ruslantproductengine
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46dc097516
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MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac viewer
FIXED
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2017-09-14 16:39:01 +03:00 |
Oz Linden
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c8726aba30
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remove execute permission from many files that should not have it
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2015-11-10 09:48:56 -05:00 |
Richard Linden
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5b846ed2a6
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merge with release
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2014-03-12 12:48:43 -07:00 |
Richard Linden
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59628d6f85
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2013-10-01 14:28:39 -07:00 |
Dave Parks
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0ab4e11223
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Fix for random bad colors in UI on Intel HD 4000
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2013-10-08 14:43:10 -05:00 |
Dave Parks
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954c8fb1e3
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MAINT-3131 Add a GPU memory bandwidth benchmark.
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2013-09-10 15:33:26 -05:00 |
Graham Linden
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4854444e24
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MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
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2013-07-24 06:11:22 -07:00 |
Xiaohong Bao
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52f292c063
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Merge
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2013-07-23 23:07:16 -06:00 |
Graham Linden
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559173f711
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NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry
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2013-06-24 06:44:14 -07:00 |
Dave Parks
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8817ecc1e3
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NORSPEC-280 Fix for shader compilation error on OpenGL 3.3
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2013-06-21 15:57:59 -05:00 |
Richard Linden
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a2a6bf20d7
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merge with release
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2013-06-20 16:46:23 -07:00 |
Dave Parks
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ccd04cd66c
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Occlusion culling overhaul.
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2013-06-18 17:24:21 -05:00 |
Richard Linden
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0a96b47663
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merge with viewer-release
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2013-06-05 19:05:43 -07:00 |
Graham Madarasz
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1d5a853669
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NORSPEC-103 added new shaders for using norm/spec TCs in overlay
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2013-05-14 16:12:53 -07:00 |
Graham Madarasz
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bf6182daa8
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
Xiaohong Bao
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173806c4b1
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for SH-3665: more post processing of the frame difference image
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2013-01-24 17:10:37 -07:00 |
Xiaohong Bao
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21409a3aaa
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for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat
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2012-11-30 22:50:06 -07:00 |
Xiaohong Bao
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6ae6abae26
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more for SH-3571: display frame-to-frame pixel differences on screen
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2012-11-21 13:29:15 -07:00 |
Xiaohong Bao
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ced00c4732
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more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel differences
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2012-11-20 21:37:53 -07:00 |
Xiaohong Bao
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ed3d96069a
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for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel differences
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2012-11-19 22:22:54 -07:00 |
Todd Stinson
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4feef5af63
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Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
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2012-07-23 19:21:34 -07:00 |
prep
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02a182867c
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Path-814: Corrected shader fragment compilation error.
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2012-07-16 15:11:23 -04:00 |
Dave Parks
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abaf0155b4
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MAINT-616 Faster issuance of occlusion queries.
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2012-05-25 10:51:38 -05:00 |
Todd Stinson
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3d9374d1fd
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Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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2012-04-05 12:16:42 -07:00 |
Dave Parks
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0f22e20bce
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Add pathfindingNoNormal shader.
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2012-04-04 15:48:43 -05:00 |
Dave Parks
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382c4bdfeb
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Better contrast between shapes and their outlines.
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2012-04-04 00:01:02 -05:00 |
Dave Parks
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817f1629bd
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Pathfinding visualization WIP -- add many controls for x-ray render, add lighting, and better combat z-fighting and noise from wireframes and overlays
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2012-04-03 02:52:34 -05:00 |
Dave Parks
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6e184e3301
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Cleaner render of walkables and materials. Convert Vector3 color parameters to Color4.
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2012-04-02 17:55:04 -05:00 |
Dave Parks
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f96a6aad6b
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MAINT-74 Fix "show cross sections" crashing and not working in general.
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2012-04-10 17:13:28 -05:00 |
Dave Parks
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60fa5c3d4e
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SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
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2012-02-13 19:53:39 -06:00 |
Dave Parks
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3710c6110d
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
Dave Parks
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c8f558f677
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SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.
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2011-11-10 11:39:08 -06:00 |
Dave Parks
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1bd09e2e42
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SH-2634 Fix for land overlay not showing colors
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2011-11-07 16:46:58 -06:00 |
Dave Parks
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a6e40e6e02
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SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some render targets not getting allocated when needed.
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2011-11-07 12:34:05 -06:00 |
Dave Parks
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2179e1c1f2
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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2011-11-02 13:13:38 -05:00 |
Dave Parks
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183fe0d14c
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SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
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2011-09-24 03:09:32 -05:00 |
Dave Parks
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9ea41c8094
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SH-2243 No deprecated calls for the whole session.
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2011-09-20 00:54:37 -05:00 |
Dave Parks
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8a1baaea6c
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SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
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2011-09-16 17:08:39 -05:00 |
Dave Parks
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da84f55527
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SH-2243 work in progress -- don't use deprecated shader state
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2011-09-16 12:40:53 -05:00 |
Dave Parks
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530981a214
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SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
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2011-09-15 00:54:25 -05:00 |
Dave Parks
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7821ff23ba
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SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
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2011-08-27 00:38:53 -05:00 |
Dave Parks
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ee4fdd2c18
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SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't.
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2011-08-21 16:23:04 -05:00 |
Dave Parks
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233e42b331
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merge
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2011-08-19 16:34:34 -05:00 |
Oz Linden
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bf4abf7f4f
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add proper copyright and license headers
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2011-08-17 13:29:30 -04:00 |
Dave Parks
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2dd8ce53e4
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SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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2011-08-11 14:19:58 -05:00 |
Dave Parks
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2ee8154780
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SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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2011-08-10 13:01:14 -05:00 |
Dave Parks
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14f6bbadef
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SH-2242 Work in progress migrating to glVertexAttrib everywhere
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2011-08-08 15:29:23 -05:00 |
Dave Parks
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b9b0255272
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SH-2179 Fix for active UI elements glowing when basic shaders enabled.
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2011-07-26 18:38:49 -05:00 |
Dave Parks
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b26ff4b4ed
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SH-2031 Fix for bad vertex shader/fragment shader varying usage.
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2011-07-25 00:00:04 -05:00 |
Dave Parks
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6469f1c2f2
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SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
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2011-07-17 00:24:08 -05:00 |