RunitaiLinden
|
361efcb926
|
Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into DRTVWR-596
|
2023-11-15 10:32:18 -06:00 |
cosmic-linden
|
8d538ef77b
|
SL-18343: Simple interim GLTF material preview - base color only (#511)
|
2023-11-14 10:06:45 -06:00 |
Andrey Kleshchev
|
cc089d88ad
|
SL-20523 Ensure override gets updated before render material
|
2023-11-06 18:29:42 +02:00 |
Andrey Kleshchev
|
0d8893822d
|
SL-20523 Local textures not updating on PBR Materials #5
|
2023-11-06 18:29:42 +02:00 |
Andrey Kleshchev
|
52c60ab3fd
|
SL-20523 Local textures not updating on PBR Materials #4
|
2023-11-06 18:29:42 +02:00 |
Andrey Kleshchev
|
596a63051e
|
SL-20523 Local textures not updating on PBR Materials #2
|
2023-11-06 18:29:42 +02:00 |
Dave Parks
|
e72ecda4e5
|
SL-19592 Fix for PBR alpha HUDs sometimes using wrong texture on OSX
|
2023-10-31 16:06:51 -05:00 |
Cosmic Linden
|
005a5fa207
|
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
|
2023-04-21 15:10:05 -07:00 |
Cosmic Linden
|
95d07ccd87
|
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
|
2023-04-20 11:23:44 -07:00 |
RunitaiLinden
|
7c831d115b
|
SL-18458 Make LLVOCache the one source of truth on most recently received overrides. (#147)
|
2023-04-03 15:22:40 -07:00 |
Andrey Kleshchev
|
d423263d54
|
SL-19169 Local material updates aren't applied with non-default transforms
|
2023-03-23 06:15:09 +02:00 |
Cosmic Linden
|
b27c41578b
|
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
|
2023-02-27 15:57:45 -08:00 |
Cosmic Linden
|
33085b9d83
|
SL-19265: Fix precision issue with texture transforms by moving transform matrix calculation into the shader
|
2023-02-24 13:53:55 -08:00 |
Dave Parks
|
577f6a46f0
|
SL-19181 Modulate "glow" by PBR emissive.
|
2023-02-09 17:00:36 -06:00 |
Dave Parks
|
93b1da52f5
|
SL-18908 Make media texture override base color and emissive texture on PBR materials when present.
|
2023-02-02 14:35:09 -06:00 |
Cosmic Linden
|
2aaa15fef1
|
SL-19012: Fix new material IDs sometimes not applying when set via LSL
|
2023-01-25 12:34:35 -08:00 |
Dave Parks
|
d27d23ab26
|
SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
|
2022-12-16 11:12:06 -06:00 |
Cosmic Linden
|
9e7b725c15
|
SL-18485: Render GLTF materials with extension KHR_texture_transform with approprate texture transforms
|
2022-11-02 12:55:18 -07:00 |
Dave Parks
|
8155361355
|
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
|
2022-10-28 11:19:43 -05:00 |
Dave Parks
|
de4c018499
|
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
|
2022-10-19 14:41:17 -05:00 |
Andrey Kleshchev
|
5847218069
|
SL-18391 Basic GLTF lifetime management
|
2022-10-19 01:01:03 +03:00 |