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CMakeLists.txt
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comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai
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2011-12-12 09:51:04 -08:00 |
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llcubemap.cpp
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SH-2031 Profile guided optimization of matrix ops
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2011-10-07 03:12:11 -05:00 |
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llcubemap.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontbitmapcache.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontbitmapcache.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontfreetype.cpp
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fix for crash on startup (font system not initialized when first creating fonts)
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2011-11-29 23:53:28 -08:00 |
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llfontfreetype.h
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Fix for build failures - disabling tcmalloc for now
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2010-09-21 13:26:52 -04:00 |
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llfontgl.cpp
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EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
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2012-02-07 12:31:48 -08:00 |
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llfontgl.h
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EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates
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2012-02-07 12:31:48 -08:00 |
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llfontregistry.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llfontregistry.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llgl.cpp
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MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 Express. Don't pop up driver update notification if GPU class is < 1
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2012-03-30 12:17:34 -05:00 |
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llgl.h
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
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llgldbg.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llgldbg.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llglheaders.h
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
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llglslshader.cpp
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SH-2908 Temporary fix for mac build
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2012-02-13 18:26:48 -06:00 |
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llglslshader.h
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* Fixed up shader compilation errors to get lighting and shadows working again on Mac.
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2012-01-26 10:17:41 -08:00 |
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llglstates.h
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SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger.
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2011-02-17 17:18:57 -06:00 |
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llgltypes.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llimagegl.cpp
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Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
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2012-05-25 15:07:22 -07:00 |
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llimagegl.h
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Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148
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2012-05-25 15:07:22 -07:00 |
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llpostprocess.cpp
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SH-2243 work in progress -- application side matrix stack management
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2011-09-14 16:30:45 -05:00 |
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llpostprocess.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llrender.cpp
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SH-3018 WIP - removed audit texture, other unused diagnostic code
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2012-02-29 16:15:02 -05:00 |
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llrender.h
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SH-1912 Add environment map back into shiny when lighting and shadows enabled.
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2011-11-29 17:13:11 -06:00 |
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llrendernavprim.cpp
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Removing unreferenced methods from the LLRenderNavPrim class.
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2012-06-27 18:12:57 -07:00 |
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llrendernavprim.h
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Removing unreferenced methods from the LLRenderNavPrim class.
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2012-06-27 18:12:57 -07:00 |
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llrendersphere.cpp
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SH-2553 Fix for glitches when rendering HUD attachments.
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2011-10-06 15:00:14 -05:00 |
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llrendersphere.h
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SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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2011-08-10 13:01:14 -05:00 |
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llrendertarget.cpp
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MAINT-708 Use texture compression to minimize memory bloat (experimental)
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2012-03-02 13:35:10 -06:00 |
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llrendertarget.h
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SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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2011-10-04 02:31:54 -05:00 |
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llshadermgr.cpp
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STORM-1819: Ternary/graded shadow support
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2012-04-21 17:35:50 +01:00 |
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llshadermgr.h
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STORM-1819: Ternary/graded shadow support
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2012-04-21 17:35:50 +01:00 |
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lltexture.cpp
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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lltexture.h
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correct licenses (fix problem with license change merge)
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2010-10-13 07:24:37 -04:00 |
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llvertexbuffer.cpp
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MAINT-1142 use VBO pooling on OSX
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2012-06-04 12:15:08 -07:00 |
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llvertexbuffer.h
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Automated merge with http://hg.secondlife.com/viewer-release
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2012-04-26 14:04:55 -04:00 |