problem was caused by triggering updateMeshTextures() every time visual params
or textures were changed on your base avatar object. The latest structure
makes the parameters and textures in the wearables authoritative, causing them
to be copied to the avatar on a regular basis. This resulted in way too many callbacks
to be registered while waiting for baked textures to be uploaded.
Fixed by removing many calls to updateMeshTextures() and ensuring that it gets called
every time an appropriate param or texture actually changes, or a wearable gets
added/removed. This appears to cut the number of callbacks to a reasonable level.
Code reviewed by Bigpapi.
I18N: 2 nodes in panel_preferences_privacy.xml cant be localized because it has no name=
I18N: 2 EN files menu_inspect_object_gear.xml, panel_group.xml use duplicate name= parameters from a copy/paste error
L10N: rephrase for localizability in panel_preferences_advanced.xml and panel_preferences_sound.xml
and Buy Land floaters.
We now check for a new estimatedLocalCost key from the XML-RPC server,
which provides the estimated cost in the user's local currency, e.g.,
"US$ 10.00" or "10.00 Euros". Note: the server is not currently
sending this information.
The previous codepath still exists and should be unaffected. That is,
we will continue to check for an estimatedCost key from the server with
a value specified in US cents. We give precedence to estimatedLocalCost
though and may want to remove this code once the international billing
server changes go live.
<lynx@lindenlab.com> HG: branch 'default' HG: changed
indra/newview/llcurrencyuimanager.cpp HG: changed
indra/newview/llcurrencyuimanager.h HG: changed
indra/newview/llfloaterbuyland.cpp HG: changed
indra/newview/skins/default/xui/en/floater_buy_land.xml
In the --autologin case, gFirstname, gLastname were validly set from
gSavedSettings, but at the last minute were overwritten with empty strings
from gLoginHandler. Only perform those assignments if gLoginHandler has
non-empty strings to contribute.
EXT-2310 : "Save Texture As" for inventory right-click menu
"Save Texture As" now works properly and brings up the texture preview while saving.
Also added "Save Texture As" to the right-click inventory context menu.
--HG--
branch : avatar-pipeline
ruins the call floater.":
- Made callfloater a single instance floater.
- Updated floater IM panel visibility change logic.
- Added NULL checks for voice client pointers in LLFloaterIMPanel.
--HG--
branch : product-engine