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5bbc33383e
phoenix-firestorm
/
indra
/
llrender
History
Geenz
aa1befd689
Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry.
2013-01-30 12:17:04 -05:00
..
CMakeLists.txt
…
llcubemap.cpp
…
llcubemap.h
…
llfontbitmapcache.cpp
…
llfontbitmapcache.h
…
llfontfreetype.cpp
…
llfontfreetype.h
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llfontgl.cpp
Introduce new LLDir::findSkinnedFilenames() method. Use as needed.
2012-10-10 14:57:43 -04:00
llfontgl.h
Introduce new LLDir::findSkinnedFilenames() method. Use as needed.
2012-10-10 14:57:43 -04:00
llfontregistry.cpp
Introduce new LLDir::findSkinnedFilenames() method. Use as needed.
2012-10-10 14:57:43 -04:00
llfontregistry.h
Introduce new LLDir::findSkinnedFilenames() method. Use as needed.
2012-10-10 14:57:43 -04:00
llgl.cpp
Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
2012-12-07 11:07:41 -05:00
llgl.h
Check to see if GL_EXT_texture_sRGB and GL_ARB_framebuffer_sRGB are available.
2012-12-07 11:07:41 -05:00
llgldbg.cpp
…
llgldbg.h
…
llglheaders.h
Minor improvement to identifying gl lib to use. Should use xcode version.
2012-07-24 16:52:33 -07:00
llglslshader.cpp
Added the ability to remove a preprocessor define.
2012-08-29 04:56:54 -04:00
llglslshader.h
Use an unordered map for custom #defines instead of a map. Lookups are faster, and we don't really care about any particular order anyways for these.
2012-08-29 08:02:46 -04:00
llglstates.h
…
llgltypes.h
…
llimagegl.cpp
reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.
2012-09-20 10:00:55 -04:00
llimagegl.h
merge
2012-07-30 14:57:33 -04:00
llpostprocess.cpp
…
llpostprocess.h
…
llrender.cpp
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llrender.h
…
llrendernavprim.cpp
…
llrendernavprim.h
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llrendersphere.cpp
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llrendersphere.h
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llrendertarget.cpp
reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.
2012-09-20 10:00:55 -04:00
llrendertarget.h
reapply 448b02f5b56f: MAINT-1147 Fix for frame stall on region crossing.
2012-09-20 10:00:55 -04:00
llshadermgr.cpp
Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry.
2013-01-30 12:17:04 -05:00
llshadermgr.h
Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry.
2013-01-30 12:17:04 -05:00
lltexture.cpp
…
lltexture.h
…
llvertexbuffer.cpp
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
2012-09-20 19:43:54 -07:00
llvertexbuffer.h
…