phoenix-firestorm/indra/llrender
Aura Linden 0fd3ff972d MAINT-1142 use VBO pooling on OSX 2012-06-04 12:15:08 -07:00
..
CMakeLists.txt
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates 2012-02-07 12:31:48 -08:00
llfontgl.h EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates 2012-02-07 12:31:48 -08:00
llfontregistry.cpp
llfontregistry.h
llgl.cpp MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 Express. Don't pop up driver update notification if GPU class is < 1 2012-03-30 12:17:34 -05:00
llgl.h SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
llgldbg.cpp
llgldbg.h
llglheaders.h SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
llglslshader.cpp SH-2908 Temporary fix for mac build 2012-02-13 18:26:48 -06:00
llglslshader.h * Fixed up shader compilation errors to get lighting and shadows working again on Mac. 2012-01-26 10:17:41 -08:00
llglstates.h
llgltypes.h
llimagegl.cpp Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148 2012-05-25 15:07:22 -07:00
llimagegl.h Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148 2012-05-25 15:07:22 -07:00
llpostprocess.cpp
llpostprocess.h
llrender.cpp SH-3018 WIP - removed audit texture, other unused diagnostic code 2012-02-29 16:15:02 -05:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llrendertarget.h
llshadermgr.cpp STORM-1819: Ternary/graded shadow support 2012-04-21 17:35:50 +01:00
llshadermgr.h STORM-1819: Ternary/graded shadow support 2012-04-21 17:35:50 +01:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp MAINT-1142 use VBO pooling on OSX 2012-06-04 12:15:08 -07:00
llvertexbuffer.h Automated merge with http://hg.secondlife.com/viewer-release 2012-04-26 14:04:55 -04:00