ruslantproductengine
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325c076d09
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MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
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2017-10-26 18:33:08 +03:00 |
ruslantproductengine
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c4433e4fc8
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MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled
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2014-07-09 18:02:01 +03:00 |
Richard Linden
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59628d6f85
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2013-10-01 14:28:39 -07:00 |
Richard Linden
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cbe397ad13
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changed fast timer over to using macro
another attempt to move mem stat into base class
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2013-09-05 14:04:13 -07:00 |
Graham Madarasz (Graham)
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fbf3d8b781
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NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
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2013-07-11 16:21:23 -07:00 |
Graham Linden
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326e20b0e5
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NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis
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2013-07-10 09:47:46 -07:00 |
Dave Parks
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933d4c40f4
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NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
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2013-05-23 12:47:52 -05:00 |
Dave Parks
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679a095aa0
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NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
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2013-04-02 15:45:17 -05:00 |
Dave Parks
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5121dd1a53
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NORSPEC-62 Fix for fullbright checkbox not working with materials
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2013-03-28 12:15:32 -05:00 |
Dave Parks
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6300f4f768
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NORSPEC-61 Hook up material parameters to shaders.
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2013-03-27 21:59:14 -05:00 |
Oz Linden
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90536f6cdf
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protect against missing mNormalMap or mSpecularMap
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2013-03-01 17:34:03 -05:00 |
Geenz
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c2785a740e
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Fixed: alpha mode shaders not being bound appropriately.
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2013-02-15 11:49:59 -05:00 |
Geenz
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170ecf5e8a
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Whoops! Normal maps don't belong here...
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2013-02-04 13:08:37 -05:00 |
Geenz
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2ae4b6976b
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Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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2013-02-04 11:32:05 -05:00 |