phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred
Jonathan "Geenz" Goodman 5ce0c5858c
#3409 Make maximum probe count adjustable. (#3709)
* #3409 Make probe count adjustable to better accomodate low VRAM scenarios
2025-03-11 06:40:36 +02:00
..
CASF.glsl brad/2744 handle shader errors (#3105) 2024-11-19 10:49:09 -08:00
SMAA.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
SMAABlendWeightsF.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
SMAABlendWeightsV.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
SMAAEdgeDetectF.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
SMAAEdgeDetectV.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
SMAANeighborhoodBlendF.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
SMAANeighborhoodBlendV.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
alphaV.glsl
aoUtil.glsl
avatarAlphaMaskShadowF.glsl
avatarAlphaShadowF.glsl
avatarAlphaShadowV.glsl
avatarEyesV.glsl
avatarF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
avatarShadowF.glsl
avatarShadowV.glsl
avatarV.glsl
blurLightF.glsl
blurLightV.glsl
bumpF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
bumpV.glsl
cloudsF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
cloudsV.glsl
cofF.glsl
deferredUtil.glsl #3409 Make maximum probe count adjustable. (#3709) 2025-03-11 06:40:36 +02:00
diffuseAlphaMaskF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
diffuseAlphaMaskIndexedF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
diffuseAlphaMaskNoColorF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
diffuseF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
diffuseIndexedF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
diffuseNoColorV.glsl
diffuseV.glsl
dofCombineF.glsl
emissiveF.glsl
emissiveV.glsl
exposureF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
fullbrightF.glsl
fullbrightShinyV.glsl
fullbrightV.glsl
fxaaF.glsl Integrate SMAA and rework post process chain for better visual quality 2024-08-29 17:24:50 -04:00
gbufferUtil.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
genbrdflutF.glsl
genbrdflutV.glsl
globalF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
highlightF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
impostorF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
impostorV.glsl
luminanceF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
materialF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
materialV.glsl
moonF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
moonV.glsl
normgenF.glsl viewer#1907 Shader initialization error 2024-07-02 18:46:35 +03:00
normgenV.glsl
pbrShadowAlphaBlendF.glsl
pbrShadowAlphaMaskF.glsl
pbrShadowAlphaMaskV.glsl
pbralphaF.glsl
pbralphaV.glsl secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR materials and PBR terrain 2024-07-01 14:22:21 -07:00
pbrglowF.glsl
pbrglowV.glsl
pbropaqueF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
pbropaqueV.glsl secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR materials and PBR terrain 2024-07-01 14:22:21 -07:00
pbrterrainF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
pbrterrainUtilF.glsl secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools 2024-08-06 16:28:47 -07:00
pbrterrainV.glsl secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools 2024-08-06 16:28:47 -07:00
postDeferredF.glsl AMD NaN and inf propagation mitigation - #3663 (#3664) 2025-03-05 19:23:24 -05:00
postDeferredGammaCorrect.glsl AMD NaN and inf propagation mitigation - #3663 (#3664) 2025-03-05 19:23:24 -05:00
postDeferredNoDoFF.glsl AMD NaN and inf propagation mitigation - #3663 (#3664) 2025-03-05 19:23:24 -05:00
postDeferredNoTCV.glsl
postDeferredTonemap.glsl AMD NaN and inf propagation mitigation - #3663 (#3664) 2025-03-05 19:23:24 -05:00
postDeferredV.glsl
postDeferredVisualizeBuffers.glsl
screenSpaceReflUtil.glsl
shadowAlphaMaskF.glsl
shadowAlphaMaskV.glsl
shadowCubeV.glsl
shadowF.glsl
shadowSkinnedV.glsl
shadowUtil.glsl
shadowV.glsl
skyF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
skyV.glsl
starsF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
starsV.glsl
sunDiscF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
sunDiscV.glsl
terrainF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
terrainV.glsl
textureUtilV.glsl secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR materials and PBR terrain 2024-07-01 14:22:21 -07:00
tonemapUtilF.glsl Additional water fixes and tweaks. (#3524) 2025-02-11 13:49:24 -05:00
treeF.glsl Drop emissive on old Intel GPUs (#3110) 2024-11-25 20:56:03 -05:00
treeShadowF.glsl
treeShadowSkinnedV.glsl
treeShadowV.glsl
treeV.glsl