Graham Linden
a50590ec4b
SL-10925, SL-10926
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Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not).
2019-04-09 10:40:49 -07:00
Graham Linden
b7480d3d3f
Merge
2019-04-09 08:31:18 -07:00
Graham Linden
996d441ddc
SL-5186
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Make projector ambiance unshadowed in both forward and deferred for consistency.
2019-04-08 16:53:57 -07:00
Rider Linden
fd25781ecf
Merged in graham_linden/viewer-eep-fixes (pull request #342 )
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SL-10912
2019-04-08 20:21:16 +00:00
Graham Linden
759525040a
SL-10912
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Fix conversion of star brightness, density mult, and distance mult to legacy ranges.
Make settings look in both legacyhaze and top-level settings for haze params.
2019-04-08 13:07:44 -07:00
Graham Linden
282f91aaf3
Make ambient clamping consistent between class1/2 deferred lighting and forward rendering.
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Add decls for intermediate lighting values for debug.
2019-04-08 10:34:59 -07:00
maxim_productengine
66aa3d390d
SL-10893 Remove "Show Empty Folders" option
2019-04-08 15:26:59 +03:00
Rider Linden
570814a767
Merged in graham_linden/viewer-eep-fixes (pull request #340 )
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SL-10821, SL-10896, SL-10901
2019-04-05 23:41:59 +00:00
Graham Linden
fe589170d3
SL-10896
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Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm,
because it's a water shader and needs water atmo uniform values,
but it's a deferred lighting shader that needs not-so-rotated lightnorms.
Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse.
Remove mix to preserve bumps as it was washing out shadows.
2019-04-05 15:54:21 -07:00
Graham Linden
fff2aecf7f
SL-10821
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Fix directionality of da and preserve bumps on completely shadowed areas.
2019-04-05 14:35:55 -07:00
Graham Linden
39803f29c6
Fix spec gone wild in ALM water rendering.
2019-04-05 11:39:14 -07:00
Rider Linden
dde8811238
Merged in graham_linden/viewer-eep-fixes (pull request #339 )
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SL-10748
2019-04-05 17:15:52 +00:00
Graham Linden
f0fcbeff74
SL-10748
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Clamp far_clip for sun shadows to >= 256.0 to prevent issues when draw distance < ~100m.
2019-04-05 10:07:17 -07:00
Rider Linden
f6283ad141
Merged in graham_linden/viewer-eep-fixes (pull request #338 )
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SL-10854
2019-04-05 17:05:54 +00:00
Graham Linden
09bb0336f1
SL-10854 part 2
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Clamp ambient to keep shadows dark.
Apply min with shadow value after we've pow'd by light gamma consistently between forward and deferred.
2019-04-05 09:19:46 -07:00
Graham Linden
fa6f770a89
Merge
2019-04-05 07:47:21 -07:00
maxim_productengine
d7789999cb
SL-10897 FIXED [EEP] Sliding a keyframe will not prompt to save changes before closing the window.
2019-04-05 17:05:01 +03:00
Graham Linden
c699ee9a7f
SL-10854
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Clamp ambient contrib to get darker shadows.
New PCF sampling func.
2019-04-04 17:19:59 -07:00
Rider Linden
6d756c5337
Merge
2019-04-04 11:48:03 -07:00
Rider Linden
dfdeeb353c
SL-10849: Select the correct notification for unchecking the parcel owners may override button.
2019-04-04 11:47:28 -07:00
Rider Linden
e4c281c134
Merged in graham_linden/viewer-eep-fixes (pull request #336 )
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SL-10887
2019-04-04 17:30:11 +00:00
Graham Linden
bfd2a594d7
SL-10887
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Disable occlusion culling when rendering water reflection/refraction maps again (still getting probabalistic results for reflection map contents). :/
2019-04-04 10:27:43 -07:00
Rider Linden
7703ae3b1b
Merged in graham_linden/viewer-eep-fixes (pull request #335 )
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SL-10886
2019-04-04 17:05:02 +00:00
Graham Linden
4ba6e05469
SL-10886
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Render sun/moon beacons in non-ALM mode too.
2019-04-04 09:58:04 -07:00
maxim_productengine
64942c5cd1
SL-10875 FIXED [EEP] Selecting the Day Cycle window causes the previous keyframe to become selected if keyframes are close together
2019-04-04 18:09:23 +03:00
Rider Linden
2151bc797e
Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333 )
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Fix for BUG-226620
Approved-by: Graham Madarasz <graham@lindenlab.com>
2019-04-03 23:11:07 +00:00
Geenz
2013578ca9
Update contributions.
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--HG--
branch : BUG-226620
2019-04-03 16:07:39 -07:00
Geenz
a615dc049e
Bring back specular bloom.
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--HG--
branch : BUG-226620
2019-04-03 16:01:12 -07:00
Geenz
0e9193d84c
Make sure that the SL BRDF is being applied to objects lit by the sun and moon.
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Fixes BUG-226620
--HG--
branch : BUG-226620
2019-04-03 15:51:20 -07:00
Rider Linden
28fd43a161
OSX hates unused variables
2019-04-03 15:48:52 -07:00
Rider Linden
51cd9e7ddc
Merged in graham_linden/viewer-eep-fixes (pull request #332 )
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SL-10856
2019-04-03 22:42:40 +00:00
Graham Linden
a5d4edaccc
SL-10856
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Make terrain *not* blend all the way to diffuse color for no reason.
2019-04-03 15:20:52 -07:00
Rider Linden
8f1e75071e
Merge
2019-04-03 14:53:49 -07:00
Rider Linden
e24237b6af
SL-10189, SL-10880: Mark the day instance so that it does not try to reanimate a day cycle when setting a fixed sky. Add new floater for setting the shared environment to local and allowing modifications.
2019-04-03 14:52:59 -07:00
Graham Linden
82fbf64261
Add shader unloads for new deferred avatar/attachment alpha/mask shadow shaders.
2019-04-03 12:35:51 -07:00
Graham Linden
a698b51681
Replace MAINT-8836 fix dropped in merge of 6.1.2
2019-04-03 12:07:59 -07:00
Graham Linden
98f71bb8e4
Replace dropped code from 6.1.2 for loading new avatar/attachment alpha/mask shadow shaders.
2019-04-03 12:01:34 -07:00
Graham Linden
ed12bb1c77
Remove unused iterator for Xcode 10.2 happiness.
2019-04-03 09:58:46 -07:00
Graham Linden
07f380d61a
Fix random Xcode 10.2 failures from unused vars and references to local objects.
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Modified llwindowmacosx to pass some things by value instead.
2019-04-03 08:47:44 -07:00
Graham Linden
7d757e9cda
SL-10876
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Fix edge cases in determining when we can skip doing shadow rendering work.
2019-04-03 08:10:23 -07:00
Graham Linden
4170f7b160
SL-10855
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Apply sRGB colorspace to deferred cloud output.
2019-04-02 17:26:16 -07:00
Graham Linden
f89490c1de
Add attributions.
2019-04-02 17:03:35 -07:00
Graham Linden
4a0f3db9a4
SL-10857
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Juggle forced frag depths for moon/sun/stars/sky to get depth fighting with distant terrain...wait for it...sorted.
2019-04-02 16:21:51 -07:00
Graham Linden
02a4740c1b
SL-10853
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Fix windlight shader level selection.
2019-04-02 15:49:26 -07:00
Graham Linden
accd83cc7e
Fix missing EOL on last line.
2019-04-02 14:42:06 -07:00
Graham Linden
e4bac71ac3
Fix shader link fail from forward decl of wrong soft clip func in class 1.
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Fix trying to bind diffuse maps for shader without uniform in shadow shaders.
Clean up merge fail around mShaderLevel namechange.
2019-04-02 14:14:19 -07:00
Graham Linden
d78ed764b5
Merge 6.1.2 LoveMeRender new hotness
2019-04-02 12:27:34 -07:00
Nat Goodspeed
5cf18cb867
increment viewer version to 6.1.2
2019-04-02 14:34:12 -04:00
Nat Goodspeed
a3f4405cba
Added tag 6.1.1-release for changeset 50f0ece62ddb
2019-04-02 14:34:12 -04:00
Rider Linden
14629ca3d6
Merged in Geenz/viewer-eep-shader-fixes (pull request #322 )
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Water plane rendering improvements
Approved-by: Graham Madarasz <graham@lindenlab.com>
2019-04-02 18:07:08 +00:00