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Euclid Linden 3f82f7ce3d Merged in euclid-pre-16386 (pull request #793)
Purge LLGLSLShader::sNoFixedFunction, and all that flows from it. No functional changes.

Approved-by: Michael Pohoreski
Approved-by: Dave Parks
2021-12-01 15:59:02 +00:00
doc DRTVWR-546 merge in master v6.5.1 2021-11-16 11:44:55 -07:00
etc SL-694 - stub support for ObjectAnimation message type 2017-05-30 22:03:43 +01:00
indra SL-16386 skip void return 2021-12-01 08:57:17 -07:00
scripts DRTVWR-546 merge in master v6.5.1 2021-11-16 11:44:55 -07:00
.clang-format DRTVWR-497 tweak clang-format rules for argument packing 2020-08-24 13:52:57 -06:00
.gitignore Ignore build-vc160-64 2021-09-24 15:21:35 -05:00
BuildParams Merge branch 'master' into DRTVWR-521-maint 2021-07-20 02:48:05 +03:00
README.md SL-14702: Spruce up README 2021-08-02 10:10:14 -07:00
autobuild.xml Merge branch 'DRTVWR-542-meshopt' into DRTVWR-546 2021-11-29 20:33:13 +02:00
build.sh DRTVWR-546 merge in master v6.5.1 2021-11-16 11:44:55 -07:00

README.md

Second Life Logo

Second Life is a free 3D virtual world where users can create, connect and chat with others from around the world. This repository contains the source code for the official client.

Open Source

Second Life provides a huge variety of tools for expression, content creation, socialization and play. Its vibrancy is only possible because of input and contributions from its residents. The client codebase has been open source since 2007 and is available under the LGPL license. The Open Source Portal contains additional information about Linden Lab's open source history and projects.

Download

Most people use a pre-built viewer release to access Second Life. Windows and macOS builds are published on the official website. More experimental viewers, such as release candidates and project viewers, are detailed on the Alternate Viewers page.

Third Party Viewers

Third party maintained forks, which include Linux compatible builds, are indexed in the Third Party Viewer Directory.

Build Instructions

Windows

Mac

Linux

Contribute

Help make Second Life better! You can get involved with improvements by filing bugs, suggesting enhancements, submitting pull requests and more. See the open source portal for details.