Graham Linden
6dd9dd3ab6
MAINT-9064
...
Fix binding of current/next sun/moon textures.
Remove redundant code in GLSLShader determination of tex uniform bindings.
Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-30 17:54:59 +01:00
Graham Linden
a0598b1265
Fix water fog consolidation in underwater shaders.
...
Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-11 17:46:16 +01:00
Graham Linden
8cfdc07e79
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
2018-06-01 23:32:30 +01:00
Graham Linden
37e8fd20c3
Merge to 5.1.6
2018-06-01 15:34:21 +01:00
Rider Linden
bd84cbfa11
Merge
2018-05-31 11:49:27 -07:00
Graham Linden graham@lindenlab.com
190fa8614c
Remove MSVC debug pragmas and comment out code to dump example grids.xml file w/ hard-coded grids.
2018-05-18 23:16:56 +01:00
Graham Linden graham@lindenlab.com
3116416fcb
Le Merge
2018-05-01 00:10:11 +01:00
Graham Linden graham@lindenlab.com
98b2fed85f
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
Graham Linden graham@lindenlab.com
cf460b13be
De-duplicate sRGB conversion funcs from many shaders
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and unify on using the version that works on OSX.
Add more logging to shader loading about fallbacks and loading succcess.
Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-12 16:24:16 +01:00
Graham Linden graham@lindenlab.com
5517eb3f6f
Remove MSVC pragmas breaking OSX build.
2018-03-03 01:08:58 +00:00
Ansariel
5d924483a8
Merge viewer-cougar
2018-03-02 15:00:48 +01:00
Graham Linden graham@lindenlab.com
6303ef5763
Redo advanced atmo shader integration with SL.
2018-02-26 16:38:50 +00:00
Graham Linden graham@lindenlab.com
99b82d9449
Atmospherics WIP
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-18 15:52:23 +00:00
ruslantproductengine
55990724a3
Keep attributes name (useful for debug)
2018-01-30 17:07:00 +02:00
ruslantproductengine
df376c0299
MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
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FIXED.
2017-12-26 18:20:06 +02:00
Ansariel
547df251e4
Merge viewer64
2017-10-02 17:57:56 +02:00
Rider Linden
0d414c1fb5
Clouds still funky but better.
2017-09-26 09:19:20 -07:00
Rider Linden
5d3599f5d1
Merge
2017-09-22 09:18:34 -07:00
Rider Linden
d4d0520f38
Cleanup inside GLSLShader for uniform mapping.
2017-09-20 14:29:36 -07:00
Nat Goodspeed
d1ab470542
DRTVWR-418: Fix C++ errors detected by Xcode 9.
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You can't legitimately perform an ordered comparison between a pointer and an
int, even 0. Fix a number of 'if (ptr > 0)' to plain 'if (ptr)'.
Fix LLEditWearableDictionary::WearableEntry constructor to avoid varargs
mechanism. It used to accept three different counts, followed by three
different lists of enums, fetched in each case as 'int' -- dubious in itself.
The constructor body performed three different loops to populate those enums
into three different member vectors.
Instead, make the constructor accept three vectors and initialize the member
vectors from the passed vectors. Now that C++ has inline vector
initialization, change existing constructor calls to pass temporary vectors
initialized with what used to be the varargs enum values.
2017-09-20 16:58:58 -04:00
Ansariel
fa8c420112
Partially undo d536fd19aa9d as it causes OpenGL error: glDeleteObjectARB - GL_INVALID_VALUE
2017-03-18 22:22:54 +01:00
Ansariel
18dfdc2ae0
Merge bento-box
2016-11-11 16:00:37 +01:00
Brad Payne (Vir Linden)
5fb30e5ad3
MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2016-11-11 09:37:45 -05:00
Nicky
b547aeef03
Merge with https://bitbucket.org/lindenlab/viewer-vlc
2016-08-01 16:15:47 +02:00
ruslantproductengine
eebbda288d
Backed out changeset: 5fe5ad059c05
2016-07-18 20:09:18 +03:00
Nicky
e982c273fd
Merge with viewer-release-vlc
2016-05-29 19:27:00 +02:00
callum_linden
05fcb7c812
Automated merge with tip of viewer-release
2016-05-23 16:50:56 -07:00
ruslantproductengine
1b5af4be29
Add invert texture coordinates for media textures.
2016-05-13 18:47:23 +03:00
Ansariel
a0188a5358
Merge Firestorm LGPL
2016-05-09 12:41:24 +02:00
Oz Linden
950c41d184
merge 4.0.4-release and MAINT-5974
2016-05-06 10:28:42 -04:00
Ansariel
10b73565f2
Merge viewer-bear
2016-04-14 15:07:39 +02:00
ruslantproductengine
48016ff54b
MAINT-6286 Viewer 4.0.3.312680 ignores settings for Shaders in Graphics Preferences for ATI Radeon HD 3800 Series graphics card
2016-04-12 19:29:35 +03:00
Ansariel
d171e16c58
Merge Firestorm LGPL
2016-03-18 10:16:25 +01:00
Ansariel
1bba3dfbe4
Merge viewer-bear
2016-03-17 21:14:49 +01:00
Oz Linden
31f3db0291
merge changes for DRTVWR-417
2016-03-16 13:08:06 -04:00
ruslantproductengine
173886fec3
MAINT-1109 FIXED Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
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Patchset #2
2016-03-10 19:50:12 +02:00
Ansariel
3192fe832f
Merge viewer-quickgraphics
2016-03-08 01:41:31 +01:00
Ansariel
e7ade840e4
Merge viewer-bear
2016-01-24 14:00:30 +01:00
Oz Linden
bc22e58743
merge changes for 4.0.1-release
2016-01-15 16:55:04 -05:00
ruslantproductengine
cbdf791fb1
MAINT-1109 Toggling graphics options causes viewer memory to increase, eventually causing the rendering pipeline to fall over and crashing the viewer
...
Te reason of memory leak - unloaded shaders.
Fixed.
2015-12-01 19:57:38 +02:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Ansariel
68739bc569
Merge Viewer-Bear
2015-10-27 01:31:15 +01:00
ruslantproductengine
4f8f739a98
MAINT-3568 Mac OS X, ALM, Full Bright, Shininess
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The reason of this bug the same as was in MAINT-4165, MAINT-4839.
I.e. in short: SL engine is sensitive to the uniform variable location.
2015-10-02 19:25:05 +03:00
Ansariel
a45d3d8421
Merge Viewer-Bear
2015-06-20 15:35:15 +02:00
ruslantproductengine
29bdf1a234
MAINT-4839 FIXED Animation of Mesh Dress doesn't work.
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MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2015-03-01 14:10:54 +02:00
Graham Linden
a882d7a02b
Fix for gpu_bench crash without parallels knock-on
2014-11-18 12:54:13 -08:00
Graham Linden
9eeb8344a6
Avoid using GL_ARB_timer_query functionality when not supported and protect against probably-not-NULL current bound shader pointer
2014-11-17 11:40:28 -08:00
Ansariel
824bdebd79
Merge LL V3.7.22
2015-01-15 14:17:42 +01:00
Tank_Master
93c0ece928
Merge LL v3.7.20
2015-01-15 01:17:02 -08:00
Tank_Master
c3466ac315
Backed out changeset: 6e3af080d67a - benchmark code (prep for later mergeing)
2015-01-10 09:43:21 -08:00
Dave Parks
d0428575fb
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2014-06-19 13:14:42 -05:00
Dave Parks
24f8745914
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
2014-03-19 17:57:00 -05:00
Oz Linden
c82dd52491
MAINT-4678: fix crash on launch in gpu benchmark
2014-11-14 14:16:31 -05:00
Dave Parks
fbfd010381
MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
2014-03-19 17:57:00 -05:00
Tank_Master
6babf8abd2
Merge LL 3.7.7
2014-06-09 11:29:57 -07:00
Richard Linden
5866bb7ef0
merge with release
2014-02-12 10:32:02 -08:00
Tank_Master
7b2cc02863
Merge LL fitted mesh
2014-02-06 00:41:33 -08:00
Dave Parks
ff8b002c3b
Quite down log spam from loading shaders.
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Up bone cap to 64 for rigged meshes.
2013-10-10 13:56:06 -05:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
59628d6f85
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-10-01 14:28:39 -07:00
Graham Linden
95e34d86b9
The unbearable lightness of being norspec
2013-09-18 18:24:16 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Graham Madarasz (Graham Linden)
f86a7c04d3
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
2013-07-30 11:33:58 -07:00
Graham Linden
f357269c38
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
2013-07-25 09:36:13 -07:00
Dave Parks
d6d2f74fbb
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
2013-07-01 16:27:20 -05:00
Dave Parks
d262ca32d3
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
2013-07-01 10:59:46 -05:00
callum_linden
bd41392b7e
Merge with viewer-bear which was just merged with viewer-release
2013-06-28 13:36:41 -07:00
Dave Parks
380785e613
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-27 16:16:56 -05:00
Dave Parks
79029149a4
Automated merge with file:///F:%5Cviewer-bear
2013-06-21 12:51:29 -05:00
Dave Parks
ccd04cd66c
Occlusion culling overhaul.
2013-06-18 17:24:21 -05:00
simon
473474b949
Revert changes for MAINT-2616 due to licensing issues, need a full patch
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submitted to be acceptable
2013-05-22 16:51:42 -07:00
simon
abdbf45aaa
MAINT-2616 : Updated my Intel driver and now have orange in buttons and
...
Inventory pull down bar causing blinks to screen. Pulled in FS code,
Reviewed by Kelly
2013-05-20 11:18:12 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
1688e995eb
Provide LLGLSLShader backwards compat so as not to break the appearance utility
2013-04-26 09:11:52 -07:00
Graham Madarasz
fd447189c5
Merge 3.5.1 into Materials
2013-04-25 21:00:16 -07:00
Graham Madarasz
b2344cfd13
Fix rendering artifacts on Mac Mobile GeForce cards
2013-04-20 03:36:21 -07:00
Dave Parks
f964e51fc9
Fix for mac build
2013-04-15 15:31:57 -05:00
Dave Parks
8025b8b2bc
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
2013-04-15 13:16:14 -05:00
Dave Parks
679a095aa0
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
2013-04-02 15:45:17 -05:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Graham Madarasz (Graham)
df08808640
Improve perf of GLSL uniform lookups by name
2013-02-28 09:33:41 -08:00
Geenz
2ae4b6976b
Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-02-04 11:32:05 -05:00
Tank_Master
e551fc5137
Merge LGPL
2013-09-29 20:35:40 -07:00
Tank_Master
9810792665
Back out Intel HD 4000 fixes to thoroughly test the latest driver with OGL 4.2 support
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This driver seems to have fixed the rendering issues.
2013-09-29 16:14:57 -07:00
Tank_Master
119ce81029
Merge viewer bear updates + merge fixes
2013-09-23 22:10:59 -07:00
Tank_Master
0c314a0e6f
Merge LGPL
2013-09-21 16:59:50 -07:00
Tank_Master
05ad3a1c29
Merge Viewer-bear (merge of materials + fixes) to FS-exp
2013-09-21 11:44:46 -07:00
Tank_Master
5519c39beb
Merge Viewer-bear (Materials 3.6.6 RC)
2013-09-16 16:18:33 -07:00
Tank_Master
52d9b07503
Merge viewer-bear
2013-09-12 21:15:34 -07:00
Tonya Souther
cec54eddb1
Build fix for 64-bit. Should work on 32-bit builds too.
2013-07-11 11:44:25 -05:00
Tank_Master
718f6fa0ff
merge LL 3.6.1
2013-07-10 00:23:23 -07:00
Tank_Master
d4640277d0
Merge LL 3.5.3 release.
2013-07-09 16:24:58 -07:00
Jonathan Goodman
e606677ed8
Added the ability to remove a preprocessor define.
2012-08-29 04:56:54 -04:00
Jonathan Goodman
99371f892e
Added new bindTexture and unbindTexture API to LLGLSLShader. Reviewed by davep.
2012-08-28 14:44:28 -04:00
Jonathan Goodman
ed1b78e322
Added support for adding custom preprocessor definitions (for shader permutations)
2012-08-28 10:33:32 -04:00
Nicky
70b77b3dea
FIRE-6855; Rainbow UI for Intel HD (4000) graphics chips. Use a special shader for Intel which does not pass colors as vertex attributes, but an uniform.
2013-01-03 05:03:46 +01:00
Dave Parks
67221663fe
MAINT-616 Fix for mac build.
2012-05-30 14:55:34 -05:00
Dave Parks
b7cfd8c7f0
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-21 23:33:25 -05:00
Dave Parks
3267b42ee5
SH-2908 Temporary fix for mac build
2012-02-13 18:26:48 -06:00
Dave Parks
3710c6110d
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10 20:04:19 -06:00