Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
created a throwaway function to temporarily set local texture IDs in the avatar
object to IMG_DEFAULT_AVATAR immediately before sending the TE message, and
restore the IDs when we're done. Will implement a more elegant solution for 2.1.
This is the least risky implementation, though it isn't elegant.
Code reviewed by Seraph
Sorting was fixed when LLFolderViewFolder was added back into the inventory panels. This checkin additionally allows sorting in the landmarks inventory panel.
For some reason, we started using the baseobj's permissions instead of the link's permissions at some point. Reverting it back to using the link's permissions.
Changed FT_CATEGORY -> FT_ROOT_INVENTORY
Removed AT_ROOT_CATEGORY
This parallels llasset cleanup work done on viewer-side for removing the unused AT_ROOT_CATEGORY type, and for making it more clear that a folder of type FT_CATEGORY (now FT_ROOT_INVENTORY) is your "My Inventory" folder.
Incrementing wearable version number was a bad thing here - we want to
keep all wearables reporting as version 22 until we make a breaking change.
Reverted the version number and put in a hack to force any version 24 wearables
to be re-saved as version 22. The hack can be removed before release, as it
should only affect internal testers.
Code reviewed by Seraph
--HG--
branch : avatar-pipeline
- fixed normal bug EXT-2470 Corrupted Place Profile panel is opened after canceling of Pick creation from My Landmarks tab
(NOTE: the same code fixes both)
--HG--
branch : product-engine
EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon)
Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels)
Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons.
--HG--
branch : avatar-pipeline
1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
--HG--
branch : avatar-pipeline