Cosmic Linden
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b27c41578b
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SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
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2023-02-27 15:57:45 -08:00 |
Cosmic Linden
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33085b9d83
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SL-19265: Fix precision issue with texture transforms by moving transform matrix calculation into the shader
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2023-02-24 13:53:55 -08:00 |
Dave Parks
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577f6a46f0
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SL-19181 Modulate "glow" by PBR emissive.
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2023-02-09 17:00:36 -06:00 |
Dave Parks
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93b1da52f5
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SL-18908 Make media texture override base color and emissive texture on PBR materials when present.
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2023-02-02 14:35:09 -06:00 |
Cosmic Linden
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2aaa15fef1
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SL-19012: Fix new material IDs sometimes not applying when set via LSL
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2023-01-25 12:34:35 -08:00 |
Dave Parks
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d27d23ab26
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SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
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2022-12-16 11:12:06 -06:00 |
Cosmic Linden
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9e7b725c15
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SL-18485: Render GLTF materials with extension KHR_texture_transform with approprate texture transforms
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2022-11-02 12:55:18 -07:00 |
Dave Parks
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8155361355
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SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
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2022-10-28 11:19:43 -05:00 |
Dave Parks
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de4c018499
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SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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2022-10-19 14:41:17 -05:00 |
Andrey Kleshchev
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5847218069
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SL-18391 Basic GLTF lifetime management
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2022-10-19 01:01:03 +03:00 |