Previously name substitutions were broken, so "[FIRST] [LAST]" was displayed instead of avatar name.
Some of the affected notifications:
* avatar went online/offline notification
* object return notification
* calling card offer
* script dialog
* auto-unmute notification.
See the diff for more details.
The fixes apply to all locales but English (which is already correct).
Besides, I fixed calling card offer notification to display avatar name correctly. It was broken even in English.
Changes:
* Wrapped object name with <nolink>...</nolink> tags to disable URL parsing.
* The decline message is now localized as a whole sentence (localizing separate phrases is often inapplicable for some languages).
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
*
Submitting a patch made by Aleric Inglewood (See VWR-14914).
This bug happens for a lot of people, although it might be needed to have a fast multi core machine.
I have seen it on 1.22.10 once, never used 1.23 sorry, and saw it often on snowglobe. I am sure
it also affects 1.23 but I'd have to test that.
The symptons are that on a viewer with normally a good, high FPS, sometimes it happens
that the FPS dramatically drops (as low as 0.3, but it can also be anything higher, as high
as 10, say).
This particular jira is about a problem where the main thread is slowed down by a mutex lock
in libopenal (most calls starting with 'al' in indra/llaudio/audioengine_openal.cpp and
one in indra/llaudio/listener_openal.cpp). You can see that this is the case by opening the
Frame Console (control-shift-2) and checking that the "audio" (and possibly misc) timings
are very large compared to the Render time.