Graham Linden
5c2f49b865
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading, and fix transposed name of daycycle func.
2018-06-27 22:00:50 +01:00
Graham Linden
3d3d24e3c1
Fix non-ALM render path to bind the 2nd moon texture (and not blend with the default square).
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Also fixes MAINT-3962, ALM and non-ALM moon shading should be identical.
2018-06-27 17:52:23 +01:00
Graham Linden
67ab0084f8
Fix env panel forward action.
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Make env panel update environment when jumping frame to frame.
Add separate funcs for sun/moon vectors in various coord systems.
Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-12 18:42:07 +01:00
Graham Linden
fc8d0de673
Make cloud rendering use textures defined in sky settings and add code to shaders to lerp between current and next cloud texture.
2018-06-11 22:39:57 +01:00
Graham Linden
a0598b1265
Fix water fog consolidation in underwater shaders.
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Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-11 17:46:16 +01:00
Graham Linden
507c492182
Add specific shader for the moon to allow different rendering at day vs night.
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Add MouseMoon positioning ala MouseSun debug setting and accessors to use it.
2018-06-08 22:22:20 +01:00
Graham Linden
b6b9094d26
Fix sunlight != sunlight_color_copy and remove hack disable of clouds.
2018-06-05 20:20:43 +01:00
Graham Linden
64302d3000
Modify use of sky settings, reduce complexity, and name funcs to indicate coord systems in use.
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Fix class2 softenLightF shader.
2018-06-01 00:18:36 +01:00
Graham Linden graham@lindenlab.com
8082cb8668
Make nighttime elev constant _SIN, since it uses a sin value.
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Put that constant in sky settings and eliminate dups.
Fix up logic around when to use heavenly bodies (fix broken moon in basic sky).
Remove unnecessary clip to horizon.
Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
2018-05-18 23:14:56 +01:00
Graham Linden graham@lindenlab.com
39fb9cc9b4
Fix Mie Config validation in sky settings.
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Start cleanup of heavenly body rendering.
2018-05-18 00:23:58 +01:00
Graham Linden graham@lindenlab.com
4d4a7dfb9f
Merge and disable new sky render.
2018-05-16 23:45:56 +01:00
Graham Linden graham@lindenlab.com
3116416fcb
Le Merge
2018-05-01 00:10:11 +01:00
Graham Linden graham@lindenlab.com
21ddbd64af
Mods to make adv atmo WL sky render using 2 tris instead of dome.
2018-04-26 22:35:26 +01:00
Graham Linden graham@lindenlab.com
6cc4a091b3
Add settings/validations for new advanced atmo settings.
2018-02-22 00:35:24 +00:00
Graham Linden graham@lindenlab.com
99b82d9449
Atmospherics WIP
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-18 15:52:23 +00:00
Rider Linden
b227c86b45
Remove the old wl environment code.
2017-11-13 14:40:54 -08:00
Rider Linden
52b0d4173c
No longer 'goth windlight only', sky parameters passed from settings object.
2017-09-27 09:36:26 -07:00
Rider Linden
150fba7c5c
Still not working. Black Sky.
2017-09-21 15:58:13 -07:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
59628d6f85
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-10-01 14:28:39 -07:00
Graham Linden
2a03e8f9fb
MAINT-3172 fix rendering regressions from release mergedown
2013-09-20 16:44:39 -07:00
Richard Linden
cbe397ad13
changed fast timer over to using macro
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another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Graham Madarasz (Graham)
fbf3d8b781
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
2013-07-11 16:21:23 -07:00
Graham Linden
326e20b0e5
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis
2013-07-10 09:47:46 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Graham Madarasz (Graham)
df08808640
Improve perf of GLSL uniform lookups by name
2013-02-28 09:33:41 -08:00
Nicky
33263bb5e7
Don't crash if star_brightness misses in a WL-Param set. Instead warn to log and exit the fuction gracefully.
2012-08-28 23:52:30 +02:00
Dave Parks
c8f558f677
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.
2011-11-10 11:39:08 -06:00
Dave Parks
ecadf5131a
SH-2240 Fix for red moon.
2011-11-10 10:03:44 -06:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
7821ff23ba
SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-27 00:38:53 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
8ec39da346
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
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Reviewed by Leslie
2011-07-29 17:46:16 -05:00
Xiaohong Bao
a9c6b5d808
a trivial change: use lldebugs to replace llinfos for STORM-1417.
2011-07-26 15:36:31 -06:00
Xiaohong Bao
58dccd5fe9
Automated merge with https://bitbucket.org/VirLinden/viewer-development-shining-fixes
2011-07-26 12:27:05 -06:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00
Xiaohong Bao
f8f0fa0410
fix for STORM-1417: [crashhunters] crash at [0] LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions) [secondlife-bin llrender.cpp]
2011-06-22 15:02:07 -06:00
Oz Linden
d8a5736b82
correct linux compilation problem in lldrawpoolwlsky
2011-06-22 13:12:36 -04:00
Oz Linden
13de92740e
merge latest viewer-development
2011-06-22 11:45:43 -04:00
Dave Parks
4353eeb928
SH-469 GL_ARB_texture_multisample support
2011-05-24 15:29:33 -05:00
Oz Linden
551d17f819
merge latest changes (post-2.7.0) from viewer-development
2011-05-23 11:38:33 -04:00
Dave Parks
51bb3c15c8
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
Vadim ProductEngine
5a0547cdc3
STORM-1126 merge
2011-03-31 18:46:56 +03:00
Dave Parks
9e0ee4dff0
SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger.
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Reviewed by Nyx.
2011-02-17 17:18:57 -06:00
Merov Linden
c7b6ebaf76
Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low altitude flicker though (STORM-306)
2010-09-30 22:57:05 -07:00
Nyx (Neal Orman)
e045d212d3
STORM-1126 WIP Windlight Estate Settings port from 1.23: first pass at merging in windlight estate settings to viewer-dev codebase.
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not built, not tested. Probably needs a bunch of fixes to be able
to be integrated.
(resubmitted by Vadim ProductEngine)
2010-09-27 22:56:08 -04:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00