Commit Graph

35 Commits (bdb53fd56d56c659941e7e63f83cefc366acef6d)

Author SHA1 Message Date
RunitaiLinden bdb53fd56d SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders. 2023-11-16 16:46:12 -06:00
RunitaiLinden 334d71e910
SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.
* SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time.

* SL-19656 Remove now dead code (trackAttachments et al).

* SL-19656 Fix for crash on GL <= 3.2
2023-05-01 17:05:09 -05:00
Brad Linden dc813181a5 More post-merge fixes after DRTVWR-559 & DRTVWR-539 merge 2023-04-27 13:51:42 -07:00
Brad Linden 369945b45d Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 2023-04-26 15:38:47 -07:00
Dave Parks 830cb6b665 SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space. 2023-02-03 17:18:39 -06:00
RunitaiLinden 7bd9d21e19
Optimizations, decruft, and intel compatibility pass (#53)
SL-18869, SL-18772  Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks a710bf9067 SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when iterating over render batches. 2023-01-09 15:18:57 -06:00
Dave Parks ee1697a391 SL-18678 Fix for Greg et al being too shiny (legacy materials in general being busted). 2022-11-22 14:22:27 -06:00
Dave Parks e2d1af5c4f SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy. 2022-11-17 13:35:39 -06:00
Dave Parks 8d2ac419b2 SL-18154 Profile guided optimizations vs release viewer. Trim some unused abilities and remove some more fast timers. 2022-11-16 14:49:17 -06:00
Dave Parks 9448db5d4a SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. 2022-10-06 18:40:01 -05:00
Mnikolenko Productengine b66f2e7da7 SL-18202 WIP merging autotune contribution and updating UI 2022-09-21 21:19:17 +03:00
Andrey Kleshchev e20aafa2fe SL-16907 Crash at updateSkinInfoMatrixPalette #2 2022-04-07 14:17:30 +03:00
Ptolemy c647acfc4b SL-16606: Add profiler category MATERIAL 2022-01-14 11:50:20 -08:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Runitai Linden 6a0b728bd9 SL-16166 Optimize LLDrawPoolMaterials::pushBatch 2021-10-13 13:49:24 -05:00
Runitai Linden 52e1a45659 SL-16166 Optimization pass on LLRenderPass::pushBatch 2021-10-12 14:46:19 -05:00
Graham Linden 4c3050a395 SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.

Baseline for performance work.
2019-03-03 10:42:19 -08:00
Graham Linden c1d2416826 EEP performance WIP
Mods to improve alpha obj render performance.

Removes hacky fix for HUD elements getting atmospherics.

Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.

Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden 7e9033821a De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl

Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
ruslantproductengine 325c076d09 MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
ruslantproductengine c4433e4fc8 MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled 2014-07-09 18:02:01 +03:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Madarasz (Graham) fbf3d8b781 NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken 2013-07-11 16:21:23 -07:00
Graham Linden 326e20b0e5 NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis 2013-07-10 09:47:46 -07:00
Dave Parks 933d4c40f4 NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies. 2013-05-23 12:47:52 -05:00
Dave Parks 679a095aa0 NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. 2013-04-02 15:45:17 -05:00
Dave Parks 5121dd1a53 NORSPEC-62 Fix for fullbright checkbox not working with materials 2013-03-28 12:15:32 -05:00
Dave Parks 6300f4f768 NORSPEC-61 Hook up material parameters to shaders. 2013-03-27 21:59:14 -05:00
Oz Linden 90536f6cdf protect against missing mNormalMap or mSpecularMap 2013-03-01 17:34:03 -05:00
Geenz c2785a740e Fixed: alpha mode shaders not being bound appropriately. 2013-02-15 11:49:59 -05:00
Geenz 170ecf5e8a Whoops! Normal maps don't belong here... 2013-02-04 13:08:37 -05:00
Geenz 2ae4b6976b Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state. 2013-02-04 11:32:05 -05:00