phoenix-firestorm/indra/llrender
Todd Stinson fa562d19cf Removing unreferenced methods from the LLRenderNavPrim class. 2012-06-27 18:12:57 -07:00
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CMakeLists.txt comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai 2011-12-12 09:51:04 -08:00
llcubemap.cpp SH-2031 Profile guided optimization of matrix ops 2011-10-07 03:12:11 -05:00
llcubemap.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontbitmapcache.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontbitmapcache.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h Fix for build failures - disabling tcmalloc for now 2010-09-21 13:26:52 -04:00
llfontgl.cpp EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates 2012-02-07 12:31:48 -08:00
llfontgl.h EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates 2012-02-07 12:31:48 -08:00
llfontregistry.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llfontregistry.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llgl.cpp MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 Express. Don't pop up driver update notification if GPU class is < 1 2012-03-30 12:17:34 -05:00
llgl.h SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
llgldbg.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llgldbg.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llglheaders.h SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
llglslshader.cpp SH-2908 Temporary fix for mac build 2012-02-13 18:26:48 -06:00
llglslshader.h * Fixed up shader compilation errors to get lighting and shadows working again on Mac. 2012-01-26 10:17:41 -08:00
llglstates.h SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger. 2011-02-17 17:18:57 -06:00
llgltypes.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llimagegl.cpp Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148 2012-05-25 15:07:22 -07:00
llimagegl.h Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148 2012-05-25 15:07:22 -07:00
llpostprocess.cpp SH-2243 work in progress -- application side matrix stack management 2011-09-14 16:30:45 -05:00
llpostprocess.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llrender.cpp SH-3018 WIP - removed audit texture, other unused diagnostic code 2012-02-29 16:15:02 -05:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendernavprim.cpp Removing unreferenced methods from the LLRenderNavPrim class. 2012-06-27 18:12:57 -07:00
llrendernavprim.h Removing unreferenced methods from the LLRenderNavPrim class. 2012-06-27 18:12:57 -07:00
llrendersphere.cpp SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
llrendersphere.h SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00
llrendertarget.cpp MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
llrendertarget.h SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session 2011-10-04 02:31:54 -05:00
llshadermgr.cpp STORM-1819: Ternary/graded shadow support 2012-04-21 17:35:50 +01:00
llshadermgr.h STORM-1819: Ternary/graded shadow support 2012-04-21 17:35:50 +01:00
lltexture.cpp correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
lltexture.h correct licenses (fix problem with license change merge) 2010-10-13 07:24:37 -04:00
llvertexbuffer.cpp MAINT-1142 use VBO pooling on OSX 2012-06-04 12:15:08 -07:00
llvertexbuffer.h Automated merge with http://hg.secondlife.com/viewer-release 2012-04-26 14:04:55 -04:00