phoenix-firestorm/indra/llrender
Todd Stinson 12a045f199 Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development. 2012-01-30 17:24:49 -08:00
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CMakeLists.txt comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai 2011-12-12 09:51:04 -08:00
llcubemap.cpp SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp storm-1723: fix character display when a lot of different characters are used 2011-12-15 15:19:50 -05:00
llfontgl.h
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
llgl.h navmeshdata is now parsed as binary 2011-11-17 17:33:49 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglslshader.h SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar) 2011-11-16 12:40:51 -06:00
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-05 21:26:35 -07:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendernavprim.cpp Path-196 : vbo cleanup, visual fixes (path-222) 2012-01-19 14:38:16 -05:00
llrendernavprim.h Path-196 : vbo cleanup, visual fixes (path-222) 2012-01-19 14:38:16 -05:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase. 2011-12-07 16:36:26 -06:00
llrendertarget.h
llshadermgr.cpp SH-2743 Fix for shader compiler error on some GL 3.x implementations. 2011-12-14 17:55:36 -06:00
llshadermgr.h SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Pull and merge from https://bitbucket.org/lindenlab/viewer-development. 2011-12-13 11:15:18 -08:00
llvertexbuffer.h SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs 2011-10-13 01:19:45 -05:00