Commit Graph

162 Commits (353329c2c2e9e8fa1ff273de2016c9e155585f45)

Author SHA1 Message Date
Dave Houlton 353329c2c2 DRTVWR-546 merge in master v6.5.1 2021-11-16 11:44:55 -07:00
Ptolemy 1be8a8d10b Fix merge conflict 2021-10-29 15:11:42 -07:00
Dave Parks 8d20480c5f SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
Ptolemy ad91d0fd92 SL-16127: Make another pass removing redundant LLSD op [] calls, unused vars, and use atmospheric already calculated 2021-10-27 10:05:13 -07:00
Michael Pohoreski aa7ca0aea1 Merged in SL-16127 (pull request #741)
SL-16127

Approved-by: Euclid Linden
Approved-by: Dave Parks
2021-10-27 15:59:53 +00:00
Ptolemy a172c9d9cf SL-16127: Replace slow getLightTransmittance with faster version 2021-10-21 16:46:06 -07:00
Dave Parks d2dce17803 SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. 2021-10-19 02:26:41 +00:00
Andrey Kleshchev ebffbd3c9a SL-14575 Pass validation flags into EEP validators. 2021-01-13 20:47:20 +02:00
Ptolemy 9f0225abaa SL-12978 Add note about similar code in C++ and GLSL 2020-07-01 13:42:23 -07:00
Andrey Kleshchev d16a79fc4c SL-12741 Moon was using fixed color 2020-02-24 21:22:21 +02:00
Dave Houlton b3e11083cc SL-11606 fix to match EEP light falloff vs release 2019-12-19 18:04:32 -07:00
Graham Linden ad26896a10 SL-11055
Remedy cloud_shadow and hack halving being done twice to ambient in some cases (i.e. artificial dimunition of necessary bullshit factor).
2019-08-27 12:49:18 -07:00
Graham Linden 8960a56f53 SL-11776
Fix false alarming sky updates and doing expensive CPU work for same sky pixels.
2019-08-22 11:19:04 -07:00
Graham Linden b1cab5d246 SL-11212
Remove color clamping in determining sun diffuse and moonlight diffuse color from atmo settings.
2019-08-13 09:20:37 -07:00
Graham Linden 53b71f0dc3 SL-11600
Make default direction when neither sun nor moon are up straight down instead of noon.
2019-07-24 13:45:03 -07:00
Graham Linden d23bf2c16e SL-11541 WIP
Make LLSettingsSky::gammaCorrect work like the soft scale clip and gamma correct from release.

Add transmittance effects to the low-end sky tex gen.
2019-07-10 13:02:09 -07:00
Graham Linden ef5d4bc5af Merge 2019-06-03 11:58:38 -07:00
Graham Linden 16d3279995 SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog.

Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
2019-06-03 11:30:41 -07:00
Rider Linden 5927515212 SL-11117: Set default sky asset ID to A-12PM 2019-05-31 09:24:30 -07:00
Graham Linden 2f2cf6d855 SL-10969
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
2019-05-29 15:57:24 -07:00
Graham Linden e9dbee0026 SL-11238
Fix ambient light inputs to the renderer.

Fix 3rd sky shader w/ mistaken density mod conversion.

Make ambient clamp apply to all modes.

Tune ALM ambient clamp to match non-ALM.
2019-05-21 16:00:45 -07:00
Graham Linden b3c0218a31 Revert lighting changes for 10856 causing knock-on. 2019-05-16 14:14:02 -07:00
Graham Linden a984c5e66a Merge 2019-05-14 07:57:35 -07:00
Graham Linden 041d92b6bd Force file update. 2019-05-14 07:56:41 -07:00
Graham Linden b143aa96fc SL-10856
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.

Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-13 15:33:48 -07:00
Graham Linden 989de25f18 SL-11086
Re-fix sun/moon glow factor and make it depend on moon brightness.

Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07 16:32:34 -07:00
Graham Linden 1522a99024 SL-11070
Gave clouds the Bob Ross treatment.
2019-05-03 10:12:56 -07:00
Graham Linden 906b0be675 SL-11087, SL-11086, SL-11092
Fix sun/moon glow factor bustage.

Make darkness an option.

Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-03 08:47:13 -07:00
Graham Linden 29f8e04ddb SL-11065
Modify is sun up logic to exclude condition of moon.
2019-04-29 13:07:57 -07:00
Graham Linden 5766325290 SL-10904, SL-10998, SL-11018
Fix handling of 1/light_y when y was tiny but getting even tinier.

Add similar adjustment to shader version of same calc.
2019-04-25 13:02:24 -07:00
Graham Linden 48ed3f9318 Put warnings on sun/moon direction as they were. 2019-04-25 11:46:56 -07:00
Graham Linden 5f4b93466c Remove bughunting asserts. 2019-04-25 11:44:48 -07:00
Graham Linden 4d6cb310ec Remove unused vars making Clang warnerror. 2019-04-25 11:43:16 -07:00
Graham Linden 4ed05fc84f Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness about it).
Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0)
and make lighting without WL atmo enabled use class 2 or below.

Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
2019-04-25 10:59:00 -07:00
Graham Linden 4d76ba2d23 Fix mismatch between release and EEP in sunlight and ambient color from settings. 2019-04-22 10:21:10 -07:00
Graham Linden 759525040a SL-10912
Fix conversion of star brightness, density mult, and distance mult to legacy ranges.

Make settings look in both legacyhaze and top-level settings for haze params.
2019-04-08 13:07:44 -07:00
Graham Linden 4490399cc5 Fix windows line endings. 2019-03-29 07:58:45 -07:00
Graham Linden 823172cab9 SL-10831
Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting.

Adjust how the moon brightness affects the moon disc texture rendering (washes out less).
2019-03-28 14:18:59 -07:00
Graham Linden 9dee4149ae Remove remaining 0.5/1.5 fudge factors on lighting radius/falloff params.
Make moonlight darker and slightly bluish for scotopic feel when moon is primary.
2019-03-26 13:37:07 -07:00
Graham Linden 446afe2d1a Make whether the sun or moon is primary part of llrender light state so we can set uniforms for shaders along with other light params.
Fix atten calcs to not use abs val.
2019-03-26 08:21:53 -07:00
Graham Linden a10ec81e82 SL-10743, SL-10744
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.

Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566).
2019-03-15 08:13:04 -07:00
Rider Linden 2401712d10 SL-9660: Next pass cleanup. Removed and downgraded a number of logs. Removed refs to LAPAS. Better sync with legacy regions. 2019-02-20 15:20:30 -08:00
Graham Linden 3e0c9087cd SL-10414 2019-02-08 14:29:55 -08:00
Graham Linden 4952736a06 SL-10486
Use brighter moon texture for both default and blank moon texture ids in picker.
2019-02-07 11:06:03 -08:00
Graham Linden 8890c3238a SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.

Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-06 16:42:23 -08:00
Graham Linden 8b4a86db29 Remove MSVC pragma to make debugging feasible in RelWithDebInfo. 2019-02-01 13:43:49 -08:00
Graham Linden 5a8610ccb7 SL-9996, SL-1130, SL-5546
Fix bug with setting texture matrix for rigged mesh.

Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth.

Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning
(we can no longer depend on them being mutex to each other).
2019-02-01 13:41:31 -08:00
Graham Linden db97bb5148 Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. 2019-02-01 09:49:55 -08:00
Graham Linden 50b383e5aa Fix issue with OSX shader compiler not implementing #if correctly (nice job, Timmy). 2019-02-01 09:45:07 -08:00
Rider Linden c7e02b0835 SL-9925: Viewer now shows an error message if import from legacy windlight fails. 2019-01-30 14:36:46 -08:00