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CMakeLists.txt
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Fixup merge diffs
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2013-05-10 15:13:07 -07:00 |
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llcubemap.cpp
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MAINT-2968 Fix for crash on AMD hardware running current drivers.
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2013-10-10 18:00:11 -05:00 |
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llcubemap.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llfontbitmapcache.cpp
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llfontbitmapcache.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llfontfreetype.cpp
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More memory cleanup of containers after DeletePairedPointer() usage.
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2014-02-14 14:57:08 -08:00 |
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llfontfreetype.h
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Change forward declaration from struct LoadedFont to class.
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2013-10-08 15:32:49 +02:00 |
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llfontgl.cpp
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Merge LL 3.5.3 release.
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2013-07-09 16:24:58 -07:00 |
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llfontgl.h
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Merge LL 3.5.3 release.
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2013-07-09 16:24:58 -07:00 |
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llfontregistry.cpp
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Merge LL 3.5.3 release.
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2013-07-09 16:24:58 -07:00 |
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llfontregistry.h
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Merge LL 3.5.3 release.
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2013-07-09 16:24:58 -07:00 |
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llgl.cpp
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Merge LGPL
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2013-09-21 16:59:50 -07:00 |
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llgl.h
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2013-06-20 12:10:26 -05:00 |
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llgldbg.cpp
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llgldbg.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llglheaders.h
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Backout of 'Fix for newer glx.h header on Linux, those don't typedef GLXContextID anymore.'. Not necessary to solve it this way.
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2013-12-08 18:12:26 +01:00 |
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llglslshader.cpp
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Merge LL fitted mesh
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2014-02-06 00:41:33 -08:00 |
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llglslshader.h
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Merge LGPL
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2013-09-29 20:35:40 -07:00 |
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llglstates.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llgltexture.cpp
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Merge 3.5.1 into Materials
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2013-04-30 19:50:05 -07:00 |
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llgltexture.h
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Merge 3.5.1 into Materials
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2013-04-30 19:50:05 -07:00 |
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llgltypes.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llimagegl.cpp
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MAINT-2968 Fix for crash on AMD hardware running current drivers.
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2013-10-10 18:00:11 -05:00 |
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llimagegl.h
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MAINT-2968 Fix for crash on AMD hardware running current drivers.
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2013-10-10 18:00:11 -05:00 |
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llpostprocess.cpp
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Merge downstream code and viewer-beta
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2013-05-09 14:10:45 -07:00 |
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llpostprocess.h
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Fix EOL characters
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2013-05-14 09:24:58 -07:00 |
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llrender.cpp
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FIRE-12968; Even though the root cause is likely the shader memory overrun, preseed the VBO pools to take some strain from the driver. Remove the LLStrider changes while at it, those are not used in the Havok version and have not triggered anything in the OS version since month.
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2014-03-10 00:45:41 +01:00 |
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llrender.h
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Automated merge with file:///F:%5Cviewer-bear
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2013-06-21 12:51:29 -05:00 |
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llrender2dutils.cpp
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Back out Intel HD 4000 fixes to thoroughly test the latest driver with OGL 4.2 support
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2013-09-29 16:14:57 -07:00 |
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llrender2dutils.h
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Merge 3.5.1 into Materials
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2013-04-30 19:50:05 -07:00 |
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llrendernavprim.cpp
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llrendernavprim.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llrendersphere.cpp
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llrendersphere.h
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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llrendertarget.cpp
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MAINT-3338 fix disable of particle glow on false suspicion of lying network data
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2013-10-21 13:20:34 -07:00 |
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llrendertarget.h
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
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llshadermgr.cpp
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Remove old AMD/ATI fix for pink. It is for driver that predate 2009-12, with something as old as that, there will be a lot more issues than just pink textures.
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2014-04-06 18:22:28 +02:00 |
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llshadermgr.h
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Merge LL fitted mesh
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2014-02-06 00:41:33 -08:00 |
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lltexture.cpp
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
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lltexture.h
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Fixup merge diffs
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2013-05-10 15:13:07 -07:00 |
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lluiimage.cpp
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Merge 3.5.1 into Materials
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2013-04-30 19:50:05 -07:00 |
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lluiimage.h
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Merge 3.5.1 into Materials
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2013-04-30 19:50:05 -07:00 |
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llvertexbuffer.cpp
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FIRE-12968; Even though the root cause is likely the shader memory overrun, preseed the VBO pools to take some strain from the driver. Remove the LLStrider changes while at it, those are not used in the Havok version and have not triggered anything in the OS version since month.
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2014-03-10 00:45:41 +01:00 |
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llvertexbuffer.h
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FIRE-12968; Even though the root cause is likely the shader memory overrun, preseed the VBO pools to take some strain from the driver. Remove the LLStrider changes while at it, those are not used in the Havok version and have not triggered anything in the OS version since month.
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2014-03-10 00:45:41 +01:00 |