* Now called 'HeadlessClient' instead of 'DisableRendering'
* Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes.
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
*
Better handling of invalid attachment points.
You can now detach points that are incompatible with your viewer, versus having those permanently in the COF>
in context menu sub menu names
Use the same mechanism for adding the triangle in LLContextMenuBranch as
is already used in LLMenuItemBranchGL. As a bonus, the triangles will be
nicely right-aligned, just as in the main menu.
Remaining hard-coded triangles all are in indra/newview/skins/default/xui/*/panel_voice_effect.xml.
Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
* EXT-8688 Automatically detach same object is detected
* EXT-8689 Cleanup detachAttachmentIntoInventory code
When an object arrives as an attachment, if it's already attached then it's automatically detached.
* EXT-8688 Automatically detach same object is detected
* EXT-8689 Cleanup detachAttachmentIntoInventory code
When an object arrives as an attachment, if it's already attached then it's automatically detached.