DRTVWR-510 Cleanup: Remove (redundant) last columns from Debug Camera matrices as they are static.

master
Ptolemy 2020-04-27 15:27:31 -07:00 committed by euclid
parent fd2f138ec7
commit f4da8cd373
1 changed files with 10 additions and 9 deletions

View File

@ -709,32 +709,33 @@ public:
}
if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
{
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
// Projection last column is always <0,0,-1,0>
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10], gGLProjection[11]));
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLProjection[8], gGLProjection[9], gGLProjection[10]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6], gGLProjection[7]));
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLProjection[4], gGLProjection[5], gGLProjection[6]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2], gGLProjection[3]));
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLProjection[0], gGLProjection[1], gGLProjection[2]));
ypos += y_inc;
addText(xpos, ypos, "Projection Matrix");
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14], gGLModelView[15]));
// View last column is always <0,0,0,1>
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLModelView[12], gGLModelView[13], gGLModelView[14]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10], gGLModelView[11]));
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLModelView[8], gGLModelView[9], gGLModelView[10]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6], gGLModelView[7]));
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLModelView[4], gGLModelView[5], gGLModelView[6]));
ypos += y_inc;
addText(xpos, ypos, llformat("%.4f %.4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2], gGLModelView[3]));
addText(xpos, ypos, llformat("%.4f %.4f %.4f", gGLModelView[0], gGLModelView[1], gGLModelView[2]));
ypos += y_inc;
addText(xpos, ypos, "View Matrix");