Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm
commit
e00ade6459
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@ -2701,7 +2701,8 @@ void LLFloaterView::reshape(S32 width, S32 height, BOOL called_from_parent)
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void LLFloaterView::restoreAll()
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{
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// make sure all subwindows aren't minimized
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for (auto child : *getChildList())
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child_list_t child_list = *(getChildList());
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for (LLView* child : child_list)
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{
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LLFloater* floaterp = dynamic_cast<LLFloater*>(child);
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if (floaterp)
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@ -65,7 +65,7 @@
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layout="topleft"
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left_delta="0"
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name="paste_textures_btn"
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top_delta="26 "
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top_delta="26"
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width="235" />
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<button
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follows="left|bottom"
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@ -74,7 +74,7 @@
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layout="topleft"
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left_delta="0"
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name="write_thumbnails_btn"
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top_delta="26 "
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top_delta="26"
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width="235" />
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<button
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follows="left|bottom"
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@ -1,5 +1,7 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<floater
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positioning="cascading"
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save_rect="true"
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legacy_header_height="18"
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height="570"
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layout="topleft"
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<floater name="contents" title="Aide pour les vignettes de l'inventaire">
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<scroll_list name="inventory_thumbnails_list" tool_tip="Coller des éléments de votre inventaire">
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<scroll_list.columns label="Élément d'inventaire" name="item_name"/>
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<scroll_list.columns label="Image existante" name="existing_texture"/>
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<scroll_list.columns label="Nouvelle image" name="new_texture"/>
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</scroll_list>
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<button label="Coller des éléments de l'inventaire" name="paste_items_btn"/>
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<button label="Coller des images à partir de l'inventaire" name="paste_textures_btn"/>
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<button label="Écrire les vignettes" name="write_thumbnails_btn"/>
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<button label="Enregistrer les éléments sans vignette" name="log_missing_thumbnails_btn"/>
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<button label="Effacer les vignettes des éléments collés" name="clear_thumbnails_btn"/>
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</floater>
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@ -1,9 +1,13 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<context_menu name="Outfit">
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<menu_item_call label="Porter - Remplacer votre tenue" name="wear_replace" />
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<menu_item_call label="Porter - Ajouter à votre tenue" name="wear_add" />
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<menu_item_call label="Retirer - Retirer de votre tenue" name="take_off" />
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<menu_item_call label="Photo..." name="thumbnail" />
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<menu_item_call label="Remplacer votre tenue" name="wear_replace" />
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<menu_item_call label="Ajouter à votre tenue" name="wear_add" />
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<menu_item_call label="Retirer de votre tenue" name="take_off" />
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<menu_item_call label="Image..." name="thumbnail"/>
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<menu_item_call label="Modifier votre tenue" name="edit"/>
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<menu_item_call label="Renommer votre tenue" name="rename"/>
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<menu_item_call label="Enregistrer dans cette tenue" name="save"/>
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<menu_item_call label="Supprimer la tenue" name="delete" />
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<menu label="Nouveau vêtement" name="New Clothes">
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<menu_item_call label="Nouvelle chemise" name="New Shirt"/>
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<menu_item_call label="Nouveaux pantalons" name="New Pants"/>
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@ -24,7 +28,4 @@
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<menu_item_call label="Nouveaux cheveux" name="New Hair"/>
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<menu_item_call label="Nouveaux yeux" name="New Eyes"/>
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</menu>
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<menu_item_call label="Modifier votre tenue" name="edit" />
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<menu_item_call label="Renommer la tenue" name="rename" />
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<menu_item_call label="Supprimer la tenue" name="delete" />
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</context_menu>
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@ -21,6 +21,7 @@
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<menu_item_call label="Nouveau script" name="New Script"/>
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<menu_item_call label="Nouvelle note" name="New Note"/>
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<menu_item_call label="Nouveau geste" name="New Gesture"/>
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<menu_item_call label="Nouveau matériau" name="New Material"/>
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<menu label="Nouveaux habits" name="New Clothes">
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<menu_item_call label="Nouvelle chemise" name="New Shirt"/>
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<menu_item_call label="Nouveau pantalon" name="New Pants"/>
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@ -52,6 +53,7 @@
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<menu_item_call label="Chargements de sons" name="Sound uploads"/>
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<menu_item_call label="Chargements d’animations" name="Animation uploads"/>
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<menu_item_call label="Chargements de modèles" name="Model uploads"/>
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<menu_item_call label="Chargements de matériaux PBR" name="PBR uploads"/>
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</menu>
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<menu label="Changer de type" name="Change Type">
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<menu_item_call label="Défaut" name="Default"/>
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@ -115,6 +117,7 @@
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<menu_item_call label="Activer" name="Activate"/>
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<menu_item_call label="Désactiver" name="Deactivate"/>
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<menu_item_call label="Enregistrer sous" name="Save As"/>
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<menu_item_call label="Rafraîchir les textures" name="Texture Refresh Attachment"/>
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<menu_item_call label="Détacher de vous" name="Detach From Yourself"/>
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<menu_item_call label="Porter" name="Wearable And Object Wear"/>
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<menu label="Attacher à" name="Attach To"/>
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@ -1,9 +1,15 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<toggleable_menu name="Gear Outfit">
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<menu_item_call label="Porter - Remplacer la tenue actuelle" name="wear"/>
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<menu_item_call label="Porter - Ajouter à la tenue actuelle" name="wear_add"/>
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<menu_item_call label="Enlever - Supprimer de la tenue actuelle" name="take_off"/>
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<menu_item_call label="Remplacer la tenue actuelle" name="wear"/>
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<menu_item_call label="Ajouter à la tenue actuelle" name="wear_add"/>
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<menu_item_call label="Supprimer de la tenue actuelle" name="take_off"/>
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<menu_item_call label="Image" name="thumbnail"/>
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<menu_item_call label="Renommer la tenue" name="rename"/>
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<menu_item_call label="Enregister dans cette tenue" name="save"/>
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<menu_item_call label="Supprimer la tenue" name="delete_outfit"/>
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<menu_item_check label="Toujours trier les dossiers par nom" name="sort_folders_by_name"/>
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<menu_item_call label="Développer tous les dossiers" name="expand"/>
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<menu_item_call label="Réduire tous les dossiers" name="collapse"/>
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<menu label="Nouveaux habits" name="New Clothes">
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<menu_item_call label="Nouvelle chemise" name="New Shirt"/>
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<menu_item_call label="Nouveau pantalon" name="New Pants"/>
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@ -25,9 +31,4 @@
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<menu_item_call label="Nouveaux cheveux" name="New Hair"/>
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<menu_item_call label="Nouveaux yeux" name="New Eyes"/>
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</menu>
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<menu_item_call label="Développer tous les dossiers" name="expand"/>
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<menu_item_call label="Réduire tous les dossiers" name="collapse"/>
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<menu_item_call label="Renommer la tenue" name="rename"/>
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<menu_item_call label="Supprimer la tenue" name="delete_outfit"/>
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<menu_item_check label="Toujours trier les dossiers par nom" name="sort_folders_by_name"/>
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</toggleable_menu>
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@ -1,9 +1,11 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<context_menu name="Outfit">
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<menu_item_call label="Porter - Remplacer à la tenue actuelle" name="wear_replace"/>
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<menu_item_call label="Porter - Ajouter à la tenue actuelle" name="wear_add"/>
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<menu_item_call label="Retirer - Supprimer de la tenue actuelle" name="take_off"/>
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<menu_item_call label="Remplacer à la tenue actuelle" name="wear_replace"/>
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<menu_item_call label="Ajouter à la tenue actuelle" name="wear_add"/>
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<menu_item_call label="Supprimer de la tenue actuelle" name="take_off"/>
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<menu_item_call label="Image..." name="thumbnail"/>
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<menu_item_call label="Modifier la tenue" name="edit"/>
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<menu_item_call label="Renommer la tenue" name="rename"/>
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<menu_item_call label="Enregister dans cette tenue" name="save"/>
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<menu_item_call label="Suprimmer la tenue" name="delete"/>
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</context_menu>
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@ -3,4 +3,5 @@
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<menu_item_call label="Téléporter" name="Teleport"/>
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<menu_item_call label="Plus d'informations" name="More Information"/>
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<menu_item_call label="Copier la SLurl" name="CopyToClipboard"/>
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<menu_item_call label="Supprimer de l'historique" name="remove_from_history"/>
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</toggleable_menu>
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@ -505,6 +505,7 @@
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<menu_item_call label="Test du navigateur de médias" name="Web Browser Test"/>
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<menu_item_check label="Test de redémarrage de la région..." name="Region Restart Test"/>
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<menu_item_call label="Navigateur de contenus Web" name="Web Content Browser"/>
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<menu_item_call label="Aide pour les vignettes d'inventaire" name="Inventory Thumbnails Helper"/>
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<menu_item_call label="Vider les polices" name="Dump Fonts"/>
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<menu_item_call label="Vider les textures des polices" name="Dump Font Textures"/>
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<menu_item_call label="Test de connexion FB" name="FB Connect Test"/>
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@ -520,6 +521,7 @@
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<menu_item_check label="Débogage clics" name="Debug Clicks"/>
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<menu_item_check label="Débogage des vues" name="Debug Views"/>
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<menu_item_check label="Déboguer l'Unicode" name="Debug Unicode"/>
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<menu_item_check label="Déboguer les contrôles de la caméra" name="Debug Camera Controls"/>
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<menu_item_check label="Débogage des info-bulles de noms" name="Debug Name Tooltips"/>
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<menu_item_check label="Débogage des événements de souris" name="Debug Mouse Events"/>
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<menu_item_check label="Débogage touches" name="Debug Keys"/>
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@ -5450,6 +5450,22 @@ Les mesh riggés sont conçus pour être attachés à l'avatar. Ni vous ni perso
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Si vous souhaitez voir cet objet, retirez-le et rattachez-le à un point d'attache de l'avatar.
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<usetemplate ignoretext="M'avertir lorsqu'un mesh riggé est attaché à un point du HUD." name="okignore" yestext="OK"/>
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</notification>
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<notification name="ConfirmOverwriteOutfit">
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Les articles de la tenue sélectionnée seront remplacés par les articles que vous portez actuellement.
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<usetemplate ignoretext="Confirmer avant de remplacer la tenue" name="okcancelignore" notext="Annuler" yestext="Enregistrer"/>
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</notification>
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<notification name="ClearInventoryThumbnailsWarning">
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Vous êtes sur le point de supprimer les vignettes des éléments d'inventaire de la liste. Cette modification ne peut être annulée.
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Voulez-vous continuer ?
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<usetemplate name="okcancelbuttons" notext="Non" yestext="Oui"/>
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</notification>
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<notification name="WriteInventoryThumbnailsWarning">
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Vous êtes sur le point d'écraser les vignettes de certains ou de tous les éléments d'inventaire de la liste. Cette modification ne peut être annulée.
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Voulez-vous continuer ?
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<usetemplate name="okcancelbuttons" notext="Non" yestext="Oui"/>
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</notification>
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<notification name="ReflectionProbeApplied">
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ATTENTION : Vous avez fait de votre objet une sonde de réflexion. Cela modifiera implicitement l'objet pour imiter son volume d'influence et entraînera des modifications irréversibles de cet objet. Voulez-vous continuer ?
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<usetemplate ignoretext="Conseils pour la sonde de réflexion" name="okcancelignore" notext="Annuler" yestext="OK"/>
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@ -0,0 +1,394 @@
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<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel name="Texture">
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<panel.string name="paste_error_face_selection_mismatch">
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Lorsque plusieurs faces sont copiées, l'objet cible doit avoir le même nombre de faces sélectionnées.
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</panel.string>
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<panel.string name="paste_error_object_face_count_mismatch">
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Lorsque toutes les faces d'un objet sont copiées, l'objet cible doit avoir le même nombre de faces.
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</panel.string>
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<panel.string name="paste_error_inventory_not_found">
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Une ou plusieurs textures introuvables dans l'inventaire.
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</panel.string>
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<panel.string name="paste_options">
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Copier les paramètres de texture dans le presse-papiers
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</panel.string>
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<tab_container name="tabs_material_type">
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<panel label="PBR" name="panel_material_type_pbr">
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<panel name="panel_material_maps">
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<texture_picker name="pbr_control" label="Matériau" tool_tip="Cliquez pour choisir un matériau pbr"/>
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<texture_picker name="base_color_picker" label="Couleur" tool_tip="Cliquez pour choisir la carte de couleurs de base (Albedo)"/>
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<color_swatch name="base_color_tint_picker" label="Teinte" tool_tip="Cliquez pour choisir la teinte de la couleur de base"/>
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<button name="btn_select_same_gltf" tool_tip="Sélectionner toutes les faces ayant le même matériau GLTF que celle-ci"/>
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<texture_picker name="normal_map_picker" label="Normale" tool_tip="Cliquez pour choisir la carte normale"/>
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<texture_picker name="emissive_map_picker" label="Émissive" tool_tip="Cliquez pour choisir la carte d'émission"/>
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<color_swatch name="emissive_color_tint_picker" label="Teinte" tool_tip="Cliquez pour choisir la teinte de la couleur émissive"/>
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<texture_picker name="metallic_map_picker" label="(O)RM" tool_tip="Cliquez pour choisir la carte de rugosité-métallicité, qui peut contenir un canal d'occlusion optionnel."/>
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</panel> <!-- panel_material_maps -->
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<panel name="panel_material_parameters">
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<check_box label="Double face" name="double sided"/>
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<spinner label="Alpha" name="transparency"/>
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<text name="blend mode label">
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Mode
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</text>
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<combo_box name="alpha mode">
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<combo_box.item label="Opaque" name="Aucun"/>
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<combo_box.item label="Fusion" name="Alpha blending"/>
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<combo_box.item label="Masquage" name="Alpha masking"/>
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</combo_box>
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<spinner label="Coupure" name="alpha cutoff"/>
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<spinner label="Métallicité" name="metalness factor"/>
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<spinner label="Rugosité" name="roughness factor"/>
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<button name="save_selected_pbr" label="Enregistrer"/>
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</panel>
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<!-- panel_material_parameters -->
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<!-- BEGIN PBR Material texture transform parameters -->
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<tab_container name="tabs_pbr_transforms">
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<panel label="Tous" name="panel_pbr_transforms_all">
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<panel name="pbr_transforms_all_scale">
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<text name="pbr_transforms_all_scale_label">
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Échelle
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</text>
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<text name="labelGltfTextureScaleU_All">
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U
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</text>
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<button name="flipTextureScaleMU" tool_tip="Flip"/>
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<text name="labelGltfTextureScaleV_All">
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V
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</text>
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<button name="flipTextureScaleMV" tool_tip="Pivoter"/>
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</panel> <!-- pbr_transforms_all_scale -->
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<panel name="pbr_transforms_all_offset">
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<text name="pbr_transforms_all_offset_label">
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Décalage
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</text>
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<text name="labelGltfTextureOffsetU_All">
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U
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</text>
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<text name="labelGltfTextureOffsetV_All">
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V
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</text>
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</panel> <!-- pbr_transforms_all_offset -->
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<panel name="pbr_transforms_all_rotation">
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<text name="pbr_transforms_all_rotation_label">
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Rotation
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</text>
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</panel> <!-- pbr_transforms_all_rotation -->
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</panel> <!-- panel_pbr_transforms_all -->
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<panel label="Couleur" name="panel_pbr_transforms_base_color">
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<panel name="pbr_transforms_base_color_scale">
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<text name="pbr_transforms_base_color_scale_label">
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Échelle
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</text>
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<text name="labelGltfTextureScaleU_Base">
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U
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</text>
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<button name="flipTextureScaleMU" tool_tip="Pivoter"/>
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<text name="labelGltfTextureScaleV_Base">
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V
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</text>
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<button name="flipTextureScaleMV" tool_tip="Pivoter"/>
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</panel> <!-- pbr_transforms_base_color_scale -->
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<panel name="pbr_transforms_base_color_offset">
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<text name="pbr_transforms_base_color_offset_label">
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Décalage
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</text>
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<text name="labelGltfTextureOffsetU_Base">
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U
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</text>
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<text name="labelGltfTextureOffsetV_Base">
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V
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</text>
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</panel> <!-- pbr_transforms_base_color_offset -->
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<panel name="pbr_transforms_base_color_rotation">
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<text name="pbr_transforms_base_color_rotation_label">
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Rotation
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</text>
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</panel> <!-- pbr_transforms_base_color_rotation -->
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</panel> <!-- panel_pbr_transforms_base_color -->
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<panel label="Normale" name="panel_pbr_transforms_normal">
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<panel name="pbr_transforms_normal_scale">
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<text name="pbr_transforms_normal_scale_label">
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Échelle
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</text>
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<text name="labelGltfTextureScaleU_Normal">
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U
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</text>
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<button name="flipTextureScaleMU" tool_tip="Pivoter"/>
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<text name="labelGltfTextureScaleV_Normal">
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V
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</text>
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<button name="flipTextureScaleMV" tool_tip="Pivoter"/>
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</panel> <!-- pbr_transforms_normal_scale -->
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<panel name="pbr_transforms_normal_offset">
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<text name="pbr_transforms_normal_offset_label">
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Décalage
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</text>
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<text name="labelGltfTextureOffsetU_Normal">
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U
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</text>
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<text name="labelGltfTextureOffsetV_Normal">
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V
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</text>
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</panel> <!-- pbr_transforms_normal_offset -->
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<panel name="pbr_transforms_normal_rotation">
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<text name="pbr_transforms_normal_rotation_label">
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Rotation
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</text>
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</panel> <!-- pbr_transforms_normal_rotation -->
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||||
</panel> <!-- panel_pbr_transforms_normal -->
|
||||
<panel label="(O)RM" name="panel_pbr_transforms_metallic">
|
||||
<panel name="pbr_transforms_orm_scale">
|
||||
<text name="pbr_transforms_orm_scale_label">
|
||||
Échelle
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_Metallic">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Pivoter"/>
|
||||
<text name="labelGltfTextureScaleV_Metallic">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Pivoter"/>
|
||||
</panel> <!-- pbr_transforms_orm_scale -->
|
||||
<panel name="pbr_transforms_orm_offset">
|
||||
<text name="pbr_transforms_orm_offset_label">
|
||||
Décalage
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Metallic">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Metallic">
|
||||
V
|
||||
</text>
|
||||
</panel> <!-- pbr_transforms_orm_offset -->
|
||||
<panel name="pbr_transforms_orm_rotation">
|
||||
<text name="pbr_transforms_orm_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel> <!-- pbr_transforms_orm_rotation -->
|
||||
</panel> <!-- panel_pbr_transforms_metallic -->
|
||||
<panel label="Émissive" name="panel_pbr_transforms_emissive">
|
||||
<panel name="pbr_transforms_emissive_scale">
|
||||
<text name="pbr_transforms_emissive_scale_label">
|
||||
Échelle
|
||||
</text>
|
||||
<text name="labelGltfTextureScaleU_Emissive">
|
||||
U
|
||||
</text>
|
||||
<button name="flipTextureScaleMU" tool_tip="Pivoter"/>
|
||||
<text name="labelGltfTextureScaleV_Emissive">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleMV" tool_tip="Pivoter"/>
|
||||
</panel> <!-- pbr_transforms_emissive_scale -->
|
||||
<panel name="pbr_transforms_emissive_offset">
|
||||
<text name="pbr_transforms_emissive_offset_label">
|
||||
Décalage
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetU_Emissive">
|
||||
U
|
||||
</text>
|
||||
<text name="labelGltfTextureOffsetV_Emissive">
|
||||
V
|
||||
</text>
|
||||
</panel> <!-- pbr_transforms_emissive_offset -->
|
||||
<panel name="pbr_transforms_emissive_rotation">
|
||||
<text name="pbr_transforms_emissive_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel> <!-- pbr_transforms_emissive_rotation -->
|
||||
</panel> <!-- panel_pbr_transforms_emissive -->
|
||||
</tab_container>
|
||||
<!-- END PBR Material texture transform parameters -->
|
||||
</panel> <!-- panel_material_type_pbr -->
|
||||
<panel label="Blinn-Phong" name="panel_material_type_blinn_phong">
|
||||
<layout_stack name="panel_material_type_blinn_phong_layout_stack">
|
||||
<layout_panel name="panel_blinn_phong_maps">
|
||||
<texture_picker name="texture control" label="Diffuse" tool_tip="Cliquez pour choisir une image"/>
|
||||
<color_swatch name="colorswatch" label="Teinte" tool_tip="Cliquez pour ouvrir le sélecteur de couleurs"/>
|
||||
<button name="btn_select_same_diff" tool_tip="Sélectionner toutes les faces ayant la même texture diffuse que celle-ci"/>
|
||||
<texture_picker label="Normale" name="bumpytexture control" tool_tip="Cliquez pour choisir une image"/>
|
||||
<button name="btn_select_same_norm" tool_tip="Sélectionnez toutes les faces ayant la même carte normale que celle-ci"/>
|
||||
<texture_picker label="Spéculaire" name="shinytexture control" tool_tip="Cliquez pour choisir une image"/>
|
||||
<color_swatch label="Teinte" name="shinycolorswatch" tool_tip="Click to open color picker"/>
|
||||
<button name="btn_select_same_spec" tool_tip="Sélectionner toutes les faces ayant la même carte spéculaire que celle-ci"/>
|
||||
</layout_panel> <!-- panel_blinn_phong_maps -->
|
||||
<layout_panel name="panel_blinn_phong_options">
|
||||
<check_box label="Lumineux" name="checkbox fullbright"/>
|
||||
<spinner name="ColorTrans" label="Transparence"/>
|
||||
<text name="color trans percent">
|
||||
%
|
||||
</text>
|
||||
<text name="label alphamode">
|
||||
Mode alpha
|
||||
</text>
|
||||
<combo_box name="combobox alphamode">
|
||||
<combo_box.item label="Aucun" name="None"/>
|
||||
<combo_box.item label="Fusion alpha" name="Alpha blending"/>
|
||||
<combo_box.item label="Masquage alpha" name="Alpha masking"/>
|
||||
<combo_box.item label="Masque émissif" name="Emissive mask"/>
|
||||
</combo_box>
|
||||
<spinner label="Découpe du masque" name="maskcutoff"/>
|
||||
<text name="label bumpiness">
|
||||
Relief
|
||||
</text>
|
||||
<combo_box name="combobox bumpiness">
|
||||
<combo_box.item label="Aucun" name="None"/>
|
||||
<combo_box.item label="Brillance" name="Brightness"/>
|
||||
<combo_box.item label="Sombreté" name="Darkness"/>
|
||||
<combo_box.item label="grain de bois" name="woodgrain"/>
|
||||
<combo_box.item label="écorce" name="bark"/>
|
||||
<combo_box.item label="briques" name="bricks"/>
|
||||
<combo_box.item label="damier" name="checker"/>
|
||||
<combo_box.item label="béton" name="concrete"/>
|
||||
<combo_box.item label="croûteux" name="crustytile"/>
|
||||
<combo_box.item label="pierre de taille" name="cutstone"/>
|
||||
<combo_box.item label="disques" name="discs"/>
|
||||
<combo_box.item label="gravier" name="gravel"/>
|
||||
<combo_box.item label="pétrin" name="petridish"/>
|
||||
<combo_box.item label="bardage" name="siding"/>
|
||||
<combo_box.item label="carrelage en pierre" name="stonetile"/>
|
||||
<combo_box.item label="stuc" name="stucco"/>
|
||||
<combo_box.item label="aspiration" name="suction"/>
|
||||
<combo_box.item label="trame" name="weave"/>
|
||||
<!--
|
||||
NORSPEC-182, ensure item doesn't show up in menu until it should
|
||||
<combo_box.item label="Utiliser la texture" name="Use texture"/>
|
||||
-->
|
||||
</combo_box>
|
||||
<text name="label shininess">
|
||||
Luminosité
|
||||
</text>
|
||||
<combo_box name="combobox shininess">
|
||||
<combo_box.item label="Aucune" name="None"/>
|
||||
<combo_box.item label="Faible" name="Low"/>
|
||||
<combo_box.item label="Moyenne" name="Medium"/>
|
||||
<combo_box.item label="Elevée" name="High"/>
|
||||
</combo_box>
|
||||
<spinner name="glossiness" label="Brillance"/>
|
||||
<spinner name="environment" label="Environnement"/>
|
||||
</layout_panel> <!-- panel_blinn_phong_options -->
|
||||
</layout_stack>
|
||||
<tab_container name="tabs_blinn_phong_uvs">
|
||||
<panel label="Diffuse" name="panel_blinn_phong_diffuse">
|
||||
<panel name="transforms_diffuse_scale">
|
||||
<text name="transforms_diffuse_scale_label">
|
||||
Échelle
|
||||
</text>
|
||||
<text name="labelTexScaleU">
|
||||
H
|
||||
</text>
|
||||
<button name="flipTextureScaleU" tool_tip="Pivoter"/>
|
||||
<text name="labelTexScaleV">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleV" tool_tip="Pivoter"/>
|
||||
</panel> <!-- transforms_diffuse_scale -->
|
||||
<panel name="transforms_diffuse_offset">
|
||||
<text name="transforms_diffuse_offset_label">
|
||||
Décalage
|
||||
</text>
|
||||
<text name="labelTexOffsetU">
|
||||
H
|
||||
</text>
|
||||
<text name="labelTexOffsetV">
|
||||
V
|
||||
</text>
|
||||
</panel> <!-- transforms_diffuse_offset -->
|
||||
<panel name="transforms_diffuse_rotation">
|
||||
<text name="transforms_diffuse_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel> <!-- transforms_diffuse_rotation -->
|
||||
</panel> <!-- panel_blinn_phong_diffuse -->
|
||||
<panel label="Normale" name="panel_blinn_phong_normal">
|
||||
<panel name="transforms_normal_scale">
|
||||
<text name="transforms_normal_scale_label">
|
||||
Échelle
|
||||
</text>
|
||||
<text name="labelBumpyScaleU">
|
||||
H
|
||||
</text>
|
||||
<button name="flipTextureScaleNU" tool_tip="Pivoter"/>
|
||||
<text name="labelBumpyScaleV">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleNV" tool_tip="Pivoter"/>
|
||||
</panel> <!-- transforms_normal_scale -->
|
||||
<panel name="transforms_normal_offset">
|
||||
<text name="transforms_normal_offset_label">
|
||||
Décalage
|
||||
</text>
|
||||
<text name="labelBumpyOffsetU">
|
||||
H
|
||||
</text>
|
||||
<text name="labelBumpyOffsetU">
|
||||
V
|
||||
</text>
|
||||
</panel> <!-- transforms_normal_offset -->
|
||||
<panel name="transforms_normal_rotation">
|
||||
<text name="transforms_normal_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel> <!-- transforms_normal_rotation -->
|
||||
</panel> <!-- panel_blinn_phong_normal -->
|
||||
<panel label="Spéculaire" name="panel_blinn_phong_specular">
|
||||
<panel name="transforms_specular_scale">
|
||||
<text name="transforms_specular_scale_label">
|
||||
Échelle
|
||||
</text>
|
||||
<text name="labelShinyScaleU">
|
||||
H
|
||||
</text>
|
||||
<button name="flipTextureScaleSU" tool_tip="Pivoter"/>
|
||||
<text name="labelShinyScaleV">
|
||||
V
|
||||
</text>
|
||||
<button name="flipTextureScaleSV" tool_tip="Pivoter"/>
|
||||
</panel> <!-- transforms_specular_scale -->
|
||||
<panel name="transforms_specular_offset">
|
||||
<text name="transforms_specular_offset_label">
|
||||
Décalage
|
||||
</text>
|
||||
<text name="labelShinyOffsetU">
|
||||
H
|
||||
</text>
|
||||
<text name="labelShinyOffsetV">
|
||||
V
|
||||
</text>
|
||||
</panel> <!-- transforms_specular_offset -->
|
||||
<panel name="transforms_specular_rotation">
|
||||
<text name="transforms_specular_rotation_label">
|
||||
Rotation
|
||||
</text>
|
||||
</panel> <!-- transforms_specular_rotation -->
|
||||
</panel> <!-- panel_blinn_phong_specular -->
|
||||
</tab_container> <!-- tabs_blinn_phong_uvs -->
|
||||
</panel> <!-- panel_material_type_blinn_phong -->
|
||||
<panel label="Media" name="panel_material_type_media">
|
||||
<text name="media_info">
|
||||
L'URL du média choisi, s'il y en a un, va ici
|
||||
</text>
|
||||
<button name="add_media" label="Choisir..." tool_tip="Ajouter un média"/>
|
||||
<button name="delete_media" label="Supprimer" tool_tip="Supprimer cette texture de média"/>
|
||||
<button name="button align" label="Aligner" label_selected="Aligner le média" tool_tip="Aligner la texture du media (doit être chargé en premier)"/>
|
||||
</panel> <!-- panel_material_type_media -->
|
||||
</tab_container> <!-- tabs_material_type -->
|
||||
<panel name="panel_face_params">
|
||||
<spinner name="rptctrl" label="Répétitions / mètre"/>
|
||||
<check_box label="Synchroniser les matériaux" name="checkbox_sync_settings" tool_tip="Synchronisation des paramètres de la carte de texture"/>
|
||||
<check_box label="Aligner les faces planaires" name="checkbox planar align" tool_tip="Aligne les textures de toutes les faces sélectionnées sur la dernière face sélectionnée. Nécessite un mappage planaire des textures."/>
|
||||
<text name="tex gen">
|
||||
Mapping
|
||||
</text>
|
||||
<combo_box name="combobox texgen">
|
||||
<combo_box.item label="Défaut" name="Default"/>
|
||||
<combo_box.item label="Planaire" name="Planar"/>
|
||||
</combo_box>
|
||||
<button label="Aligner" name="button align textures" tool_tip="Aligne les couches de texture présentes"/>
|
||||
</panel> <!-- panel_face_params -->
|
||||
<button name="copy_face_btn" tool_tip="Copier les paramètres de texture dans le presse-papiers"/>
|
||||
<button name="paste_face_btn" tool_tip="Coller les paramètres de texture à partir du presse-papiers"/>
|
||||
<spinner label="Lueur" name="glow"/>
|
||||
|
||||
</panel> <!-- Texture -->
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="contents" title="Pomocnik miniaturek">
|
||||
<scroll_list name="inventory_thumbnails_list" tool_tip="Wklej elementy ze swojej szafy">
|
||||
<scroll_list.columns label="Element" name="item_name" />
|
||||
<scroll_list.columns label="Istniejący obraz" name="existing_texture" />
|
||||
<scroll_list.columns label="Nowy obraz" name="new_texture" />
|
||||
</scroll_list>
|
||||
<button label="Wklej elementy z szafy" name="paste_items_btn" />
|
||||
<button label="Wklej tekstury z szafy" name="paste_textures_btn" />
|
||||
<button label="Zapisz miniatury" name="write_thumbnails_btn" />
|
||||
<button label="Loguj elementy bez miniatury" name="log_missing_thumbnails_btn" />
|
||||
<button label="Usuń miniatury z wklejonych elementów" name="clear_thumbnails_btn" />
|
||||
</floater>
|
||||
|
|
@ -1,9 +1,13 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<context_menu name="Outfit">
|
||||
<menu_item_call label="Załóż - Zastąp obecny strój" name="wear_replace" />
|
||||
<menu_item_call label="Załóż - Dodaj do obecnego stroju" name="wear_add" />
|
||||
<menu_item_call label="Zdejmij - Usuń z obecnego stroju" name="take_off" />
|
||||
<menu_item_call label="Zastąp obecny strój" name="wear_replace" />
|
||||
<menu_item_call label="Dodaj do obecnego stroju" name="wear_add" />
|
||||
<menu_item_call label="Usuń z obecnego stroju" name="take_off" />
|
||||
<menu_item_call label="Zdjęcie..." name="thumbnail" />
|
||||
<menu_item_call label="Edytuj strój" name="edit" />
|
||||
<menu_item_call label="Zmień nazwę stroju" name="rename" />
|
||||
<menu_item_call label="Zapisz w tym stroju" name="save" />
|
||||
<menu_item_call label="Usuń strój" name="delete" />
|
||||
<menu label="Nowe ubranie" name="New Clothes">
|
||||
<menu_item_call label="Nowa koszula" name="New Shirt"/>
|
||||
<menu_item_call label="Nowe spodnie" name="New Pants"/>
|
||||
|
|
@ -24,7 +28,4 @@
|
|||
<menu_item_call label="Nowe włosy" name="New Hair"/>
|
||||
<menu_item_call label="Nowe oczy" name="New Eyes"/>
|
||||
</menu>
|
||||
<menu_item_call label="Edytuj strój" name="edit" />
|
||||
<menu_item_call label="Zmień nazwę stroju" name="rename" />
|
||||
<menu_item_call label="Usuń strój" name="delete" />
|
||||
</context_menu>
|
||||
|
|
|
|||
|
|
@ -1,9 +1,15 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<toggleable_menu name="Gear Outfit">
|
||||
<menu_item_call label="Załóż - Zastąp obecny strój" name="wear"/>
|
||||
<menu_item_call label="Załóż - Dodaj do bieżącego stroju" name="wear_add"/>
|
||||
<menu_item_call label="Zdejmij - Usuń z obecnego stroju" name="take_off"/>
|
||||
<menu_item_call label="Zastąp obecny strój" name="wear"/>
|
||||
<menu_item_call label="Dodaj do bieżącego stroju" name="wear_add"/>
|
||||
<menu_item_call label="Usuń z obecnego stroju" name="take_off"/>
|
||||
<menu_item_call label="Zdjęcie..." name="thumbnail" />
|
||||
<menu_item_call label="Zmień nazwę stroju" name="rename" />
|
||||
<menu_item_call label="Zapisz w tym stroju" name="save" />
|
||||
<menu_item_call label="Usuń strój" name="delete_outfit" />
|
||||
<menu_item_check label="Sortuj foldery zawsze wg. nazwy" name="sort_folders_by_name" />
|
||||
<menu_item_call label="Rozwiń wszystkie foldery" name="expand"/>
|
||||
<menu_item_call label="Zwiń wszystkie foldery" name="collapse"/>
|
||||
<context_menu label="Nowe ubranie" name="New Clothes">
|
||||
<menu_item_call label="Nowa koszula" name="New Shirt"/>
|
||||
<menu_item_call label="Nowe spodnie" name="New Pants"/>
|
||||
|
|
@ -25,9 +31,4 @@
|
|||
<menu_item_call label="Nowe włosy" name="New Hair"/>
|
||||
<menu_item_call label="Nowe oczy" name="New Eyes"/>
|
||||
</context_menu>
|
||||
<menu_item_call label="Rozwiń wszystkie foldery" name="expand"/>
|
||||
<menu_item_call label="Zwiń wszystkie foldery" name="collapse"/>
|
||||
<menu_item_call label="Zmień nazwę stroju" name="rename"/>
|
||||
<menu_item_call label="Usuń strój" name="delete_outfit"/>
|
||||
<menu_item_check label="Sortuj foldery zawsze wg. nazwy" name="sort_folders_by_name" />
|
||||
</toggleable_menu>
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<context_menu name="Outfit">
|
||||
<menu_item_call label="Załóż - Zastąp obecny strój" name="wear_replace" />
|
||||
<menu_item_call label="Załóż - Dodaj do obecnego stroju" name="wear_add" />
|
||||
<menu_item_call label="Zdejmij - Usuń z obecnego stroju" name="take_off" />
|
||||
<menu_item_call label="Zastąp obecny strój" name="wear_replace" />
|
||||
<menu_item_call label="Dodaj do obecnego stroju" name="wear_add" />
|
||||
<menu_item_call label="Usuń z obecnego stroju" name="take_off" />
|
||||
<menu_item_call label="Zdjęcie..." name="thumbnail" />
|
||||
<menu_item_call label="Edytuj strój" name="edit" />
|
||||
<menu_item_call label="Zmień nazwę stroju" name="rename" />
|
||||
<menu_item_call label="Zapisz w tym stroju" name="save" />
|
||||
<menu_item_call label="Usuń strój" name="delete" />
|
||||
</context_menu>
|
||||
|
|
|
|||
|
|
@ -4,4 +4,5 @@
|
|||
<menu_item_call label="Więcej szczegółów" name="More Information" />
|
||||
<menu_item_call label="Pokaż na mapie" name="show_on_map" />
|
||||
<menu_item_call label="Kopiuj SLurl" name="CopyToClipboard" />
|
||||
<menu_item_call label="Usuń z historii" name="remove_from_history" />
|
||||
</toggleable_menu>
|
||||
|
|
|
|||
|
|
@ -556,6 +556,7 @@
|
|||
<menu_item_call label="Test przeglądarki mediów" name="Web Browser Test"/>
|
||||
<menu_item_check label="Test restartu regionu" name="Region Restart Test"/>
|
||||
<menu_item_call label="Przeglądarka treści internetowych" name="Web Content Browser"/>
|
||||
<menu_item_call label="Pomocnik miniaturek" name="Inventory Thumbnails Helper" />
|
||||
<menu_item_call label="Zrzuć czcionki" name="Dump Fonts" />
|
||||
<menu_item_call label="Zrzuć tekstury czcionek" name="Dump Font Textures" />
|
||||
<menu_item_call label="Zrzut SelectMgr" name="Dump SelectMgr"/>
|
||||
|
|
@ -570,6 +571,7 @@
|
|||
<menu_item_check label="Debuguj kliknięcia" name="Debug Clicks"/>
|
||||
<menu_item_check label="Debuguj widoki" name="Debug Views"/>
|
||||
<menu_item_check label="Debuguj Unicode" name="Debug Unicode" />
|
||||
<menu_item_check label="Debuguj elementy sterujące kamery" name="Debug Camera Controls" />
|
||||
<menu_item_check label="Debuguj chmurki dla podpowiedzi nazw" name="Debug Name Tooltips"/>
|
||||
<menu_item_check label="Debuguj zdarzenia myszy" name="Debug Mouse Events"/>
|
||||
<menu_item_check label="Debuguj klawisze" name="Debug Keys"/>
|
||||
|
|
|
|||
|
|
@ -5296,9 +5296,25 @@ Riggowane mesze są przeznaczone do dodawania do samego awatara. Ani ty, ani nik
|
|||
Jeśli chcesz zobaczyć ten obiekt, to usuń go i ponownie dołącz do punktu doczepienia na awatarze.
|
||||
<usetemplate ignoretext="Ostrzegaj, gdy dodatek z riggowanym meszem jest dołączany do punktu HUD" name="okignore" />
|
||||
</notification>
|
||||
<notification name="ConfirmOverwriteOutfit">
|
||||
Zamierzasz zastąpić elementy wybranego stroju przedmiotami, które masz na sobie teraz.
|
||||
<usetemplate ignoretext="Potwierdź przed nadpisaniem stroju" name="okcancelignore" notext="Anuluj" yestext="Zapisz" />
|
||||
</notification>
|
||||
<notification name="ClearInventoryThumbnailsWarning">
|
||||
Zamierzasz usunąć miniatury elementów z listy. Tej zmiany nie można cofnąć.
|
||||
|
||||
Czy chcesz kontynuować?
|
||||
<usetemplate name="okcancelbuttons" notext="Nie" yestext="Tak" />
|
||||
</notification>
|
||||
<notification name="WriteInventoryThumbnailsWarning">
|
||||
Zamierzasz nadpisać miniatury wszystkich lub niektórych elementów z listy. Tej zmiany nie można cofnąć.
|
||||
|
||||
Czy chcesz kontynuować?
|
||||
<usetemplate name="okcancelbuttons" notext="Nie" yestext="Tak" />
|
||||
</notification>
|
||||
<notification name="ReflectionProbeApplied">
|
||||
UWAGA: Ten obiekt stanie się sondą refleksyjną - nastąpią w nim nieodwracalne zmiany. Sprawią one, że obiekt będzie naśladować wpływ sondy na otoczenie. Czy chcesz kontynuować?
|
||||
<usetemplate ignoretext="Wskazówki sond refleksyjnych" name="okcancelignore" notext="Cancel" />
|
||||
<usetemplate ignoretext="Wskazówki sond refleksyjnych" name="okcancelignore" notext="Anuluj" />
|
||||
</notification>
|
||||
<notification name="AutoAdjustHDRSky">
|
||||
Edytujesz niebo inne niż HDR, które zostało automatycznie przekonwertowane na HDR. Aby usunąć HDR i mapowanie tonów, ustaw Nastrój Sondy Refleksyjnej na zero.
|
||||
|
|
|
|||
Loading…
Reference in New Issue