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CASF.glsl
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brad/2744 handle shader errors (#3105)
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2024-11-19 10:49:09 -08:00 |
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SMAA.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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SMAABlendWeightsF.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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SMAABlendWeightsV.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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SMAAEdgeDetectF.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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SMAAEdgeDetectV.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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SMAANeighborhoodBlendF.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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SMAANeighborhoodBlendV.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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alphaV.glsl
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…
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aoUtil.glsl
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…
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avatarAlphaMaskShadowF.glsl
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avatarAlphaShadowF.glsl
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avatarAlphaShadowV.glsl
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avatarEyesV.glsl
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avatarF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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avatarShadowF.glsl
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avatarShadowV.glsl
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avatarV.glsl
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blurLightF.glsl
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blurLightV.glsl
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bumpF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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bumpV.glsl
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cloudsF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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cloudsV.glsl
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cofF.glsl
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deferredUtil.glsl
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#3409 Make maximum probe count adjustable. (#3709)
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2025-03-11 06:40:36 +02:00 |
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diffuseAlphaMaskF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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diffuseAlphaMaskIndexedF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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diffuseAlphaMaskNoColorF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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diffuseF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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diffuseIndexedF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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diffuseNoColorV.glsl
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diffuseV.glsl
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dofCombineF.glsl
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emissiveF.glsl
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emissiveV.glsl
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exposureF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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fullbrightF.glsl
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fullbrightShinyV.glsl
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fullbrightV.glsl
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fxaaF.glsl
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Integrate SMAA and rework post process chain for better visual quality
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2024-08-29 17:24:50 -04:00 |
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gbufferUtil.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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genbrdflutF.glsl
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genbrdflutV.glsl
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globalF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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highlightF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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impostorF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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impostorV.glsl
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luminanceF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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materialF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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materialV.glsl
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moonF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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moonV.glsl
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normgenF.glsl
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viewer#1907 Shader initialization error
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2024-07-02 18:46:35 +03:00 |
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normgenV.glsl
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pbrShadowAlphaBlendF.glsl
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pbrShadowAlphaMaskF.glsl
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pbrShadowAlphaMaskV.glsl
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pbralphaF.glsl
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pbralphaV.glsl
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secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR materials and PBR terrain
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2024-07-01 14:22:21 -07:00 |
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pbrglowF.glsl
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pbrglowV.glsl
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pbropaqueF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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pbropaqueV.glsl
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secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR materials and PBR terrain
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2024-07-01 14:22:21 -07:00 |
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pbrterrainF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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pbrterrainUtilF.glsl
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secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
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2024-08-06 16:28:47 -07:00 |
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pbrterrainV.glsl
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secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
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2024-08-06 16:28:47 -07:00 |
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postDeferredF.glsl
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AMD NaN and inf propagation mitigation - #3663 (#3664)
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2025-03-05 19:23:24 -05:00 |
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postDeferredGammaCorrect.glsl
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AMD NaN and inf propagation mitigation - #3663 (#3664)
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2025-03-05 19:23:24 -05:00 |
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postDeferredNoDoFF.glsl
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AMD NaN and inf propagation mitigation - #3663 (#3664)
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2025-03-05 19:23:24 -05:00 |
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postDeferredNoTCV.glsl
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postDeferredTonemap.glsl
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AMD NaN and inf propagation mitigation - #3663 (#3664)
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2025-03-05 19:23:24 -05:00 |
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postDeferredV.glsl
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…
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postDeferredVisualizeBuffers.glsl
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screenSpaceReflUtil.glsl
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shadowAlphaMaskF.glsl
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shadowAlphaMaskV.glsl
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shadowCubeV.glsl
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shadowF.glsl
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shadowSkinnedV.glsl
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shadowUtil.glsl
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shadowV.glsl
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skyF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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skyV.glsl
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starsF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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starsV.glsl
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sunDiscF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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sunDiscV.glsl
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terrainF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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terrainV.glsl
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textureUtilV.glsl
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secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR materials and PBR terrain
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2024-07-01 14:22:21 -07:00 |
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tonemapUtilF.glsl
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Additional water fixes and tweaks. (#3524)
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2025-02-11 13:49:24 -05:00 |
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treeF.glsl
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Drop emissive on old Intel GPUs (#3110)
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2024-11-25 20:56:03 -05:00 |
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treeShadowF.glsl
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treeShadowSkinnedV.glsl
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treeShadowV.glsl
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treeV.glsl
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