The reason of this bug is that moved (removed to trash) Inventory Item exists in Panel which has no Trash folder
in View hierarchy (Favorites & Landmarks accordions).
I have updated LLInventoryPanel::modelChanged for case Inventory structure is changed:
- added condition to verify if moved item is in Inventory Panel having content of some Inventory Folder
and is not moved into the same folder. In this case appropriate View is removed from the Panel hierarchy.
--HG--
branch : product-engine
Disabled resizing of left side control panel to not occupy space for chat history on the right side.
Changed follows properties for icon and buttons in panel_im_control_panel, icon sticked to top, buttons to bottom.
--HG--
branch : product-engine
code. All help should now go through the new help server, via the Help
Browser floater. There should no longer be any custom "?" buttons in
the UI - all <button> and <notification> XUI references relating to
custom help buttons have been expunged.
(I previously extracted all of the help strings from notifications.xml
and passed these to the doc team to include in the help server pages.)
I have checked that none of the XUI elements that are removed here are
still referenced by any C++ code. I've also confirmed that there are
no new notifications removed that I have not already passed on to the
doc team. And I've also done a pass through the UI to make sure that
all of the floaters still look as they should. Finally, I've confirmed
that the new help system for floaters and side panels still works.
2,276 lines deleted - 0 lines added.
svn merge -r136068:136089 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/folder-types__merge__viewer2.0.0-3-r135948 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
Infrastructure changes for cleaning up Asset/Folder types. Associated sim changes are only so that the sim still compiles.
Several fixes here:
1) minor rename in argument of setIsDummy
2) corrected parameter set_by_user to calls of setVisualParamWeight where we
shouldn't be animating
3) ensured finally that mIsDummy is set properly for all wearable parameters
4) ensured that mIsDUmmy is set properly for non-wearable based parameters on
your own avatar
Code reviewed by Bigpapi