Brad Payne (Vir Linden)
58d5e223b8
merge
2012-07-30 15:02:02 -04:00
Brad Payne (Vir Linden)
a5c9d89b28
merge
2012-07-30 14:57:33 -04:00
Xiaohong Bao
afcc61a07a
fix for SH-3238: Textures are loaded at lower detail on subsequent log-ins
2012-07-19 15:31:33 -06:00
Dave Parks
ed72fd0ae9
merge
2012-06-28 13:22:04 -05:00
Brad Payne (Vir Linden)
74d4f8af01
v-r to drano merge conflicts wip
2012-06-26 16:43:58 -04:00
Dave Parks
9e9d32de38
merge
2012-06-22 14:04:33 -05:00
Dave Parks
b93a23aa82
MAINT-1147 Fix for frame stall on region crossing.
2012-06-13 18:05:56 -05:00
Dave Parks
e3a5125b41
MAINT-616 Potential fix for corrupted mip maps.
2012-05-25 17:58:12 -05:00
simon@Simon-PC.lindenlab.com
1777fa5187
Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
2012-05-25 15:07:22 -07:00
Dave Parks
efda0814cb
MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.
2012-05-24 10:50:48 -05:00
Dave Parks
534168c452
MAINT-616 Fix for crash on shutdown caused by previous changes.
2012-05-22 00:49:07 -05:00
Dave Parks
b7cfd8c7f0
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-21 23:33:25 -05:00
Xiaohong Bao
da29210ed6
fix a sculpt crash
2012-05-01 21:29:19 -06:00
Xiaohong Bao
164de6c180
fix for a crash on sculpt
2012-04-27 18:32:42 -06:00
Brad Payne (Vir Linden)
7b3f721e7a
SH-3018 WIP - removed audit texture, other unused diagnostic code
2012-02-29 16:15:02 -05:00
Dave Parks
f53fa08c70
MAINT-708 Use texture compression to minimize memory bloat (experimental)
2012-03-02 13:35:10 -06:00
Dave Parks
dbef1616dc
SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar)
2011-11-16 12:40:51 -06:00
Dave Parks
73d70b5d45
SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask)
2011-11-15 12:19:05 -06:00
Dave Parks
fa5a0a90f4
SH-2240 Fix for core profile assertions when Debug GL enabled.
2011-11-03 15:00:40 -05:00
Dave Parks
872567c0c1
SH-2244 Fix for mac build?
2011-09-28 16:51:23 -05:00
Dave Parks
54ba56dbe9
SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings
2011-09-26 18:31:55 -05:00
Dave Parks
57620a9da9
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23 17:59:05 -05:00
Dave Parks
a2d08a6d80
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
2011-09-22 00:10:57 -05:00
Dave Parks
861b7eba60
SH-2243 fix for mac build
2011-09-17 19:02:21 -05:00
Dave Parks
421e52ff98
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
2011-09-17 02:36:43 -05:00
Xiaohong Bao
428c762a3e
fix for SH-1498: crash at LLImageGL::deleteDeadTextures() line 1429
2011-08-19 13:27:51 -06:00
Xiaohong Bao
fe46a8e012
fix for sh-2307: crash at LLImageGL::setCategory(int) line 1890
2011-08-17 18:12:25 -06:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00
Dave Parks
6992dbc1e3
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
Dave Parks
4353eeb928
SH-469 GL_ARB_texture_multisample support
2011-05-24 15:29:33 -05:00
Dave Parks
51bb3c15c8
SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead.
2011-05-19 20:38:39 -05:00
Dave Parks
3b5d6eed12
merge
2011-04-19 14:55:11 -05:00
Don Kjer
774405e92b
Cleanup of headless client (was: DisableRendering mode)
...
* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
2011-02-18 23:16:38 +00:00
Loren Shih
fbc6e5d639
Automated merge up from viewer-development into mesh-development
2011-02-01 11:28:22 -05:00
Xiaohong Bao
ba1266043f
trivial: for VWR-22353: remove debug code for EXT-6791.
2011-01-07 15:04:36 -07:00
Loren Shih
a5e63b1dc0
Merge
2010-11-08 12:57:26 -05:00
Dave Parks
b3c06e6a74
Fix for crash when toggling anisotropic filtering.
2010-10-21 14:24:49 -05:00
Dave Parks
2504824d59
Fix for crash when toggling anisotropic filtering.
2010-10-21 14:24:49 -05:00
Xiaohong Bao
e403f402e9
some debug code for SH-288: [crashhunters] LLImageGL::setSubImageFromFrameBuffer
2010-10-13 19:33:36 -06:00
Oz Linden
a5619d16f7
correct licenses (fix problem with license change merge)
2010-10-13 07:24:37 -04:00
Dave Parks
7c2b9221d6
merge
2010-09-27 15:20:27 -05:00
Brad Payne (Vir Linden)
90e3d83a5c
Fix for build failures - disabling tcmalloc for now
2010-09-21 13:26:52 -04:00
Xiaohong Bao
2969599880
a try to fix EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-30 18:06:45 -06:00
Dave Parks
2f012dd34f
merge
2010-08-25 14:48:18 -05:00
Tofu Linden
6ba23344c9
merge heads. whew.
2010-08-24 18:37:53 +01:00
Tofu Linden
6fbc79d5e8
Final(???) merge from viewer-release to viewer-public.
2010-08-24 14:52:05 +01:00
Tofu Linden
ce1a0c6baf
Final(???) merge from viewer-release to viewer-public.
2010-08-24 14:52:05 +01:00
Xiaohong Bao
f263ee0444
added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.
...
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-23 11:32:58 -06:00
Xiaohong Bao
17553add7c
added a toggle "LLGLManager::mDebugGPU" for debugging certain CPUs.
...
added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
2010-08-23 11:32:58 -06:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00