Geenz
a158c87957
Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly opt-in.
2019-03-30 17:22:54 -07:00
Geenz
2513aa0ed1
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
2019-03-30 03:18:02 -07:00
Geenz
0272c47e5a
Tweaked naming a bit, also white space.
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Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29 11:57:45 -07:00
Geenz
57d88a8a98
Gamma correction pass 2:
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Make sure lights are in the correct color space.
Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-29 08:11:56 -07:00
Graham Linden
446afe2d1a
Make whether the sun or moon is primary part of llrender light state so we can set uniforms for shaders along with other light params.
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Fix atten calcs to not use abs val.
2019-03-26 08:21:53 -07:00
Graham Linden
a10ec81e82
SL-10743, SL-10744
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Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set.
Put drawpool alpha render loop lighting setup changes as they were
(this will give back some performance and possibly require reopening 10566).
2019-03-15 08:13:04 -07:00
Graham Linden
788a108384
SL-10501
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Fix broken matrix management code causing modelview mats to be used as tex anim mats
(do not depend on default matrix mode already being set).
Give the deferred terrain shader a name.
Make LLRender use the eMatrixMode enum instead of ints.
2019-02-21 16:03:46 -08:00
Graham Linden
0a7bc35335
Replace funcs dropped in merge.
2019-02-08 13:19:45 -08:00
Graham Linden
90f9078d1f
SL-10486, SL-10501, SL-10487
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Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker.
Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3
are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
2019-02-07 16:00:21 -08:00
Graham Linden
9a007cceef
SL-10461
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Pass projector ambiance as the .w element of the light_attenuation uniform
so that alpha shader can emulate the behavior of proper spot projectors.
2019-02-04 12:56:11 -08:00
Graham Linden
536799d07e
SL-9977
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SL-9973
2018-10-29 23:02:20 +01:00
Graham Linden
451ab80ca6
Fix tex format mismatch between what libatmosphere was generating and what we were claiming to use in rendering.
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First pass at sky shader using libatmosphere sky radiance lookup.
Add atmo density controls to ext daycycle floater tabs.
2018-09-06 22:50:26 +01:00
Graham Linden
d5c465b4ab
MAINT-8817 remove automatic update of inv_proj matrix so sunLightF which expects it not to match the projection mat works again
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Fix misspellinging in missing settings asset notification string
Fix moon quat conversion to get proper directional rotation
Add early out so attempting to set parcel env settings doesn't crash
2018-06-29 20:15:10 +01:00
Rider Linden
610a793aa8
EOL in llsetingssky.cpp and llrender.cpp. const on ptr_t & in llenvironment
2018-06-05 11:19:22 -07:00
Graham Linden
8cfdc07e79
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
2018-06-01 23:32:30 +01:00
Graham Linden graham@lindenlab.com
3116416fcb
Le Merge
2018-05-01 00:10:11 +01:00
Graham Linden graham@lindenlab.com
99b82d9449
Atmospherics WIP
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libatmosphere integrated in indra/llrender/llatmosphere.cpp
Still working on runtime shaders to use libatmosphere precomputed atmospherics textures
2018-02-18 15:52:23 +00:00
Callum Prentice
7c5e92cec5
SL-644 Add guard to mCount in LLRender.cpp
2017-03-13 11:13:43 -07:00
Nat Goodspeed
434f0e161a
Automated merge with ssh://bitbucket.org/lindenlab/viewer-release
2017-02-03 09:54:52 -05:00
Callum Prentice
067468885a
BUG-41027 (FIX) Changing login location at the login screen crashes the viewer
2016-12-15 10:58:23 -08:00
andreykproductengine
3c9181867f
MAINT-6905 reducing log spam
2016-11-04 16:18:35 +02:00
Nicky
c4e21cf282
Fix a crash is drawn vertices is 0.
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(transplanted from 89b3e585218ddb8d6a3e62af29f8daf889371e5e)
2016-04-24 12:55:13 +02:00
ruslantproductengine
eebbda288d
Backed out changeset: 5fe5ad059c05
2016-07-18 20:09:18 +03:00
callum_linden
05fcb7c812
Automated merge with tip of viewer-release
2016-05-23 16:50:56 -07:00
ruslantproductengine
1b5af4be29
Add invert texture coordinates for media textures.
2016-05-13 18:47:23 +03:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
ruslantproductengine
29bdf1a234
MAINT-4839 FIXED Animation of Mesh Dress doesn't work.
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MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2015-03-01 14:10:54 +02:00
ruslantproductengine
799d13269a
MAINT-3585 FIXED Viewer Crashes when attempting to upload image.
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The bug was fixed, the reasone of crash is following. The Core Flow view
contain another GL context and will not care about restoring a previous.
I restore context manually.
This path also contain a minor changes in another files.
All changes described here.
Сhange's for fix current bug.
indra/llwindow/llwindow.h
indra/llwindow/llwindowheadless.h
indra/llwindow/llwindowmacosx.h
indra/llwindow/llwindowsdl.h
indra/llwindow/llwindowwin32.h
indra/newview/lllocalbitmaps.cpp
indra/newview/llviewerdisplay.cpp
indra/newview/llviewerdisplay.h
Twice mUsage initialization (replace to forward initialization).
indra/llcharacter/lljointstate.h
Looks like condition should be befor memcopy call, otherwise - possible CRASH.
indra/llcommon/llmd5.cpp
Unused condition and variables.
indra/llmath/llsphere.cpp
Looks like should be under if otherwise - possible CRASH
indra\llprimitive\llmodel.cpp
Useless assert's.
indra/llrender/llrender.cpp
indra/newview/lldaycyclemanager.cpp
2014-11-03 20:05:20 +02:00
ruslantproductengine
d47efdfe03
MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization
2014-09-10 21:08:08 +03:00
Richard Linden
5b846ed2a6
merge with release
2014-03-12 12:48:43 -07:00
Mnikolenko ProductEngine
dfa6822b34
MAINT-3359 Don't check for LLGLSLShader::sNoFixedFunction as we don't want to loose ui colours(depending on enabled/disabled basic shader).
2013-10-30 14:26:11 +02:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
59628d6f85
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-10-01 14:28:39 -07:00
Graham Linden
71e986b059
NORSPEC-285 fix merge error with attenuation on alpha masquerading as this norspec from wayback
2013-09-23 14:49:10 -07:00
Graham Linden
95e34d86b9
The unbearable lightness of being norspec
2013-09-18 18:24:16 -07:00
Dave Parks
0ab4e11223
Fix for random bad colors in UI on Intel HD 4000
2013-10-08 14:43:10 -05:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Dave Parks
d6d2f74fbb
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
2013-07-01 16:27:20 -05:00
Dave Parks
7df863265f
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and divides from various lighting functions.
2013-06-28 13:32:01 -05:00
Dave Parks
380785e613
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-27 16:16:56 -05:00
Graham Linden
c603eb5ece
MAINT-318 prevent crashes from incomplete quads and lines and prevent drivers from crashing to desktop when passed short buffers
2013-06-17 08:03:32 -07:00
Richard Linden
0a96b47663
merge with viewer-release
2013-06-05 19:05:43 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Xiaohong Bao
c978364e1e
for SH-4133: create a debug tool to show textures in active fetching
2013-04-22 22:11:41 -06:00
Oz Linden
ddd5659f81
merge changes for DRTVWR-294
2013-04-19 10:11:29 -04:00
simon
b42b789723
Merge in downstream code (chui fixes, materials)
2013-04-11 16:18:34 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Dave Parks
586025bde5
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
2013-03-04 18:06:29 -06:00
Dave Parks
609ed855e1
MAINT-2371 More optimizations.
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Reviewed by Graham
2013-03-04 18:01:42 -06:00
Graham Madarasz (Graham)
4e81a84abd
Performance improvements. Faster threadsaferefcount, faster instancetracker, use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
2013-03-04 08:57:58 -08:00