Commit Graph

14 Commits (ee34ea1f4b9e9c68b671ff3274ec8a640f72da89)

Author SHA1 Message Date
ruslantproductengine 325c076d09 MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
ruslantproductengine c4433e4fc8 MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ALPHA_MODE_BLEND, do not render when ALM is enabled 2014-07-09 18:02:01 +03:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Madarasz (Graham) fbf3d8b781 NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken 2013-07-11 16:21:23 -07:00
Graham Linden 326e20b0e5 NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis 2013-07-10 09:47:46 -07:00
Dave Parks 933d4c40f4 NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies. 2013-05-23 12:47:52 -05:00
Dave Parks 679a095aa0 NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. 2013-04-02 15:45:17 -05:00
Dave Parks 5121dd1a53 NORSPEC-62 Fix for fullbright checkbox not working with materials 2013-03-28 12:15:32 -05:00
Dave Parks 6300f4f768 NORSPEC-61 Hook up material parameters to shaders. 2013-03-27 21:59:14 -05:00
Oz Linden 90536f6cdf protect against missing mNormalMap or mSpecularMap 2013-03-01 17:34:03 -05:00
Geenz c2785a740e Fixed: alpha mode shaders not being bound appropriately. 2013-02-15 11:49:59 -05:00
Geenz 170ecf5e8a Whoops! Normal maps don't belong here... 2013-02-04 13:08:37 -05:00
Geenz 2ae4b6976b Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state. 2013-02-04 11:32:05 -05:00