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4e894bfa31
phoenix-firestorm
/
indra
/
llrender
History
Dave Parks
4ec72ed0a6
Fix for VBO pools not getting cleared appropriately.
2011-10-19 16:19:00 -05:00
..
CMakeLists.txt
…
llcubemap.cpp
SH-2031 Profile guided optimization of matrix ops
2011-10-07 03:12:11 -05:00
llcubemap.h
…
llfontbitmapcache.cpp
…
llfontbitmapcache.h
…
llfontfreetype.cpp
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llfontfreetype.h
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llfontgl.cpp
SH-2244 fix for glitched fonts
2011-09-22 12:57:17 -05:00
llfontgl.h
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llfontregistry.cpp
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llfontregistry.h
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llgl.cpp
SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards.
2011-10-05 01:03:42 -05:00
llgl.h
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llgldbg.cpp
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llgldbg.h
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llglheaders.h
SH-2244 Fix for linux build?
2011-09-23 23:39:45 -05:00
llglslshader.cpp
SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects
2011-10-12 10:51:10 -05:00
llglslshader.h
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
llglstates.h
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llgltypes.h
…
llimagegl.cpp
SH-2244 Fix for mac build?
2011-09-28 16:51:23 -05:00
llimagegl.h
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llpostprocess.cpp
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llpostprocess.h
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llrender.cpp
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
llrender.h
SH-2031 Profile guided optimization of matrix ops
2011-10-07 03:12:11 -05:00
llrendersphere.cpp
SH-2553 Fix for glitches when rendering HUD attachments.
2011-10-06 15:00:14 -05:00
llrendersphere.h
…
llrendertarget.cpp
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-04 02:31:54 -05:00
llrendertarget.h
SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-04 02:31:54 -05:00
llshadermgr.cpp
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
llshadermgr.h
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
lltexture.cpp
…
lltexture.h
…
llvertexbuffer.cpp
Fix for VBO pools not getting cleared appropriately.
2011-10-19 16:19:00 -05:00
llvertexbuffer.h
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
2011-10-13 01:19:45 -05:00