Graham Linden
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95e34d86b9
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
Graham Linden
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3f186aab77
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Merge in viewer-release
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2013-08-19 12:10:40 -07:00 |
Graham Linden
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fa74313e7d
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NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
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2013-07-23 04:52:59 -07:00 |
Dave Parks
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79029149a4
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Automated merge with file:///F:%5Cviewer-bear
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2013-06-21 12:51:29 -05:00 |
Dave Parks
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9ea2d90a0d
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2013-06-20 12:10:26 -05:00 |
simon
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ee2fce8790
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Merge downstream code and viewer-beta
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2013-05-09 14:10:45 -07:00 |
simon
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c7f7c4bc4d
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Merge viewer-beta
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2013-05-09 13:14:49 -07:00 |
Graham Madarasz (Graham)
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d328bfd96e
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NORSPEC-144 make code to nerf use of FBOs on old windows drivers not affect Mac too
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2013-05-01 11:56:15 -07:00 |
Graham Madarasz
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fd447189c5
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Merge 3.5.1 into Materials
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2013-04-25 21:00:16 -07:00 |
Oz Linden
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ddd5659f81
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merge changes for DRTVWR-294
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2013-04-19 10:11:29 -04:00 |
Dave Parks
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8025b8b2bc
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NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
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2013-04-15 13:16:14 -05:00 |
simon
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066f2acadf
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Forgot to commit @#! merge
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2013-04-11 16:23:36 -07:00 |
simon
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b42b789723
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Merge in downstream code (chui fixes, materials)
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2013-04-11 16:18:34 -07:00 |
simon
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c7bab8ab8b
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Merge
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2013-04-11 16:04:21 -07:00 |
Graham Madarasz
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893bcf34f7
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NORSPEC-59 work around nV driver crash when doing deferred rendering on NV 9400M/9600M
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2013-04-09 12:37:57 -07:00 |
Oz Linden
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2fde4a9ae5
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merge changes for 3.5.0-beta7
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2013-04-01 14:24:01 -04:00 |
Graham Madarasz
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bf6182daa8
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
graham linden
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14ddfcdf52
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Merged lindenlab/viewer-development into default
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2013-03-28 19:16:48 -07:00 |
simon
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98a82c50d5
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Pull in downstream CHUI code from viewer-development
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2013-03-25 11:12:52 -07:00 |
simon
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1d8e3997c8
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Pull and merge latest viewer-beta
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2013-03-22 14:17:26 -07:00 |
prep@lindenlab.com
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f2948cb1eb
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Merge with viewer-chui
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2013-03-20 17:53:51 -05:00 |
merov
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c294c7c474
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CHUI-863 : Clean up dead code that's creating failures on gcc-4.6 builds on Linux
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2013-03-16 16:09:50 -07:00 |
Don Kjer
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9150757c81
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More fixes for gcc-4.6 breakage
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2013-03-13 21:01:50 +00:00 |
Dave Parks
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609ed855e1
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MAINT-2371 More optimizations.
Reviewed by Graham
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2013-03-04 18:01:42 -06:00 |
Dave Parks
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f5e5396c3a
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MAINT-2371 First set of profile guided optimizations.
Reviewed by Graham
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2013-02-26 15:15:08 -06:00 |
Oz Linden
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8bb3d0891d
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merge up to 3.4.5-release
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2013-02-12 13:27:03 -05:00 |
Graham Madarasz
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019c7566fb
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For MAINT-1291 Code Review: DaveP
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2013-02-07 09:18:09 -08:00 |
Dave Parks
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615af0c556
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MAINT-2150 Fix for super-large ( > 4096 ) snapshots having black borders
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2012-12-18 16:39:48 -06:00 |
Geenz
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9e2e150064
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Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
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2012-12-07 11:07:41 -05:00 |
Dave Parks
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4a5ad35793
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MAINT-570 Remove unused memory tracking system LLMemType
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2012-07-20 11:42:15 -05:00 |
Dave Parks
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e3a5125b41
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MAINT-616 Potential fix for corrupted mip maps.
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2012-05-25 17:58:12 -05:00 |
Dave Parks
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b7cfd8c7f0
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MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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2012-05-21 23:33:25 -05:00 |
Dave Parks
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c946408519
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MAINT-586 Starting logging OpenGL version and shader level to simulator
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2012-05-11 14:42:29 -05:00 |
Dave Parks
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3efa013ee4
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MAINT-939 Potential fix for crash when editing objects.
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2012-04-13 11:55:44 -05:00 |
Dave Parks
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a244cff781
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MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 Express. Don't pop up driver update notification if GPU class is < 1
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2012-03-30 12:17:34 -05:00 |
Dave Parks
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76634dc7af
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MAINT-793 Pop up notification when drivers are likely out of date. Allow Lighting and Shadows on Intel when drivers are up to date.
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2012-03-28 00:49:42 -05:00 |
Dave Parks
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ce0f455b7c
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MAINT-806 Fix for some shaders failing to link on ATI x800.
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2012-03-26 13:09:09 -05:00 |
Dave Parks
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0af7b7038f
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MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implicitly disables lighting and shadows)
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2012-03-21 16:05:57 -05:00 |
Dave Parks
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83e69659e2
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MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise.
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2012-03-08 15:22:56 -06:00 |
Dave Parks
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cd468364a7
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MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts.
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2012-03-07 17:26:43 -06:00 |
Dave Parks
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f53fa08c70
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MAINT-708 Use texture compression to minimize memory bloat (experimental)
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2012-03-02 13:35:10 -06:00 |
Dave Parks
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64c89ee2c5
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SH-2908 Fix for mac build
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2012-02-13 15:41:21 -06:00 |
Dave Parks
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80505ddf68
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SH-2908 Fix for linux build.
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2012-02-13 15:02:07 -06:00 |
Dave Parks
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3710c6110d
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
Leslie Linden
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6343c769ce
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SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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2011-11-16 10:00:41 -08:00 |
Dave Parks
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da1898d1cb
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SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded.
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2011-10-26 11:19:04 -05:00 |
Dave Parks
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7dafa1be79
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SH-2622 Put back "Basic Shaders" toggle ability.
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2011-10-25 15:07:57 -05:00 |
Dave Parks
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eb809e373d
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SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards.
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2011-10-05 01:03:42 -05:00 |
Dave Parks
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c4aa8c50da
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
Dave Parks
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ac37656aa5
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SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
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2011-10-02 02:12:21 -05:00 |