RunitaiLinden
ca47c7ff44
DRTVWR-559 Fix for manual probes not updating as often as they should when nearby (bad distance calculation)
2023-06-27 20:11:01 -05:00
RunitaiLinden
8d17467f7f
SL-19884 Fix for garbled rigged meshes in model import preview window.
2023-06-27 18:49:36 -05:00
RunitaiLinden
2981098645
SL-19897 Followup -- handle 100% transparent objects that are "active"
2023-06-27 14:01:42 -05:00
RunitaiLinden
74a9bf4f1e
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-06-27 13:36:15 -05:00
RunitaiLinden
8032aa20c8
SL-19925 Make high graphics default to shadows on.
2023-06-27 13:35:57 -05:00
Brad Linden
77ea8eedb8
Fix for SL-19620 & SL-19768 material overrides incorrectly affecting other faces
2023-06-26 14:07:16 -07:00
RunitaiLinden
774c2d0f88
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-06-26 15:37:33 -05:00
RunitaiLinden
21b67896e9
SL-19909 Fix for reflection probes on vehicles blocking mouse clicks. Incidental instrumentation and decruft.
2023-06-26 15:37:18 -05:00
akleshchev
e7df845cb7
Merge pull request #252 from secondlife/andreyk/SL-5161
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SL-5161 Hiding meshes that wait for skin data
2023-06-26 20:15:10 +03:00
RunitaiLinden
22eecf1018
SL-19897 Fix for 100% transparent objects not showing up in highlight transparent until LoD switch.
2023-06-23 11:46:09 -05:00
Andrey Kleshchev
ca84e0e0c0
SL-5161 Avatars should stay hidden longer if they are waiting for meshes or skin data
2023-06-23 13:01:19 +03:00
RunitaiLinden
3a1b60b2ba
SL-19785 Fix for blown out skies from Glow Focus. Add notification when editing legacy skies.
2023-06-22 17:10:24 -05:00
Andrey Kleshchev
4e6303792a
SL-5161 Don't render meshes that are waiting for skin data
2023-06-22 22:32:42 +03:00
RunitaiLinden
f0dc9ea3fd
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-06-21 20:51:18 -05:00
RunitaiLinden
85967398ff
SL-19792 Fix for visible gaps in water between region water and void water.
2023-06-21 20:50:50 -05:00
Jonathan "Geenz" Goodman
db485adbeb
Fix for mac artifacting.
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Also tweak our vignette to help (further) skip samples we don't need, and for further look and feel adjustments.
SL-19784
2023-06-16 05:18:22 -07:00
RunitaiLinden
3b8d7c6172
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-06-15 16:55:33 -05:00
RunitaiLinden
b132e2eea8
SL-19878 Remove auto-adjust legacy skies checkbox.
2023-06-15 16:55:18 -05:00
Brad Linden
cb8c91ffc8
SL-19881 fix assertion failure in [NSEvent characters]
2023-06-15 14:39:05 -07:00
RunitaiLinden
6f767db349
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-06-15 14:52:17 -05:00
RunitaiLinden
47be24e467
SL-19835 Followup -- fix for emissive alpha objects blocking water rendering
2023-06-15 14:51:57 -05:00
Jonathan "Geenz" Goodman
44f26248ec
Merge pull request #245 from secondlife/DRTVWR-583-glossy-ssr
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Performance and visual tuning of glossy SSR
2023-06-15 09:33:20 -07:00
Jonathan "Geenz" Goodman
07aed1e186
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
2023-06-15 09:31:43 -07:00
Jonathan "Geenz" Goodman
5dedf6d753
Skip samples that are in vignette, and glossiness under a value.
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SL-19784
2023-06-15 09:31:15 -07:00
Jonathan "Geenz" Goodman
22f83b3436
Add missing variable initialization, and make water support glossy SSR again.
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SL-19784
2023-06-15 09:01:39 -07:00
RunitaiLinden
3305fbe1cf
SL-19838 Fix for transparent PBR materials always casting shadows.
2023-06-14 17:26:30 -05:00
RunitaiLinden
7fb024cfc2
SL-19838 Put local lights back on fullbright objects. Fix assert in modelpreview.
2023-06-14 14:07:11 -05:00
Jonathan "Geenz" Goodman
5f490137a0
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
2023-06-14 05:40:23 -07:00
Jonathan "Geenz" Goodman
3581c81328
More performance addressing. Ditch glossy SSR on semi-transparent surfaces.
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SL-19784
2023-06-14 05:35:34 -07:00
RunitaiLinden
b81aadae1b
SL-19835 Fix for inaccurate water fog on transparent objects when camera is above water.
2023-06-13 15:36:51 -05:00
RunitaiLinden
ad956699c0
SL-19811 Update fallback probe every 2 seconds to smooth out water cloud updates.
2023-06-13 14:45:12 -05:00
RunitaiLinden
0cb15b08b4
SL-19842 Nudge dynamic exposure coefficient to brighten things up a bit.
2023-06-13 13:19:41 -05:00
RunitaiLinden
cc9d055452
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-06-12 10:10:40 -05:00
RunitaiLinden
c96a00f12f
SL-19856 Adjust water fog density range. Incidental decruft.
2023-06-12 10:08:27 -05:00
Jonathan "Geenz" Goodman
ffac2df6ca
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
2023-06-11 20:56:02 -07:00
cosmic-linden
1ebfc1876e
Merge pull request #237 from secondlife/SL-19808
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SL-19808: Move tangent_space_transform calculation to the very end
2023-06-07 15:12:49 -07:00
Cosmic Linden
3c34ad044c
SL-19808: Move tangent_space_transform calculation to the very end
2023-06-07 15:05:07 -07:00
cosmic-linden
9bc50d066c
Merge pull request #234 from secondlife/SL-19808
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SL-19808 - Fix texture transforms changing topography of PBR normal textures
2023-06-07 10:34:24 -07:00
Cosmic Linden
bfdfa8dd93
SL-19808: Fix orientation of PBR normal texture when texture transform and/or texture animation is applied
2023-06-06 16:40:52 -07:00
RunitaiLinden
8359c618fc
DRTVWR-559 Add missed "should override" check (thanks, Rye!)
2023-06-02 11:54:47 -05:00
RunitaiLinden
b0540f8189
DRTVWR-559 Rebalance PBR against Blinn-Phong.
2023-06-01 20:15:35 -05:00
RunitaiLinden
50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
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Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
2023-06-01 19:49:23 -05:00
Brad Linden
8d20d61b4d
Fix divide by zero causing NaN with certain day cycles in DRTVWR-559
2023-05-31 10:33:03 -07:00
Jonathan "Geenz" Goodman
47e311d6e8
Addressing some performance related feedback with SSR getting drastically slower.
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DRTVWR-559
DRTVWR-583
2023-05-26 16:56:33 -07:00
Andrey Kleshchev
2e2a821e36
SL-19753 PBR Re-add Build option Rev#3
2023-05-26 20:07:50 +03:00
RunitaiLinden
a70575091b
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
2023-05-25 16:16:36 -05:00
RunitaiLinden
30311e5229
SL-19713 Fix for broken avatar preview render in animation upload. Incidental decruft and camera FoV network spam reduction.
2023-05-25 16:16:20 -05:00
Rye Mutt
cbd17fce86
Fix underwater fog mismatch between opaque and alpha blend when local lights are nearby ( #227 )
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* Fix water fog mismatch between alpha blend and opaque when local light is nearby
* Add PBR underwater alpha blend shader
2023-05-25 15:09:22 -05:00
RunitaiLinden
c12712aa96
DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub some NaNs.
2023-05-25 13:09:03 -05:00
RunitaiLinden
64a59928d0
SL-19405 Better fix for rotation gyzmo having a huge dead zone.
2023-05-25 10:39:01 -05:00