Merged in euclid-pre-16386 (pull request #793)
Purge LLGLSLShader::sNoFixedFunction, and all that flows from it. No functional changes. Approved-by: Michael Pohoreski Approved-by: Dave Parksmaster
commit
3f82f7ce3d
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@ -144,17 +144,8 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
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BOOL success = TRUE;
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bool use_shaders = LLGLSLShader::sNoFixedFunction;
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if (use_shaders)
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{
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gAlphaMaskProgram.bind();
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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else
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{
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gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.00f);
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}
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gAlphaMaskProgram.bind();
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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LLVertexBuffer::unbind();
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@ -166,10 +157,7 @@ BOOL LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target)
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midRenderTexLayerSet(success);
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if (use_shaders)
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{
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gAlphaMaskProgram.unbind();
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}
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gAlphaMaskProgram.unbind();
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LLVertexBuffer::unbind();
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@ -392,8 +380,6 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
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}
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}
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bool use_shaders = LLGLSLShader::sNoFixedFunction;
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LLGLSUIDefault gls_ui;
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LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
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gGL.setColorMask(true, true);
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@ -402,20 +388,14 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
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{
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gGL.flush();
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.0f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.0f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4f( 0.f, 0.f, 0.f, 1.f );
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gl_rect_2d_simple( width, height );
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gGL.flush();
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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if (mIsVisible)
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@ -442,10 +422,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4f( 0.f, 0.f, 0.f, 0.f );
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@ -454,10 +431,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget*
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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gGL.flush();
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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return success;
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@ -542,8 +516,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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LL_PROFILE_ZONE_SCOPED;
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const LLTexLayerSetInfo *info = getInfo();
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bool use_shaders = LLGLSLShader::sNoFixedFunction;
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gGL.setColorMask(false, true);
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gGL.setSceneBlendType(LLRender::BT_REPLACE);
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@ -557,7 +529,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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{
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LLGLSUIDefault gls_ui;
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gGL.getTexUnit(0)->bind(tex);
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gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
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gl_rect_2d_simple_tex( width, height );
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}
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}
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@ -568,20 +539,14 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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// Set the alpha channel to one (clean up after previous blending)
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gGL.flush();
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4f( 0.f, 0.f, 0.f, 1.f );
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gl_rect_2d_simple( width, height );
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gGL.flush();
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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// (Optional) Mask out part of the baked texture with alpha masks
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@ -589,7 +554,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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if (mMaskLayerList.size() > 0)
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{
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gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
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gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
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for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
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{
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LLTexLayerInterface* layer = *iter;
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@ -602,7 +566,6 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
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gGL.setColorMask(true, true);
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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}
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@ -1128,13 +1091,6 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
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// *TODO: Is this correct?
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//gPipeline.disableLights();
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stop_glerror();
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if (!LLGLSLShader::sNoFixedFunction)
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{
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glDisable(GL_LIGHTING);
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}
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stop_glerror();
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bool use_shaders = LLGLSLShader::sNoFixedFunction;
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LLColor4 net_color;
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BOOL color_specified = findNetColor(&net_color);
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@ -1221,10 +1177,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
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LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
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if (no_alpha_test)
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{
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
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@ -1238,10 +1191,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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if (no_alpha_test)
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{
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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}
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}
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@ -1275,18 +1225,12 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bou
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color_specified )
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{
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LLGLDisable no_alpha(GL_ALPHA_TEST);
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.000f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.000f);
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.color4fv( net_color.mV );
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gl_rect_2d_simple( width, height );
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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if( alpha_mask_specified || getInfo()->mWriteAllChannels )
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@ -1374,25 +1318,17 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
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gGL.flush();
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bool use_shaders = LLGLSLShader::sNoFixedFunction;
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if( !getInfo()->mStaticImageFileName.empty() )
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{
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LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
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if( tex )
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{
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LLGLSNoAlphaTest gls_no_alpha_test;
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->bind(tex, TRUE);
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gl_rect_2d_simple_tex( width, height );
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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else
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{
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@ -1407,18 +1343,11 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
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if (tex)
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{
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LLGLSNoAlphaTest gls_no_alpha_test;
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.getTexUnit(0)->bind(tex);
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gl_rect_2d_simple_tex( width, height );
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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success = TRUE;
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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}
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}
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@ -1443,13 +1372,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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llassert( !mParamAlphaList.empty() );
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bool use_shaders = LLGLSLShader::sNoFixedFunction;
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.f);
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gGL.setColorMask(false, true);
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LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
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@ -1534,10 +1457,7 @@ void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
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gl_rect_2d_simple( width, height );
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}
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if (use_shaders)
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{
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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}
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gAlphaMaskProgram.setMinimumAlpha(0.004f);
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LLGLSUIDefault gls_ui;
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@ -47,7 +47,6 @@ bool LLCubeMap::sUseCubeMaps = true;
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LLCubeMap::LLCubeMap(bool init_as_srgb)
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: mTextureStage(0),
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mTextureCoordStage(0),
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mMatrixStage(0),
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mIssRGB(init_as_srgb)
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{
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@ -180,7 +179,6 @@ void LLCubeMap::bind()
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void LLCubeMap::enable(S32 stage)
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{
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enableTexture(stage);
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enableTextureCoords(stage);
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}
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void LLCubeMap::enableTexture(S32 stage)
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@ -192,35 +190,9 @@ void LLCubeMap::enableTexture(S32 stage)
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}
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}
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void LLCubeMap::enableTextureCoords(S32 stage)
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{
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mTextureCoordStage = stage;
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if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps)
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{
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if (stage > 0)
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{
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gGL.getTexUnit(stage)->activate();
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}
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glEnable(GL_TEXTURE_GEN_R);
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glEnable(GL_TEXTURE_GEN_S);
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glEnable(GL_TEXTURE_GEN_T);
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glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP);
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if (stage > 0)
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{
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gGL.getTexUnit(0)->activate();
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}
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}
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}
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void LLCubeMap::disable(void)
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{
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disableTexture();
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disableTextureCoords();
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}
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void LLCubeMap::disableTexture(void)
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@ -235,24 +207,6 @@ void LLCubeMap::disableTexture(void)
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}
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}
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void LLCubeMap::disableTextureCoords(void)
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{
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if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps)
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{
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if (mTextureCoordStage > 0)
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{
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gGL.getTexUnit(mTextureCoordStage)->activate();
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}
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glDisable(GL_TEXTURE_GEN_S);
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glDisable(GL_TEXTURE_GEN_T);
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glDisable(GL_TEXTURE_GEN_R);
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if (mTextureCoordStage > 0)
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{
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gGL.getTexUnit(0)->activate();
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}
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}
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}
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void LLCubeMap::setMatrix(S32 stage)
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{
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mMatrixStage = stage;
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@ -48,12 +48,10 @@ public:
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void enable(S32 stage);
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void enableTexture(S32 stage);
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void enableTextureCoords(S32 stage);
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S32 getStage(void) { return mTextureStage; }
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void disable(void);
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void disableTexture(void);
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void disableTextureCoords(void);
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void setMatrix(S32 stage);
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void restoreMatrix();
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void setReflection (void);
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@ -80,7 +78,6 @@ protected:
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LLPointer<LLImageGL> mImages[6];
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LLPointer<LLImageRaw> mRawImages[6];
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S32 mTextureStage;
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S32 mTextureCoordStage;
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S32 mMatrixStage;
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};
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@ -1936,207 +1936,30 @@ void LLGLState::checkTextureChannels(const std::string& msg)
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#endif
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}
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void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
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{
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if (!gDebugGL || LLGLSLShader::sNoFixedFunction)
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{
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return;
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}
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stop_glerror();
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BOOL error = FALSE;
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GLint active_texture;
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glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &active_texture);
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if (active_texture != GL_TEXTURE0_ARB)
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{
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LL_WARNS() << "Client active texture corrupted: " << active_texture << LL_ENDL;
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if (gDebugSession)
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{
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gFailLog << "Client active texture corrupted: " << active_texture << std::endl;
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}
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error = TRUE;
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}
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/*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture);
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if (active_texture != GL_TEXTURE0_ARB)
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{
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LL_WARNS() << "Active texture corrupted: " << active_texture << LL_ENDL;
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if (gDebugSession)
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{
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gFailLog << "Active texture corrupted: " << active_texture << std::endl;
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}
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error = TRUE;
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}*/
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static const char* label[] =
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{
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"GL_VERTEX_ARRAY",
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"GL_NORMAL_ARRAY",
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"GL_COLOR_ARRAY",
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"GL_TEXTURE_COORD_ARRAY"
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};
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static GLint value[] =
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{
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GL_VERTEX_ARRAY,
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GL_NORMAL_ARRAY,
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GL_COLOR_ARRAY,
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GL_TEXTURE_COORD_ARRAY
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};
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static const U32 mask[] =
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{ //copied from llvertexbuffer.h
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0x0001, //MAP_VERTEX,
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0x0002, //MAP_NORMAL,
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0x0010, //MAP_COLOR,
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0x0004, //MAP_TEXCOORD
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};
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for (S32 j = 1; j < 4; j++)
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{
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if (glIsEnabled(value[j]))
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{
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if (!(mask[j] & data_mask))
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{
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error = TRUE;
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LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL;
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if (gDebugSession)
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{
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gFailLog << "GL still has " << label[j] << " enabled." << std::endl;
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}
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}
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}
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else
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{
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if (mask[j] & data_mask)
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{
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error = TRUE;
|
||||
LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "GL does not have " << label[j] << " enabled." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glClientActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
gGL.getTexUnit(1)->activate();
|
||||
if (glIsEnabled(GL_TEXTURE_COORD_ARRAY))
|
||||
{
|
||||
if (!(data_mask & 0x0008))
|
||||
{
|
||||
error = TRUE;
|
||||
LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data_mask & 0x0008)
|
||||
{
|
||||
error = TRUE;
|
||||
LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*if (glIsEnabled(GL_TEXTURE_2D))
|
||||
{
|
||||
if (!(data_mask & 0x0008))
|
||||
{
|
||||
error = TRUE;
|
||||
LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data_mask & 0x0008)
|
||||
{
|
||||
error = TRUE;
|
||||
LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
gGL.getTexUnit(0)->activate();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //make sure vertex attribs are all disabled
|
||||
GLint count;
|
||||
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count);
|
||||
for (GLint i = 0; i < count; i++)
|
||||
{
|
||||
GLint enabled;
|
||||
glGetVertexAttribivARB((GLuint) i, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &enabled);
|
||||
if (enabled)
|
||||
{
|
||||
error = TRUE;
|
||||
LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL;
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (error)
|
||||
{
|
||||
if (gDebugSession)
|
||||
{
|
||||
ll_fail("LLGLState::checkClientArrays failed.");
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
|
||||
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //always ignore state that's deprecated post GL 3.0
|
||||
switch (state)
|
||||
{
|
||||
case GL_ALPHA_TEST:
|
||||
case GL_NORMALIZE:
|
||||
case GL_TEXTURE_GEN_R:
|
||||
case GL_TEXTURE_GEN_S:
|
||||
case GL_TEXTURE_GEN_T:
|
||||
case GL_TEXTURE_GEN_Q:
|
||||
case GL_LIGHTING:
|
||||
case GL_COLOR_MATERIAL:
|
||||
case GL_FOG:
|
||||
case GL_LINE_STIPPLE:
|
||||
case GL_POLYGON_STIPPLE:
|
||||
mState = 0;
|
||||
break;
|
||||
}
|
||||
switch (state)
|
||||
{
|
||||
case GL_ALPHA_TEST:
|
||||
case GL_NORMALIZE:
|
||||
case GL_TEXTURE_GEN_R:
|
||||
case GL_TEXTURE_GEN_S:
|
||||
case GL_TEXTURE_GEN_T:
|
||||
case GL_TEXTURE_GEN_Q:
|
||||
case GL_LIGHTING:
|
||||
case GL_COLOR_MATERIAL:
|
||||
case GL_FOG:
|
||||
case GL_LINE_STIPPLE:
|
||||
case GL_POLYGON_STIPPLE:
|
||||
mState = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
stop_glerror();
|
||||
if (mState)
|
||||
{
|
||||
|
|
@ -2688,22 +2511,10 @@ LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
|
|||
, mCullFace(GL_CULL_FACE)
|
||||
, mSquashClip()
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_FOG);
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
}
|
||||
}
|
||||
|
||||
LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_FOG);
|
||||
glEnable(GL_CLIP_PLANE0);
|
||||
}
|
||||
}
|
||||
|
||||
LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write)
|
||||
|
|
|
|||
|
|
@ -266,7 +266,6 @@ public:
|
|||
static void dumpStates();
|
||||
static void checkStates(const std::string& msg = "");
|
||||
static void checkTextureChannels(const std::string& msg = "");
|
||||
static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0);
|
||||
|
||||
protected:
|
||||
static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
|
||||
|
|
|
|||
|
|
@ -50,7 +50,6 @@ using std::string;
|
|||
GLhandleARB LLGLSLShader::sCurBoundShader = 0;
|
||||
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
|
||||
S32 LLGLSLShader::sIndexedTextureChannels = 0;
|
||||
bool LLGLSLShader::sNoFixedFunction = false;
|
||||
bool LLGLSLShader::sProfileEnabled = false;
|
||||
std::set<LLGLSLShader*> LLGLSLShader::sInstances;
|
||||
U64 LLGLSLShader::sTotalTimeElapsed = 0;
|
||||
|
|
|
|||
|
|
@ -148,7 +148,6 @@ public:
|
|||
static GLhandleARB sCurBoundShader;
|
||||
static LLGLSLShader* sCurBoundShaderPtr;
|
||||
static S32 sIndexedTextureChannels;
|
||||
static bool sNoFixedFunction;
|
||||
|
||||
static void initProfile();
|
||||
static void finishProfile(bool emit_report = true);
|
||||
|
|
|
|||
|
|
@ -128,42 +128,15 @@ void LLTexUnit::refreshState(void)
|
|||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
|
||||
|
||||
//
|
||||
// Per apple spec, don't call glEnable/glDisable when index exceeds max texture units
|
||||
// http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html
|
||||
//
|
||||
bool enableDisable = !LLGLSLShader::sNoFixedFunction &&
|
||||
(mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE;
|
||||
|
||||
if (mCurrTexType != TT_NONE)
|
||||
{
|
||||
if (enableDisable)
|
||||
{
|
||||
glEnable(sGLTextureType[mCurrTexType]);
|
||||
}
|
||||
|
||||
glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (enableDisable)
|
||||
{
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
if (mCurrBlendType != TB_COMBINE)
|
||||
{
|
||||
setTextureBlendType(mCurrBlendType);
|
||||
}
|
||||
else
|
||||
{
|
||||
setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false);
|
||||
setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true);
|
||||
}
|
||||
|
||||
setTextureColorSpace(mTexColorSpace);
|
||||
}
|
||||
|
||||
|
|
@ -196,14 +169,6 @@ void LLTexUnit::enable(eTextureType type)
|
|||
mCurrTexType = type;
|
||||
|
||||
gGL.flush();
|
||||
if (!LLGLSLShader::sNoFixedFunction &&
|
||||
type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
|
||||
mIndex < gGLManager.mNumTextureUnits)
|
||||
{
|
||||
stop_glerror();
|
||||
glEnable(sGLTextureType[type]);
|
||||
stop_glerror();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -216,13 +181,6 @@ void LLTexUnit::disable(void)
|
|||
activate();
|
||||
unbind(mCurrTexType);
|
||||
gGL.flush();
|
||||
if (!LLGLSLShader::sNoFixedFunction &&
|
||||
mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
|
||||
mIndex < gGLManager.mNumTextureUnits)
|
||||
{
|
||||
glDisable(sGLTextureType[mCurrTexType]);
|
||||
}
|
||||
|
||||
setTextureColorSpace(TCS_LINEAR);
|
||||
|
||||
mCurrTexType = TT_NONE;
|
||||
|
|
@ -465,7 +423,7 @@ void LLTexUnit::unbind(eTextureType type)
|
|||
|
||||
// Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
|
||||
mTexColorSpace = TCS_LINEAR;
|
||||
if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE)
|
||||
if (type == LLTexUnit::TT_TEXTURE)
|
||||
{
|
||||
glBindTexture(sGLTextureType[type], sWhiteTexture);
|
||||
}
|
||||
|
|
@ -577,55 +535,6 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
|
|||
}
|
||||
}
|
||||
|
||||
void LLTexUnit::setTextureBlendType(eTextureBlendType type)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //texture blend type means nothing when using shaders
|
||||
return;
|
||||
}
|
||||
|
||||
if (mIndex < 0) return;
|
||||
|
||||
// Do nothing if it's already correctly set.
|
||||
if (mCurrBlendType == type && !gGL.mDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gGL.flush();
|
||||
|
||||
activate();
|
||||
mCurrBlendType = type;
|
||||
S32 scale_amount = 1;
|
||||
switch (type)
|
||||
{
|
||||
case TB_REPLACE:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
break;
|
||||
case TB_ADD:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
|
||||
break;
|
||||
case TB_MULT:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
break;
|
||||
case TB_MULT_X2:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
scale_amount = 2;
|
||||
break;
|
||||
case TB_ALPHA_BLEND:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
break;
|
||||
case TB_COMBINE:
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
break;
|
||||
default:
|
||||
LL_ERRS() << "Unknown Texture Blend Type: " << type << LL_ENDL;
|
||||
break;
|
||||
}
|
||||
setColorScale(scale_amount);
|
||||
setAlphaScale(1);
|
||||
}
|
||||
|
||||
GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
|
||||
{
|
||||
switch(src)
|
||||
|
|
@ -702,159 +611,6 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
|
|||
}
|
||||
}
|
||||
|
||||
void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //register combiners do nothing when not using fixed function
|
||||
return;
|
||||
}
|
||||
|
||||
if (mIndex < 0) return;
|
||||
|
||||
activate();
|
||||
if (mCurrBlendType != TB_COMBINE || gGL.mDirty)
|
||||
{
|
||||
mCurrBlendType = TB_COMBINE;
|
||||
gGL.flush();
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
||||
}
|
||||
|
||||
// We want an early out, because this function does a LOT of stuff.
|
||||
if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2))
|
||||
|| (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gGL.flush();
|
||||
|
||||
// Get the gl source enums according to the eTextureBlendSrc sources passed in
|
||||
GLint source1 = getTextureSource(src1);
|
||||
GLint source2 = getTextureSource(src2);
|
||||
// Get the gl operand enums according to the eTextureBlendSrc sources passed in
|
||||
GLint operand1 = getTextureSourceType(src1, isAlpha);
|
||||
GLint operand2 = getTextureSourceType(src2, isAlpha);
|
||||
// Default the scale amount to 1
|
||||
S32 scale_amount = 1;
|
||||
GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum;
|
||||
|
||||
if (isAlpha)
|
||||
{
|
||||
// Set enums to ALPHA ones
|
||||
comb_enum = GL_COMBINE_ALPHA_ARB;
|
||||
src0_enum = GL_SOURCE0_ALPHA_ARB;
|
||||
src1_enum = GL_SOURCE1_ALPHA_ARB;
|
||||
src2_enum = GL_SOURCE2_ALPHA_ARB;
|
||||
operand0_enum = GL_OPERAND0_ALPHA_ARB;
|
||||
operand1_enum = GL_OPERAND1_ALPHA_ARB;
|
||||
operand2_enum = GL_OPERAND2_ALPHA_ARB;
|
||||
|
||||
// cache current combiner
|
||||
mCurrAlphaOp = op;
|
||||
mCurrAlphaSrc1 = src1;
|
||||
mCurrAlphaSrc2 = src2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set enums to RGB ones
|
||||
comb_enum = GL_COMBINE_RGB_ARB;
|
||||
src0_enum = GL_SOURCE0_RGB_ARB;
|
||||
src1_enum = GL_SOURCE1_RGB_ARB;
|
||||
src2_enum = GL_SOURCE2_RGB_ARB;
|
||||
operand0_enum = GL_OPERAND0_RGB_ARB;
|
||||
operand1_enum = GL_OPERAND1_RGB_ARB;
|
||||
operand2_enum = GL_OPERAND2_RGB_ARB;
|
||||
|
||||
// cache current combiner
|
||||
mCurrColorOp = op;
|
||||
mCurrColorSrc1 = src1;
|
||||
mCurrColorSrc2 = src2;
|
||||
}
|
||||
|
||||
switch(op)
|
||||
{
|
||||
case TBO_REPLACE:
|
||||
// Slightly special syntax (no second sources), just set all and return.
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
|
||||
(isAlpha) ? setAlphaScale(1) : setColorScale(1);
|
||||
return;
|
||||
|
||||
case TBO_MULT:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
|
||||
break;
|
||||
|
||||
case TBO_MULT_X2:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
|
||||
scale_amount = 2;
|
||||
break;
|
||||
|
||||
case TBO_MULT_X4:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
|
||||
scale_amount = 4;
|
||||
break;
|
||||
|
||||
case TBO_ADD:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD);
|
||||
break;
|
||||
|
||||
case TBO_ADD_SIGNED:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB);
|
||||
break;
|
||||
|
||||
case TBO_SUBTRACT:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB);
|
||||
break;
|
||||
|
||||
case TBO_LERP_VERT_ALPHA:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
||||
break;
|
||||
|
||||
case TBO_LERP_TEX_ALPHA:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
||||
break;
|
||||
|
||||
case TBO_LERP_PREV_ALPHA:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
||||
break;
|
||||
|
||||
case TBO_LERP_CONST_ALPHA:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
||||
break;
|
||||
|
||||
case TBO_LERP_VERT_COLOR:
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR);
|
||||
break;
|
||||
|
||||
default:
|
||||
LL_WARNS() << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << LL_ENDL;
|
||||
// Slightly special syntax (no second sources), just set all and return.
|
||||
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
|
||||
(isAlpha) ? setAlphaScale(1) : setColorScale(1);
|
||||
return;
|
||||
}
|
||||
|
||||
// Set sources, operands, and scale accordingly
|
||||
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
|
||||
glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2);
|
||||
glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2);
|
||||
(isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount);
|
||||
}
|
||||
|
||||
void LLTexUnit::setColorScale(S32 scale)
|
||||
{
|
||||
if (mCurrColorScale != scale || gGL.mDirty)
|
||||
|
|
@ -943,26 +699,12 @@ LLLightState::LLLightState(S32 index)
|
|||
|
||||
void LLLightState::enable()
|
||||
{
|
||||
if (!mEnabled)
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glEnable(GL_LIGHT0+mIndex);
|
||||
}
|
||||
mEnabled = true;
|
||||
}
|
||||
mEnabled = true;
|
||||
}
|
||||
|
||||
void LLLightState::disable()
|
||||
{
|
||||
if (mEnabled)
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glDisable(GL_LIGHT0+mIndex);
|
||||
}
|
||||
mEnabled = false;
|
||||
}
|
||||
mEnabled = false;
|
||||
}
|
||||
|
||||
void LLLightState::setDiffuse(const LLColor4& diffuse)
|
||||
|
|
@ -971,10 +713,6 @@ void LLLightState::setDiffuse(const LLColor4& diffuse)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mDiffuse = diffuse;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1002,10 +740,6 @@ void LLLightState::setAmbient(const LLColor4& ambient)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mAmbient = ambient;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1015,10 +749,6 @@ void LLLightState::setSpecular(const LLColor4& specular)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mSpecular = specular;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1027,20 +757,11 @@ void LLLightState::setPosition(const LLVector4& position)
|
|||
//always set position because modelview matrix may have changed
|
||||
++gGL.mLightHash;
|
||||
mPosition = position;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV);
|
||||
}
|
||||
else
|
||||
{ //transform position by current modelview matrix
|
||||
glh::vec4f pos(position.mV);
|
||||
|
||||
const glh::matrix4f& mat = gGL.getModelviewMatrix();
|
||||
mat.mult_matrix_vec(pos);
|
||||
|
||||
mPosition.set(pos.v);
|
||||
}
|
||||
|
||||
//transform position by current modelview matrix
|
||||
glh::vec4f pos(position.mV);
|
||||
const glh::matrix4f& mat = gGL.getModelviewMatrix();
|
||||
mat.mult_matrix_vec(pos);
|
||||
mPosition.set(pos.v);
|
||||
}
|
||||
|
||||
void LLLightState::setConstantAttenuation(const F32& atten)
|
||||
|
|
@ -1049,10 +770,6 @@ void LLLightState::setConstantAttenuation(const F32& atten)
|
|||
{
|
||||
mConstantAtten = atten;
|
||||
++gGL.mLightHash;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1062,10 +779,6 @@ void LLLightState::setLinearAttenuation(const F32& atten)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mLinearAtten = atten;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1075,10 +788,6 @@ void LLLightState::setQuadraticAttenuation(const F32& atten)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mQuadraticAtten = atten;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1088,10 +797,6 @@ void LLLightState::setSpotExponent(const F32& exponent)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mSpotExponent = exponent;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1101,10 +806,6 @@ void LLLightState::setSpotCutoff(const F32& cutoff)
|
|||
{
|
||||
++gGL.mLightHash;
|
||||
mSpotCutoff = cutoff;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1113,19 +814,12 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
|
|||
//always set direction because modelview matrix may have changed
|
||||
++gGL.mLightHash;
|
||||
mSpotDirection = direction;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV);
|
||||
}
|
||||
else
|
||||
{ //transform direction by current modelview matrix
|
||||
glh::vec3f dir(direction.mV);
|
||||
//transform direction by current modelview matrix
|
||||
glh::vec3f dir(direction.mV);
|
||||
const glh::matrix4f& mat = gGL.getModelviewMatrix();
|
||||
mat.mult_matrix_dir(dir);
|
||||
|
||||
const glh::matrix4f& mat = gGL.getModelviewMatrix();
|
||||
mat.mult_matrix_dir(dir);
|
||||
|
||||
mSpotDirection.set(dir.v);
|
||||
}
|
||||
mSpotDirection.set(dir.v);
|
||||
}
|
||||
|
||||
LLRender::LLRender()
|
||||
|
|
@ -1232,7 +926,7 @@ void LLRender::refreshState(void)
|
|||
|
||||
setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]);
|
||||
|
||||
setAlphaRejectSettings(mCurrAlphaFunc, mCurrAlphaFuncVal);
|
||||
flush();
|
||||
|
||||
mDirty = false;
|
||||
}
|
||||
|
|
@ -1420,39 +1114,6 @@ void LLRender::syncMatrices()
|
|||
syncLightState();
|
||||
}
|
||||
}
|
||||
else if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
static const GLenum mode[] =
|
||||
{
|
||||
GL_MODELVIEW,
|
||||
GL_PROJECTION,
|
||||
GL_TEXTURE,
|
||||
GL_TEXTURE,
|
||||
GL_TEXTURE,
|
||||
GL_TEXTURE,
|
||||
};
|
||||
|
||||
for (U32 i = 0; i < MM_TEXTURE0; ++i)
|
||||
{
|
||||
if (mMatHash[i] != mCurMatHash[i])
|
||||
{
|
||||
glMatrixMode(mode[i]);
|
||||
glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
|
||||
mCurMatHash[i] = mMatHash[i];
|
||||
}
|
||||
}
|
||||
|
||||
for (U32 i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i)
|
||||
{
|
||||
if (mMatHash[i] != mCurMatHash[i])
|
||||
{
|
||||
gGL.getTexUnit(i-MM_TEXTURE0)->activate();
|
||||
glMatrixMode(mode[i]);
|
||||
glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
|
||||
mCurMatHash[i] = mMatHash[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
|
||||
|
|
@ -1768,55 +1429,6 @@ void LLRender::setSceneBlendType(eBlendType type)
|
|||
}
|
||||
}
|
||||
|
||||
void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
|
||||
{
|
||||
flush();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //glAlphaFunc is deprecated in OpenGL 3.3
|
||||
return;
|
||||
}
|
||||
|
||||
if (mCurrAlphaFunc != func ||
|
||||
mCurrAlphaFuncVal != value)
|
||||
{
|
||||
mCurrAlphaFunc = func;
|
||||
mCurrAlphaFuncVal = value;
|
||||
if (func == CF_DEFAULT)
|
||||
{
|
||||
glAlphaFunc(GL_GREATER, 0.01f);
|
||||
}
|
||||
else
|
||||
{
|
||||
glAlphaFunc(sGLCompareFunc[func], value);
|
||||
}
|
||||
}
|
||||
|
||||
if (gDebugGL)
|
||||
{ //make sure cached state is correct
|
||||
GLint cur_func = 0;
|
||||
glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func);
|
||||
|
||||
if (func == CF_DEFAULT)
|
||||
{
|
||||
func = CF_GREATER;
|
||||
}
|
||||
|
||||
if (cur_func != sGLCompareFunc[func])
|
||||
{
|
||||
LL_ERRS() << "Alpha test function corrupted!" << LL_ENDL;
|
||||
}
|
||||
|
||||
F32 ref = 0.f;
|
||||
glGetFloatv(GL_ALPHA_TEST_REF, &ref);
|
||||
|
||||
if (ref != value)
|
||||
{
|
||||
LL_ERRS() << "Alpha test value corrupted!" << LL_ENDL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
|
||||
{
|
||||
llassert(sfactor < BF_UNDEF);
|
||||
|
|
@ -1889,10 +1501,6 @@ void LLRender::setAmbientLightColor(const LLColor4& color)
|
|||
{
|
||||
++mLightHash;
|
||||
mAmbientLightColor = color;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2345,7 +1953,7 @@ void LLRender::color3fv(const GLfloat* c)
|
|||
void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
|
||||
{
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
||||
llassert(shader != NULL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
|
|
@ -2360,7 +1968,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
|
|||
void LLRender::diffuseColor3fv(const F32* c)
|
||||
{
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
||||
llassert(shader != NULL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
|
|
@ -2375,7 +1983,7 @@ void LLRender::diffuseColor3fv(const F32* c)
|
|||
void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
|
||||
{
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
||||
llassert(shader != NULL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
|
|
@ -2390,7 +1998,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
|
|||
void LLRender::diffuseColor4fv(const F32* c)
|
||||
{
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
||||
llassert(shader != NULL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
|
|
@ -2405,7 +2013,7 @@ void LLRender::diffuseColor4fv(const F32* c)
|
|||
void LLRender::diffuseColor4ubv(const U8* c)
|
||||
{
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
||||
llassert(shader != NULL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
|
|
@ -2420,7 +2028,7 @@ void LLRender::diffuseColor4ubv(const U8* c)
|
|||
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
|
||||
{
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
||||
llassert(shader != NULL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -105,10 +105,7 @@ public:
|
|||
TBO_LERP_VERT_ALPHA, // Interpolate based on Vertex Alpha (VA): ( Source1 * VA + Source2 * (1-VA) )
|
||||
TBO_LERP_TEX_ALPHA, // Interpolate based on Texture Alpha (TA): ( Source1 * TA + Source2 * (1-TA) )
|
||||
TBO_LERP_PREV_ALPHA, // Interpolate based on Previous Alpha (PA): ( Source1 * PA + Source2 * (1-PA) )
|
||||
TBO_LERP_CONST_ALPHA, // Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) )
|
||||
TBO_LERP_VERT_COLOR // Interpolate based on Vertex Col (VC): ( Source1 * VC + Source2 * (1-VC) )
|
||||
// *Note* TBO_LERP_VERTEX_COLOR only works with setTextureColorBlend(),
|
||||
// and falls back to TBO_LERP_VERTEX_ALPHA for setTextureAlphaBlend().
|
||||
TBO_LERP_CONST_ALPHA // Interpolate based on Const Alpha (CA): ( Source1 * CA + Source2 * (1-CA) )
|
||||
} eTextureBlendOp;
|
||||
|
||||
typedef enum
|
||||
|
|
@ -201,15 +198,6 @@ public:
|
|||
// make sure you want to permanently change the filtering for the bound texture.
|
||||
void setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option);
|
||||
|
||||
void setTextureBlendType(eTextureBlendType type);
|
||||
|
||||
inline void setTextureColorBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_COLOR)
|
||||
{ setTextureCombiner(op, src1, src2, false); }
|
||||
|
||||
// NOTE: If *_COLOR enums are passed to src1 or src2, the corresponding *_ALPHA enum will be used instead.
|
||||
inline void setTextureAlphaBlend(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2 = TBS_PREV_ALPHA)
|
||||
{ setTextureCombiner(op, src1, src2, true); }
|
||||
|
||||
static U32 getInternalType(eTextureType type);
|
||||
|
||||
U32 getCurrTexture(void) { return mCurrTexture; }
|
||||
|
|
@ -243,7 +231,6 @@ protected:
|
|||
void setAlphaScale(S32 scale);
|
||||
GLint getTextureSource(eTextureBlendSrc src);
|
||||
GLint getTextureSourceType(eTextureBlendSrc src, bool isAlpha = false);
|
||||
void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false);
|
||||
};
|
||||
|
||||
class LLLightState
|
||||
|
|
@ -444,8 +431,6 @@ public:
|
|||
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
|
||||
void setSceneBlendType(eBlendType type);
|
||||
|
||||
void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f);
|
||||
|
||||
// applies blend func to both color and alpha
|
||||
void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor);
|
||||
// applies separate blend functions to color and alpha
|
||||
|
|
|
|||
|
|
@ -395,15 +395,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
|
|||
|
||||
if (solid_color)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gSolidColorProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
|
||||
}
|
||||
gSolidColorProgram.bind();
|
||||
}
|
||||
|
||||
if (center_rect.mLeft == 0.f
|
||||
|
|
@ -650,14 +642,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
|
|||
|
||||
if (solid_color)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
gUIProgram.bind();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -774,10 +759,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
|
|||
|
||||
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
|
||||
{
|
||||
phase = fmod(phase, 1.f);
|
||||
|
||||
S32 shift = S32(phase * 4.f) % 4;
|
||||
|
||||
// Stippled line
|
||||
LLGLEnable stipple(GL_LINE_STIPPLE);
|
||||
|
||||
|
|
@ -786,11 +767,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
|
|||
gGL.flush();
|
||||
glLineWidth(2.5f);
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLineStipple(2, 0x3333 << shift);
|
||||
}
|
||||
|
||||
gGL.begin(LLRender::LINES);
|
||||
{
|
||||
gGL.vertex3fv( start.mV );
|
||||
|
|
@ -930,52 +906,16 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
|
|||
// Draw gray and white checkerboard with black border
|
||||
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
// Initialize the first time this is called.
|
||||
const S32 PIXELS = 32;
|
||||
static GLubyte checkerboard[PIXELS * PIXELS];
|
||||
static BOOL first = TRUE;
|
||||
if( first )
|
||||
{
|
||||
for( S32 i = 0; i < PIXELS; i++ )
|
||||
{
|
||||
for( S32 j = 0; j < PIXELS; j++ )
|
||||
{
|
||||
checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
|
||||
}
|
||||
}
|
||||
first = FALSE;
|
||||
}
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
//polygon stipple is deprecated, use "Checker" texture
|
||||
LLPointer<LLUIImage> img = LLRender2D::getInstance()->getUIImage("Checker");
|
||||
gGL.getTexUnit(0)->bind(img->getImage());
|
||||
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
|
||||
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
||||
|
||||
// ...white squares
|
||||
gGL.color4f( 1.f, 1.f, 1.f, alpha );
|
||||
gl_rect_2d(rect);
|
||||
LLColor4 color(1.f, 1.f, 1.f, alpha);
|
||||
LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
|
||||
|
||||
// ...gray squares
|
||||
gGL.color4f( .7f, .7f, .7f, alpha );
|
||||
gGL.flush();
|
||||
|
||||
glPolygonStipple( checkerboard );
|
||||
|
||||
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
|
||||
gl_rect_2d(rect);
|
||||
}
|
||||
else
|
||||
{ //polygon stipple is deprecated, use "Checker" texture
|
||||
LLPointer<LLUIImage> img = LLRender2D::getInstance()->getUIImage("Checker");
|
||||
gGL.getTexUnit(0)->bind(img->getImage());
|
||||
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
|
||||
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
||||
|
||||
LLColor4 color(1.f, 1.f, 1.f, alpha);
|
||||
LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
|
||||
|
||||
gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
|
||||
img->getImage(), color, uv_rect);
|
||||
}
|
||||
gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), img->getImage(), color, uv_rect);
|
||||
|
||||
gGL.flush();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1054,43 +1054,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
|
|||
LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
|
||||
}
|
||||
|
||||
#if LL_DARWIN
|
||||
|
||||
// For some reason this absolutely kills the frame rate when VBO's are enabled
|
||||
if (0)
|
||||
{
|
||||
// Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
|
||||
// per Apple's suggestion
|
||||
LLGLSLShader::sNoFixedFunction = false;
|
||||
|
||||
glUseProgramObjectARB(obj);
|
||||
|
||||
gGL.begin(LLRender::TRIANGLES);
|
||||
gGL.vertex3f(0.0f, 0.0f, 0.0f);
|
||||
gGL.vertex3f(0.0f, 0.0f, 0.0f);
|
||||
gGL.vertex3f(0.0f, 0.0f, 0.0f);
|
||||
gGL.end();
|
||||
gGL.flush();
|
||||
|
||||
glUseProgramObjectARB(0);
|
||||
|
||||
LLGLSLShader::sNoFixedFunction = true;
|
||||
|
||||
// Query whether the shader can or cannot run in hardware
|
||||
// http://developer.apple.com/qa/qa2007/qa1502.html
|
||||
GLint vertexGPUProcessing, fragmentGPUProcessing;
|
||||
CGLContextObj ctx = CGLGetCurrentContext();
|
||||
CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
|
||||
CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
|
||||
if (!fragmentGPUProcessing || !vertexGPUProcessing)
|
||||
{
|
||||
LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
|
||||
success = GL_FALSE;
|
||||
suppress_errors = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
std::string log = get_object_log(obj);
|
||||
LLStringUtil::toLower(log);
|
||||
if (log.find("software") != std::string::npos)
|
||||
|
|
@ -1099,7 +1062,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
|
|||
success = GL_FALSE;
|
||||
suppress_errors = FALSE;
|
||||
}
|
||||
#endif
|
||||
return success;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -441,134 +441,25 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
|
|||
data_mask = data_mask & ~MAP_TEXTURE_INDEX;
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
for (U32 i = 0; i < TYPE_MAX; ++i)
|
||||
{
|
||||
for (U32 i = 0; i < TYPE_MAX; ++i)
|
||||
{
|
||||
S32 loc = i;
|
||||
S32 loc = i;
|
||||
|
||||
U32 mask = 1 << i;
|
||||
U32 mask = 1 << i;
|
||||
|
||||
if (sLastMask & (1 << i))
|
||||
{ //was enabled
|
||||
if (!(data_mask & mask))
|
||||
{ //needs to be disabled
|
||||
glDisableVertexAttribArrayARB(loc);
|
||||
}
|
||||
}
|
||||
else
|
||||
{ //was disabled
|
||||
if (data_mask & mask)
|
||||
{ //needs to be enabled
|
||||
glEnableVertexAttribArrayARB(loc);
|
||||
}
|
||||
if (sLastMask & (1 << i))
|
||||
{ //was enabled
|
||||
if (!(data_mask & mask))
|
||||
{ //needs to be disabled
|
||||
glDisableVertexAttribArrayARB(loc);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
static const GLenum array[] =
|
||||
{
|
||||
GL_VERTEX_ARRAY,
|
||||
GL_NORMAL_ARRAY,
|
||||
GL_TEXTURE_COORD_ARRAY,
|
||||
GL_COLOR_ARRAY,
|
||||
};
|
||||
|
||||
static const GLenum mask[] =
|
||||
{
|
||||
MAP_VERTEX,
|
||||
MAP_NORMAL,
|
||||
MAP_TEXCOORD0,
|
||||
MAP_COLOR
|
||||
};
|
||||
|
||||
|
||||
|
||||
for (U32 i = 0; i < 4; ++i)
|
||||
{
|
||||
if (sLastMask & mask[i])
|
||||
{ //was enabled
|
||||
if (!(data_mask & mask[i]))
|
||||
{ //needs to be disabled
|
||||
glDisableClientState(array[i]);
|
||||
}
|
||||
else if (gDebugGL)
|
||||
{ //needs to be enabled, make sure it was (DEBUG)
|
||||
if (!glIsEnabled(array[i]))
|
||||
{
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{ //was disabled
|
||||
if (data_mask & mask)
|
||||
{ //needs to be enabled
|
||||
glEnableVertexAttribArrayARB(loc);
|
||||
}
|
||||
else
|
||||
{ //was disabled
|
||||
if (data_mask & mask[i])
|
||||
{ //needs to be enabled
|
||||
glEnableClientState(array[i]);
|
||||
}
|
||||
else if (gDebugGL && glIsEnabled(array[i]))
|
||||
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
|
||||
if (gDebugSession)
|
||||
{
|
||||
gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const U32 map_tc[] =
|
||||
{
|
||||
MAP_TEXCOORD1,
|
||||
MAP_TEXCOORD2,
|
||||
MAP_TEXCOORD3
|
||||
};
|
||||
|
||||
for (U32 i = 0; i < 3; i++)
|
||||
{
|
||||
if (sLastMask & map_tc[i])
|
||||
{
|
||||
if (!(data_mask & map_tc[i]))
|
||||
{ //disable
|
||||
glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
}
|
||||
else if (data_mask & map_tc[i])
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
}
|
||||
|
||||
if (sLastMask & MAP_TANGENT)
|
||||
{
|
||||
if (!(data_mask & MAP_TANGENT))
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
}
|
||||
else if (data_mask & MAP_TANGENT)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -593,7 +484,7 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos)
|
|||
void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
|
||||
gGL.syncMatrices();
|
||||
|
||||
|
|
@ -690,7 +581,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
|
|||
gGL.syncMatrices();
|
||||
|
||||
llassert(mNumVerts >= 0);
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
|
||||
if (mGLArray)
|
||||
{
|
||||
|
|
@ -758,7 +649,7 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32
|
|||
|
||||
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
|
||||
{
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
mMappable = false;
|
||||
gGL.syncMatrices();
|
||||
|
||||
|
|
@ -809,7 +700,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
|
|||
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
|
||||
{
|
||||
LL_PROFILE_ZONE_SCOPED;
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
|
||||
mMappable = false;
|
||||
gGL.syncMatrices();
|
||||
|
||||
|
|
@ -2499,140 +2390,94 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
|
|||
LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
if (data_mask & MAP_NORMAL)
|
||||
{
|
||||
if (data_mask & MAP_NORMAL)
|
||||
{
|
||||
S32 loc = TYPE_NORMAL;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
|
||||
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD3)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD3;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD2)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD2;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD1)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD1;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TANGENT)
|
||||
{
|
||||
S32 loc = TYPE_TANGENT;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
|
||||
glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD0)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD0;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
|
||||
}
|
||||
if (data_mask & MAP_COLOR)
|
||||
{
|
||||
S32 loc = TYPE_COLOR;
|
||||
//bind emissive instead of color pointer if emissive is present
|
||||
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
|
||||
}
|
||||
if (data_mask & MAP_EMISSIVE)
|
||||
{
|
||||
S32 loc = TYPE_EMISSIVE;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
|
||||
|
||||
if (!(data_mask & MAP_COLOR))
|
||||
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
|
||||
loc = TYPE_COLOR;
|
||||
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
|
||||
}
|
||||
}
|
||||
if (data_mask & MAP_WEIGHT)
|
||||
{
|
||||
S32 loc = TYPE_WEIGHT;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
|
||||
glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
|
||||
}
|
||||
if (data_mask & MAP_WEIGHT4)
|
||||
{
|
||||
S32 loc = TYPE_WEIGHT4;
|
||||
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
|
||||
}
|
||||
if (data_mask & MAP_CLOTHWEIGHT)
|
||||
{
|
||||
S32 loc = TYPE_CLOTHWEIGHT;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXTURE_INDEX &&
|
||||
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
|
||||
{
|
||||
#if !LL_DARWIN
|
||||
S32 loc = TYPE_TEXTURE_INDEX;
|
||||
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
|
||||
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
|
||||
#endif
|
||||
}
|
||||
if (data_mask & MAP_VERTEX)
|
||||
{
|
||||
S32 loc = TYPE_VERTEX;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
|
||||
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data_mask & MAP_NORMAL)
|
||||
{
|
||||
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD3)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE3_ARB);
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD2)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD1)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TANGENT)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD0)
|
||||
{
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
|
||||
}
|
||||
if (data_mask & MAP_COLOR)
|
||||
{
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
|
||||
}
|
||||
if (data_mask & MAP_VERTEX)
|
||||
{
|
||||
glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
|
||||
}
|
||||
S32 loc = TYPE_NORMAL;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
|
||||
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD3)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD3;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD2)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD2;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD1)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD1;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TANGENT)
|
||||
{
|
||||
S32 loc = TYPE_TANGENT;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
|
||||
glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD0)
|
||||
{
|
||||
S32 loc = TYPE_TEXCOORD0;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
|
||||
glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
|
||||
}
|
||||
if (data_mask & MAP_COLOR)
|
||||
{
|
||||
S32 loc = TYPE_COLOR;
|
||||
//bind emissive instead of color pointer if emissive is present
|
||||
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
|
||||
}
|
||||
if (data_mask & MAP_EMISSIVE)
|
||||
{
|
||||
S32 loc = TYPE_EMISSIVE;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
|
||||
|
||||
if (!(data_mask & MAP_COLOR))
|
||||
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
|
||||
loc = TYPE_COLOR;
|
||||
glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
|
||||
}
|
||||
}
|
||||
if (data_mask & MAP_WEIGHT)
|
||||
{
|
||||
S32 loc = TYPE_WEIGHT;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
|
||||
glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
|
||||
}
|
||||
if (data_mask & MAP_WEIGHT4)
|
||||
{
|
||||
S32 loc = TYPE_WEIGHT4;
|
||||
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
|
||||
}
|
||||
if (data_mask & MAP_CLOTHWEIGHT)
|
||||
{
|
||||
S32 loc = TYPE_CLOTHWEIGHT;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
|
||||
glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
|
||||
}
|
||||
if (data_mask & MAP_TEXTURE_INDEX &&
|
||||
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
|
||||
{
|
||||
#if !LL_DARWIN
|
||||
S32 loc = TYPE_TEXTURE_INDEX;
|
||||
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
|
||||
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
|
||||
#endif
|
||||
}
|
||||
if (data_mask & MAP_VERTEX)
|
||||
{
|
||||
S32 loc = TYPE_VERTEX;
|
||||
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
|
||||
glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
|
||||
}
|
||||
|
||||
llglassertok();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1798,14 +1798,6 @@ void* LLWindowWin32::createSharedContext()
|
|||
LL_INFOS() << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) <<
|
||||
(LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << LL_ENDL;
|
||||
done = true;
|
||||
|
||||
// force sNoFixedFunction iff we're trying to use nsight debugging which does not support many legacy API uses
|
||||
|
||||
// nSight doesn't support use of legacy API funcs in the fixed function pipe
|
||||
if (LLRender::sGLCoreProfile || LLRender::sNsightDebugSupport)
|
||||
{
|
||||
LLGLSLShader::sNoFixedFunction = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -493,7 +493,7 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL
|
|||
}
|
||||
else
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, pparams->mAlphaMaskCutoff);
|
||||
gGL.flush();
|
||||
}
|
||||
|
||||
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
|
||||
|
|
|
|||
|
|
@ -497,11 +497,8 @@ void LLDrawPoolAvatar::beginImpostor()
|
|||
LLVOAvatar::sNumVisibleAvatars = 0;
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gImpostorProgram.bind();
|
||||
gImpostorProgram.setMinimumAlpha(0.01f);
|
||||
}
|
||||
gImpostorProgram.bind();
|
||||
gImpostorProgram.setMinimumAlpha(0.01f);
|
||||
|
||||
gPipeline.enableLightsFullbright();
|
||||
sDiffuseChannel = 0;
|
||||
|
|
@ -511,10 +508,7 @@ void LLDrawPoolAvatar::endImpostor()
|
|||
{
|
||||
LL_PROFILE_ZONE_SCOPED
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gImpostorProgram.unbind();
|
||||
}
|
||||
gImpostorProgram.unbind();
|
||||
gPipeline.enableLightsDynamic();
|
||||
}
|
||||
|
||||
|
|
@ -522,7 +516,7 @@ void LLDrawPoolAvatar::beginRigid()
|
|||
{
|
||||
LL_PROFILE_ZONE_SCOPED
|
||||
|
||||
if (gPipeline.canUseVertexShaders())
|
||||
if (gPipeline.shadersLoaded())
|
||||
{
|
||||
if (LLPipeline::sUnderWaterRender)
|
||||
{
|
||||
|
|
@ -670,7 +664,7 @@ void LLDrawPoolAvatar::beginSkinned()
|
|||
}
|
||||
else
|
||||
{
|
||||
if(gPipeline.canUseVertexShaders())
|
||||
if(gPipeline.shadersLoaded())
|
||||
{
|
||||
// software skinning, use a basic shader for windlight.
|
||||
// TODO: find a better fallback method for software skinning.
|
||||
|
|
@ -686,10 +680,7 @@ void LLDrawPoolAvatar::beginSkinned()
|
|||
}
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
|
||||
}
|
||||
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
|
||||
}
|
||||
|
||||
void LLDrawPoolAvatar::endSkinned()
|
||||
|
|
@ -707,7 +698,7 @@ void LLDrawPoolAvatar::endSkinned()
|
|||
}
|
||||
else
|
||||
{
|
||||
if(gPipeline.canUseVertexShaders())
|
||||
if(gPipeline.shadersLoaded())
|
||||
{
|
||||
// software skinning, use a basic shader for windlight.
|
||||
// TODO: find a better fallback method for software skinning.
|
||||
|
|
|
|||
|
|
@ -383,7 +383,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
|
|||
// the cube map in the one pass shiny shaders
|
||||
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
|
||||
cube_map->enableTexture(cube_channel);
|
||||
cube_map->enableTextureCoords(1);
|
||||
diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
|
||||
}
|
||||
else
|
||||
|
|
@ -402,9 +401,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
|
|||
gGL.getTexUnit(0)->disable();
|
||||
cube_map->enable(0);
|
||||
gGL.getTexUnit(0)->bind(cube_map);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
|
||||
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -537,7 +533,6 @@ void LLDrawPoolBump::beginFullbrightShiny()
|
|||
gGL.getTexUnit(1)->disable();
|
||||
cube_channel = shader->enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
|
||||
cube_map->enableTexture(cube_channel);
|
||||
cube_map->enableTextureCoords(1);
|
||||
diffuse_channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
|
||||
|
||||
gGL.getTexUnit(cube_channel)->bind(cube_map);
|
||||
|
|
@ -593,21 +588,9 @@ void LLDrawPoolBump::endFullbrightShiny()
|
|||
if( cube_map )
|
||||
{
|
||||
cube_map->disable();
|
||||
|
||||
/*if (diffuse_channel != 0)
|
||||
{
|
||||
shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
|
||||
}
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);*/
|
||||
|
||||
shader->unbind();
|
||||
//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
//gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
diffuse_channel = -1;
|
||||
cube_channel = 0;
|
||||
mShiny = FALSE;
|
||||
|
|
@ -745,23 +728,9 @@ void LLDrawPoolBump::renderBump(U32 pass)
|
|||
//static
|
||||
void LLDrawPoolBump::endBump(U32 pass)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gObjectBumpProgram.unbind();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Disable texture blending on unit 1
|
||||
gGL.getTexUnit(1)->activate();
|
||||
gGL.getTexUnit(1)->disable();
|
||||
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
gObjectBumpProgram.unbind();
|
||||
|
||||
// Disable texture blending on unit 0
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
}
|
||||
|
||||
S32 LLDrawPoolBump::getNumDeferredPasses()
|
||||
|
|
@ -1541,7 +1510,7 @@ void LLDrawPoolInvisible::render(S32 pass)
|
|||
{ //render invisiprims
|
||||
LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
|
||||
|
||||
if (gPipeline.canUseVertexShaders())
|
||||
if (gPipeline.shadersLoaded())
|
||||
{
|
||||
gOcclusionProgram.bind();
|
||||
}
|
||||
|
|
@ -1553,7 +1522,7 @@ void LLDrawPoolInvisible::render(S32 pass)
|
|||
gGL.setColorMask(true, false);
|
||||
glStencilMask(0xFFFFFFFF);
|
||||
|
||||
if (gPipeline.canUseVertexShaders())
|
||||
if (gPipeline.shadersLoaded())
|
||||
{
|
||||
gOcclusionProgram.unbind();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -591,7 +591,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
|
|||
}
|
||||
else
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
|
||||
gGL.flush();
|
||||
LLGLSLShader::bindNoShader();
|
||||
}
|
||||
}
|
||||
|
|
@ -607,7 +607,7 @@ void LLDrawPoolGrass::endRenderPass(S32 pass)
|
|||
}
|
||||
else
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -76,16 +76,8 @@ void LLDrawPoolSky::render(S32 pass)
|
|||
}
|
||||
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //just use the UI shader (generic single texture no lighting)
|
||||
gOneTextureNoColorProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
LLGLSLShader::bindNoShader();
|
||||
mShader = NULL;
|
||||
}
|
||||
|
||||
//just use the UI shader (generic single texture no lighting)
|
||||
gOneTextureNoColorProgram.bind();
|
||||
|
||||
LLGLSPipelineDepthTestSkyBox gls_skybox(true, false);
|
||||
|
||||
|
|
|
|||
|
|
@ -467,8 +467,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
|
||||
|
||||
//
|
||||
// Stage 1: Generate alpha ramp for detail0/detail1 transition
|
||||
//
|
||||
|
|
@ -477,10 +475,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(1)->activate();
|
||||
|
||||
// Care about alpha only
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
|
||||
|
||||
//
|
||||
// Stage 2: Interpolate detail1 with existing based on ramp
|
||||
//
|
||||
|
|
@ -495,8 +489,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_TEX_COLOR);
|
||||
|
||||
//
|
||||
// Stage 3: Modulate with primary (vertex) color for lighting
|
||||
//
|
||||
|
|
@ -504,9 +496,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(3)->activate();
|
||||
|
||||
// Set alpha texture and do lighting modulation
|
||||
gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
|
||||
// GL_BLEND disabled by default
|
||||
|
|
@ -527,8 +516,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
|
||||
|
||||
//
|
||||
// Stage 1: Generate alpha ramp for detail2/detail3 transition
|
||||
//
|
||||
|
|
@ -541,10 +528,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
gGL.loadIdentity();
|
||||
gGL.translatef(-2.f, 0.f, 0.f);
|
||||
|
||||
// Care about alpha only
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
|
||||
|
||||
//
|
||||
// Stage 2: Interpolate detail2 with existing based on ramp
|
||||
//
|
||||
|
|
@ -559,8 +542,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
|
||||
|
||||
//
|
||||
// Stage 3: Generate alpha ramp for detail1/detail2 transition
|
||||
//
|
||||
|
|
@ -574,10 +555,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
gGL.translatef(-1.f, 0.f, 0.f);
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
|
||||
// Set alpha texture and do lighting modulation
|
||||
gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
{
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
|
|
@ -627,8 +604,6 @@ void LLDrawPoolTerrain::renderFull4TU()
|
|||
gGL.matrixMode(LLRender::MM_TEXTURE);
|
||||
gGL.loadIdentity();
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
void LLDrawPoolTerrain::renderFull2TU()
|
||||
|
|
@ -667,8 +642,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
|
||||
drawLoop();
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
|
@ -682,11 +655,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
|
||||
// Care about alpha only
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
|
||||
|
||||
|
||||
//
|
||||
// Stage 1: Write detail1
|
||||
//
|
||||
|
|
@ -701,9 +669,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
{
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
|
|
@ -723,10 +688,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
gGL.translatef(-1.f, 0.f, 0.f);
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
|
||||
// Care about alpha only
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
|
||||
|
||||
//
|
||||
// Stage 1: Write detail2
|
||||
//
|
||||
|
|
@ -741,9 +702,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
|
||||
|
||||
{
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
drawLoop();
|
||||
|
|
@ -763,10 +721,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
gGL.translatef(-2.f, 0.f, 0.f);
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
|
||||
// Care about alpha only
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
|
||||
|
||||
// Stage 1: Write detail3
|
||||
gGL.getTexUnit(1)->bind(detail_texture3p);
|
||||
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
|
||||
|
|
@ -779,9 +733,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
{
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
|
|
@ -814,7 +765,6 @@ void LLDrawPoolTerrain::renderFull2TU()
|
|||
gGL.matrixMode(LLRender::MM_TEXTURE);
|
||||
gGL.loadIdentity();
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -837,22 +787,8 @@ void LLDrawPoolTerrain::renderSimple()
|
|||
tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f));
|
||||
tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f));
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
|
||||
sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnable(GL_TEXTURE_GEN_S);
|
||||
glEnable(GL_TEXTURE_GEN_T);
|
||||
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
||||
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
||||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
|
||||
}
|
||||
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
|
||||
sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
|
||||
|
||||
drawLoop();
|
||||
|
||||
|
|
@ -861,15 +797,9 @@ void LLDrawPoolTerrain::renderSimple()
|
|||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
}
|
||||
gGL.matrixMode(LLRender::MM_TEXTURE);
|
||||
gGL.loadIdentity();
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
|
|||
shader = &gTreeProgram;
|
||||
}
|
||||
|
||||
if (gPipeline.canUseVertexShaders())
|
||||
if (gPipeline.shadersLoaded())
|
||||
{
|
||||
shader->bind();
|
||||
shader->setMinimumAlpha(0.5f);
|
||||
|
|
@ -77,7 +77,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
|
|||
else
|
||||
{
|
||||
gPipeline.enableLightsDynamic();
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
|
||||
gGL.flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -90,7 +90,7 @@ void LLDrawPoolTree::render(S32 pass)
|
|||
return;
|
||||
}
|
||||
|
||||
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
|
||||
LLGLState test(GL_ALPHA_TEST, 0);
|
||||
|
||||
gGL.getTexUnit(sDiffTex)->bind(mTexturep);
|
||||
|
||||
|
|
@ -134,7 +134,7 @@ void LLDrawPoolTree::endRenderPass(S32 pass)
|
|||
|
||||
if (mShaderLevel <= 0)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -239,9 +239,6 @@ void LLDrawPoolWater::render(S32 pass)
|
|||
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
|
||||
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
|
||||
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
|
||||
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
|
||||
glClearStencil(1);
|
||||
|
|
@ -299,8 +296,6 @@ void LLDrawPoolWater::render(S32 pass)
|
|||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
|
||||
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
|
||||
iter != mDrawFace.end(); iter++)
|
||||
{
|
||||
|
|
@ -317,8 +312,6 @@ void LLDrawPoolWater::render(S32 pass)
|
|||
}
|
||||
}
|
||||
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
gSky.mVOSkyp->getCubeMap()->disable();
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
|
@ -336,8 +329,6 @@ void LLDrawPoolWater::render(S32 pass)
|
|||
glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
|
||||
renderReflection(refl_face);
|
||||
}
|
||||
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
// for low end hardware
|
||||
|
|
@ -352,19 +343,16 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
|
|||
}
|
||||
|
||||
LLGLSLShader* shader = NULL;
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
if (LLPipeline::sUnderWaterRender)
|
||||
{
|
||||
if (LLPipeline::sUnderWaterRender)
|
||||
{
|
||||
shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
|
||||
}
|
||||
else
|
||||
{
|
||||
shader = &gObjectSimpleNonIndexedTexGenProgram;
|
||||
}
|
||||
|
||||
shader->bind();
|
||||
shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
|
||||
}
|
||||
else
|
||||
{
|
||||
shader = &gObjectSimpleNonIndexedTexGenProgram;
|
||||
}
|
||||
|
||||
shader->bind();
|
||||
|
||||
stop_glerror();
|
||||
|
||||
|
|
@ -450,7 +438,6 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
|
|||
}
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -266,33 +266,14 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
|
|||
gGL.pushMatrix();
|
||||
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
|
||||
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gCustomAlphaProgram.bind();
|
||||
gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
|
||||
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA);
|
||||
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV);
|
||||
}
|
||||
gCustomAlphaProgram.bind();
|
||||
gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
|
||||
|
||||
gSky.mVOWLSkyp->drawStars();
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
gGL.popMatrix();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gCustomAlphaProgram.unbind();
|
||||
}
|
||||
else
|
||||
{
|
||||
// and disable the combiner states
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
gCustomAlphaProgram.unbind();
|
||||
}
|
||||
|
||||
void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
|
||||
|
|
@ -479,7 +460,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
|
|||
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
|
||||
|
||||
F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
|
||||
bool can_use_vertex_shaders = gPipeline.canUseVertexShaders();
|
||||
bool can_use_vertex_shaders = gPipeline.shadersLoaded();
|
||||
bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders();
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -653,7 +653,7 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
|
|||
glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
|
||||
glFogfv(GL_FOG_COLOR, fogCol.mV);
|
||||
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
{
|
||||
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
|
||||
renderFace(mDrawablep, this);
|
||||
|
|
|
|||
|
|
@ -1088,10 +1088,7 @@ BOOL LLPreviewAnimation::render()
|
|||
gGL.pushMatrix();
|
||||
gGL.loadIdentity();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
LLGLSUIDefault def;
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
|
|
|||
|
|
@ -664,10 +664,7 @@ BOOL LLImagePreviewAvatar::render()
|
|||
LLGLSUIDefault def;
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
|
|
@ -866,10 +863,7 @@ BOOL LLImagePreviewSculpted::render()
|
|||
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
|
|
@ -903,10 +897,7 @@ BOOL LLImagePreviewSculpted::render()
|
|||
|
||||
gPipeline.enableLightsAvatar();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gObjectPreviewProgram.bind();
|
||||
}
|
||||
gObjectPreviewProgram.bind();
|
||||
gPipeline.enableLightsPreview();
|
||||
|
||||
gGL.pushMatrix();
|
||||
|
|
@ -920,10 +911,7 @@ BOOL LLImagePreviewSculpted::render()
|
|||
|
||||
gGL.popMatrix();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gObjectPreviewProgram.unbind();
|
||||
}
|
||||
gObjectPreviewProgram.unbind();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -791,10 +791,7 @@ void LLViewerObjectList::renderObjectBeacons()
|
|||
|
||||
LLGLSUIDefault gls_ui;
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
|
@ -882,10 +879,7 @@ void LLViewerObjectList::renderObjectBeacons()
|
|||
void LLSky::renderSunMoonBeacons(const LLVector3& pos_agent, const LLVector3& direction, LLColor4 color)
|
||||
{
|
||||
LLGLSUIDefault gls_ui;
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
LLVector3 pos_end;
|
||||
|
|
|
|||
|
|
@ -323,8 +323,6 @@ void LLHUDNameTag::renderText(BOOL for_select)
|
|||
|
||||
// Render label
|
||||
{
|
||||
//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
|
||||
segment_iter != mLabelSegments.end(); ++segment_iter )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -188,9 +188,6 @@ void LLHUDText::renderText()
|
|||
F32 y_offset = (F32)mOffsetY;
|
||||
|
||||
// Render label
|
||||
{
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
// Render text
|
||||
{
|
||||
|
|
@ -573,7 +570,6 @@ void LLHUDText::renderAllHUD()
|
|||
{
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
{
|
||||
LLGLEnable color_mat(GL_COLOR_MATERIAL);
|
||||
|
|
@ -591,7 +587,6 @@ void LLHUDText::renderAllHUD()
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
}
|
||||
|
||||
void LLHUDText::shiftAll(const LLVector3& offset)
|
||||
|
|
|
|||
|
|
@ -383,12 +383,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
|
|||
|
||||
if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG))
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glFogf(GL_FOG_DENSITY, 0);
|
||||
glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV);
|
||||
glFogf(GL_FOG_END, 1000000.f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -484,10 +478,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
|
|||
if (camera_height > water_height)
|
||||
{
|
||||
LLColor4 fog(render_fog_color);
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glFogfv(GL_FOG_COLOR, fog.mV);
|
||||
}
|
||||
mGLFogCol = fog;
|
||||
|
||||
if (hide_clip_plane)
|
||||
|
|
@ -495,19 +485,11 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
|
|||
// For now, set the density to extend to the cull distance.
|
||||
const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f)))
|
||||
fog_density = f_log/fog_distance;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f))
|
||||
fog_density = (f_log)/fog_distance;
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glFogi(GL_FOG_MODE, GL_EXP);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -533,12 +515,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
|
|||
|
||||
// set the density based on what the shaders use
|
||||
fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale");
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV);
|
||||
glFogi(GL_FOG_MODE, GL_EXP2);
|
||||
}
|
||||
}
|
||||
|
||||
mFogColor = sky_fog_color;
|
||||
|
|
@ -546,13 +522,6 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in)
|
|||
|
||||
LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f;
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
LLGLSFog gls_fog;
|
||||
glFogf(GL_FOG_END, fog_distance*2.2f);
|
||||
glFogf(GL_FOG_DENSITY, fog_density);
|
||||
glHint(GL_FOG_HINT, GL_NICEST);
|
||||
}
|
||||
stop_glerror();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -157,10 +157,7 @@ void LLManipRotate::render()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
gDebugProgram.bind();
|
||||
|
||||
LLGLEnable cull_face(GL_CULL_FACE);
|
||||
LLGLDepthTest gls_depth(GL_FALSE);
|
||||
|
|
@ -213,10 +210,7 @@ void LLManipRotate::render()
|
|||
}
|
||||
gGL.popMatrix();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
}
|
||||
|
||||
gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] );
|
||||
|
|
@ -234,10 +228,7 @@ void LLManipRotate::render()
|
|||
gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
|
||||
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
gDebugProgram.bind();
|
||||
|
||||
if (mManipPart == LL_ROT_Z)
|
||||
{
|
||||
|
|
@ -355,11 +346,7 @@ void LLManipRotate::render()
|
|||
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gGL.popMatrix();
|
||||
gGL.popMatrix();
|
||||
|
|
|
|||
|
|
@ -1565,11 +1565,6 @@ void LLManipTranslate::renderSnapGuides()
|
|||
LLGLEnable stipple(GL_LINE_STIPPLE);
|
||||
gGL.flush();
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glLineStipple(1, 0x3333);
|
||||
}
|
||||
|
||||
switch (mManipPart)
|
||||
{
|
||||
case LL_YZ_PLANE:
|
||||
|
|
@ -1633,7 +1628,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
|
|||
LLQuaternion grid_rotation,
|
||||
LLColor4 inner_color)
|
||||
{
|
||||
if (!gSavedSettings.getBOOL("GridCrossSections") || !LLGLSLShader::sNoFixedFunction)
|
||||
if (!gSavedSettings.getBOOL("GridCrossSections"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2886,8 +2886,6 @@ BOOL LLModelPreview::render()
|
|||
LLMutexLock lock(this);
|
||||
mNeedsUpdate = FALSE;
|
||||
|
||||
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
||||
|
||||
bool edges = mViewOption["show_edges"];
|
||||
bool joint_overrides = mViewOption["show_joint_overrides"];
|
||||
bool joint_positions = mViewOption["show_joint_positions"];
|
||||
|
|
@ -2905,10 +2903,8 @@ BOOL LLModelPreview::render()
|
|||
LLGLDisable fog(GL_FOG);
|
||||
|
||||
{
|
||||
if (use_shaders)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
//clear background to grey
|
||||
gGL.matrixMode(LLRender::MM_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
|
|
@ -2927,10 +2923,7 @@ BOOL LLModelPreview::render()
|
|||
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
gGL.popMatrix();
|
||||
if (use_shaders)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
|
||||
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
|
||||
|
|
@ -3083,10 +3076,7 @@ BOOL LLModelPreview::render()
|
|||
refresh();
|
||||
}
|
||||
|
||||
if (use_shaders)
|
||||
{
|
||||
gObjectPreviewProgram.bind();
|
||||
}
|
||||
gObjectPreviewProgram.bind();
|
||||
|
||||
gGL.loadIdentity();
|
||||
gPipeline.enableLightsPreview();
|
||||
|
|
@ -3587,10 +3577,7 @@ BOOL LLModelPreview::render()
|
|||
}
|
||||
}
|
||||
|
||||
if (use_shaders)
|
||||
{
|
||||
gObjectPreviewProgram.unbind();
|
||||
}
|
||||
gObjectPreviewProgram.unbind();
|
||||
|
||||
gGL.popMatrix();
|
||||
|
||||
|
|
|
|||
|
|
@ -259,7 +259,7 @@ void LLNetMap::draw()
|
|||
gGL.end();
|
||||
|
||||
// Draw water
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f);
|
||||
gGL.flush();
|
||||
{
|
||||
if (regionp->getLand().getWaterTexture())
|
||||
{
|
||||
|
|
@ -276,7 +276,7 @@ void LLNetMap::draw()
|
|||
gGL.end();
|
||||
}
|
||||
}
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
}
|
||||
|
||||
// Redraw object layer periodically
|
||||
|
|
|
|||
|
|
@ -271,7 +271,7 @@ void LLSceneMonitor::capture()
|
|||
static LLCachedControl<F32> scene_load_sample_time(gSavedSettings, "SceneLoadingMonitorSampleTime");
|
||||
static bool force_capture = true;
|
||||
|
||||
bool enabled = LLGLSLShader::sNoFixedFunction && (monitor_enabled || mDebugViewerVisible);
|
||||
bool enabled = monitor_enabled || mDebugViewerVisible;
|
||||
if(mEnabled != enabled)
|
||||
{
|
||||
if(mEnabled)
|
||||
|
|
@ -719,13 +719,6 @@ void LLSceneMonitorView::onTeleportFinished()
|
|||
|
||||
void LLSceneMonitorView::onVisibilityChange(BOOL visible)
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction && visible)
|
||||
{
|
||||
visible = false;
|
||||
// keep Scene monitor and its view in sycn
|
||||
setVisible(false);
|
||||
LL_WARNS("SceneMonitor") << "Incompatible graphical settings, Scene Monitor can't be turned on" << LL_ENDL;
|
||||
}
|
||||
LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5894,8 +5894,6 @@ void LLSelectMgr::updateSilhouettes()
|
|||
LLViewerObject* objectp = *iter;
|
||||
objectp->clearChanged(LLXform::MOVED | LLXform::SILHOUETTE);
|
||||
}
|
||||
|
||||
//gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
}
|
||||
|
||||
void LLSelectMgr::updateSelectionSilhouette(LLObjectSelectionHandle object_handle, S32& num_sils_genned, std::vector<LLViewerObject*>& changed_objects)
|
||||
|
|
@ -6620,7 +6618,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
|
|||
glFogfv(GL_FOG_COLOR, fogCol.mV);
|
||||
|
||||
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
gGL.begin(LLRender::LINES);
|
||||
{
|
||||
gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
|
||||
|
|
|
|||
|
|
@ -2612,7 +2612,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
|
|||
gGL.diffuseColor4fv(line_color.mV);
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
|
||||
llassert(LLGLSLShader::sCurBoundShader != 0);
|
||||
|
||||
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
|
||||
|
||||
|
|
@ -2694,7 +2694,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
|
|||
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
|
||||
{
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
|
||||
llassert(LLGLSLShader::sCurBoundShader != 0);
|
||||
LLVertexBuffer::unbind();
|
||||
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
|
||||
gGL.diffuseColor4fv(line_color.mV);
|
||||
|
|
@ -3796,10 +3796,7 @@ void LLSpatialPartition::renderDebug()
|
|||
return;
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
gDebugProgram.bind();
|
||||
|
||||
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
|
||||
{
|
||||
|
|
@ -3848,10 +3845,7 @@ void LLSpatialPartition::renderDebug()
|
|||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
}
|
||||
}
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.unbind();
|
||||
}
|
||||
gDebugProgram.unbind();
|
||||
}
|
||||
|
||||
void LLSpatialGroup::drawObjectBox(LLColor4 col)
|
||||
|
|
|
|||
|
|
@ -195,10 +195,7 @@ BOOL LLVisualParamHint::render()
|
|||
gGL.pushMatrix();
|
||||
gGL.loadIdentity();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
LLGLSUIDefault gls_ui;
|
||||
//LLGLState::verify(TRUE);
|
||||
|
|
@ -247,11 +244,11 @@ BOOL LLVisualParamHint::render()
|
|||
{
|
||||
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool();
|
||||
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_ALWAYS);
|
||||
gGL.flush();
|
||||
gGL.setSceneBlendType(LLRender::BT_REPLACE);
|
||||
avatarPoolp->renderAvatars(gAgentAvatarp); // renders only one avatar
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
}
|
||||
gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
|
||||
mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight);
|
||||
|
|
|
|||
|
|
@ -388,7 +388,7 @@ static bool handleJoystickChanged(const LLSD& newvalue)
|
|||
|
||||
static bool handleUseOcclusionChanged(const LLSD& newvalue)
|
||||
{
|
||||
LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery && LLGLSLShader::sNoFixedFunction
|
||||
LLPipeline::sUseOcclusion = (newvalue.asBoolean() && gGLManager.mHasOcclusionQuery
|
||||
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && !gUseWireframe) ? 2 : 0;
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -166,8 +166,6 @@ void display_startup()
|
|||
|
||||
if (gViewerWindow)
|
||||
gViewerWindow->setup2DRender();
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
gGL.color4f(1,1,1,1);
|
||||
if (gViewerWindow)
|
||||
gViewerWindow->draw();
|
||||
|
|
@ -717,7 +715,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
static LLCullResult result;
|
||||
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
|
||||
|
|
@ -727,8 +724,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
|
||||
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
|
||||
|
||||
{
|
||||
|
|
@ -744,7 +740,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
if (!for_snapshot)
|
||||
{
|
||||
|
|
@ -758,7 +753,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
glh::matrix4f proj = get_current_projection();
|
||||
glh::matrix4f mod = get_current_modelview();
|
||||
|
|
@ -777,14 +771,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
}
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
}
|
||||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
//if (!for_snapshot)
|
||||
{
|
||||
|
|
@ -796,7 +788,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
}
|
||||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
//////////////////////////////////////
|
||||
//
|
||||
|
|
@ -836,7 +827,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
}
|
||||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
///////////////////////////////////
|
||||
//
|
||||
|
|
@ -868,7 +858,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
LLSceneMonitor::getInstance()->fetchQueryResult();
|
||||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
LLPipeline::sUseOcclusion = occlusion;
|
||||
|
||||
|
|
@ -927,7 +916,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
|
||||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
stop_glerror();
|
||||
|
||||
|
|
@ -960,7 +948,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
|
|||
LL_PROFILE_ZONE_NAMED("display - 4")
|
||||
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
|
||||
|
||||
if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction)
|
||||
if (gSavedSettings.getBOOL("RenderDepthPrePass"))
|
||||
{
|
||||
gGL.setColorMask(false, false);
|
||||
|
||||
|
|
@ -1450,10 +1438,7 @@ void render_ui_3d()
|
|||
|
||||
stop_glerror();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
// Coordinate axes
|
||||
if (gSavedSettings.getBOOL("ShowAxes"))
|
||||
|
|
@ -1493,7 +1478,6 @@ void render_ui_2d()
|
|||
}
|
||||
|
||||
stop_glerror();
|
||||
//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
// render outline for HUD
|
||||
if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
|
||||
|
|
@ -1583,10 +1567,7 @@ void render_ui_2d()
|
|||
|
||||
void render_disconnected_background()
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
gGL.color4f(1,1,1,1);
|
||||
if (!gDisconnectedImagep && gDisconnected)
|
||||
|
|
@ -1658,11 +1639,7 @@ void render_disconnected_background()
|
|||
}
|
||||
gGL.flush();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
|
||||
void display_cleanup()
|
||||
|
|
|
|||
|
|
@ -225,7 +225,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
|
|||
if (!mValid || !mMesh || !mFace || !mVisible ||
|
||||
!mFace->getVertexBuffer() ||
|
||||
mMesh->getNumFaces() == 0 ||
|
||||
(LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL))
|
||||
LLGLSLShader::sCurBoundShaderPtr == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -246,7 +246,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
|
|||
|
||||
stop_glerror();
|
||||
|
||||
LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny);
|
||||
LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), 0.f);
|
||||
|
||||
//----------------------------------------------------------------
|
||||
// setup current texture
|
||||
|
|
@ -265,7 +265,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
|
|||
else
|
||||
{
|
||||
gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
|
||||
gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
|
||||
}
|
||||
}
|
||||
else if( !is_dummy && layerset )
|
||||
|
|
@ -328,11 +327,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
|
|||
|
||||
triangle_count += count;
|
||||
|
||||
if (mTestImageName)
|
||||
{
|
||||
gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
return triangle_count;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -471,7 +471,6 @@ void LLViewerShaderMgr::setShaders()
|
|||
}
|
||||
mMaxAvatarShaderLevel = 0;
|
||||
|
||||
LLGLSLShader::sNoFixedFunction = false;
|
||||
LLVertexBuffer::unbind();
|
||||
|
||||
llassert((gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10));
|
||||
|
|
@ -482,9 +481,6 @@ void LLViewerShaderMgr::setShaders()
|
|||
bool doingWindLight = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders");
|
||||
bool useRenderDeferred = doingWindLight && canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred");
|
||||
|
||||
//using shaders, disable fixed function
|
||||
LLGLSLShader::sNoFixedFunction = true;
|
||||
|
||||
S32 light_class = 3;
|
||||
S32 interface_class = 2;
|
||||
S32 env_class = 2;
|
||||
|
|
@ -556,184 +552,168 @@ void LLViewerShaderMgr::setShaders()
|
|||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load basic shaders." << LL_ENDL;
|
||||
LL_ERRS() << "Unable to load basic shaders, verify graphics driver installed and current." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
reentrance = false; // For hygiene only, re-try probably helps nothing
|
||||
return;
|
||||
}
|
||||
|
||||
gPipeline.mShadersLoaded = true;
|
||||
|
||||
// Load all shaders to set max levels
|
||||
loaded = loadShadersEnvironment();
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
gPipeline.mVertexShadersEnabled = TRUE;
|
||||
gPipeline.mVertexShadersLoaded = 1;
|
||||
|
||||
// Load all shaders to set max levels
|
||||
loaded = loadShadersEnvironment();
|
||||
|
||||
loaded = loadShadersWater();
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded environment shaders." << LL_ENDL;
|
||||
LL_INFOS() << "Loaded water shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load environment shaders." << LL_ENDL;
|
||||
LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
loaded = loadShadersWindLight();
|
||||
if (loaded)
|
||||
{
|
||||
loaded = loadShadersWater();
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded water shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load water shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
LL_INFOS() << "Loaded windlight shaders." << LL_ENDL;
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
else
|
||||
{
|
||||
loaded = loadShadersWindLight();
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded windlight shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
LL_WARNS() << "Failed to load windlight shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
loaded = loadShadersEffects();
|
||||
if (loaded)
|
||||
{
|
||||
loaded = loadShadersEffects();
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded effects shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load effects shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
LL_INFOS() << "Loaded effects shaders." << LL_ENDL;
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
else
|
||||
{
|
||||
loaded = loadShadersInterface();
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded interface shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load interface shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
LL_WARNS() << "Failed to load effects shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
loaded = loadShadersInterface();
|
||||
if (loaded)
|
||||
|
||||
{
|
||||
loaded = loadTransformShaders();
|
||||
if (loaded)
|
||||
{
|
||||
LL_INFOS() << "Loaded transform shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
LL_INFOS() << "Loaded interface shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load interface shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
|
||||
{
|
||||
loaded = loadTransformShaders();
|
||||
if (loaded)
|
||||
{
|
||||
// Load max avatar shaders to set the max level
|
||||
mShaderLevel[SHADER_AVATAR] = 3;
|
||||
mMaxAvatarShaderLevel = 3;
|
||||
LL_INFOS() << "Loaded transform shaders." << LL_ENDL;
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_WARNS() << "Failed to load transform shaders." << LL_ENDL;
|
||||
llassert(loaded);
|
||||
}
|
||||
}
|
||||
|
||||
if (loaded)
|
||||
{
|
||||
// Load max avatar shaders to set the max level
|
||||
mShaderLevel[SHADER_AVATAR] = 3;
|
||||
mMaxAvatarShaderLevel = 3;
|
||||
|
||||
if (loadShadersObject())
|
||||
{ //hardware skinning is enabled and rigged attachment shaders loaded correctly
|
||||
BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
|
||||
{ //hardware skinning is enabled and rigged attachment shaders loaded correctly
|
||||
BOOL avatar_cloth = gSavedSettings.getBOOL("RenderAvatarCloth");
|
||||
|
||||
// cloth is a class3 shader
|
||||
S32 avatar_class = avatar_cloth ? 3 : 1;
|
||||
// cloth is a class3 shader
|
||||
S32 avatar_class = avatar_cloth ? 3 : 1;
|
||||
|
||||
// Set the actual level
|
||||
mShaderLevel[SHADER_AVATAR] = avatar_class;
|
||||
// Set the actual level
|
||||
mShaderLevel[SHADER_AVATAR] = avatar_class;
|
||||
|
||||
loaded = loadShadersAvatar();
|
||||
llassert(loaded);
|
||||
loaded = loadShadersAvatar();
|
||||
llassert(loaded);
|
||||
|
||||
if (mShaderLevel[SHADER_AVATAR] != avatar_class)
|
||||
if (mShaderLevel[SHADER_AVATAR] != avatar_class)
|
||||
{
|
||||
if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3)
|
||||
{
|
||||
if(llmax(mShaderLevel[SHADER_AVATAR]-1,0) >= 3)
|
||||
{
|
||||
avatar_cloth = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar_cloth = false;
|
||||
}
|
||||
gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
|
||||
avatar_cloth = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar_cloth = false;
|
||||
}
|
||||
gSavedSettings.setBOOL("RenderAvatarCloth", avatar_cloth);
|
||||
}
|
||||
else
|
||||
{ //hardware skinning not possible, neither is deferred rendering
|
||||
mShaderLevel[SHADER_AVATAR] = 0;
|
||||
mShaderLevel[SHADER_DEFERRED] = 0;
|
||||
}
|
||||
else
|
||||
{ //hardware skinning not possible, neither is deferred rendering
|
||||
mShaderLevel[SHADER_AVATAR] = 0;
|
||||
mShaderLevel[SHADER_DEFERRED] = 0;
|
||||
|
||||
gSavedSettings.setBOOL("RenderDeferred", FALSE);
|
||||
gSavedSettings.setBOOL("RenderAvatarCloth", FALSE);
|
||||
|
||||
loadShadersAvatar(); // unloads
|
||||
loadShadersAvatar(); // unloads
|
||||
|
||||
loaded = loadShadersObject();
|
||||
llassert(loaded);
|
||||
}
|
||||
loaded = loadShadersObject();
|
||||
llassert(loaded);
|
||||
}
|
||||
}
|
||||
|
||||
if (!loaded)
|
||||
{ //some shader absolutely could not load, try to fall back to a simpler setting
|
||||
if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
|
||||
{ //disable windlight and try again
|
||||
gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
|
||||
LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL;
|
||||
reentrance = false;
|
||||
setShaders();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
llassert(loaded);
|
||||
|
||||
if (loaded && !loadShadersDeferred())
|
||||
{ //everything else succeeded but deferred failed, disable deferred and try again
|
||||
gSavedSettings.setBOOL("RenderDeferred", FALSE);
|
||||
LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL;
|
||||
if (!loaded)
|
||||
{ //some shader absolutely could not load, try to fall back to a simpler setting
|
||||
if (gSavedSettings.getBOOL("WindLightUseAtmosShaders"))
|
||||
{ //disable windlight and try again
|
||||
gSavedSettings.setBOOL("WindLightUseAtmosShaders", FALSE);
|
||||
LL_WARNS() << "Falling back to no windlight shaders." << LL_ENDL;
|
||||
reentrance = false;
|
||||
setShaders();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
llassert(loaded);
|
||||
|
||||
if (loaded && !loadShadersDeferred())
|
||||
{ //everything else succeeded but deferred failed, disable deferred and try again
|
||||
gSavedSettings.setBOOL("RenderDeferred", FALSE);
|
||||
LL_WARNS() << "Falling back to no deferred shaders." << LL_ENDL;
|
||||
reentrance = false;
|
||||
setShaders();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
LLGLSLShader::sNoFixedFunction = false;
|
||||
gPipeline.mVertexShadersEnabled = FALSE;
|
||||
gPipeline.mVertexShadersLoaded = 0;
|
||||
mShaderLevel[SHADER_LIGHTING] = 0;
|
||||
mShaderLevel[SHADER_INTERFACE] = 0;
|
||||
mShaderLevel[SHADER_ENVIRONMENT] = 0;
|
||||
mShaderLevel[SHADER_WATER] = 0;
|
||||
mShaderLevel[SHADER_OBJECT] = 0;
|
||||
mShaderLevel[SHADER_EFFECT] = 0;
|
||||
mShaderLevel[SHADER_WINDLIGHT] = 0;
|
||||
mShaderLevel[SHADER_AVATAR] = 0;
|
||||
}
|
||||
|
||||
|
||||
if (gViewerWindow)
|
||||
{
|
||||
gViewerWindow->setCursor(UI_CURSOR_ARROW);
|
||||
|
|
@ -863,7 +843,7 @@ void LLViewerShaderMgr::unloadShaders()
|
|||
mShaderLevel[SHADER_WINDLIGHT] = 0;
|
||||
mShaderLevel[SHADER_TRANSFORM] = 0;
|
||||
|
||||
gPipeline.mVertexShadersLoaded = 0;
|
||||
gPipeline.mShadersLoaded = false;
|
||||
}
|
||||
|
||||
BOOL LLViewerShaderMgr::loadBasicShaders()
|
||||
|
|
|
|||
|
|
@ -541,7 +541,7 @@ void send_viewer_stats(bool include_preferences)
|
|||
{
|
||||
shader_level = 2;
|
||||
}
|
||||
else if (gPipeline.canUseVertexShaders())
|
||||
else if (gPipeline.shadersLoaded())
|
||||
{
|
||||
shader_level = 1;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -608,12 +608,6 @@ public:
|
|||
{
|
||||
LLTrace::Recording& last_frame_recording = LLTrace::get_frame_recording().getLastRecording();
|
||||
|
||||
if (gPipeline.getUseVertexShaders() == 0)
|
||||
{
|
||||
addText(xpos, ypos, "Shaders Disabled");
|
||||
ypos += y_inc;
|
||||
}
|
||||
|
||||
if (gGLManager.mHasATIMemInfo)
|
||||
{
|
||||
S32 meminfo[4];
|
||||
|
|
@ -2065,20 +2059,6 @@ void LLViewerWindow::initGLDefaults()
|
|||
{
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{ //initialize fixed function state
|
||||
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
|
||||
|
||||
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV);
|
||||
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV);
|
||||
|
||||
// lights for objects
|
||||
glShadeModel( GL_SMOOTH );
|
||||
|
||||
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_PACK_ALIGNMENT,1);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
|
||||
|
||||
|
|
@ -2694,10 +2674,7 @@ void LLViewerWindow::drawDebugText()
|
|||
gGL.color4f(1,1,1,1);
|
||||
gGL.pushMatrix();
|
||||
gGL.pushUIMatrix();
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
{
|
||||
// scale view by UI global scale factor and aspect ratio correction factor
|
||||
gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f);
|
||||
|
|
@ -2707,10 +2684,7 @@ void LLViewerWindow::drawDebugText()
|
|||
gGL.popMatrix();
|
||||
|
||||
gGL.flush();
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
|
||||
void LLViewerWindow::draw()
|
||||
|
|
@ -2756,10 +2730,7 @@ void LLViewerWindow::draw()
|
|||
// Draw all nested UI views.
|
||||
// No translation needed, this view is glued to 0,0
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
gGL.pushMatrix();
|
||||
LLUI::pushMatrix();
|
||||
|
|
@ -2835,14 +2806,9 @@ void LLViewerWindow::draw()
|
|||
LLUI::popMatrix();
|
||||
gGL.popMatrix();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
gUIProgram.unbind();
|
||||
|
||||
//#if LL_DEBUG
|
||||
LLView::sIsDrawing = FALSE;
|
||||
//#endif
|
||||
}
|
||||
|
||||
// Takes a single keyup event, usually when UI is visible
|
||||
|
|
|
|||
|
|
@ -5053,11 +5053,6 @@ U32 LLVOAvatar::renderSkinned()
|
|||
bool should_alpha_mask = shouldAlphaMask();
|
||||
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
|
||||
|
||||
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
|
||||
}
|
||||
|
||||
BOOL first_pass = TRUE;
|
||||
if (!LLDrawPoolAvatar::sSkipOpaque)
|
||||
{
|
||||
|
|
@ -5104,11 +5099,6 @@ U32 LLVOAvatar::renderSkinned()
|
|||
}
|
||||
}
|
||||
|
||||
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
}
|
||||
|
||||
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
|
||||
{
|
||||
LLGLState blend(GL_BLEND, !mIsDummy);
|
||||
|
|
@ -5124,21 +5114,21 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
|
|||
U32 num_indices = 0;
|
||||
if( isWearingWearableType( LLWearableType::WT_SKIRT ) && (isUIAvatar() || isTextureVisible(TEX_SKIRT_BAKED)) )
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
|
||||
gGL.flush();
|
||||
LLViewerJoint* skirt_mesh = getViewerJoint(MESH_ID_SKIRT);
|
||||
if (skirt_mesh)
|
||||
{
|
||||
num_indices += skirt_mesh->render(mAdjustedPixelArea, FALSE);
|
||||
}
|
||||
first_pass = FALSE;
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
}
|
||||
|
||||
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
|
||||
{
|
||||
if (LLPipeline::sImpostorRender)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
|
||||
gGL.flush();
|
||||
}
|
||||
|
||||
if (isTextureVisible(TEX_HEAD_BAKED))
|
||||
|
|
@ -5161,7 +5151,7 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
|
|||
}
|
||||
if (LLPipeline::sImpostorRender)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5193,11 +5183,6 @@ U32 LLVOAvatar::renderRigid()
|
|||
bool should_alpha_mask = shouldAlphaMask();
|
||||
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
|
||||
|
||||
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
|
||||
}
|
||||
|
||||
if (isTextureVisible(TEX_EYES_BAKED) || (getOverallAppearance() == AOA_JELLYDOLL && !isControlAvatar()) || isUIAvatar())
|
||||
{
|
||||
LLViewerJoint* eyeball_left = getViewerJoint(MESH_ID_EYEBALL_LEFT);
|
||||
|
|
@ -5212,11 +5197,6 @@ U32 LLVOAvatar::renderRigid()
|
|||
}
|
||||
}
|
||||
|
||||
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
}
|
||||
|
||||
return num_indices;
|
||||
}
|
||||
|
||||
|
|
@ -5267,7 +5247,7 @@ U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
|
|||
}
|
||||
{
|
||||
LLGLEnable test(GL_ALPHA_TEST);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
|
||||
gGL.flush();
|
||||
|
||||
gGL.color4ubv(color.mV);
|
||||
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
|
||||
|
|
|
|||
|
|
@ -59,63 +59,7 @@ public:
|
|||
// virtual
|
||||
void setupVertexBuffer(U32 data_mask)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //just use default if shaders are in play
|
||||
LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
|
||||
return;
|
||||
}
|
||||
|
||||
volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
|
||||
|
||||
//assume tex coords 2 and 3 are present
|
||||
U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
|
||||
|
||||
if ((data_mask & type_mask) != data_mask)
|
||||
{
|
||||
LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
|
||||
}
|
||||
|
||||
if (data_mask & MAP_NORMAL)
|
||||
{
|
||||
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD3)
|
||||
{ //substitute tex coord 1 for tex coord 3
|
||||
glClientActiveTextureARB(GL_TEXTURE3_ARB);
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD2)
|
||||
{ //substitute tex coord 0 for tex coord 2
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD1)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE1_ARB);
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TANGENT)
|
||||
{
|
||||
glClientActiveTextureARB(GL_TEXTURE2_ARB);
|
||||
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
|
||||
glClientActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
}
|
||||
if (data_mask & MAP_TEXCOORD0)
|
||||
{
|
||||
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
|
||||
}
|
||||
if (data_mask & MAP_COLOR)
|
||||
{
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
|
||||
}
|
||||
|
||||
if (data_mask & MAP_VERTEX)
|
||||
{
|
||||
glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
|
||||
}
|
||||
LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -6567,7 +6567,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
|
|||
{
|
||||
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
|
||||
}
|
||||
else if (gPipeline.canUseVertexShaders()
|
||||
else if (gPipeline.shadersLoaded()
|
||||
&& LLPipeline::sRenderBump
|
||||
&& te->getShiny()
|
||||
&& can_be_shiny)
|
||||
|
|
@ -6602,7 +6602,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
|
|||
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
|
||||
}
|
||||
}
|
||||
else if (gPipeline.canUseVertexShaders()
|
||||
else if (gPipeline.shadersLoaded()
|
||||
&& LLPipeline::sRenderBump
|
||||
&& te->getShiny()
|
||||
&& can_be_shiny)
|
||||
|
|
@ -6683,7 +6683,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
|
|||
}
|
||||
|
||||
|
||||
if (!gPipeline.canUseVertexShaders() &&
|
||||
if (!gPipeline.shadersLoaded() &&
|
||||
!is_alpha &&
|
||||
te->getShiny() &&
|
||||
LLPipeline::sRenderBump)
|
||||
|
|
|
|||
|
|
@ -143,7 +143,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
|
|||
static const unsigned int vertices_per_quad = 4;
|
||||
static const unsigned int indices_per_quad = 6;
|
||||
|
||||
const S32 size = LLPipeline::sRenderTransparentWater && LLGLSLShader::sNoFixedFunction ? 16 : 1;
|
||||
const S32 size = LLPipeline::sRenderTransparentWater ? 16 : 1;
|
||||
|
||||
const S32 num_quads = size * size;
|
||||
face->setSize(vertices_per_quad * num_quads,
|
||||
|
|
|
|||
|
|
@ -321,22 +321,19 @@ void LLWorldMapView::draw()
|
|||
// Clear the background alpha to 0
|
||||
gGL.flush();
|
||||
gGL.setColorMask(false, true);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
|
||||
gGL.flush();
|
||||
gGL.setSceneBlendType(LLRender::BT_REPLACE);
|
||||
gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
gl_rect_2d(0, height, width, 0);
|
||||
}
|
||||
|
||||
gGL.flush();
|
||||
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.setColorMask(true, true);
|
||||
|
||||
// Draw the image tiles
|
||||
drawMipmap(width, height);
|
||||
gGL.flush();
|
||||
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.setColorMask(true, true);
|
||||
|
||||
// Draw per sim overlayed information (names, mature, offline...)
|
||||
|
|
@ -480,13 +477,13 @@ void LLWorldMapView::draw()
|
|||
LLGLSUIDefault gls_ui;
|
||||
{
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f);
|
||||
gGL.flush();
|
||||
gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA);
|
||||
gGL.color4fv( mBackgroundColor.mV );
|
||||
gl_rect_2d(0, height, width, 0);
|
||||
}
|
||||
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
|
||||
gGL.flush();
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
|
||||
// Draw item infos if we're not zoomed out too much and there's something to draw
|
||||
|
|
|
|||
|
|
@ -376,8 +376,7 @@ LLPipeline::LLPipeline() :
|
|||
mNumVisibleFaces(0),
|
||||
|
||||
mInitialized(false),
|
||||
mVertexShadersEnabled(false),
|
||||
mVertexShadersLoaded(0),
|
||||
mShadersLoaded(false),
|
||||
mTransformFeedbackPrimitives(0),
|
||||
mRenderDebugFeatureMask(0),
|
||||
mRenderDebugMask(0),
|
||||
|
|
@ -738,7 +737,7 @@ void LLPipeline::resizeShadowTexture()
|
|||
|
||||
void LLPipeline::resizeScreenTexture()
|
||||
{
|
||||
if (gPipeline.canUseVertexShaders() && assertInitialized())
|
||||
if (gPipeline.shadersLoaded())
|
||||
{
|
||||
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
|
||||
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
|
||||
|
|
@ -749,8 +748,8 @@ void LLPipeline::resizeScreenTexture()
|
|||
releaseShadowTargets();
|
||||
allocateScreenBuffer(resX,resY);
|
||||
gResizeScreenTexture = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLPipeline::allocatePhysicsBuffer()
|
||||
|
|
@ -1061,7 +1060,6 @@ void LLPipeline::refreshCachedSettings()
|
|||
|
||||
LLPipeline::sUseOcclusion =
|
||||
(!gUseWireframe
|
||||
&& LLGLSLShader::sNoFixedFunction
|
||||
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
|
||||
&& gSavedSettings.getBOOL("UseOcclusion")
|
||||
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
|
||||
|
|
@ -1365,10 +1363,7 @@ void LLPipeline::restoreGL()
|
|||
{
|
||||
assertInitialized();
|
||||
|
||||
if (mVertexShadersEnabled)
|
||||
{
|
||||
LLViewerShaderMgr::instance()->setShaders();
|
||||
}
|
||||
LLViewerShaderMgr::instance()->setShaders();
|
||||
|
||||
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
||||
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
||||
|
|
@ -1385,17 +1380,9 @@ void LLPipeline::restoreGL()
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
bool LLPipeline::canUseVertexShaders()
|
||||
bool LLPipeline::shadersLoaded()
|
||||
{
|
||||
if ((assertInitialized() && mVertexShadersLoaded != 1) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return (assertInitialized() && mShadersLoaded);
|
||||
}
|
||||
|
||||
bool LLPipeline::canUseWindLightShaders() const
|
||||
|
|
@ -1418,8 +1405,7 @@ bool LLPipeline::canUseAntiAliasing() const
|
|||
void LLPipeline::unloadShaders()
|
||||
{
|
||||
LLViewerShaderMgr::instance()->unloadShaders();
|
||||
|
||||
mVertexShadersLoaded = 0;
|
||||
mShadersLoaded = false;
|
||||
}
|
||||
|
||||
void LLPipeline::assertInitializedDoError()
|
||||
|
|
@ -2338,8 +2324,7 @@ static LLTrace::BlockTimerStatHandle FTM_CULL("Object Culling");
|
|||
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
|
||||
{
|
||||
static LLCachedControl<bool> use_occlusion(gSavedSettings,"UseOcclusion");
|
||||
static bool can_use_occlusion = LLGLSLShader::sNoFixedFunction
|
||||
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
|
||||
static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
|
||||
&& gGLManager.mHasOcclusionQuery;
|
||||
|
||||
LL_RECORD_BLOCK_TIME(FTM_CULL);
|
||||
|
|
@ -2357,7 +2342,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
|
|||
|
||||
sCull->clear();
|
||||
|
||||
bool to_texture = LLPipeline::sUseOcclusion > 1 && gPipeline.canUseVertexShaders();
|
||||
bool to_texture = LLPipeline::sUseOcclusion > 1 && gPipeline.shadersLoaded();
|
||||
|
||||
if (to_texture)
|
||||
{
|
||||
|
|
@ -2391,7 +2376,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
|
|||
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
||||
|
||||
bool bound_shader = false;
|
||||
if (gPipeline.canUseVertexShaders() && LLGLSLShader::sCurBoundShader == 0)
|
||||
if (gPipeline.shadersLoaded() && LLGLSLShader::sCurBoundShader == 0)
|
||||
{ //if no shader is currently bound, use the occlusion shader instead of fixed function if we can
|
||||
// (shadow render uses a special shader that clamps to clip planes)
|
||||
bound_shader = true;
|
||||
|
|
@ -2650,7 +2635,7 @@ void LLPipeline::doOcclusion(LLCamera& camera)
|
|||
LLGLDisable cull(GL_CULL_FACE);
|
||||
|
||||
|
||||
bool bind_shader = LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShader == 0;
|
||||
bool bind_shader = (LLGLSLShader::sCurBoundShader == 0);
|
||||
if (bind_shader)
|
||||
{
|
||||
if (LLPipeline::sShadowRender)
|
||||
|
|
@ -3992,10 +3977,7 @@ void render_hud_elements()
|
|||
|
||||
gGL.color4f(1,1,1,1);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
||||
|
||||
if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
|
||||
|
|
@ -4027,10 +4009,7 @@ void render_hud_elements()
|
|||
LLHUDText::renderAllHUD();
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
gUIProgram.unbind();
|
||||
gGL.flush();
|
||||
}
|
||||
|
||||
|
|
@ -4062,10 +4041,7 @@ void LLPipeline::renderHighlights()
|
|||
|
||||
gGL.setColorMask(false, false);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gHighlightProgram.bind();
|
||||
}
|
||||
gHighlightProgram.bind();
|
||||
|
||||
for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); ++iter)
|
||||
{
|
||||
|
|
@ -4297,7 +4273,6 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)
|
|||
// Do verification of GL state
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
if (mRenderDebugMask & RENDER_DEBUG_VERIFY)
|
||||
{
|
||||
if (!verify())
|
||||
|
|
@ -4546,7 +4521,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
|
|||
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
U32 cur_type = 0;
|
||||
|
||||
|
|
@ -4819,10 +4793,7 @@ void LLPipeline::renderPhysicsDisplay()
|
|||
|
||||
gGL.setColorMask(true, false);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
gDebugProgram.bind();
|
||||
|
||||
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
|
||||
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
|
||||
|
|
@ -4843,11 +4814,7 @@ void LLPipeline::renderPhysicsDisplay()
|
|||
|
||||
gGL.flush();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.unbind();
|
||||
}
|
||||
|
||||
gDebugProgram.unbind();
|
||||
mPhysicsDisplay.flush();
|
||||
}
|
||||
|
||||
|
|
@ -4874,13 +4841,10 @@ void LLPipeline::renderDebug()
|
|||
|
||||
if ( pathfindingCharacter->getVisible() || gAgentCamera.cameraMouselook() )
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gPathfindingProgram.bind();
|
||||
gPathfindingProgram.uniform1f(sTint, 1.f);
|
||||
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
||||
}
|
||||
gPathfindingProgram.bind();
|
||||
gPathfindingProgram.uniform1f(sTint, 1.f);
|
||||
gPathfindingProgram.uniform1f(sAmbiance, 1.f);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
||||
|
||||
//Requried character physics capsule render parameters
|
||||
LLUUID id;
|
||||
|
|
@ -4889,21 +4853,14 @@ void LLPipeline::renderDebug()
|
|||
|
||||
if ( pathfindingCharacter->isPhysicsCapsuleEnabled( id, pos, rot ) )
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
//remove blending artifacts
|
||||
gGL.setColorMask(false, false);
|
||||
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
||||
gGL.setColorMask(true, false);
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
||||
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
||||
}
|
||||
//remove blending artifacts
|
||||
gGL.setColorMask(false, false);
|
||||
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
||||
gGL.setColorMask(true, false);
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
||||
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4919,14 +4876,11 @@ void LLPipeline::renderDebug()
|
|||
{
|
||||
F32 ambiance = gSavedSettings.getF32("PathfindingAmbiance");
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gPathfindingProgram.bind();
|
||||
gPathfindingProgram.bind();
|
||||
|
||||
gPathfindingProgram.uniform1f(sTint, 1.f);
|
||||
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
||||
}
|
||||
gPathfindingProgram.uniform1f(sTint, 1.f);
|
||||
gPathfindingProgram.uniform1f(sAmbiance, ambiance);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
|
||||
|
||||
if ( !pathfindingConsole->isRenderWorld() )
|
||||
{
|
||||
|
|
@ -4958,18 +4912,11 @@ void LLPipeline::renderDebug()
|
|||
}
|
||||
|
||||
//render edges
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gPathfindingNoNormalsProgram.bind();
|
||||
gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
|
||||
gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
|
||||
llPathingLibInstance->renderNavMeshEdges();
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
llPathingLibInstance->renderNavMeshEdges();
|
||||
}
|
||||
gPathfindingNoNormalsProgram.bind();
|
||||
gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
|
||||
gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
|
||||
llPathingLibInstance->renderNavMeshEdges();
|
||||
gPathfindingProgram.bind();
|
||||
|
||||
gGL.flush();
|
||||
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
|
|
@ -4980,53 +4927,31 @@ void LLPipeline::renderDebug()
|
|||
if ( LLPathfindingPathTool::getInstance()->isRenderPath() )
|
||||
{
|
||||
//The path
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
|
||||
llPathingLibInstance->renderPath();
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
llPathingLibInstance->renderPath();
|
||||
}
|
||||
//The bookends
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
//remove blending artifacts
|
||||
gGL.setColorMask(false, false);
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
||||
gUIProgram.bind();
|
||||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
|
||||
llPathingLibInstance->renderPath();
|
||||
gPathfindingProgram.bind();
|
||||
|
||||
//The bookends
|
||||
//remove blending artifacts
|
||||
gGL.setColorMask(false, false);
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
||||
|
||||
gGL.setColorMask(true, false);
|
||||
//render the bookends
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
||||
}
|
||||
|
||||
gGL.setColorMask(true, false);
|
||||
//render the bookends
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
|
||||
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
|
||||
if ( pathfindingConsole->isRenderWaterPlane() )
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
||||
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
|
||||
}
|
||||
else
|
||||
{
|
||||
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
|
||||
}
|
||||
LLGLEnable blend(GL_BLEND);
|
||||
gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
|
||||
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
|
||||
}
|
||||
//physics/exclusion shapes
|
||||
if ( pathfindingConsole->isRenderAnyShapes() )
|
||||
|
|
@ -5157,18 +5082,11 @@ void LLPipeline::renderDebug()
|
|||
}
|
||||
|
||||
//render edges
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gPathfindingNoNormalsProgram.bind();
|
||||
gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
|
||||
gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
|
||||
llPathingLibInstance->renderNavMeshEdges();
|
||||
gPathfindingProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
llPathingLibInstance->renderNavMeshEdges();
|
||||
}
|
||||
gPathfindingNoNormalsProgram.bind();
|
||||
gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
|
||||
gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
|
||||
llPathingLibInstance->renderNavMeshEdges();
|
||||
gPathfindingProgram.bind();
|
||||
|
||||
gGL.flush();
|
||||
glLineWidth(1.0f);
|
||||
|
|
@ -5177,10 +5095,7 @@ void LLPipeline::renderDebug()
|
|||
glPolygonOffset(0.f, 0.f);
|
||||
|
||||
gGL.flush();
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gPathfindingProgram.unbind();
|
||||
}
|
||||
gPathfindingProgram.unbind();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5195,10 +5110,7 @@ void LLPipeline::renderDebug()
|
|||
|
||||
if (!hud_only && !mDebugBlips.empty())
|
||||
{ //render debug blips
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep, true);
|
||||
|
||||
|
|
@ -5262,7 +5174,7 @@ void LLPipeline::renderDebug()
|
|||
}
|
||||
}
|
||||
|
||||
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION) && LLGLSLShader::sNoFixedFunction)
|
||||
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION))
|
||||
{ //render visible selected group occlusion geometry
|
||||
gDebugProgram.bind();
|
||||
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
|
||||
|
|
@ -5284,44 +5196,38 @@ void LLPipeline::renderDebug()
|
|||
|
||||
visible_selected_groups.clear();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
|
||||
{ //draw crosshairs on particle intersection
|
||||
if (gDebugRaycastParticle)
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{ //this debug display requires shaders
|
||||
gDebugProgram.bind();
|
||||
gDebugProgram.bind();
|
||||
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
|
||||
LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr());
|
||||
LLVector3 size(0.1f, 0.1f, 0.1f);
|
||||
LLVector3 center(gDebugRaycastParticleIntersection.getF32ptr());
|
||||
LLVector3 size(0.1f, 0.1f, 0.1f);
|
||||
|
||||
LLVector3 p[6];
|
||||
LLVector3 p[6];
|
||||
|
||||
p[0] = center + size.scaledVec(LLVector3(1,0,0));
|
||||
p[1] = center + size.scaledVec(LLVector3(-1,0,0));
|
||||
p[2] = center + size.scaledVec(LLVector3(0,1,0));
|
||||
p[3] = center + size.scaledVec(LLVector3(0,-1,0));
|
||||
p[4] = center + size.scaledVec(LLVector3(0,0,1));
|
||||
p[5] = center + size.scaledVec(LLVector3(0,0,-1));
|
||||
p[0] = center + size.scaledVec(LLVector3(1,0,0));
|
||||
p[1] = center + size.scaledVec(LLVector3(-1,0,0));
|
||||
p[2] = center + size.scaledVec(LLVector3(0,1,0));
|
||||
p[3] = center + size.scaledVec(LLVector3(0,-1,0));
|
||||
p[4] = center + size.scaledVec(LLVector3(0,0,1));
|
||||
p[5] = center + size.scaledVec(LLVector3(0,0,-1));
|
||||
|
||||
gGL.begin(LLRender::LINES);
|
||||
gGL.diffuseColor3f(1.f, 1.f, 0.f);
|
||||
for (U32 i = 0; i < 6; i++)
|
||||
{
|
||||
gGL.vertex3fv(p[i].mV);
|
||||
}
|
||||
gGL.end();
|
||||
gGL.flush();
|
||||
|
||||
gDebugProgram.unbind();
|
||||
gGL.begin(LLRender::LINES);
|
||||
gGL.diffuseColor3f(1.f, 1.f, 0.f);
|
||||
for (U32 i = 0; i < 6; i++)
|
||||
{
|
||||
gGL.vertex3fv(p[i].mV);
|
||||
}
|
||||
gGL.end();
|
||||
gGL.flush();
|
||||
|
||||
gDebugProgram.unbind();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5554,10 +5460,7 @@ void LLPipeline::renderDebug()
|
|||
}
|
||||
|
||||
gGL.flush();
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
|
||||
void LLPipeline::rebuildPools()
|
||||
|
|
@ -6226,11 +6129,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
|
|||
LLEnvironment& environment = LLEnvironment::instance();
|
||||
LLSettingsSky::ptr_t psky = environment.getCurrentSky();
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGL.syncMatrices();
|
||||
}
|
||||
|
||||
// Ambient
|
||||
LLColor4 ambient = psky->getTotalAmbient();
|
||||
gGL.setAmbientLightColor(ambient);
|
||||
|
|
@ -6429,11 +6327,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
|
|||
// prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20
|
||||
|
||||
// Init GL state
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
for (S32 i = 0; i < 8; ++i)
|
||||
{
|
||||
gGL.getLight(i)->disable();
|
||||
|
|
@ -6452,13 +6345,6 @@ void LLPipeline::enableLights(U32 mask)
|
|||
if (mLightMask != mask)
|
||||
{
|
||||
stop_glerror();
|
||||
if (!mLightMask)
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
if (mask)
|
||||
{
|
||||
stop_glerror();
|
||||
|
|
@ -6478,13 +6364,6 @@ void LLPipeline::enableLights(U32 mask)
|
|||
}
|
||||
stop_glerror();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glDisable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
mLightMask = mask;
|
||||
stop_glerror();
|
||||
}
|
||||
|
|
@ -6535,11 +6414,6 @@ void LLPipeline::enableLightsPreview()
|
|||
{
|
||||
disableLights();
|
||||
|
||||
if (!LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
LLColor4 ambient = PreviewAmbientColor;
|
||||
gGL.setAmbientLightColor(ambient);
|
||||
|
||||
|
|
@ -8093,18 +7967,7 @@ void LLPipeline::renderFinalize()
|
|||
|
||||
LLGLDisable blend(GL_BLEND);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGlowCombineProgram.bind();
|
||||
}
|
||||
else
|
||||
{
|
||||
// tex unit 0
|
||||
gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
|
||||
// tex unit 1
|
||||
gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR,
|
||||
LLTexUnit::TBS_PREV_COLOR);
|
||||
}
|
||||
gGlowCombineProgram.bind();
|
||||
|
||||
gGL.getTexUnit(0)->bind(&mGlow[1]);
|
||||
gGL.getTexUnit(1)->bind(&mScreen);
|
||||
|
|
@ -8114,28 +7977,14 @@ void LLPipeline::renderFinalize()
|
|||
buff->setBuffer(mask);
|
||||
buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gGlowCombineProgram.unbind();
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(1)->disable();
|
||||
gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
||||
}
|
||||
gGlowCombineProgram.unbind();
|
||||
}
|
||||
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
|
||||
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
|
||||
{
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gSplatTextureRectProgram.bind();
|
||||
}
|
||||
gSplatTextureRectProgram.bind();
|
||||
|
||||
gGL.setColorMask(true, false);
|
||||
|
||||
|
|
@ -8161,10 +8010,7 @@ void LLPipeline::renderFinalize()
|
|||
gGL.end();
|
||||
gGL.flush();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gSplatTextureRectProgram.unbind();
|
||||
}
|
||||
gSplatTextureRectProgram.unbind();
|
||||
}
|
||||
|
||||
if (LLRenderTarget::sUseFBO)
|
||||
|
|
@ -9502,17 +9348,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
|
|||
renderGeom(camera);
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.bind();
|
||||
}
|
||||
gUIProgram.bind();
|
||||
|
||||
LLWorld::getInstance()->renderPropertyLines();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gUIProgram.unbind();
|
||||
}
|
||||
gUIProgram.unbind();
|
||||
|
||||
mWaterDis.flush();
|
||||
}
|
||||
|
|
@ -10066,10 +9906,7 @@ void LLPipeline::generateHighlight(LLCamera& camera)
|
|||
gGL.setColorMask(true, true);
|
||||
mHighlight.clear();
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gHighlightProgram.bind();
|
||||
}
|
||||
gHighlightProgram.bind();
|
||||
|
||||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep);
|
||||
for (std::set<HighlightItem>::iterator iter = mHighlightSet.begin(); iter != mHighlightSet.end(); )
|
||||
|
|
@ -10951,7 +10788,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
|
|||
LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR);
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
|
||||
static LLCullResult result;
|
||||
result.clear();
|
||||
|
|
@ -11210,11 +11046,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
|
|||
|
||||
static const F32 clip_plane = 0.99999f;
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
|
||||
gDebugProgram.bind();
|
||||
|
||||
if (visually_muted)
|
||||
{ // Visually muted avatar
|
||||
|
|
@ -11228,7 +11060,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
|
|||
gGL.diffuseColor4fv(LLColor4::pink.mV );
|
||||
}
|
||||
|
||||
{
|
||||
gGL.begin(LLRender::QUADS);
|
||||
gGL.vertex3f(-1, -1, clip_plane);
|
||||
gGL.vertex3f(1, -1, clip_plane);
|
||||
|
|
@ -11236,12 +11067,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
|
|||
gGL.vertex3f(-1, 1, clip_plane);
|
||||
gGL.end();
|
||||
gGL.flush();
|
||||
}
|
||||
|
||||
if (LLGLSLShader::sNoFixedFunction)
|
||||
{
|
||||
gDebugProgram.unbind();
|
||||
}
|
||||
gDebugProgram.unbind();
|
||||
|
||||
gGL.popMatrix();
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
|
|
@ -11270,7 +11097,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
|
|||
LLVertexBuffer::unbind();
|
||||
LLGLState::checkStates();
|
||||
LLGLState::checkTextureChannels();
|
||||
LLGLState::checkClientArrays();
|
||||
}
|
||||
|
||||
bool LLPipeline::hasRenderBatches(const U32 type) const
|
||||
|
|
|
|||
|
|
@ -225,9 +225,7 @@ public:
|
|||
S32 getLightingDetail() const { return mLightingDetail; }
|
||||
S32 getMaxLightingDetail() const;
|
||||
|
||||
void setUseVertexShaders(bool use_shaders);
|
||||
bool getUseVertexShaders() const { return mVertexShadersEnabled; }
|
||||
bool canUseVertexShaders();
|
||||
bool shadersLoaded();
|
||||
bool canUseWindLightShaders() const;
|
||||
bool canUseWindLightShadersOnObjects() const;
|
||||
bool canUseAntiAliasing() const;
|
||||
|
|
@ -702,8 +700,7 @@ public:
|
|||
LLVector4 mTransformedMoonDir;
|
||||
|
||||
bool mInitialized;
|
||||
bool mVertexShadersEnabled;
|
||||
S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
|
||||
bool mShadersLoaded;
|
||||
|
||||
U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback
|
||||
protected:
|
||||
|
|
|
|||
Loading…
Reference in New Issue