SL-9618
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.meow-7.2.2
parent
9581a197ac
commit
eb5038fe75
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@ -115,7 +115,7 @@ void main()
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vec4 fb = texture2D(screenTex, distort);
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frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse
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frag_data[0] = vec4(fb.rgb, 1.0); // diffuse
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frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
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frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
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}
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