Also made several infrastructure improvements that help inventory panels defer generating their folders/views until after inventory has been loaded up. This was pretty haphazard before.
--HG--
branch : avatar-pipeline
EXT-2456 : Usability: Inventory > Clothing > context menu not intuitive
RightClickFetchInventoryObserver now works correctly to update menu
FetchInventoryDescendents now triggers notifyObservers properly
Fixed up gInventory.notifyObservers logic
--HG--
branch : avatar-pipeline
EXT-2661 : "Remove From Outfit" on COF doesn't take off my outfit
EXT-2662 : Can't delete a worn item link
Cleaned up the whole "isItemRemovable" logic, and having folders figure this out recursively via children.
Changed the isItemRemovable logic so that links aren't treated as worn for the purposes of deletion.
--HG--
branch : avatar-pipeline
strings are already in strings.xml, just had to actually translate the
labels where they were being applied.
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
* NOTE: This is functional, but not ideal - it's still closing the floater; we really want to change the behavior of the X button instead.
Also made the group IM floater a little less broken.
This addresses a failure mode Mani encountered when lleventhost.dll wasn't
built. testlangs.py couldn't talk to the newly-launched viewer -- but thinking
that was because it had crashed, it went ahead and launched a whole bunch
more. This fix avoids the possibility of rogue viewer processes on an
unattended test machine.
Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
created a throwaway function to temporarily set local texture IDs in the avatar
object to IMG_DEFAULT_AVATAR immediately before sending the TE message, and
restore the IDs when we're done. Will implement a more elegant solution for 2.1.
This is the least risky implementation, though it isn't elegant.
Code reviewed by Seraph