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phoenix-firestorm
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1a437cbedf
phoenix-firestorm
/
indra
/
newview
/
app_settings
/
shaders
/
class1
/
interface
History
Dave Parks
c466e44334
SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation.
2022-09-20 19:09:26 -05:00
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alphamaskF.glsl
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alphamaskV.glsl
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benchmarkF.glsl
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benchmarkV.glsl
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clipF.glsl
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clipV.glsl
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customalphaF.glsl
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customalphaV.glsl
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debugF.glsl
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debugV.glsl
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downsampleDepthF.glsl
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downsampleDepthRectF.glsl
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downsampleDepthV.glsl
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glowcombineF.glsl
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glowcombineFXAAF.glsl
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glowcombineFXAAV.glsl
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glowcombineV.glsl
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highlightF.glsl
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highlightNormV.glsl
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highlightSpecV.glsl
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highlightV.glsl
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irradianceGenF.glsl
SL-18190 Faster better stronger radiance/irradiance maps
2022-09-19 17:27:33 -05:00
irradianceGenV.glsl
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occlusionCubeV.glsl
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occlusionF.glsl
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occlusionSkinnedV.glsl
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occlusionV.glsl
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onetexturefilterF.glsl
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onetexturefilterV.glsl
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onetexturenocolorF.glsl
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onetexturenocolorV.glsl
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pathfindingF.glsl
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pathfindingNoNormalV.glsl
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pathfindingV.glsl
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radianceGenF.glsl
SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation.
2022-09-20 19:09:26 -05:00
radianceGenV.glsl
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reflectionmipF.glsl
SL-18190 Faster better stronger radiance/irradiance maps
2022-09-19 17:27:33 -05:00
solidcolorF.glsl
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solidcolorV.glsl
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splattexturerectF.glsl
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splattexturerectV.glsl
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twotextureaddF.glsl
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twotextureaddV.glsl
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twotexturecompareF.glsl
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twotexturecompareV.glsl
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uiF.glsl
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uiV.glsl
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