phoenix-firestorm/indra/newview/app_settings/shaders/class1/interface
Dave Parks c466e44334 SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation. 2022-09-20 19:09:26 -05:00
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alphamaskF.glsl
alphamaskV.glsl
benchmarkF.glsl
benchmarkV.glsl
clipF.glsl
clipV.glsl
customalphaF.glsl
customalphaV.glsl
debugF.glsl
debugV.glsl
downsampleDepthF.glsl
downsampleDepthRectF.glsl
downsampleDepthV.glsl
glowcombineF.glsl
glowcombineFXAAF.glsl
glowcombineFXAAV.glsl
glowcombineV.glsl
highlightF.glsl
highlightNormV.glsl
highlightSpecV.glsl
highlightV.glsl
irradianceGenF.glsl SL-18190 Faster better stronger radiance/irradiance maps 2022-09-19 17:27:33 -05:00
irradianceGenV.glsl
occlusionCubeV.glsl
occlusionF.glsl
occlusionSkinnedV.glsl
occlusionV.glsl
onetexturefilterF.glsl
onetexturefilterV.glsl
onetexturenocolorF.glsl
onetexturenocolorV.glsl
pathfindingF.glsl
pathfindingNoNormalV.glsl
pathfindingV.glsl
radianceGenF.glsl SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation. 2022-09-20 19:09:26 -05:00
radianceGenV.glsl
reflectionmipF.glsl SL-18190 Faster better stronger radiance/irradiance maps 2022-09-19 17:27:33 -05:00
solidcolorF.glsl
solidcolorV.glsl
splattexturerectF.glsl
splattexturerectV.glsl
twotextureaddF.glsl
twotextureaddV.glsl
twotexturecompareF.glsl
twotexturecompareV.glsl
uiF.glsl
uiV.glsl