Commit Graph

184 Commits (945c7e4f64abe018c62859e00a357851fdf98f73)

Author SHA1 Message Date
Ansariel 945c7e4f64 Micro optimization in alphas drawpool 2020-05-10 23:21:33 +02:00
Ansariel 256ba88003 Re-add particle rendering optimization from dbfcd6c9c5 LL got lost for over 7 years now... 2020-05-10 23:13:53 +02:00
Ansariel ccea567c08 Merge viewer-eep 2019-06-19 20:20:14 +02:00
Graham Linden 7f24395889 SL-11318
Make alpha pass start with no shader bound.

Make diffuse mode alpha-blended fullbrights get into alpha pass properly.
2019-06-19 08:31:43 -07:00
Graham Linden 58f7b981bd SL-11337
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally).

Modify shaders to balance ambient across render modes again.
2019-05-31 13:47:44 -07:00
Ansariel 7fdc689a85 Merge viewer-eep 2019-03-21 20:54:50 +01:00
Graham Linden 2d514e4b10 SL-10763
Fix broken logic for alpha drawpool when rendering with basic shaders off.

Force unbind of 2nd tex unit that we use during water rendering.
2019-03-19 17:24:16 -07:00
Graham Linden 69f5ab9004 Make alpha drawpool optimizations an opt-in render debug setting for the adventurous. 2019-03-15 14:31:32 -07:00
Graham Linden d5f3e7f28e Disable optimizations to batch fullbright and emissive draws together to minimize GL blend state changes. 2019-03-15 14:09:23 -07:00
Graham Linden 83941a5ec6 Restore optimizations for fullbright/emissives with changes to fix lighting breakage when they're in play. 2019-03-15 13:05:56 -07:00
Graham Linden a10ec81e82 SL-10743, SL-10744
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.

Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566).
2019-03-15 08:13:04 -07:00
Graham Linden 3396b728d2 Don't rebuild reflection when only edge water patches are in play.
Use (Restore)TexSetup for tex binding (should be equivalent now).

Simplify uniform management in alpha drawpool loop.

Fix wrong modelview mat being used for distortion map gen.
2019-03-05 09:35:04 -08:00
Graham Linden f3303654a5 Roll back even more alpha draw pool optimizations that break particles. 2019-03-04 16:20:31 -08:00
Graham Linden 659eaf045e Fix line-endings. 2019-03-04 15:40:07 -08:00
Graham Linden cc43bee5b1 Factor emissives and fullbrights out of alpha draw pool loop of death. 2019-03-04 14:13:27 -08:00
Graham Linden f1fe689e18 SL-10566
Put back old alpha pool draw loop with option to render emissives out of order to save state changes.
2019-03-04 13:19:39 -08:00
Graham Linden 0b4982ac89 Roll back optimizations to lldrawpoolalpha causing emissive strangeness and alpha materials lighting errors. 2019-03-04 10:31:55 -08:00
Graham Linden 552267f1c9 Fix unused local var 'partition' and avoid assert in rendering highlights. 2019-03-04 09:50:11 -08:00
Graham Linden 45a541d2d5 SL-10566
Disable pre-cull of water causing refraction/reflection map generation more than is necessary.

Re-org alpha draws to limit state changes based on render type.
2019-03-04 08:04:18 -08:00
Graham Linden 4c3050a395 SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.

Baseline for performance work.
2019-03-03 10:42:19 -08:00
Ansariel 772924252b Merge viewer-eep 2019-02-28 23:38:39 +01:00
Graham Linden c1d2416826 EEP performance WIP
Mods to improve alpha obj render performance.

Removes hacky fix for HUD elements getting atmospherics.

Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.

Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden d7ad30a2d4 SL-10566 part the fourth
Fix water rendering causing distortion map update very frame.

Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).

Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.

Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.

Re-enable occlusion in distortion map rendering.
2019-02-27 17:07:31 -08:00
Ansariel acb6fda901 Merge viewer-eep 2019-01-26 00:02:49 +01:00
Graham Linden 7e9033821a De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl

Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Ansariel 1733550573 Merge viewer-eep 2018-09-22 00:42:04 +02:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Ansariel 4c4b76ab37 Merge viewer-neko 2018-06-22 22:22:26 +02:00
maxim_productengine 984ea33f7b MAINT-8750 Add transparency indicator for invisiprims. 2018-06-14 18:51:18 +03:00
Ansariel 2862283c7e Merge Firestorm LGPL 2018-06-01 20:50:03 +02:00
Ansariel dcedba081a Merge viewer-bear 2018-05-18 09:43:11 +02:00
maxim_productengine c9fed71e60 MAINT-8649 FIXED CTRL+ALT+T does not make alpha masking textures visible 2018-05-17 18:12:04 +03:00
andreykproductengine 9437d1511e merge from viewer-release 2018-06-01 01:18:47 +03:00
Ansariel 5d924483a8 Merge viewer-cougar 2018-03-02 15:00:48 +01:00
ruslantproductengine 325c076d09 MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
Ansariel 6585ed272a FIRE-21101: Use alternative shader setup for particles in OpenGL compatibility profile to fix performance issue with crappy implemented particle crap 2017-04-22 11:34:52 +02:00
Nicky b64d68b10f Make sure glow works when using VAOs.
- Use emissive shader in LLDrawPoolAlpha::renderAlpha (like LL does)
- Make sure LLVertexBuffer::setBuffer calls setupClientArrays with the new attrib mask, otherwise dissabled attrib arrays will stay disabled and never get enabled.
2017-03-22 00:02:25 +01:00
Ansariel c182741596 Merge viewer-lynx 2016-11-16 09:55:54 +01:00
andreykproductengine 791b0de262 MAINT-6790 Fixing log spam 2016-10-11 18:16:11 +03:00
Ansariel 3192fe832f Merge viewer-quickgraphics 2016-03-08 01:41:31 +01:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Ansariel 4a6e25964a FIRE-11745: More performance fixing by commenting out call to set blend mode after consultation with Nicky
Restoring blend mode seems to be unnecessary here. In the next iteration of the loop,
the blend mode will be set before writing to the vertex buffer. Additionally, at
the end of the method, the blend mode will be restored via calling gGL.setSceneBlendType(LLRender::BT_ALPHA)
2015-02-17 00:38:19 +01:00
Ansariel 5efde2a445 FIRE-11745: Add particles performance fix for testing (re-add changes that got lost in one of LL's merges) 2015-01-09 00:47:52 +01:00
Nicky b4e92f61af lldrawpoolalpha post-merge fix. 2014-06-10 20:08:30 +02:00
Tank_Master 6babf8abd2 Merge LL 3.7.7 2014-06-09 11:29:57 -07:00
Richard Linden 17e9c872ad Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-11-11 19:17:49 -08:00
Richard Linden 697d2e720b renamed TimeBlock to BlockTimerStatHandle 2013-10-15 20:24:42 -07:00
Richard Linden 80dfbbaacd merge from viewer-release 2013-10-08 11:59:24 -07:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Ansariel c18f33a1ba Re-add particle rendering optimization that got lost in merge orgy upstream 2013-12-01 13:30:59 +01:00