Commit Graph

21 Commits (a831237e29c650146b6870b568feddcda310ab29)

Author SHA1 Message Date
RunitaiLinden 361efcb926 Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into DRTVWR-596 2023-11-15 10:32:18 -06:00
cosmic-linden 8d538ef77b
SL-18343: Simple interim GLTF material preview - base color only (#511) 2023-11-14 10:06:45 -06:00
Andrey Kleshchev cc089d88ad SL-20523 Ensure override gets updated before render material 2023-11-06 18:29:42 +02:00
Andrey Kleshchev 0d8893822d SL-20523 Local textures not updating on PBR Materials #5 2023-11-06 18:29:42 +02:00
Andrey Kleshchev 52c60ab3fd SL-20523 Local textures not updating on PBR Materials #4 2023-11-06 18:29:42 +02:00
Andrey Kleshchev 596a63051e SL-20523 Local textures not updating on PBR Materials #2 2023-11-06 18:29:42 +02:00
Dave Parks e72ecda4e5 SL-19592 Fix for PBR alpha HUDs sometimes using wrong texture on OSX 2023-10-31 16:06:51 -05:00
Cosmic Linden 005a5fa207 SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows 2023-04-21 15:10:05 -07:00
Cosmic Linden 95d07ccd87 SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims 2023-04-20 11:23:44 -07:00
RunitaiLinden 7c831d115b
SL-18458 Make LLVOCache the one source of truth on most recently received overrides. (#147) 2023-04-03 15:22:40 -07:00
Andrey Kleshchev d423263d54 SL-19169 Local material updates aren't applied with non-default transforms 2023-03-23 06:15:09 +02:00
Cosmic Linden b27c41578b SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms 2023-02-27 15:57:45 -08:00
Cosmic Linden 33085b9d83 SL-19265: Fix precision issue with texture transforms by moving transform matrix calculation into the shader 2023-02-24 13:53:55 -08:00
Dave Parks 577f6a46f0 SL-19181 Modulate "glow" by PBR emissive. 2023-02-09 17:00:36 -06:00
Dave Parks 93b1da52f5 SL-18908 Make media texture override base color and emissive texture on PBR materials when present. 2023-02-02 14:35:09 -06:00
Cosmic Linden 2aaa15fef1 SL-19012: Fix new material IDs sometimes not applying when set via LSL 2023-01-25 12:34:35 -08:00
Dave Parks d27d23ab26 SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent. 2022-12-16 11:12:06 -06:00
Cosmic Linden 9e7b725c15 SL-18485: Render GLTF materials with extension KHR_texture_transform with approprate texture transforms 2022-11-02 12:55:18 -07:00
Dave Parks 8155361355 SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha. 2022-10-28 11:19:43 -05:00
Dave Parks de4c018499 SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. 2022-10-19 14:41:17 -05:00
Andrey Kleshchev 5847218069 SL-18391 Basic GLTF lifetime management 2022-10-19 01:01:03 +03:00