phoenix-firestorm/indra/newview/app_settings/shaders/class3/deferred
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
..
cloudsF.glsl SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs 2018-09-14 21:52:52 +01:00
cloudsV.glsl
multiSpotLightF.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00
skyF.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00
skyV.glsl Move fname back inside class loop. grumble stringstream grumble. 2018-09-10 21:18:37 +01:00
softenLightF.glsl SL-1491 2018-09-14 18:42:41 +01:00
softenLightV.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00
spotLightF.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00
sunLightF.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00
sunLightSSAOF.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00
sunLightV.glsl Add copies of existing lighting shaders for advanced atmo path. 2018-09-10 23:21:34 +01:00