Commit Graph

49 Commits (95e44923920fbd57eaeec50ae696aee80405b457)

Author SHA1 Message Date
Andrey Kleshchev 97826b555b viewer#3169 Legacy settings should no longer be automatically converted 2024-12-10 21:05:41 +02:00
Ansariel 9fdca96f8b Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now 2024-07-08 20:27:14 +02:00
Andrey Lihatskiy c95b4bf3ea Post-merge - trim trailing whitespace 2024-06-10 20:45:59 +03:00
Ansariel 60d3dd98a4 Convert remaining BOOL to bool 2024-02-21 23:14:31 +02:00
Ansariel a5261a5fa8 Convert BOOL to bool in llui 2024-02-21 03:00:25 +02:00
Andrey Kleshchev a95ad7aac7 SL-20337 Add tooltips for HDR Scale and Reflection Probe Ambience environment sliders 2023-09-29 00:05:12 +03:00
Mnikolenko Productengine 0a93c3e22d SL-19990 Brightness slider should be named HDR Scale unless Reflection Probe Ambiance (HDR) is 0 2023-07-12 15:21:28 +03:00
RunitaiLinden 3a1b60b2ba SL-19785 Fix for blown out skies from Glow Focus. Add notification when editing legacy skies. 2023-06-22 17:10:24 -05:00
RunitaiLinden 50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
Hack for desaturating legacy materials has been removed for performance and quality reasons.

Adds a new setting for auto adjusting legacy skies.  This is the PBR "opt out" button.  If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure.  If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.  

HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed.  If you want relatively even exposure all the time, set HDR Scale to 1.0.  If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.

Also tuned up SSAO (thanks Rye!).

Reviewed with Brad.
2023-06-01 19:49:23 -05:00
Dave Parks 929abcd296 SL-17523 Add reflection probe ambiance to windlight settings and integrate with UI and ReflectionMapManager 2022-06-10 16:36:38 -05:00
Andrey Kleshchev fa35eeecd7 SL-14725 Add elevation and azimuth to local lighting 2021-02-16 12:06:13 +02:00
Andrey Kleshchev 58827cb275 SL-14725 Rotation sliders for sun and moon panels 2021-02-15 22:02:21 +02:00
maxim_productengine c40dd9917f SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected. 2020-03-02 17:31:25 +02:00
maxim_productengine 04db46b088 SL-11626 FIXED [EEP] Day Cycle window does not display accurate values while playhead is between keyframes. 2019-07-29 11:33:09 +03:00
andreykproductengine bba3cc5987 SL-11599 Crash on closing floater with uncommited changes 2019-07-16 17:07:41 +03:00
maxim_productengine 9f2fc2b433 SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected. 2019-05-24 17:54:36 +03:00
Graham Linden 5bc31e5992 SL-10561, SL-9729
Replace dropped scaling factor for density_multiplier of 1000 from original WL param manager.
2019-02-15 16:21:42 -08:00
Graham Linden 4952736a06 SL-10486
Use brighter moon texture for both default and blank moon texture ids in picker.
2019-02-07 11:06:03 -08:00
Rider Linden 38c84545cc SL-9917: New default sun texture, blank moon is now no image. 2019-01-15 14:40:36 -08:00
andreykproductengine ace17533c9 MAINT-8833 Don't cause dummy spam 2018-11-28 21:29:11 +02:00
Rider Linden de34937c50 Merged in graham_linden/viewer-eep-graham (pull request #143)
SL-1925
2018-10-10 20:31:10 +00:00
Graham Linden 79d33f9d19 Fix names of WATER_BLUR_MULTIPILER.
Give wave direction uniforms more meaningful names in shaders.

Add comments on glow size/focus conversions for clarity.
2018-10-10 18:44:03 +01:00
maxim_productengine 5c5d7eb1fe SL-9850 Show correct values for ‘Cloud Detail’ settings 2018-10-10 16:11:44 +03:00
Graham Linden 4b174a31c8 Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) density tab.
Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky.
2018-10-10 00:44:34 +01:00
Rider Linden ac6d2b09c0 Merged in andreykproductengine/maint-eep2 (pull request #137)
SL-9746 [EEP] Local Texture options should work with EEP

Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
2018-10-09 19:00:48 +00:00
Graham Linden f8aac19237 SL-1289
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-09 18:44:43 +01:00
Graham Linden ffc6393309 SL-9751
Add optional moon brightness setting
2018-10-08 22:08:35 +01:00
andreykproductengine 6bb496625f SL-9746 [EEP] Local Texture options should work with EEP 2018-10-08 20:27:10 +03:00
Graham Linden 5eed233618 SL-1925
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-10-05 21:32:42 +01:00
Rider Linden 70c18ba14b SL-9736: 0.0 is no motion for cloud scroll. 2018-09-24 14:55:21 -07:00
Graham Linden 4bd2b8b98b Fix createDensityProfileLayer dropping passed in values.
Enable sky density panel to update advanced atmo precomputed textures.

Take wild stab at appropriate ranges for density parameters in edit panel UI.

Clean up debug-only code that isn't necessary anymore.

Point autobuild at latest version of libatmosphere package.
2018-09-07 17:24:29 +01:00
Graham Linden 451ab80ca6 Fix tex format mismatch between what libatmosphere was generating and what we were claiming to use in rendering.
First pass at sky shader using libatmosphere sky radiance lookup.

Add atmo density controls to ext daycycle floater tabs.
2018-09-06 22:50:26 +01:00
Graham Linden 32631f09a5 8283/4 WIP 2018-09-04 23:41:36 +01:00
Graham Linden 964a472461 Hook up sky density panel to fixedenv and edit_ext_daycycle UI.
Fix retrieving LLSD for density configs (element not array) in density UI.

Tweak layout of sky density controls.
2018-08-29 21:13:09 +01:00
Graham Linden ca75963f3f Merge 2018-08-29 18:26:54 +01:00
Rider Linden d5f2267369 Remove "Commit" from fixed editor. Check isDirty() before replacing or closing fixed editor. 2018-08-24 11:59:28 -07:00
Graham Linden a27501d216 Merge 5.1.9 2018-08-22 00:56:27 +01:00
Rider Linden 4859db1ada MAINT-9026: Adding scale for sun and moon. Also don't allow the user to directly set the radio buttons for inventory and custom. 2018-08-21 15:59:18 -07:00
Graham Linden ec0fe8078c Merge 2018-08-14 18:39:40 +01:00
Rider Linden 7a001186b3 Adjust layout of sunmoon panel and size of ext day edit. Blank sun texture. Fix edit and transition in edit day cycle. Fix default and blank images in sky textures. 2018-08-09 16:36:44 -07:00
Graham Linden 7da3a1eb4f WIP check-in to allow merge of upstream changes. 2018-08-06 17:49:50 +01:00
AndreyL ProductEngine 1abea33b70 MAINT-8334 EEP UI control: Virtual Trackball 2018-07-18 14:13:29 +03:00
andreykproductengine e61d7ac009 MAINT-8833 EEP UI should be either responsive or indicate that it is disabled. 2018-07-10 17:09:47 +03:00
Graham Linden 9bacdc9886 Fix up sun glow/size bindings in edit panel. 2018-07-04 01:33:22 +01:00
Rider Linden d25f801814 Fix cloud scroll adjustment in the editor, pause clouds method, set sun disk UUID to null. 2018-06-25 14:44:09 -07:00
AndreyL ProductEngine 8b3957b310 MAINT-8331 EEP UI control: XYVector 2018-06-07 20:22:20 +03:00
Graham Linden 67ab0084f8 Fix env panel forward action.
Make env panel update environment when jumping frame to frame.

Add separate funcs for sun/moon vectors in various coord systems.

Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
2018-06-12 18:42:07 +01:00
andreykproductengine 28d0fa0c69 MAINT-8344 Day cycle editor (part 2) 2018-05-16 20:25:42 +03:00
Rider Linden 03da2bc1a1 Fixed sky editing floater. 2018-05-02 17:07:06 -07:00