Commit Graph

55 Commits (8a13530ce4eeb481ee467fd3ec54f1ed7e9f632a)

Author SHA1 Message Date
ruslantproductengine 46dc097516 MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac viewer
FIXED
2017-09-14 16:39:01 +03:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Richard Linden 5b846ed2a6 merge with release 2014-03-12 12:48:43 -07:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Dave Parks 0ab4e11223 Fix for random bad colors in UI on Intel HD 4000 2013-10-08 14:43:10 -05:00
Dave Parks 954c8fb1e3 MAINT-3131 Add a GPU memory bandwidth benchmark. 2013-09-10 15:33:26 -05:00
Graham Linden 4854444e24 MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
Xiaohong Bao 52f292c063 Merge 2013-07-23 23:07:16 -06:00
Graham Linden 559173f711 NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry 2013-06-24 06:44:14 -07:00
Dave Parks 8817ecc1e3 NORSPEC-280 Fix for shader compilation error on OpenGL 3.3 2013-06-21 15:57:59 -05:00
Richard Linden a2a6bf20d7 merge with release 2013-06-20 16:46:23 -07:00
Dave Parks ccd04cd66c Occlusion culling overhaul. 2013-06-18 17:24:21 -05:00
Richard Linden 0a96b47663 merge with viewer-release 2013-06-05 19:05:43 -07:00
Graham Madarasz 1d5a853669 NORSPEC-103 added new shaders for using norm/spec TCs in overlay 2013-05-14 16:12:53 -07:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Xiaohong Bao 173806c4b1 for SH-3665: more post processing of the frame difference image 2013-01-24 17:10:37 -07:00
Xiaohong Bao 21409a3aaa for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat 2012-11-30 22:50:06 -07:00
Xiaohong Bao 6ae6abae26 more for SH-3571: display frame-to-frame pixel differences on screen 2012-11-21 13:29:15 -07:00
Xiaohong Bao ced00c4732 more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel differences 2012-11-20 21:37:53 -07:00
Xiaohong Bao ed3d96069a for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel differences 2012-11-19 22:22:54 -07:00
Todd Stinson 4feef5af63 Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. 2012-07-23 19:21:34 -07:00
prep 02a182867c Path-814: Corrected shader fragment compilation error. 2012-07-16 15:11:23 -04:00
Dave Parks abaf0155b4 MAINT-616 Faster issuance of occlusion queries. 2012-05-25 10:51:38 -05:00
Todd Stinson 3d9374d1fd Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray. 2012-04-05 12:16:42 -07:00
Dave Parks 0f22e20bce Add pathfindingNoNormal shader. 2012-04-04 15:48:43 -05:00
Dave Parks 382c4bdfeb Better contrast between shapes and their outlines. 2012-04-04 00:01:02 -05:00
Dave Parks 817f1629bd Pathfinding visualization WIP -- add many controls for x-ray render, add lighting, and better combat z-fighting and noise from wireframes and overlays 2012-04-03 02:52:34 -05:00
Dave Parks 6e184e3301 Cleaner render of walkables and materials. Convert Vector3 color parameters to Color4. 2012-04-02 17:55:04 -05:00
Dave Parks f96a6aad6b MAINT-74 Fix "show cross sections" crashing and not working in general. 2012-04-10 17:13:28 -05:00
Dave Parks 60fa5c3d4e SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. 2012-02-13 19:53:39 -06:00
Dave Parks 3710c6110d SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
Dave Parks c8f558f677 SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter. 2011-11-10 11:39:08 -06:00
Dave Parks 1bd09e2e42 SH-2634 Fix for land overlay not showing colors 2011-11-07 16:46:58 -06:00
Dave Parks a6e40e6e02 SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some render targets not getting allocated when needed. 2011-11-07 12:34:05 -06:00
Dave Parks 2179e1c1f2 SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
Dave Parks 183fe0d14c SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers 2011-09-24 03:09:32 -05:00
Dave Parks 9ea41c8094 SH-2243 No deprecated calls for the whole session. 2011-09-20 00:54:37 -05:00
Dave Parks 8a1baaea6c SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia 2011-09-16 17:08:39 -05:00
Dave Parks da84f55527 SH-2243 work in progress -- don't use deprecated shader state 2011-09-16 12:40:53 -05:00
Dave Parks 530981a214 SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders. 2011-09-15 00:54:25 -05:00
Dave Parks 7821ff23ba SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers. 2011-08-27 00:38:53 -05:00
Dave Parks ee4fdd2c18 SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't. 2011-08-21 16:23:04 -05:00
Dave Parks 233e42b331 merge 2011-08-19 16:34:34 -05:00
Oz Linden bf4abf7f4f add proper copyright and license headers 2011-08-17 13:29:30 -04:00
Dave Parks 2dd8ce53e4 SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. 2011-08-11 14:19:58 -05:00
Dave Parks 2ee8154780 SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00
Dave Parks 14f6bbadef SH-2242 Work in progress migrating to glVertexAttrib everywhere 2011-08-08 15:29:23 -05:00
Dave Parks b9b0255272 SH-2179 Fix for active UI elements glowing when basic shaders enabled. 2011-07-26 18:38:49 -05:00
Dave Parks b26ff4b4ed SH-2031 Fix for bad vertex shader/fragment shader varying usage. 2011-07-25 00:00:04 -05:00
Dave Parks 6469f1c2f2 SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. 2011-07-17 00:24:08 -05:00