This refresh is most likely unnecessary now GLOD is gone
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381f8936f0
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@ -2019,7 +2019,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
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}
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mResourceCost = calcResourceCost();
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refresh(); // <FS:ND/> refresh once to make sure render gets called with the updated vbos
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}
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void LLModelPreview::updateStatusMessages()
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