
// Maintain textures and material pointers to
// make sure they won't be deleted in any way
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLPointer<LLViewerFetchedTexture> mBaseColorFetched;
LLPointer<LLViewerFetchedTexture> mNormalFetched;
LLPointer<LLViewerFetchedTexture> mMRFetched;

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@ -38,7 +38,7 @@ class LLViewerObject;
#define LL_MAX_REFLECTION_PROBE_COUNT 256
// reflection probe resolution
#define LL_REFLECTION_PROBE_RESOLUTION 256
#define LL_REFLECTION_PROBE_RESOLUTION 128
#define LL_IRRADIANCE_MAP_RESOLUTION 64
// reflection probe mininum scale

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@ -41,6 +41,7 @@
#include "llviewercamera.h"
#include "llvector4a.h"
#include "llvoavatar.h"
#include "llfetchedgltfmaterial.h"
//<FS:Beq> needed to resolve render_hull dep
#include "llmodel.h"
@ -125,9 +126,11 @@ public:
F32 mDistance;
U32 mDrawMode;
// Material points here are likely for debugging only and are immaterial (zing!)
// Material pointer here is likely for debugging only and are immaterial (zing!)
LLMaterialPtr mMaterial;
LLPointer<LLGLTFMaterial> mGLTFMaterial;
// PBR material parameters
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info
@ -139,7 +142,6 @@ public:
const LLMatrix4* mSpecularMapMatrix;
LLPointer<LLViewerTexture> mNormalMap;
const LLMatrix4* mNormalMapMatrix;
LLPointer<LLViewerTexture> mEmissiveMap;
LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
F32 mEnvIntensity;

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@ -432,11 +432,6 @@ void LLViewerObject::deleteTEImages()
delete[] mTESpecularMaps;
mTESpecularMaps = NULL;
}
mGLTFBaseColorMaps.clear();
mGLTFNormalMaps.clear();
mGLTFMetallicRoughnessMaps.clear();
mGLTFEmissiveMaps.clear();
}
void LLViewerObject::markDead()
@ -4929,11 +4924,6 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
mTEImages = new_images;
mTENormalMaps = new_normmaps;
mTESpecularMaps = new_specmaps;
mGLTFBaseColorMaps.resize(num_tes);
mGLTFNormalMaps.resize(num_tes);
mGLTFMetallicRoughnessMaps.resize(num_tes);
mGLTFEmissiveMaps.resize(num_tes);
}
else
{
@ -5103,14 +5093,28 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM, LLViewerTexture::LOD_TEXTURE);
}
auto fetch_texture = [](const LLUUID& id, LLViewerObject *obj)
LLFetchedGLTFMaterial* mat = (LLFetchedGLTFMaterial*) getTE(te)->getGLTFRenderMaterial();
LLUUID mat_id = getRenderMaterialID(te);
if (mat == nullptr && mat_id.notNull())
{
mat = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mat_id);
getTE(te)->setGLTFMaterial(mat);
}
else if (mat_id.isNull() && mat != nullptr)
{
mat = nullptr;
getTE(te)->setGLTFMaterial(nullptr);
}
auto fetch_texture = [this](const LLUUID& id)
{
LLViewerFetchedTexture* img = nullptr;
if (id.notNull())
{
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(id))
{
LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(id);
// TODO -- fall back to LLTextureEntry::mGLTFRenderMaterial when overriding with baked texture
LLViewerTexture* viewerTexture = getBakedTextureForMagicId(id);
img = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : nullptr;
}
else
@ -5123,34 +5127,13 @@ void LLViewerObject::updateTEMaterialTextures(U8 te)
return img;
};
LLGLTFMaterial* mat = getTE(te)->getGLTFMaterial();
LLUUID mat_id = getRenderMaterialID(te);
if (mat == nullptr && mat_id.notNull())
{
mat = gGLTFMaterialList.getMaterial(mat_id);
getTE(te)->setGLTFMaterial(mat);
}
else if (mat_id.isNull() && mat != nullptr)
{
mat = nullptr;
getTE(te)->setGLTFMaterial(nullptr);
}
if (mat != nullptr)
{
mGLTFBaseColorMaps[te] = fetch_texture(mat->mBaseColorId, this);
mGLTFNormalMaps[te] = fetch_texture(mat->mNormalId, this);
mGLTFMetallicRoughnessMaps[te] = fetch_texture(mat->mMetallicRoughnessId, this);
mGLTFEmissiveMaps[te] = fetch_texture(mat->mEmissiveId, this);
mat->mBaseColorTexture = fetch_texture(mat->mBaseColorId);
mat->mNormalTexture = fetch_texture(mat->mNormalId);
mat->mMetallicRoughnessTexture = fetch_texture(mat->mMetallicRoughnessId);
mat->mEmissiveTexture= fetch_texture(mat->mEmissiveId);
}
else
{
mGLTFBaseColorMaps[te] = nullptr;
mGLTFNormalMaps[te] = nullptr;
mGLTFMetallicRoughnessMaps[te] = nullptr;
mGLTFEmissiveMaps[te] = nullptr;
}
}
void LLViewerObject::refreshBakeTexture()
@ -5505,10 +5488,39 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
setTENormalMap(te, (pMaterialParams) ? pMaterialParams->getNormalID() : LLUUID::null);
setTESpecularMap(te, (pMaterialParams) ? pMaterialParams->getSpecularID() : LLUUID::null);
refreshMaterials();
return retval;
}
S32 LLViewerObject::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* override_mat)
{
S32 retval = TEM_CHANGE_NONE;
LLTextureEntry* tep = getTE(te);
if (!tep)
{
LL_WARNS() << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
return retval;
}
LLFetchedGLTFMaterial* src_mat = (LLFetchedGLTFMaterial*) tep->getGLTFMaterial();
tep->setGLTFMaterialOverride(override_mat);
if (override_mat && src_mat)
{
LLFetchedGLTFMaterial* render_mat = new LLFetchedGLTFMaterial(*src_mat);
render_mat->applyOverride(*override_mat);
tep->setGLTFRenderMaterial(render_mat);
retval = TEM_CHANGE_TEXTURE;
}
else if (tep->setGLTFRenderMaterial(nullptr))
{
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
void LLViewerObject::refreshMaterials()
{
setChanged(TEXTURE);

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@ -363,6 +363,7 @@ public:
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
virtual S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat);
// Used by Materials update functions to properly kick off rebuilds
// of VBs etc when materials updates require changes.
@ -378,12 +379,6 @@ public:
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
LLViewerTexture* getGLTFBaseColorMap(U8 te) const { return mGLTFBaseColorMaps[te]; }
LLViewerTexture* getGLTFNormalMap(U8 te) const { return mGLTFNormalMaps[te]; }
LLViewerTexture* getGLTFEmissiveMap(U8 te) const { return mGLTFEmissiveMaps[te]; }
LLViewerTexture* getGLTFMetallicRoughnessMap(U8 te) const { return mGLTFMetallicRoughnessMaps[te]; }
bool isImageAlphaBlended(const U8 te) const;
void fitFaceTexture(const U8 face);
@ -710,13 +705,6 @@ public:
LLPointer<LLViewerTexture> *mTENormalMaps;
LLPointer<LLViewerTexture> *mTESpecularMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFBaseColorMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFNormalMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFMetallicRoughnessMaps;
std::vector<LLPointer<LLViewerTexture> > mGLTFEmissiveMaps;
// true if user can select this object by clicking under any circumstances (even if pick_unselectable is true)
// can likely be factored out
BOOL mbCanSelect;

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@ -2811,6 +2811,24 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
return TEM_CHANGE_TEXTURE;
}
S32 LLVOVolume::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat)
{
S32 retval = LLViewerObject::setTEGLTFMaterialOverride(te, mat);
if (retval == TEM_CHANGE_TEXTURE)
{
if (!mDrawable.isNull())
{
gPipeline.markTextured(mDrawable);
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
}
mFaceMappingChanged = TRUE;
}
return retval;
}
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
S32 res = LLViewerObject::setTEScale(te, s, t);
@ -2844,6 +2862,7 @@ S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
return res;
}
void LLVOVolume::updateTEData()
{
/*if (mDrawable.notNull())
@ -5502,7 +5521,7 @@ bool can_batch_texture(LLFace* facep)
return false;
}
if (facep->getTextureEntry()->getGLTFMaterial() != nullptr)
if (facep->getTextureEntry()->getGLTFRenderMaterial() != nullptr)
{ // PBR materials break indexed texture batching
return false;
}
@ -5679,7 +5698,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLUUID mat_id;
LLGLTFMaterial* gltf_mat = facep->getTextureEntry()->getGLTFMaterial();
auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial();
if (gltf_mat != nullptr)
{
mat_id = gltf_mat->getHash(); // TODO: cache this hash
@ -5808,21 +5827,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (gltf_mat)
{
LLViewerObject* vobj = facep->getViewerObject();
U8 te = facep->getTEOffset();
draw_info->mTexture = vobj->getGLTFBaseColorMap(te);
draw_info->mNormalMap = vobj->getGLTFNormalMap(te);
draw_info->mSpecularMap = vobj->getGLTFMetallicRoughnessMap(te);
draw_info->mEmissiveMap = vobj->getGLTFEmissiveMap(te);
if (draw_info->mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
{
draw_info->mAlphaMaskCutoff = gltf_mat->mAlphaCutoff * gltf_mat->mBaseColor.mV[3];
}
else
{
draw_info->mAlphaMaskCutoff = 1.f;
}
// nothing to do, render pools will reference the GLTF material
}
else if (mat)
{
@ -6222,7 +6227,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool is_pbr = false;
#endif
#else
LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFMaterial();
LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial();
bool is_pbr = gltf_mat != nullptr;
#endif
@ -6370,7 +6375,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (!te)
continue;
LLGLTFMaterial* gltf_mat = te->getGLTFMaterial();
LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
if (LLPipeline::sRenderDeferred &&
(gltf_mat != nullptr || (te->getMaterialParams().notNull() && !te->getMaterialID().isNull())))
@ -7095,7 +7100,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
LLGLTFMaterial* gltf_mat = te->getGLTFMaterial();
LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
LLMaterial* mat = nullptr;
bool can_be_shiny = false;

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@ -214,6 +214,7 @@ public:
static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
/*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;

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@ -1770,7 +1770,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
LLMaterial* mat = te->getMaterialParams().get();
LLGLTFMaterial* gltf_mat = te->getGLTFMaterial();
LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
bool color_alpha = te->getColor().mV[3] < 0.999f;
bool alpha = color_alpha;
@ -3920,15 +3920,26 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
void LLPipeline::touchTextures(LLDrawInfo* info)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
for (int i = 0; i < info->mTextureList.size(); ++i)
{
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
}
touchTexture(info->mTexture, info->mVSize);
touchTexture(info->mSpecularMap, info->mVSize);
touchTexture(info->mNormalMap, info->mVSize);
touchTexture(info->mEmissiveMap, info->mVSize);
auto& mat = info->mGLTFMaterial;
if (mat.notNull())
{
touchTexture(mat->mBaseColorTexture, info->mVSize);
touchTexture(mat->mNormalTexture, info->mVSize);
touchTexture(mat->mMetallicRoughnessTexture, info->mVSize);
touchTexture(mat->mEmissiveTexture, info->mVSize);
}
else
{
for (int i = 0; i < info->mTextureList.size(); ++i)
{
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
}
touchTexture(info->mTexture, info->mVSize);
touchTexture(info->mSpecularMap, info->mVSize);
touchTexture(info->mNormalMap, info->mVSize);
}
}
void LLPipeline::postSort(LLCamera& camera)