Commit Graph

30 Commits (bdc94eac5cda3dd6700a1cd462178b7ac3c4cfec)

Author SHA1 Message Date
Ansariel a775b9fc7f Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2022-04-19 15:49:47 +02:00
Andrey Kleshchev e20aafa2fe SL-16907 Crash at updateSkinInfoMatrixPalette #2 2022-04-07 14:17:30 +03:00
Ansariel 0a0e2fe93e Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2022-01-15 02:39:07 +01:00
Ptolemy c647acfc4b SL-16606: Add profiler category MATERIAL 2022-01-14 11:50:20 -08:00
Ansariel d881fa40d3 Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2021-11-20 22:35:31 +01:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Ansariel 790ead2ef2 Merge branch 'master' of https://vcs.firestormviewer.org/viewer-merges/phoenix-firestorm-541
# Conflicts:
#	doc/contributions.txt
#	indra/llcommon/llmemory.h
#	indra/llcommon/llprofiler.h
#	indra/llcommon/lltracerecording.h
#	indra/newview/llappviewer.cpp
#	indra/newview/lldrawpool.cpp
#	indra/newview/lldrawpoolalpha.cpp
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/lldrawpoolbump.cpp
#	indra/newview/llvoavatar.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/pipeline.cpp
2021-11-12 17:43:32 +01:00
Beq 8557385707 rationalised changes for stats collection
includes additional tracy scopes for testing
most changes are to allow batching  stat updates to reduce overhead.
2021-11-03 19:13:12 +00:00
Beq a4a7a765f1 Major refactor and extension of perfdata
All data now collated in a separate thread via lock free queue
data for all "self" attachments collected including non-rigged
known issues:
some double counting exists
*  in non rigged alpha mask, maybe elsewhere
2021-10-21 13:18:45 +01:00
Runitai Linden 6a0b728bd9 SL-16166 Optimize LLDrawPoolMaterials::pushBatch 2021-10-13 13:49:24 -05:00
Beq 390c136430 Migrate perfstats away from telemetry/profiling
perfstats is now a standalone module.
2021-10-13 02:04:05 +01:00
Runitai Linden 52e1a45659 SL-16166 Optimization pass on LLRenderPass::pushBatch 2021-10-12 14:46:19 -05:00
Graham Linden 4c3050a395 SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.

Baseline for performance work.
2019-03-03 10:42:19 -08:00
Graham Linden c1d2416826 EEP performance WIP
Mods to improve alpha obj render performance.

Removes hacky fix for HUD elements getting atmospherics.

Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.

Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden 7e9033821a De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl

Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
ruslantproductengine 325c076d09 MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
ruslantproductengine c4433e4fc8 MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled 2014-07-09 18:02:01 +03:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Madarasz (Graham) fbf3d8b781 NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken 2013-07-11 16:21:23 -07:00
Graham Linden 326e20b0e5 NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis 2013-07-10 09:47:46 -07:00
Dave Parks 933d4c40f4 NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies. 2013-05-23 12:47:52 -05:00
Dave Parks 679a095aa0 NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. 2013-04-02 15:45:17 -05:00
Dave Parks 5121dd1a53 NORSPEC-62 Fix for fullbright checkbox not working with materials 2013-03-28 12:15:32 -05:00
Dave Parks 6300f4f768 NORSPEC-61 Hook up material parameters to shaders. 2013-03-27 21:59:14 -05:00
Oz Linden 90536f6cdf protect against missing mNormalMap or mSpecularMap 2013-03-01 17:34:03 -05:00
Geenz c2785a740e Fixed: alpha mode shaders not being bound appropriately. 2013-02-15 11:49:59 -05:00
Geenz 170ecf5e8a Whoops! Normal maps don't belong here... 2013-02-04 13:08:37 -05:00
Geenz 2ae4b6976b Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state. 2013-02-04 11:32:05 -05:00