758 lines
28 KiB
C++
758 lines
28 KiB
C++
/**
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* @file llviewerstats.cpp
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* @brief LLViewerStats class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerstats.h"
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#include "llviewerthrottle.h"
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#include "message.h"
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#include "llfloaterreg.h"
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#include "llmemory.h"
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#include "lltimer.h"
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#include "llvfile.h"
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#include "llappviewer.h"
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#include "pipeline.h"
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#include "lltexturefetch.h"
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#include "llviewerobjectlist.h"
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#include "llviewertexturelist.h"
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#include "lltexlayer.h"
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#include "lltexlayerparams.h"
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#include "llsurface.h"
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#include "llvlmanager.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llversioninfo.h"
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#include "llfloatertools.h"
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#include "lldebugview.h"
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#include "llfasttimerview.h"
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#include "llviewerregion.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llworld.h"
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#include "llfeaturemanager.h"
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#include "llviewernetwork.h"
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#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
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#include "llsdserialize.h"
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#include "llsdutil.h"
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#include "llcorehttputil.h"
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#include "llvoicevivox.h"
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#include "lluiusage.h"
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namespace LLStatViewer
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{
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LLTrace::CountStatHandle<> FPS("FPS", "Frames rendered"),
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PACKETS_IN("Packets In", "Packets received"),
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PACKETS_LOST("packetsloststat", "Packets lost"),
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PACKETS_OUT("packetsoutstat", "Packets sent"),
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TEXTURE_PACKETS("texturepacketsstat", "Texture data packets received"),
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CHAT_COUNT("chatcount", "Chat messages sent"),
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IM_COUNT("imcount", "IMs sent"),
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OBJECT_CREATE("objectcreate", "Number of objects created"),
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OBJECT_REZ("objectrez", "Object rez count"),
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LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"),
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LSL_SAVES("lslsaves", "Number of times user has saved a script"),
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ANIMATION_UPLOADS("animationuploads", "Animations uploaded"),
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FLY("fly", "Fly count"),
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TELEPORT("teleport", "Teleport count"),
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DELETE_OBJECT("deleteobject", "Objects deleted"),
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SNAPSHOT("snapshot", "Snapshots taken"),
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UPLOAD_SOUND("uploadsound", "Sounds uploaded"),
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UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
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EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
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KILLED("killed", "Number of times killed"),
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FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
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TEX_BAKES("texbakes", "Number of times avatar textures have been baked"),
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TEX_REBAKES("texrebakes", "Number of times avatar textures have been forced to rebake"),
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NUM_NEW_OBJECTS("numnewobjectsstat", "Number of objects in scene that were not previously in cache");
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LLTrace::CountStatHandle<LLUnit<F64, LLUnits::Kilotriangles> >
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TRIANGLES_DRAWN("trianglesdrawnstat");
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LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Kilotriangles> >
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TRIANGLES_DRAWN_PER_FRAME("trianglesdrawnperframestat");
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LLTrace::CountStatHandle<F64Kilobytes >
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ACTIVE_MESSAGE_DATA_RECEIVED("activemessagedatareceived", "Message system data received on all active regions"),
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LAYERS_NETWORK_DATA_RECEIVED("layersdatareceived", "Network data received for layer data (terrain)"),
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OBJECT_NETWORK_DATA_RECEIVED("objectdatareceived", "Network data received for objects"),
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ASSET_UDP_DATA_RECEIVED("assetudpdatareceived", "Network data received for assets (animations, sounds) over UDP message system"),
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TEXTURE_NETWORK_DATA_RECEIVED("texturedatareceived", "Network data received for textures"),
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MESSAGE_SYSTEM_DATA_IN("messagedatain", "Incoming message system network data"),
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MESSAGE_SYSTEM_DATA_OUT("messagedataout", "Outgoing message system network data");
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LLTrace::CountStatHandle<F64Seconds >
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SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
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SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
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LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
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SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "Simulator time scale", LL_SIM_STAT_TIME_DILATION),
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SIM_FPS("simfps", "Simulator framerate", LL_SIM_STAT_FPS),
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SIM_PHYSICS_FPS("simphysicsfps", "Simulator physics framerate", LL_SIM_STAT_PHYSFPS),
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SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS),
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SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS),
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SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS),
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SIM_MAIN_AGENTS("simmainagents", "Number of avatars in current region", LL_SIM_STAT_NUMAGENTMAIN),
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SIM_CHILD_AGENTS("simchildagents", "Number of avatars in neighboring regions", LL_SIM_STAT_NUMAGENTCHILD),
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SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS),
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SIM_ACTIVE_OBJECTS("simactiveobjects", "Number of scripted and/or mocing objects", LL_SIM_STAT_NUMTASKSACTIVE),
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SIM_ACTIVE_SCRIPTS("simactivescripts", "Number of scripted objects", LL_SIM_STAT_NUMSCRIPTSACTIVE),
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SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS),
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SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS),
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SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS),
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SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS),
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SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS),
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SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS),
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SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS);
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SimMeasurement<LLUnit<F64, LLUnits::Percent> >
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SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN),
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SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS);
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LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"),
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NUM_IMAGES("numimagesstat"),
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NUM_RAW_IMAGES("numrawimagesstat"),
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NUM_OBJECTS("numobjectsstat"),
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NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
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ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
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LIGHTING_DETAIL("lightingdetail", "Lighting Detail"),
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VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
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SHADER_OBJECTS("shaderobjects", "Object Shaders"),
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DRAW_DISTANCE("drawdistance", "Draw Distance"),
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PENDING_VFS_OPERATIONS("vfspendingoperations"),
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WINDOW_WIDTH("windowwidth", "Window width"),
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WINDOW_HEIGHT("windowheight", "Window height");
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LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> >
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PACKETS_LOST_PERCENT("packetslostpercentstat");
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static LLTrace::SampleStatHandle<bool>
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CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled");
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LLTrace::SampleStatHandle<F64Megabytes > GL_TEX_MEM("gltexmemstat"),
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GL_BOUND_MEM("glboundmemstat"),
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RAW_MEM("rawmemstat"),
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FORMATTED_MEM("formattedmemstat");
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LLTrace::SampleStatHandle<F64Kilobytes > DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
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MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
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SimMeasurement<F64Milliseconds > SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
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SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
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SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS),
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SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS),
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SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS),
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SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS),
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SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS),
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SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS),
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SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS),
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SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS),
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SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS),
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SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME),
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SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME),
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SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME);
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SimMeasurement<F64Kilobytes > SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES);
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SimMeasurement<F64Megabytes > SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
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LLTrace::SampleStatHandle<F64Milliseconds > FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
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FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
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FRAMETIME("frametime", "Measured frame time"),
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SIM_PING("simpingstat");
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LLTrace::EventStatHandle<LLUnit<F64, LLUnits::Meters> > AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
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LLTrace::EventStatHandle<> LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load");
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LLTrace::EventStatHandle<F64Milliseconds > REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"),
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FRAME_STACKTIME("framestacktime", "FRAME_SECS"),
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UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"),
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NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"),
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IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"),
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REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"),
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RENDER_STACKTIME("renderstacktime", "RENDER_SECS");
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LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearance"),
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TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
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MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
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FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
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FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
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FPS_2_TIME("fps2time", "Seconds below 2 FPS");
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LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits");
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}
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LLViewerStats::LLViewerStats()
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: mLastTimeDiff(0.0)
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{
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getRecording().start();
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}
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LLViewerStats::~LLViewerStats()
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{}
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void LLViewerStats::resetStats()
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{
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getRecording().reset();
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}
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void LLViewerStats::updateFrameStats(const F64Seconds time_diff)
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{
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if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > F32Percent(5.0))
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{
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add(LLStatViewer::LOSS_5_PERCENT_TIME, time_diff);
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}
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F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS);
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if (0.f < sim_fps && sim_fps < 20.f)
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{
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add(LLStatViewer::SIM_20_FPS_TIME, time_diff);
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}
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F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
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if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
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{
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add(LLStatViewer::SIM_PHYSICS_20_FPS_TIME, time_diff);
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}
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if (time_diff >= (F64Seconds)0.5)
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{
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record(LLStatViewer::FPS_2_TIME, time_diff);
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}
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if (time_diff >= (F64Seconds)0.125)
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{
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record(LLStatViewer::FPS_8_TIME, time_diff);
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}
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if (time_diff >= (F64Seconds)0.1)
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{
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record(LLStatViewer::FPS_10_TIME, time_diff);
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}
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if (gFrameCount && mLastTimeDiff > (F64Seconds)0.0)
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{
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// new "stutter" meter
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add(LLStatViewer::FRAMETIME_DOUBLED, time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
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sample(LLStatViewer::FRAMETIME, time_diff);
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// old stats that were never really used
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F64Seconds jit = (F64Seconds) std::fabs((mLastTimeDiff - time_diff));
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sample(LLStatViewer::FRAMETIME_JITTER, jit);
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F32Seconds average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
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sample(LLStatViewer::FRAMETIME_SLEW, F64Milliseconds (average_frametime - time_diff));
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F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
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F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
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sample(LLStatViewer::DELTA_BANDWIDTH, F64Bits(delta_bandwidth));
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sample(LLStatViewer::MAX_BANDWIDTH, F64Bits(max_bandwidth));
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}
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mLastTimeDiff = time_diff;
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}
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void LLViewerStats::addToMessage(LLSD &body)
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{
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LLSD &misc = body["misc"];
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misc["Version"] = TRUE;
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//TODO RN: get last value, not mean
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misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO);
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body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD();
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LL_INFOS() << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value()
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<< "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << LL_ENDL;
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}
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// *NOTE:Mani The following methods used to exist in viewer.cpp
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// Moving them here, but not merging them into LLViewerStats yet.
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U32 gTotalLandIn = 0,
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gTotalLandOut = 0,
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gTotalWaterIn = 0,
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gTotalWaterOut = 0;
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F32 gAveLandCompression = 0.f,
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gAveWaterCompression = 0.f,
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gBestLandCompression = 1.f,
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gBestWaterCompression = 1.f,
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gWorstLandCompression = 0.f,
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gWorstWaterCompression = 0.f;
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U32Bytes gTotalWorldData,
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gTotalObjectData,
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gTotalTextureData;
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U32 gSimPingCount = 0;
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U32Bits gObjectData;
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F32Milliseconds gAvgSimPing(0.f);
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// rely on default initialization
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U32Bytes gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY];
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extern U32 gVisCompared;
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extern U32 gVisTested;
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LLFrameTimer gTextureTimer;
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void update_statistics()
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{
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gTotalWorldData += gVLManager.getTotalBytes();
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gTotalObjectData += gObjectData;
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// make sure we have a valid time delta for this frame
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if (gFrameIntervalSeconds > 0.f)
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{
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if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
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{
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record(LLStatViewer::MOUSELOOK_TIME, gFrameIntervalSeconds);
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}
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else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
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{
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record(LLStatViewer::AVATAR_EDIT_TIME, gFrameIntervalSeconds);
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}
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else if (LLFloaterReg::instanceVisible("build"))
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{
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record(LLStatViewer::TOOLBOX_TIME, gFrameIntervalSeconds);
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}
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}
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LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
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record(LLStatViewer::TRIANGLES_DRAWN_PER_FRAME, last_frame_recording.getSum(LLStatViewer::TRIANGLES_DRAWN));
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sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
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sample(LLStatViewer::LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
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sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip"));
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sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles"));
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typedef LLTrace::StatType<LLTrace::TimeBlockAccumulator>::instance_tracker_t stat_type_t;
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F64Seconds idle_secs = last_frame_recording.getSum(*stat_type_t::getInstance("Idle"));
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F64Seconds network_secs = last_frame_recording.getSum(*stat_type_t::getInstance("Network"));
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record(LLStatViewer::FRAME_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Frame")));
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record(LLStatViewer::UPDATE_STACKTIME, idle_secs - network_secs);
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record(LLStatViewer::NETWORK_STACKTIME, network_secs);
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record(LLStatViewer::IMAGE_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Update Images")));
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record(LLStatViewer::REBUILD_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Sort Draw State")));
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record(LLStatViewer::RENDER_STACKTIME, last_frame_recording.getSum(*stat_type_t::getInstance("Render Geometry")));
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if (gAgent.getRegion() && isAgentAvatarValid())
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{
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LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
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if (cdp)
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{
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sample(LLStatViewer::SIM_PING, F64Milliseconds(cdp->getPingDelay()));
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gAvgSimPing = ((gAvgSimPing * gSimPingCount) + cdp->getPingDelay()) / (gSimPingCount + 1);
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gSimPingCount++;
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}
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else
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{
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sample(LLStatViewer::SIM_PING, U32Seconds(10));
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}
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}
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if (LLViewerStats::instance().getRecording().getSum(LLStatViewer::FPS))
|
|
{
|
|
sample(LLStatViewer::FPS_SAMPLE, LLTrace::get_frame_recording().getPeriodMeanPerSec(LLStatViewer::FPS));
|
|
}
|
|
add(LLStatViewer::FPS, 1);
|
|
|
|
F64Bits layer_bits = gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits();
|
|
add(LLStatViewer::LAYERS_NETWORK_DATA_RECEIVED, layer_bits);
|
|
add(LLStatViewer::OBJECT_NETWORK_DATA_RECEIVED, gObjectData);
|
|
sample(LLStatViewer::PENDING_VFS_OPERATIONS, LLVFile::getVFSThread()->getPending());
|
|
add(LLStatViewer::ASSET_UDP_DATA_RECEIVED, F64Bits(gTransferManager.getTransferBitsIn(LLTCT_ASSET)));
|
|
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
|
|
|
|
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
|
|
{
|
|
gTextureTimer.pause();
|
|
}
|
|
else
|
|
{
|
|
gTextureTimer.unpause();
|
|
}
|
|
|
|
sample(LLStatViewer::VISIBLE_AVATARS, LLVOAvatar::sNumVisibleAvatars);
|
|
LLWorld::getInstance()->updateNetStats();
|
|
LLWorld::getInstance()->requestCacheMisses();
|
|
|
|
// Reset all of these values.
|
|
gVLManager.resetBitCounts();
|
|
gObjectData = (U32Bytes)0;
|
|
// gDecodedBits = 0;
|
|
|
|
// Only update texture stats periodically so that they are less noisy
|
|
{
|
|
static const F32 texture_stats_freq = 10.f;
|
|
static LLFrameTimer texture_stats_timer;
|
|
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
|
|
{
|
|
gTotalTextureData = LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_NETWORK_DATA_RECEIVED);
|
|
texture_stats_timer.reset();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* The sim-side LLSD is in newsim/llagentinfo.cpp:forwardViewerStats.
|
|
*
|
|
* There's also a compatibility shim for the old fixed-format sim
|
|
* stats in newsim/llagentinfo.cpp:processViewerStats.
|
|
*
|
|
* If you move stats around here, make the corresponding changes in
|
|
* those locations, too.
|
|
*/
|
|
void send_viewer_stats(bool include_preferences)
|
|
{
|
|
// IW 9/23/02 I elected not to move this into LLViewerStats
|
|
// because it depends on too many viewer.cpp globals.
|
|
// Someday we may want to merge all our stats into a central place
|
|
// but that day is not today.
|
|
|
|
// Only send stats if the agent is connected to a region.
|
|
if (!gAgent.getRegion())
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLSD body;
|
|
std::string url = gAgent.getRegion()->getCapability("ViewerStats");
|
|
|
|
if (url.empty()) {
|
|
LL_WARNS() << "Could not get ViewerStats capability" << LL_ENDL;
|
|
return;
|
|
}
|
|
|
|
LLViewerStats::instance().getRecording().pause();
|
|
|
|
LLSD &agent = body["agent"];
|
|
|
|
time_t ltime;
|
|
time(<ime);
|
|
F32 run_time = F32(LLFrameTimer::getElapsedSeconds());
|
|
|
|
agent["start_time"] = S32(ltime - S32(run_time));
|
|
|
|
// The first stat set must have a 0 run time if it doesn't actually
|
|
// contain useful data in terms of FPS, etc. We use half the
|
|
// SEND_STATS_PERIOD seconds as the point at which these statistics become
|
|
// valid. Data warehouse uses a 0 value here to easily discard these
|
|
// records with non-useful FPS values etc.
|
|
if (run_time < (SEND_STATS_PERIOD / 2))
|
|
{
|
|
agent["run_time"] = 0.0f;
|
|
}
|
|
else
|
|
{
|
|
agent["run_time"] = run_time;
|
|
}
|
|
|
|
// send fps only for time app spends in foreground
|
|
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
|
|
agent["version"] = LLVersionInfo::instance().getChannelAndVersion();
|
|
std::string language = LLUI::getLanguage();
|
|
agent["language"] = language;
|
|
|
|
agent["sim_fps"] = ((F32) gFrameCount - gSimFrames) /
|
|
(F32) (gRenderStartTime.getElapsedTimeF32() - gSimLastTime);
|
|
|
|
gSimLastTime = gRenderStartTime.getElapsedTimeF32();
|
|
gSimFrames = (F32) gFrameCount;
|
|
|
|
agent["agents_in_view"] = LLVOAvatar::sNumVisibleAvatars;
|
|
agent["ping"] = gAvgSimPing.value();
|
|
agent["meters_traveled"] = gAgent.getDistanceTraveled();
|
|
agent["regions_visited"] = gAgent.getRegionsVisited();
|
|
agent["mem_use"] = LLMemory::getCurrentRSS() / 1024.0;
|
|
|
|
LLSD &system = body["system"];
|
|
|
|
system["ram"] = (S32) gSysMemory.getPhysicalMemoryKB().value();
|
|
system["os"] = LLOSInfo::instance().getOSStringSimple();
|
|
system["cpu"] = gSysCPU.getCPUString();
|
|
system["address_size"] = ADDRESS_SIZE;
|
|
unsigned char MACAddress[MAC_ADDRESS_BYTES];
|
|
LLUUID::getNodeID(MACAddress);
|
|
std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
|
|
MACAddress[0],MACAddress[1],MACAddress[2],
|
|
MACAddress[3],MACAddress[4],MACAddress[5]);
|
|
system["mac_address"] = macAddressString;
|
|
system["serial_number"] = LLAppViewer::instance()->getSerialNumber();
|
|
std::string gpu_desc = llformat(
|
|
"%-6s Class %d ",
|
|
gGLManager.mGLVendorShort.substr(0,6).c_str(),
|
|
(S32)LLFeatureManager::getInstance()->getGPUClass())
|
|
+ gGLManager.getRawGLString();
|
|
|
|
system["gpu"] = gpu_desc;
|
|
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
|
|
system["gpu_vendor"] = gGLManager.mGLVendorShort;
|
|
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
|
|
system["opengl_version"] = gGLManager.mGLVersionString;
|
|
|
|
gGLManager.asLLSD(system["gl"]);
|
|
|
|
S32 shader_level = 0;
|
|
if (LLPipeline::sRenderDeferred)
|
|
{
|
|
if (LLPipeline::RenderShadowDetail > 0)
|
|
{
|
|
shader_level = 5;
|
|
}
|
|
else if (LLPipeline::RenderDeferredSSAO)
|
|
{
|
|
shader_level = 4;
|
|
}
|
|
else
|
|
{
|
|
shader_level = 3;
|
|
}
|
|
}
|
|
else if (gPipeline.canUseWindLightShadersOnObjects())
|
|
{
|
|
shader_level = 2;
|
|
}
|
|
else if (gPipeline.shadersLoaded())
|
|
{
|
|
shader_level = 1;
|
|
}
|
|
|
|
|
|
system["shader_level"] = shader_level;
|
|
|
|
LLSD &download = body["downloads"];
|
|
|
|
download["world_kbytes"] = F64Kilobytes(gTotalWorldData).value();
|
|
download["object_kbytes"] = F64Kilobytes(gTotalObjectData).value();
|
|
download["texture_kbytes"] = F64Kilobytes(gTotalTextureData).value();
|
|
download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0;
|
|
|
|
LLSD &in = body["stats"]["net"]["in"];
|
|
|
|
in["kbytes"] = gMessageSystem->mTotalBytesIn / 1024.0;
|
|
in["packets"] = (S32) gMessageSystem->mPacketsIn;
|
|
in["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsIn;
|
|
in["savings"] = (gMessageSystem->mUncompressedBytesIn -
|
|
gMessageSystem->mCompressedBytesIn) / 1024.0;
|
|
|
|
LLSD &out = body["stats"]["net"]["out"];
|
|
|
|
out["kbytes"] = gMessageSystem->mTotalBytesOut / 1024.0;
|
|
out["packets"] = (S32) gMessageSystem->mPacketsOut;
|
|
out["compressed_packets"] = (S32) gMessageSystem->mCompressedPacketsOut;
|
|
out["savings"] = (gMessageSystem->mUncompressedBytesOut -
|
|
gMessageSystem->mCompressedBytesOut) / 1024.0;
|
|
|
|
LLSD &fail = body["stats"]["failures"];
|
|
|
|
fail["send_packet"] = (S32) gMessageSystem->mSendPacketFailureCount;
|
|
fail["dropped"] = (S32) gMessageSystem->mDroppedPackets;
|
|
fail["resent"] = (S32) gMessageSystem->mResentPackets;
|
|
fail["failed_resends"] = (S32) gMessageSystem->mFailedResendPackets;
|
|
fail["off_circuit"] = (S32) gMessageSystem->mOffCircuitPackets;
|
|
fail["invalid"] = (S32) gMessageSystem->mInvalidOnCircuitPackets;
|
|
fail["missing_updater"] = (S32) LLAppViewer::instance()->isUpdaterMissing();
|
|
|
|
body["ui"] = LLUIUsage::instance().asLLSD();
|
|
|
|
body["stats"]["voice"] = LLVoiceVivoxStats::getInstance()->read();
|
|
|
|
// Misc stats, two strings and two ints
|
|
// These are not expecticed to persist across multiple releases
|
|
// Comment any changes with your name and the expected release revision
|
|
// If the current revision is recent, ping the previous author before overriding
|
|
LLSD &misc = body["stats"]["misc"];
|
|
|
|
#ifdef LL_WINDOWS
|
|
// Probe for Vulkan capability (Dave Houlton 05/2020)
|
|
//
|
|
// Check for presense of a Vulkan loader dll, as a proxy for a Vulkan-capable gpu.
|
|
// False-positives and false-negatives are possible, but unlikely. We'll get a good
|
|
// approximation of Vulkan capability within current user systems from this. More
|
|
// detailed information on versions and extensions can come later.
|
|
static bool vulkan_oneshot = false;
|
|
static bool vulkan_detected = false;
|
|
|
|
if (!vulkan_oneshot)
|
|
{
|
|
HMODULE vulkan_loader = LoadLibraryExA("vulkan-1.dll", NULL, LOAD_LIBRARY_AS_DATAFILE);
|
|
if (NULL != vulkan_loader)
|
|
{
|
|
vulkan_detected = true;
|
|
FreeLibrary(vulkan_loader);
|
|
}
|
|
vulkan_oneshot = true;
|
|
}
|
|
|
|
misc["string_1"] = vulkan_detected ? llformat("Vulkan driver is detected") : llformat("No Vulkan driver detected");
|
|
|
|
#else
|
|
misc["string_1"] = llformat("Unused");
|
|
#endif // LL_WINDOWS
|
|
|
|
misc["string_2"] = llformat("Unused");
|
|
misc["int_1"] = LLSD::Integer(0);
|
|
misc["int_2"] = LLSD::Integer(0);
|
|
|
|
LL_INFOS() << "Misc Stats: int_1: " << misc["int_1"] << " int_2: " << misc["int_2"] << LL_ENDL;
|
|
LL_INFOS() << "Misc Stats: string_1: " << misc["string_1"] << " string_2: " << misc["string_2"] << LL_ENDL;
|
|
|
|
body["DisplayNamesEnabled"] = gSavedSettings.getBOOL("UseDisplayNames");
|
|
body["DisplayNamesShowUsername"] = gSavedSettings.getBOOL("NameTagShowUsernames");
|
|
|
|
// Preferences
|
|
if (include_preferences)
|
|
{
|
|
bool diffs_only = true; // only log preferences that differ from default
|
|
body["preferences"]["settings"] = gSavedSettings.asLLSD(diffs_only);
|
|
body["preferences"]["settings_per_account"] = gSavedPerAccountSettings.asLLSD(diffs_only);
|
|
}
|
|
|
|
body["MinimalSkin"] = false;
|
|
|
|
|
|
LL_INFOS("LogViewerStatsPacket") << "Sending viewer statistics: " << body << LL_ENDL;
|
|
if (debugLoggingEnabled("LogViewerStatsPacket"))
|
|
{
|
|
std::string filename("viewer_stats_packet.xml");
|
|
llofstream of(filename.c_str());
|
|
LLSDSerialize::toPrettyXML(body,of);
|
|
}
|
|
|
|
// The session ID token must never appear in logs
|
|
body["session_id"] = gAgentSessionID;
|
|
|
|
LLViewerStats::getInstance()->addToMessage(body);
|
|
|
|
LLCoreHttpUtil::HttpCoroutineAdapter::messageHttpPost(url, body,
|
|
"Statistics posted to sim", "Failed to post statistics to sim");
|
|
LLViewerStats::instance().getRecording().resume();
|
|
}
|
|
|
|
LLTimer& LLViewerStats::PhaseMap::getPhaseTimer(const std::string& phase_name)
|
|
{
|
|
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
|
|
if (iter == mPhaseMap.end())
|
|
{
|
|
LLTimer timer;
|
|
mPhaseMap[phase_name] = timer;
|
|
}
|
|
LLTimer& timer = mPhaseMap[phase_name];
|
|
return timer;
|
|
}
|
|
|
|
void LLViewerStats::PhaseMap::startPhase(const std::string& phase_name)
|
|
{
|
|
LLTimer& timer = getPhaseTimer(phase_name);
|
|
timer.start();
|
|
//LL_DEBUGS("Avatar") << "startPhase " << phase_name << LL_ENDL;
|
|
}
|
|
|
|
void LLViewerStats::PhaseMap::clearPhases()
|
|
{
|
|
//LL_DEBUGS("Avatar") << "clearPhases" << LL_ENDL;
|
|
|
|
mPhaseMap.clear();
|
|
}
|
|
|
|
LLSD LLViewerStats::PhaseMap::asLLSD()
|
|
{
|
|
LLSD result;
|
|
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)
|
|
{
|
|
const std::string& phase_name = iter->first;
|
|
result[phase_name]["completed"] = LLSD::Integer(!(iter->second.getStarted()));
|
|
result[phase_name]["elapsed"] = iter->second.getElapsedTimeF32();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// static initializer
|
|
//static
|
|
LLViewerStats::phase_stats_t LLViewerStats::PhaseMap::sStats;
|
|
|
|
LLViewerStats::PhaseMap::PhaseMap()
|
|
{
|
|
}
|
|
|
|
void LLViewerStats::PhaseMap::stopPhase(const std::string& phase_name)
|
|
{
|
|
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
|
|
if (iter != mPhaseMap.end())
|
|
{
|
|
if (iter->second.getStarted())
|
|
{
|
|
// Going from started to stopped state - record stats.
|
|
iter->second.stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
// static
|
|
LLViewerStats::StatsAccumulator& LLViewerStats::PhaseMap::getPhaseStats(const std::string& phase_name)
|
|
{
|
|
phase_stats_t::iterator it = sStats.find(phase_name);
|
|
if (it == sStats.end())
|
|
{
|
|
LLViewerStats::StatsAccumulator new_stats;
|
|
sStats[phase_name] = new_stats;
|
|
}
|
|
return sStats[phase_name];
|
|
}
|
|
|
|
// static
|
|
void LLViewerStats::PhaseMap::recordPhaseStat(const std::string& phase_name, F32 value)
|
|
{
|
|
LLViewerStats::StatsAccumulator& stats = getPhaseStats(phase_name);
|
|
stats.push(value);
|
|
}
|
|
|
|
|
|
bool LLViewerStats::PhaseMap::getPhaseValues(const std::string& phase_name, F32& elapsed, bool& completed)
|
|
{
|
|
phase_map_t::iterator iter = mPhaseMap.find(phase_name);
|
|
bool found = false;
|
|
if (iter != mPhaseMap.end())
|
|
{
|
|
found = true;
|
|
elapsed = iter->second.getElapsedTimeF32();
|
|
completed = !iter->second.getStarted();
|
|
//LL_DEBUGS("Avatar") << " phase_name " << phase_name << " elapsed " << elapsed << " completed " << completed << " timer addr " << (S32)(&iter->second) << LL_ENDL;
|
|
}
|
|
else
|
|
{
|
|
//LL_DEBUGS("Avatar") << " phase_name " << phase_name << " NOT FOUND" << LL_ENDL;
|
|
}
|
|
|
|
return found;
|
|
}
|