* Removed unused InstantMessageLogFolder
* Restored initializing logic of InstantMessageLogPath value from 1.23 to share setting between viewers.
* Restored unused in 2.0 "LogChatTimestamp" and "LogChatIM" settings to avoid removing of them in 2.0
* Restored default value of the "Save local chat log" setting from 1.23 & replaced with 2.0 own setting (LogNearbyChat was: LogChat)
Reviewed by Igor Borovkov & Kent Quirk at https://codereview.productengine.com/secondlife/r/193/
(transplanted from 43297b92c1bb7487dab6610bea61acac4c355878)
* Added check of Avatar Picker floater (People Chooser) against NULL in search callback.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/236/
(transplanted from 480f67e4eac0223626ce549a20760e81c4bce5b1)
Reason: not proper condition to check is LLSpeaker is in voice channel (implemented for EXT-3944)
Fix: Updated condition to check is speaker in voice channel state.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/242/
(transplanted from fb2af72d10231e04b2e79a7d487ea9e8559c14b8)
In mime_types*.xml, added <impl> sections to the mimetype entries for video/* and audio/* which point to the quicktime plugin on Mac/Windows and gstreamer on Linux.
Reviewed by Callum at http://codereview.lindenlab.com/1252035
The reason: LLCallDialogManager did not disconnect from "voice channel state changed" signal on channel in previous session.
Thus when old channel changes state from STATE_HUNG_UP to STATE_CALL_STARTED there is invalid pointer to session in connected LLCallDialogManager::onVoiceChannelStateChanged callback before current voice channel is changed and pointer to session becames valid.
Fix: add storing of connection to signal in voice channel from previous session and disconnect it before connecting to channel in current session.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/244/
--HG--
branch : product-engine
Add yet more paranoia-and-return-or-assert, this time for +-INF in input vector.
To be reviewed by Bao.
(transplanted from 2012f21d23c66179345fb26148cfbe19835b325e)
If you or others are a cloud, then your nametag will include a "(Loading...)" string.
Note: this required a small bit of code refactor so that you can query if an avatar (yourself or others) is a cloud; this was basically a rename from updateIsFullyLoaded into getIsCloud.
Imported from 2.1 into 2.0.1. This fix is a safe change and gives Residents useful information about why an avatar is a cloud (e.g. because the avatar minimized his window and hence is "away").
LLViewerMediaImpl::shouldShowBasedOnClass() was always returning true for focused media. This was incorrect, since it made click-focusing on media override the class-based disable preferences.
Reviewed by Callum at http://codereview.lindenlab.com/1178023
If the "alive" check on the ToS page returns before the browser plugin has loaded the Loading page, the checkbox never gets enabled, so postpone the check until the Loading page is up.
- moved restoring the flying of the agent before calling the mAutoPilotFinishedCallback, to allow finished callback to change it.
- fixed LLVOAvatar::sitOnObject() to set mIsSitting = TRUE before stoping the autopilot, like it was in 1.23 version.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/185/