The mac audio device manager was being "helpful" by restarting playout and recording if the Default device was changed, assuming the application wouldn't care. However, we received an update of device change, and attempted to stop and start playout anyway, causing a conflict. The fix was simply to not deploy new devices when the device id didn't change. |
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| .. | ||
| CMakeLists.txt | ||
| llwebrtc.cpp | ||
| llwebrtc.h | ||
| llwebrtc_impl.h | ||