Commit Graph

123 Commits (bfe520387ed3061ba55ea2e58c565016e7a3159e)

Author SHA1 Message Date
Graham Linden 95e34d86b9 The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
Graham Linden 3f186aab77 Merge in viewer-release 2013-08-19 12:10:40 -07:00
Graham Linden fa74313e7d NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac 2013-07-23 04:52:59 -07:00
Dave Parks 79029149a4 Automated merge with file:///F:%5Cviewer-bear 2013-06-21 12:51:29 -05:00
Dave Parks 9ea2d90a0d Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-06-20 12:10:26 -05:00
simon ee2fce8790 Merge downstream code and viewer-beta 2013-05-09 14:10:45 -07:00
simon c7f7c4bc4d Merge viewer-beta 2013-05-09 13:14:49 -07:00
Graham Madarasz (Graham) d328bfd96e NORSPEC-144 make code to nerf use of FBOs on old windows drivers not affect Mac too 2013-05-01 11:56:15 -07:00
Graham Madarasz fd447189c5 Merge 3.5.1 into Materials 2013-04-25 21:00:16 -07:00
Oz Linden ddd5659f81 merge changes for DRTVWR-294 2013-04-19 10:11:29 -04:00
Dave Parks 8025b8b2bc NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available 2013-04-15 13:16:14 -05:00
simon 066f2acadf Forgot to commit @#! merge 2013-04-11 16:23:36 -07:00
simon b42b789723 Merge in downstream code (chui fixes, materials) 2013-04-11 16:18:34 -07:00
simon c7bab8ab8b Merge 2013-04-11 16:04:21 -07:00
Graham Madarasz 893bcf34f7 NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 9400M/9600M 2013-04-09 12:37:57 -07:00
Oz Linden 2fde4a9ae5 merge changes for 3.5.0-beta7 2013-04-01 14:24:01 -04:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
graham linden 14ddfcdf52 Merged lindenlab/viewer-development into default 2013-03-28 19:16:48 -07:00
simon 98a82c50d5 Pull in downstream CHUI code from viewer-development 2013-03-25 11:12:52 -07:00
simon 1d8e3997c8 Pull and merge latest viewer-beta 2013-03-22 14:17:26 -07:00
prep@lindenlab.com f2948cb1eb Merge with viewer-chui 2013-03-20 17:53:51 -05:00
merov c294c7c474 CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on Linux 2013-03-16 16:09:50 -07:00
Don Kjer 9150757c81 More fixes for gcc-4.6 breakage 2013-03-13 21:01:50 +00:00
Dave Parks 609ed855e1 MAINT-2371 More optimizations.
Reviewed by Graham
2013-03-04 18:01:42 -06:00
Dave Parks f5e5396c3a MAINT-2371 First set of profile guided optimizations.
Reviewed by Graham
2013-02-26 15:15:08 -06:00
Oz Linden 8bb3d0891d merge up to 3.4.5-release 2013-02-12 13:27:03 -05:00
Graham Madarasz 019c7566fb For MAINT-1291 Code Review: DaveP 2013-02-07 09:18:09 -08:00
Dave Parks 615af0c556 MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders 2012-12-18 16:39:48 -06:00
Geenz 9e2e150064 Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available. 2012-12-07 11:07:41 -05:00
Dave Parks 4a5ad35793 MAINT-570 Remove unused memory tracking system LLMemType 2012-07-20 11:42:15 -05:00
Dave Parks e3a5125b41 MAINT-616 Potential fix for corrupted mip maps. 2012-05-25 17:58:12 -05:00
Dave Parks b7cfd8c7f0 MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update 2012-05-21 23:33:25 -05:00
Dave Parks c946408519 MAINT-586 Starting logging OpenGL version and shader level to simulator 2012-05-11 14:42:29 -05:00
Dave Parks 3efa013ee4 MAINT-939 Potential fix for crash when editing objects. 2012-04-13 11:55:44 -05:00
Dave Parks a244cff781 MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 Express. Don't pop up driver update notification if GPU class is < 1 2012-03-30 12:17:34 -05:00
Dave Parks 76634dc7af MAINT-793 Pop up notification when drivers are likely out of date. Allow Lighting and Shadows on Intel when drivers are up to date. 2012-03-28 00:49:42 -05:00
Dave Parks ce0f455b7c MAINT-806 Fix for some shaders failing to link on ATI x800. 2012-03-26 13:09:09 -05:00
Dave Parks 0af7b7038f MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implicitly disables lighting and shadows) 2012-03-21 16:05:57 -05:00
Dave Parks 83e69659e2 MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. 2012-03-08 15:22:56 -06:00
Dave Parks cd468364a7 MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts. 2012-03-07 17:26:43 -06:00
Dave Parks f53fa08c70 MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
Dave Parks 64c89ee2c5 SH-2908 Fix for mac build 2012-02-13 15:41:21 -06:00
Dave Parks 80505ddf68 SH-2908 Fix for linux build. 2012-02-13 15:02:07 -06:00
Dave Parks 3710c6110d SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
Leslie Linden 6343c769ce SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
Dave Parks da1898d1cb SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded. 2011-10-26 11:19:04 -05:00
Dave Parks 7dafa1be79 SH-2622 Put back "Basic Shaders" toggle ability. 2011-10-25 15:07:57 -05:00
Dave Parks eb809e373d SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards. 2011-10-05 01:03:42 -05:00
Dave Parks c4aa8c50da SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
Dave Parks ac37656aa5 SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise) 2011-10-02 02:12:21 -05:00