This website requires JavaScript.
Explore
Help
Sign In
livie
/
phoenix-firestorm
Watch
1
Star
0
Fork
You've already forked phoenix-firestorm
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
714f669c06
phoenix-firestorm
/
indra
/
llwindow
History
Zi Ree
08acbbec54
Linux SDL2 - Make SDL2 default, remove USE__SDL2 flag, add USE_SDL1 flag instead to go back to SDL1 if needed
2022-08-09 14:48:20 +02:00
..
CMakeLists.txt
Linux SDL2 - Make SDL2 default, remove USE__SDL2 flag, add USE_SDL1 flag instead to go back to SDL1 if needed
2022-08-09 14:48:20 +02:00
llappdelegate-objc.h
…
llcursortypes.cpp
…
llcursortypes.h
…
lldragdropwin32.cpp
…
lldragdropwin32.h
…
lldxhardware.cpp
Merge branch 'DRTVWR-543-maint' of
https://bitbucket.org/lindenlab/viewer
2022-01-14 13:46:29 +01:00
lldxhardware.h
Merge branch 'DRTVWR-543-maint' of
https://bitbucket.org/lindenlab/viewer
2022-01-14 13:46:29 +01:00
llkeyboard.cpp
Make SDL2 a cmake option, use SDL2 Mixer for audio playback, this might open a good way to a full open source way (no FModStudio needed). But here be dragons still.
2022-04-25 21:24:29 +02:00
llkeyboard.h
Make SDL2 a cmake option, use SDL2 Mixer for audio playback, this might open a good way to a full open source way (no FModStudio needed). But here be dragons still.
2022-04-25 21:24:29 +02:00
llkeyboardheadless.cpp
Make SDL2 a cmake option, use SDL2 Mixer for audio playback, this might open a good way to a full open source way (no FModStudio needed). But here be dragons still.
2022-04-25 21:24:29 +02:00
llkeyboardheadless.h
Make SDL2 a cmake option, use SDL2 Mixer for audio playback, this might open a good way to a full open source way (no FModStudio needed). But here be dragons still.
2022-04-25 21:24:29 +02:00
llkeyboardmacosx.cpp
…
llkeyboardmacosx.h
…
llkeyboardsdl.cpp
…
llkeyboardsdl.h
Make SDL2 a cmake option, use SDL2 Mixer for audio playback, this might open a good way to a full open source way (no FModStudio needed). But here be dragons still.
2022-04-25 21:24:29 +02:00
llkeyboardsdl2.cpp
Linux SDL2 - make keyboard input work for the CEF plugin, still a couple funky keys left to deal with later
2022-08-03 13:56:01 +02:00
llkeyboardsdl2.h
Make SDL2 a cmake option, use SDL2 Mixer for audio playback, this might open a good way to a full open source way (no FModStudio needed). But here be dragons still.
2022-04-25 21:24:29 +02:00
llkeyboardwin32.cpp
…
llkeyboardwin32.h
…
llmousehandler.cpp
…
llmousehandler.h
…
llopenglview-objc.h
…
llopenglview-objc.mm
…
llpreeditor.h
…
llwindow.cpp
…
llwindow.h
…
llwindowcallbacks.cpp
…
llwindowcallbacks.h
…
llwindowheadless.cpp
…
llwindowheadless.h
…
llwindowmacosx-objc.h
…
llwindowmacosx-objc.mm
SL-16789 FIXED [MAC] only default cursor is shown after nstalling the Viewer in a directory with a non-ASCII name
2022-02-14 12:51:30 +01:00
llwindowmacosx.cpp
Merge branch 'master' of
https://vcs.firestormviewer.org/phoenix-firestorm
2022-03-02 10:12:19 +01:00
llwindowmacosx.h
OSX build fix
2022-07-27 13:07:32 +02:00
llwindowmesaheadless.cpp
…
llwindowmesaheadless.h
…
llwindowsdl.cpp
Disable texture decode thread if shared context are not available (SDL1).
2022-08-01 19:32:26 +02:00
llwindowsdl.h
Implementations for pure virtual methods from base class (needed for threaded texture decode. Or at least to make things compile first).
2022-07-28 12:06:55 +02:00
llwindowsdl2.cpp
re-apply the alt/ctrl filter in SDL_TEXTINPUT to prevent extra characters showing up in text boxes when using e.g. alt+h
2022-08-02 13:57:46 +02:00
llwindowsdl2.h
Add support for shared OpenGL contexts when using SDL2 for multithreaded OpenGL image processing
2022-07-28 17:53:47 +02:00
llwindowwin32.cpp
Merge branch 'master' of
https://bitbucket.org/lindenlab/viewer
2022-06-29 17:25:32 +02:00
llwindowwin32.h
Merge branch 'master' (DRTVWR-557) into DRTVWR-546
2022-03-01 13:41:42 +02:00