Aslo add parameter to callback to prevent showing appearance panel when creating initial outfit - _sometimes_ this callback was called _after_ login was finished.
rewieved by Mike Antipov at https://codereview.productengine.com/secondlife/r/574/
--HG--
branch : product-engine
Implementation details:
* Added new setting SidebarWithButtonsVisibility
* Sidebar bottom tray button changes its value on click (toggle state - value is TRUE)
* SideTray listens changes of this setting's value and change its and its buttons visibility
* expand/collapse Sidebar state is stored between changes of the setting.
Reviewed by Yuri Chebotarev at https://codereview.productengine.com/secondlife/r/403/
--HG--
branch : product-engine
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
--HG--
branch : product-engine
- Added method to get currently active tab in sidetray.
- Disabled opening sidetray inventory panel upon receiving new inventory item or after drag-n-drop operations with landmarks in sidetray places panel.
--HG--
branch : product-engine
Both double-clicking on an outfit to wear, and wearing an outfit from side panel, will now update the current look string.
--HG--
branch : avatar-pipeline
Removed some dead code from LLSideTray
Next step is to merge all the tab art with overlay art and use button selected images to show a "pressed" state for all buttons.
Reviewed with Angela.
QA:
New movement and camera controls. Test all movement and camera behavior against spec and expected behaviors, including sitting & standing.
Many other changes to the bottom bar.
Changes to local chat behavior.