Commit Graph

1749 Commits (e71215dcfdb960f64a7f10d2fba71790f8e7bcd1)

Author SHA1 Message Date
RunitaiLinden cde5d29faf Profile guided optimizations 2024-09-10 18:27:45 -05:00
Andrey Kleshchev 238a2a64b3 viewer#2411 Use font buffer in text segments 2024-09-05 06:55:53 +03:00
Brad Linden 49abe2c8bc Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop 2024-09-04 12:51:24 -07:00
Dave Parks cb9f3dcfe9
#2482 Low end NVIDIA compatibility pass (#2486)
- Use GL_NVX_gpu_memory_info when available
- Disable transparent water on Mid+ and lower
- Adjust GPU benchmark to better tell the truth
- Texture bias tune up
- viewer-private/#277 - Report foreground_time in viewer stats
2024-09-04 11:34:44 -05:00
Andrey Kleshchev 2fc8d5ff3c viewer#2411 Cleanup #2 2024-09-04 10:16:46 +03:00
Andrey Kleshchev 4cc0edb189 viewer#2411 Cleanup 2024-09-04 10:16:46 +03:00
Andrey Kleshchev 57ab1a410f viewer#2411 A bit more coverage for font buffer 2024-09-04 10:16:46 +03:00
Andrey Kleshchev 5c64e5e13d viewer#2411 LLFontGL::render optimizations #3 2024-09-04 10:16:46 +03:00
Andrey Kleshchev a638d9610d viewer#2411 LLFontGL::render optimizations #2 2024-09-04 10:16:46 +03:00
Andrey Kleshchev 4ae1de1f8a viewer#2411 LLFontGL::render optimizations 2024-09-04 10:16:46 +03:00
Rye Mutt 7e58f089a8
Merge pull request #2466 from RyeMutt/smaa
Introduce SMAA and rework post process chain for better visual quality
2024-08-29 16:29:36 -07:00
Rye Mutt 958afaa7a7 Integrate SMAA and rework post process chain for better visual quality
Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-29 17:24:50 -04:00
Brad Linden ecf3002a46 Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop 2024-08-29 13:32:34 -07:00
Rye Mutt 3a73748929 Remove dead texunit colorspace conversion code 2024-08-29 16:32:15 -04:00
Dave Parks f8d48f6a29
#2432 Restore default nametag behavior. (#2444)
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
2024-08-28 14:49:13 -05:00
Dave Parks 8406d1052c
#2428 Fix for crash when applying PBR material (#2430)
Also attempt to fix some occasional bad texture memory tracking.
2024-08-27 09:53:54 -07:00
Rye Cogtail 436e986893 Fix mac crash on startup due to missing types from enum 2024-08-24 00:55:34 -04:00
Rye Cogtail 2ca193ce46 Improve FXAA quality and performance when GL version is greater then 4
Adds gather4 support under GLSL 4.0+
2024-08-24 00:55:34 -04:00
Rye Mutt cbca178256 Add Contrast Adaptive Sharpening post process effect(#2399) 2024-08-24 00:55:32 -04:00
Alexander Gavriliuk 1cc1872c76 #2393 BugSplat Crash #1504586: LLRenderTarget::getTexture(483) 2024-08-22 18:47:44 +02:00
Rye Mutt 28331b2385
Do deprecated texture swizzle on GPU using GL texture swizzling functions (#2389)
* Use GL texture swizzling instead of scratch buffer for deprecated formats when GL 3.3 is available
Fix crash when GL texture compression is enabled

* Fix UI font atlas being eligible for texture compression
2024-08-22 10:25:25 -05:00
Dave Parks 0e59ed204f
Fix crash on Intel GPUs (or anywhere OpenGL compatibility profile is used). (#2387) 2024-08-21 14:36:18 -05:00
Rye Mutt db84bf9567
Improve accuracy of texture memory tracking (#2371)
* Fix alloc_tex_image to account for more missing texture memory
Change alloc_tex_image calls to pass internal format to properly account for used image type

* Fix scaleDown passing primary format in place of internal format to glTexImage2D

* Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures
2024-08-21 09:47:31 -05:00
Dave Parks ed6732eda8
#2315 Ensure textures are deleted when they are no longer referenced. (#2343)
* #2315 WIP -- Clean up deletion rules in texture list.  Incidental decruft.

* Touch up assertions.

* Move mLastReferencedTimer to LLViewerMediaTexture since it's no longer used by LLViewerTexture
2024-08-20 06:59:07 -05:00
cosmic-linden d696010cea
Merge pull request #2210 from secondlife/v-1883
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
2024-08-13 10:34:35 -07:00
Alexander Gavriliuk 17f7b439d6 #1922 Make PBR scale and offset crosshair work like Texture crosshair do 2024-08-08 13:40:23 +02:00
Cosmic Linden 6aa9110b2a secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools 2024-08-06 16:28:47 -07:00
Rye Mutt 75455d101c
Convert LLUI and LLRender2D to LLSimpleton to reduce overhead during ui draw (#2202) 2024-08-06 16:21:19 +03:00
Rye Mutt 604cb4cb4d
Reduce utf8 to wstring conversion and llwstring temporaries during text draw (#2115) 2024-07-26 13:19:34 +03:00
Rye Mutt e101d1aa28
Fix excessive clearing of shader cache when toggling mirrors (#1950) 2024-07-09 19:51:02 -05:00
Rye Mutt 2a7030992f
Update tracy profiler to 0.10 (#1946) 2024-07-09 16:53:43 -05:00
Andrey Lihatskiy f56ef28ccf
Merge pull request #1944 from Ansariel/develop_c4244
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now
2024-07-09 00:42:36 +03:00
Ansariel 9fdca96f8b Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now 2024-07-08 20:27:14 +02:00
Alexander Gavriliuk d0173ac7fc #1931 Terminate AppViewer immediately in case of initialization failed 2024-07-08 12:16:32 +02:00
Alexander Gavriliuk 9ddf64c651 #1931 BugSplat Crash: SecondLifeViewer!LLRenderTarget::release(387) 2024-07-06 08:38:17 +02:00
Dave Parks 08b933a0c6
#1870 Tune up for better experience on integrated intel with low memory (#1872)
* More deterministic vsize calculation.   Add control for choosing downscale method.
* Quick hack to make GLTF preview work again
2024-07-03 17:42:24 -05:00
Dave Parks ab87978cbc
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul.  Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
2024-06-27 13:12:43 -05:00
Dave Parks 80ea30af1a
#1769 gltf optimization pass (#1816)
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-21 13:13:08 -05:00
Brad Linden 4e593dcded
Merge pull request #1797 from secondlife/release/maint-a
merge release/maint-a into develop and close maint-a
2024-06-18 11:48:37 -07:00
Dave Parks 375555012f
1736 audit texture image unit usage on os x (#1739)
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
2024-06-14 17:06:07 -05:00
Ansariel 15b3c9f164 Fix a few merge issues 2024-06-13 02:22:03 +02:00
Brad Linden 8444cd9562 Fix whitespace pre-commit hook failures 2024-06-12 13:51:21 -07:00
Brad Linden d12c897bfc Merge remote-tracking branch 'origin/project/gltf_development' into brad/maint-a-merge-to-gltf-dev
# Conflicts:
 #	indra/newview/gltf/primitive.cpp
2024-06-12 10:31:27 -07:00
Andrey Kleshchev 148786999d viewer#1698 Uniform being out of range shouldn't crash viewer 2024-06-12 18:12:35 +03:00
Dave Parks f40fbdf4ad
#1718 Add GLTF support for multiple texcoords (#1720)
* Fix for GLTF MeshPrimitiveModes test
2024-06-11 17:10:13 -05:00
Dave Parks 429c92ad75
#1687 Add support for KHR_texture_transform (#1717) 2024-06-11 13:27:54 -05:00
Ansariel 1ebf62e102 Clean up line endings that got mangled up during last merge 2024-06-11 15:40:09 +02:00
Ansariel d9789bfaf2 Merge branch 'main' of https://github.com/secondlife/viewer into DRTVWR-600-maint-A
# Conflicts:
#	indra/llappearance/llavatarappearance.h
#	indra/llimage/llimage.cpp
#	indra/llmath/llvolume.cpp
#	indra/llmath/llvolume.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llrendertarget.cpp
#	indra/llrender/llshadermgr.cpp
#	indra/newview/lldynamictexture.cpp
#	indra/newview/llenvironment.cpp
#	indra/newview/llfetchedgltfmaterial.cpp
#	indra/newview/llfloaterimagepreview.cpp
#	indra/newview/llfloaterimagepreview.h
#	indra/newview/llfloaterregioninfo.cpp
#	indra/newview/llfloaterregioninfo.h
#	indra/newview/llmaniprotate.cpp
#	indra/newview/llmaniptranslate.cpp
#	indra/newview/llpanelvolume.cpp
#	indra/newview/llselectmgr.cpp
#	indra/newview/llselectmgr.h
#	indra/newview/llsurface.cpp
#	indra/newview/llsurface.h
#	indra/newview/llsurfacepatch.cpp
#	indra/newview/lltexturectrl.cpp
#	indra/newview/lltexturectrl.h
#	indra/newview/lltinygltfhelper.cpp
#	indra/newview/llviewertexture.cpp
#	indra/newview/llviewerwindow.cpp
#	indra/newview/llviewerwindow.h
#	indra/newview/llvlcomposition.cpp
#	indra/newview/llvlcomposition.h
#	indra/newview/llvocache.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/pipeline.cpp
2024-06-11 13:38:43 +02:00
Brad Linden 7c42711ca3 Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development 2024-06-10 16:22:12 -07:00
Andrey Lihatskiy c95b4bf3ea Post-merge - trim trailing whitespace 2024-06-10 20:45:59 +03:00