potential fix by making instance tracker allow key collisions for LLToastNotifyPanel
changed assertion macro to use original unpreprocessed source code
renamed instance tracker behavior macros to use LL prefix
added RestoreCameraPosOnLogin setting to optionally restore old camera positioning behavior
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway)
improved MemTrackable API, better separation of shadow and footprint
added memory usage stats to floater_stats.xml
made getPrimaryAccumulator return a reference since it was an
always non-null pointer
changed unit conversion to perform lazy division in order to avoid truncation
of timer values
SH-4346 FIX: Interesting: some integer Statistics are displayed as floating point after crossing region boundary
made llerrs/infos/etc properly variadic wrt tags
LL_INFOS("A", "B", "C") works, for example
fixed unit tests
remove llsimplestat
removed implicit flushes on reads from recorders for better performance
made sure stack timers were updated on recorder deactivate
faster rendering and better ui for fast timer view
added getAs and setAs to LLUnit to make it clearer how you specify units
removed accidental 0-based indexing of periodicRecording history...
should now be consistently 1-based, with 0 accessing current active recording
removed per frame timer updates of all historical timer bars in fast timer display
added missing assignment operator to recordings
changed Units macros and argument order to make it more clear
optimized units for integer types
fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
fixed mem stat tracking...now properly tracks memory footprint with floating point
precision
cleaned up macros for unit declaration
renamed units to SI standard for 1024 multiples (kibibytes, etc)
fixed units output for scene monitor dump
removed unnecessary templates from accumulator types...now always
track data in double precision floating point, using templated accessors to
convert to and from arbitrary types
fixed multithreading lltrace causing values to be interpolated towards 0
added Radians unit
improved sceneloadmonitor restart heuristic to use accumulated camera motion
reverted SlaveThreadRecorder update gating
moved processTimes() outside of Recording, so it is called only once per frame
refined sample merge logic so that multi-threaded samples do not stomp on linear history
of a stat