Commit Graph

44091 Commits (f2eba1909d5d02553c1f6b456a424b384f110fdf)

Author SHA1 Message Date
Mnikolenko Productengine f2eba1909d SL-16234 FIXED Frame stall caused by unnecessary building the floater when exiting viewer 2021-10-22 16:09:41 +03:00
Dave Parks e774bffb28 SL-16202 Fix for textures appearing black or flashing white due to optimization bugs. 2021-10-21 21:19:48 +00:00
Mnikolenko Productengine 6ecf8f2c01 SL-16184 FIXED Frame stall when friend comes online. 2021-10-20 14:53:55 +03:00
Dave Parks d2dce17803 SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. 2021-10-19 02:26:41 +00:00
Dave Parks 02f813d17b SL-16166 Optimization pass on render pipe inner loops 2021-10-15 01:01:51 +00:00
Dave Parks 08c767d231 Merged DRTVWR-546 into SL-16166 2021-10-14 18:03:41 +00:00
Runitai Linden e7227afe02 SL-16166 Apply optimizations from pushBatch to other render call sites. Optimize out a map lookup in rigged face rendering. 2021-10-14 13:02:40 -05:00
Dave Parks 851767b808 SL-16131 Fix for alignment warnings on Win32 builds. 2021-10-14 17:41:38 +00:00
Euclid Linden 42415ab0cf Merged in DV546-merge-6.4.24 (pull request #731)
DRTVWR-546 merge up to v 6.4.24
2021-10-13 22:58:05 +00:00
Dave Houlton 6b2e40157b Merge branch 'master' v6.4.24 into DRTVWR-546 2021-10-13 16:41:24 -06:00
Nat Goodspeed cbaba2df56 Increment viewer version to 6.4.24
following promotion of DRTVWR-520
2021-10-13 16:52:44 -04:00
Runitai Linden aa2169aa37 SL-16166 Remove LLDrawPoolGlow::pushBatch non-specialization 2021-10-13 13:57:56 -05:00
Runitai Linden 6a0b728bd9 SL-16166 Optimize LLDrawPoolMaterials::pushBatch 2021-10-13 13:49:24 -05:00
Runitai Linden 4dedd706ae SL-16189 Optimize bindBumpMap 2021-10-13 11:02:00 -05:00
Runitai Linden a1e6cbe4a8 SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushBatch 2021-10-13 10:35:39 -05:00
Runitai Linden 74a2354353 SL-16166 Don't use setupVertexBuffer where setupVertexBufferFast is called for (thank you, Henri!) 2021-10-13 09:37:04 -05:00
Runitai Linden 52e1a45659 SL-16166 Optimization pass on LLRenderPass::pushBatch 2021-10-12 14:46:19 -05:00
Runitai Linden 75cf90723f SL-16099 Followup -- disable VAOs since they still run like garbage in busy scenes. 2021-10-11 11:48:43 -05:00
Dave Parks d00272e0cc SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs by default. 2021-10-11 16:03:40 +00:00
Mnikolenko Productengine 2238f89db7 SL-16141 Load fonts and generate glyphs on startup 2021-10-11 18:05:27 +03:00
Nat Goodspeed dc972623a9 Merge branch 'SL-16024' into DRTVWR-546 2021-10-08 12:00:21 -04:00
Nat Goodspeed 54d874b123 SL-16024: Resolve bizarre VS compile error. Thanks Callum!
It seems CALLBACK is a macro in some Microsoft header file. Bleah.
2021-10-08 11:52:09 -04:00
Nat Goodspeed 23ac4bda3d SL-16024: Merge branch 'SL-16024' into SL-16024-to-546 2021-10-07 16:47:21 -04:00
Nat Goodspeed c585ddb75e SL-16024: Defend against two threads making "anonymous" WorkQueues.
Also make workqueue_test.cpp more robust.
2021-10-07 16:45:15 -04:00
Nat Goodspeed fb675e8185 SL-16024: Merge branch 'DRTVWR-546' into SL-16024-to-546 2021-10-07 16:07:37 -04:00
Nat Goodspeed 623ac79120 SL-16024: Add LL::WorkQueue for passing work items between threads.
A typical WorkQueue has a string name, which can be used to find it to post
work to it. "Work" is a nullary callable.

WorkQueue is a multi-producer, multi-consumer thread-safe queue: multiple
threads can service the WorkQueue, multiple threads can post work to it.

Work can be scheduled in the future by submitting with a timestamp. In
addition, a given work item can be scheduled to run on a recurring basis.

A requesting thread servicing a WorkQueue of its own, such as the viewer's
main thread, can submit work to another WorkQueue along with a callback to be
passed the result (of arbitrary type) of the first work item. The callback is
posted to the originating WorkQueue, permitting safe data exchange between
participating threads.

Methods are provided for different kinds of servicing threads. runUntilClose()
is useful for a simple worker thread. runFor(duration) devotes no more than a
specified time slice to that WorkQueue, e.g. for use by the main thread.
2021-10-07 15:32:51 -04:00
Nat Goodspeed 6e06d1db60 SL-16024: Make LLCond::get() lock and return by value.
Its previous behavior, returning a const reference without locking, was wrong:
it could return a reference to an object in an inconsistent state if it was
concurrently being modified on another thread.

Locking the mutex and returning a copy by value is the correct behavior.
2021-10-07 15:32:19 -04:00
Nat Goodspeed b554c9eaf4 SL-16024: Adapt llinstancetracker_test.cpp to getInstance() change. 2021-10-07 14:00:39 -04:00
Nat Goodspeed 2cb09dd4a8 SL-16024: Return shared_ptr from LLInstanceTracker::getInstance().
It feels wrong to return a dumb LLInstanceTracker subclass* from getInstance()
when we use std::shared_ptr and std::weak_ptr internally. But tweak consumers
to use 'auto' or LLInstanceTracker::ptr_t in case we later revisit this
decision.

We did add a couple get() calls where it's important to obtain a dumb pointer.
2021-10-07 11:53:45 -04:00
Nat Goodspeed 1ef78e2afa SL-16024: Work around VS bug regarding base-class enum. 2021-10-06 15:28:58 -04:00
Euclid Linden 027ca696bd Merged in euclid-16138 (pull request #720)
SL-16138 avoid redundant shader binds, and related cleanup

Approved-by: Dave Parks
Approved-by: Michael Pohoreski
2021-10-06 18:49:13 +00:00
Dave Houlton 3e99853b29 SL-16138 remove checks for now-mandatory capabilities 2021-10-06 10:59:00 -06:00
Dave Houlton 4c07eaa560 SL-16138 Add timing mark-up to shader fxns 2021-10-06 10:59:00 -06:00
Nat Goodspeed cf70766b45 SL-16024: Fix ThreadSafeSchedule::tryPopFor(), tryPopUntil().
ThreadSafeSchedule::tryPopUntil() (and therefore tryPopFor()) was simply
delegating to LLThreadSafeQueue::tryPopUntil(), with an adjusted timeout since
we want to wake up as soon as the head item, if any, becomes ready. But then
we have to loop back to retry the pop to actually deal with that head item.

In addition, ThreadSafeSchedule::popWithTime() was spinning rather than
properly blocking on a timed condition variable. Fixed.
2021-10-06 12:54:29 -04:00
Nat Goodspeed 955b967623 SL-16024: Add ThreadSafeSchedule, a timestamped LLThreadSafeQueue.
ThreadSafeSchedule orders its items by timestamp, which can be passed either
implicitly or explicitly. The timestamp specifies earliest delivery time: an
item cannot be popped until that time.

Add initial tests.

Tweak the LLThreadSafeQueue base class to support ThreadSafeSchedule:
introduce virtual canPop() method to report whether the current head item is
available to pop. The base class unconditionally says yes, ThreadSafeSchedule
says it depends on whether its timestamp is still in the future.

This replaces the protected pop_() overload accepting a predicate. Rather than
explicitly passing a predicate through a couple levels of function call, use
canPop() at the level it matters. Runtime behavior that varies depending on
an object's leaf class is what virtual functions were invented for.

Give pop_() a three-state enum return so pop() can distinguish between "closed
and empty" (throws exception) versus "closed, not yet drained because we're
not yet ready to pop the head item" (waits).

Also break out protected tryPopUntil_() method, the body logic of
tryPopUntil(). The public method locks the data structure, the protected
method requires that its caller has already done so.

Add chrono.h with a more full-featured LL::time_point_cast() function than the
one found in <chrono>, which only converts between time_point durations, not
between time_points based on different clocks.
2021-10-05 17:31:53 -04:00
Dave Houlton f0e31b6c82 SL-16138 Avoid re-binding a shader which is already bound 2021-10-05 13:29:46 -06:00
Dave Houlton 4778f9497e DRTVWR-546 trigger 2021-10-05 10:05:22 -06:00
Nat Goodspeed a35e266547 SL-16024: Don't use a lambda as default arg for universal reference.
Instead, break out a separate pop_() method that explicitly provides the
lambda to the real pop_() implementation.
2021-10-04 17:21:39 -04:00
Nat Goodspeed ca60fbe72c SL-16024: LLThreadSafeQueue enhancements
Add LL::PriorityQueueAdapter, a wrapper for std::priority_queue to make its
API more closely resemble std::queue for drop-in use as LLThreadSafeQueue's
underlying QueueT container.

Support move-only element types.

Factor out some implementation redundancy: wrap actual push semantics as
push_(), actual pop semantics as pop_(). push(), tryPush() and tryPushUntil()
now call push_(); pop(), tryPop() and tryPopUntil() now call pop_().

Break out tryLock() and tryLockUntil() methods that, if they can lock, run the
passed callable. Then tryPush(), tryPushUntil(), tryPop() and tryPopUntil()
pass lambdas containing the meat of the original method body to tryLock() or
tryLockUntil(), as appropriate.
2021-10-04 16:19:59 -04:00
Euclid Linden 66e597f119 Merged in DRTVWR-541 (pull request #717)
Push autobuild updates made in DRTVWR-541 into -546
2021-10-04 16:55:51 +00:00
Nat Linden 05e01d58b6 Merged in SL-16040 (pull request #709), Nat's changes to allow autobuild with Tracy enabled on TeamCity.
SL-16040: TC viewer builds with Tracy enabled

Approved-by: Euclid Linden
Approved-by: Dave Parks
2021-10-04 16:05:37 +00:00
Nat Goodspeed 1b1ebdf183 SL-16024: Introduce tuple.h with tuple_cons(), tuple_cdr().
These functions allow prepending or removing an item at the left end of an
arbitrary tuple -- for instance, to add a sequence key to a caller's data,
then remove it again when delivering the original tuple.
2021-10-04 11:48:58 -04:00
Nat Goodspeed 7c9aeed97d SL-16024: Enhance LLThreadSafeQueue for use with WorkQueue.
First, parameterize LLThreadSafeQueue's queue type. This allows us to
substitute (e.g.) a std::priority_queue for a particular instance.

Use std::queue for the default queue type, changing the operations invoked on
the queue type from std::deque methods to std::queue methods.

Rename published methods from (e.g.) pushFront() and popBack() to simple
push() and pop(), retaining legacy names as aliases. Not only are the overt
Front and Back unnecessary; they're the opposite of how std::queue uses
std::deque or std::list, so they only confuse the reader.

Break out tryPushUntil() method. We already use that logic internally to
tryPushFor(), so it's just as easy to publish it as its own entry point.

Add tryPopFor() and tryPopUntil() to allow limiting the time we'll wait for a
queue item to become available.
2021-10-01 16:05:23 -04:00
Dave Parks 2148e4c731 SL-16094 Move LLWindowWin32::mainWindowProc and Windows message handling to a background thread to prevent frame stalls in LLWindowWin32::gatherInput 2021-10-01 15:51:12 +00:00
Nat Goodspeed db86ec9176 SL-16040: _aligned_malloc() and _aligned_free() are Microsoft only.
Fortunately we already have platform-independent wrappers in llmemory.h.
2021-09-28 22:09:02 -04:00
Nat Goodspeed 548bfda290 SL-16040: operator new() must never return nullptr. 2021-09-28 16:53:04 -04:00
Nat Goodspeed 3e12a97a7f SL-16040: Honor autobuild_{configure,build}_parameters variables.
The generic build.sh script honors these environment variables to specify
parameters to the autobuild configure and autobuild build steps, respectively.
Support them in the viewer-specific build.sh too.

In the generic build.sh, autobuild_configure_parameters allows specifying
command-line switches either for autobuild or, following --, for the
underlying tool (in our case, CMake). In order to support that variable the
same way here, we insert -- (as before) when autobuild_configure_parameters is
unset or empty, since the rest of the switches *we* specify are for CMake.

That means that, as with the generic build.sh, a non-empty
autobuild_configure_parameters override must precede any switches intended for
CMake with the -- separator.
2021-09-28 16:40:33 -04:00
Dave Parks 675514bdb3 SL-16093 Don't force the console window to be open on developer builds because it causes frame stalls while logging. 2021-09-27 23:56:06 +00:00
Dave Parks 78007d2592 SL-16088 Fix for stall from many calls to glGenBuffers. 2021-09-27 22:35:50 +00:00
Runitai Linden d7dea2dd7a Ignore build-vc160-64 2021-09-24 15:21:35 -05:00